Hey Guys,
i gathered a few of the suggestions and send them to ZOS and allready got a reply. There wont be big changes in this update, so we have to deal with it, and find a way to adjust. But at lest there CAN be some significant changes with the Orsinium update. It is something they are looking into and they will also watch how it will work out in the next Patch.
That being said, feel free to Pm me all the stuff that concerns you, or that you think should be changed. Pls no stuff that makes the Dk the King of the Battlefield, just normal stuff pls.
Take Care Dragons)
Trayyacakes wrote: »Hey Guys,
i gathered a few of the suggestions and send them to ZOS and allready got a reply. There wont be big changes in this update, so we have to deal with it, and find a way to adjust. But at lest there CAN be some significant changes with the Orsinium update. It is something they are looking into and they will also watch how it will work out in the next Patch.
That being said, feel free to Pm me all the stuff that concerns you, or that you think should be changed. Pls no stuff that makes the Dk the King of the Battlefield, just normal stuff pls.
Take Care Dragons)
the bold confuses me. This update is a big addition to the game. Shields being crittable is a huge change if they actually go through with it. No stam regen while blocking is a huge, and poorly done, change. If the plan for this game is to drop updates with big changes, then stick their head in the sand and let all the consequences of their changes build up only to make huge changes in the next update, rinse and repeat, wtf am I playing for lol. pvp takes constant balance tweaks every other week or so. Notice I said tweaks not broad Nerf Hammers swung like Thor swings Mjolnir.
Trayyacakes wrote: »Hey Guys,
i gathered a few of the suggestions and send them to ZOS and allready got a reply. There wont be big changes in this update, so we have to deal with it, and find a way to adjust. But at lest there CAN be some significant changes with the Orsinium update. It is something they are looking into and they will also watch how it will work out in the next Patch.
That being said, feel free to Pm me all the stuff that concerns you, or that you think should be changed. Pls no stuff that makes the Dk the King of the Battlefield, just normal stuff pls.
Take Care Dragons)
the bold confuses me. This update is a big addition to the game. Shields being crittable is a huge change if they actually go through with it. No stam regen while blocking is a huge, and poorly done, change. If the plan for this game is to drop updates with big changes, then stick their head in the sand and let all the consequences of their changes build up only to make huge changes in the next update, rinse and repeat, wtf am I playing for lol. pvp takes constant balance tweaks every other week or so. Notice I said tweaks not broad Nerf Hammers swung like Thor swings Mjolnir.
Sorry this was my fault. The bold was aimed towards stam morphs for dk. There wont be some in this update.
Ill update the other post. Thx mate
A lot of these things were mentioned last PTS. And you're right PvP takes constant balance tweaks not giant gaps between changes. Sadly there really is no place to provide feedback as once you enter PTS it's too late for anything to be done. And once it's done it will never be undone, all you can do it's tweak it once it's brought into existence on live. All you can do is post and hope that someone who can actually get in touch with the right people see's your post and directly carries it to ZOS.
I went through the same experience with the internal lag switch exploit. I had to tell someone whose spouse works for ZOS and another forum poster to finally get the ball rolling on fixing it. I still don't know if it's been fixed but they are at least aware of it.
I think most of us had this expectation that the broken stuff from 1.6 would be address in 1.7 I don't know if the ability to get feed back is insufficient, or the the team doesn't have enough people but something needs to improve. Everything is taking far too long to get updated. We shouldn't have to wait a year or more for a class skill to operate in a desirable manner.
shadowcoder wrote: »
shadowcoder wrote: »
HeroOfNone wrote: »vortexman11 wrote: »@Armitas
Thats exactly what my nord looks like when casting Harness Magicka
@HeroOfNone
Petrify gives immunity as soon as its casted now, so its no longer broken/exploitable/whateverpeoplecallit
I'll launch a video then next time folks exploit it. In one instance last night i'm locked in petrify and then wrecking blow hits a second later, laying on the ground with the petrify effect removing in another half a second. Can't be a 100% sure it's not lag, but it's annoying when it happens. The constant petrify lock down is trickier to do, never learned the exact timing secret, but it's something to do with when you cast on the break free animation of the enemy. I'll look for someone to assist on that.
Hey Guys,
i gathered a few of the suggestions and send them to ZOS and allready got a reply. There wont be big changes in this update regarding Stamina Morphs for Dks, so we have to deal with it, and find a way to adjust. But at lest there CAN be some significant changes with the Orsinium update. It is something they are looking into and they will also watch how it will work out in the next Patch.
