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The Dragonknight in 1.7

  • IxskullzxI
    IxskullzxI
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    It's sad that ZOS solution for low TTK is just nerf everything instead of the few skills that are op. I honestly don't see how any dk build can be viable now. RIP 1vX. DK now: low burst high survivability. DK in update 7: ZERO burst laughable survivability. This patch will turn the DK into a joke class.
    #HowDoYouLikeYourDK?
  • actosh
    actosh
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    Hey Guys,

    i gathered a few of the suggestions and send them to ZOS and allready got a reply. There wont be big changes in this update regarding Stamina Morphs for Dks, so we have to deal with it, and find a way to adjust. But at lest there CAN be some significant changes with the Orsinium update. It is something they are looking into and they will also watch how it will work out in the next Patch.

    That being said, feel free to Pm me all the stuff that concerns you, or that you think should be changed. Pls no stuff that makes the Dk the King of the Battlefield, just normal stuff pls.

    Take Care Dragons :))
    Edited by actosh on August 4, 2015 8:25PM
  • Armitas
    Armitas
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    ✭✭✭✭
    ^^perfect example of what a community ambassador should be able to do. Filter the forums and let the right people know the right information.
    Edited by Armitas on August 4, 2015 8:04PM
    Retired.
    Nord mDK
  • Trayyacakes
    Trayyacakes
    ✭✭✭✭
    actosh wrote: »
    Hey Guys,

    i gathered a few of the suggestions and send them to ZOS and allready got a reply. There wont be big changes in this update, so we have to deal with it, and find a way to adjust. But at lest there CAN be some significant changes with the Orsinium update. It is something they are looking into and they will also watch how it will work out in the next Patch.

    That being said, feel free to Pm me all the stuff that concerns you, or that you think should be changed. Pls no stuff that makes the Dk the King of the Battlefield, just normal stuff pls.

    Take Care Dragons :))

    the bold confuses me. This update is a big addition to the game. Shields being crittable is a huge change if they actually go through with it. No stam regen while blocking is a huge, and poorly done, change. If the plan for this game is to drop updates with big changes, then stick their head in the sand and let all the consequences of their changes build up only to make huge changes in the next update, rinse and repeat, wtf am I playing for lol. pvp takes constant balance tweaks every other week or so. Notice I said tweaks not broad Nerf Hammers swung like Thor swings Mjolnir.
    Bjorn Uldnost
  • actosh
    actosh
    ✭✭✭✭✭
    actosh wrote: »
    Hey Guys,

    i gathered a few of the suggestions and send them to ZOS and allready got a reply. There wont be big changes in this update, so we have to deal with it, and find a way to adjust. But at lest there CAN be some significant changes with the Orsinium update. It is something they are looking into and they will also watch how it will work out in the next Patch.

    That being said, feel free to Pm me all the stuff that concerns you, or that you think should be changed. Pls no stuff that makes the Dk the King of the Battlefield, just normal stuff pls.

    Take Care Dragons :))

    the bold confuses me. This update is a big addition to the game. Shields being crittable is a huge change if they actually go through with it. No stam regen while blocking is a huge, and poorly done, change. If the plan for this game is to drop updates with big changes, then stick their head in the sand and let all the consequences of their changes build up only to make huge changes in the next update, rinse and repeat, wtf am I playing for lol. pvp takes constant balance tweaks every other week or so. Notice I said tweaks not broad Nerf Hammers swung like Thor swings Mjolnir.

    Sorry this was my fault. The bold was aimed towards stam morphs for dk. There wont be some in this update.
    Ill update the other post. Thx mate :)
  • Trayyacakes
    Trayyacakes
    ✭✭✭✭
    actosh wrote: »
    actosh wrote: »
    Hey Guys,

    i gathered a few of the suggestions and send them to ZOS and allready got a reply. There wont be big changes in this update, so we have to deal with it, and find a way to adjust. But at lest there CAN be some significant changes with the Orsinium update. It is something they are looking into and they will also watch how it will work out in the next Patch.

    That being said, feel free to Pm me all the stuff that concerns you, or that you think should be changed. Pls no stuff that makes the Dk the King of the Battlefield, just normal stuff pls.

    Take Care Dragons :))

    the bold confuses me. This update is a big addition to the game. Shields being crittable is a huge change if they actually go through with it. No stam regen while blocking is a huge, and poorly done, change. If the plan for this game is to drop updates with big changes, then stick their head in the sand and let all the consequences of their changes build up only to make huge changes in the next update, rinse and repeat, wtf am I playing for lol. pvp takes constant balance tweaks every other week or so. Notice I said tweaks not broad Nerf Hammers swung like Thor swings Mjolnir.

    Sorry this was my fault. The bold was aimed towards stam morphs for dk. There wont be some in this update.
    Ill update the other post. Thx mate :)

    ahh that makes sense I guess, though I don't understand how they don't understand why each class needs an instant and spammable stam attack for pvp... dots aren't effective to spam. I'm not above wrecking blow spam, but when the game starts to lag... wrecking blow becomes worthless.

    Bjorn Uldnost
  • Armitas
    Armitas
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    ✭✭✭✭
    A lot of these things were mentioned last PTS. And you're right PvP takes constant balance tweaks not giant gaps between changes. Sadly there really is no place to provide feedback as once you enter PTS it's too late for anything to be done. And once it's done it will never be undone, all you can do it's tweak it once it's brought into existence on live. All you can do is post and hope that someone who can actually get in touch with the right people see's your post and directly carries it to ZOS.

    I went through the same experience with the internal lag switch exploit (verifiable/repeatable). I had to tell someone whose spouse works for ZOS and another forum poster with communication ties to finally get the ball rolling on fixing it. I still don't know if it's been fixed but I can confirm that they are