That being said, feel free to Pm me all the stuff that concerns you, or that you think should be changed. Pls no stuff that makes the Dk the King of the Battlefield, just normal stuff pls.
Take Care Dragons)
trimsic_ESO wrote: »HeroOfNone wrote: »vortexman11 wrote: »@Armitas
Thats exactly what my nord looks like when casting Harness Magicka
@HeroOfNone
Petrify gives immunity as soon as its casted now, so its no longer broken/exploitable/whateverpeoplecallit
I'll launch a video then next time folks exploit it. In one instance last night i'm locked in petrify and then wrecking blow hits a second later, laying on the ground with the petrify effect removing in another half a second. Can't be a 100% sure it's not lag, but it's annoying when it happens. The constant petrify lock down is trickier to do, never learned the exact timing secret, but it's something to do with when you cast on the break free animation of the enemy. I'll look for someone to assist on that.
Unfortunately, some people are cheating. That's sad, but this is what happens...
My thoughts on the DK changes and remaining issues.
New stuff
- Power Lash Heal - With a the 25% reduction to the heal restore on this skill, along with the Global PvP nerfs to both healing and damage along with the heal being divided between 3 ticks I don't even want to know what the heal value on this actually is.
My thoughts on the DK changes and remaining issues.
New stuff
- Power Lash Heal - With a the 25% reduction to the heal restore on this skill, along with the Global PvP nerfs to both healing and damage along with the heal being divided between 3 ticks I don't even want to know what the heal value on this actually is.
Seems to be bugged or not effected by the 50% heal reduction buff. Got a tooltip of 13k over 3 heal ticks after using ign shield.
vortexman11 wrote: »My thoughts on the DK changes and remaining issues.
New stuff
- Power Lash Heal - With a the 25% reduction to the heal restore on this skill, along with the Global PvP nerfs to both healing and damage along with the heal being divided between 3 ticks I don't even want to know what the heal value on this actually is.
Seems to be bugged or not effected by the 50% heal reduction buff. Got a tooltip of 13k over 3 heal ticks after using ign shield.
The Cyrodiil debuff isn't showing on the tooltip, my tooltip is slightly higher than yours and I receive 2.5k a tick
@HeroOfNone Ever gotten the bug where you cannot get break free from a wrecking blow or cast any skills for the entire duration of the knockdown? It's happened to me one or two times now.
vortexman11 wrote: »My thoughts on the DK changes and remaining issues.
New stuff
- Power Lash Heal - With a the 25% reduction to the heal restore on this skill, along with the Global PvP nerfs to both healing and damage along with the heal being divided between 3 ticks I don't even want to know what the heal value on this actually is.
Seems to be bugged or not effected by the 50% heal reduction buff. Got a tooltip of 13k over 3 heal ticks after using ign shield.
The Cyrodiil debuff isn't showing on the tooltip, my tooltip is slightly higher than yours and I receive 2.5k a tick
@HeroOfNone Ever gotten the bug where you cannot get break free from a wrecking blow or cast any skills for the entire duration of the knockdown? It's happened to me one or two times now.
shadowcoder wrote: »
This is going to suck for me when it gets to the non-PTS version. I'm a stam DK, which in itself is hard enough with all their nerfing without adding to the *** pile-up that is what DK stats are becoming. I'm extremely concerned that they're trying to make DKs totally obsolete now, because all of these adjustments don't add up to a balanced and decent class. Very concerned with the direction ZOS is taking, and I'd really like it if they'd respond to our feedback in a way other than "suck it up and stop playing if you don't like it", which is the last thing I saw from them on the issue. I'm all for making a game more challenging but there's a difference between a challenge and an amputation, cutting off our legs is more what this feels like than putting 5kg bags of bricks on our backs, which is something I could live with.
By the way, you don't have to cast Igneous Weapons before a heavy attack, at least not if you use an inferno staff or bow. You can charge the heavy attack to full, and then end the animation by casting Igneous Weapons. The buff will go up before the heavy attack hits, and it will receive the buff.
By the way, you don't have to cast Igneous Weapons before a heavy attack, at least not if you use an inferno staff or bow. You can charge the heavy attack to full, and then end the animation by casting Igneous Weapons. The buff will go up before the heavy attack hits, and it will receive the buff.
On Live the buff only works half the time, with only 50% of heavy attacks getting the damage increase, I don't know if that is fixed on PTS.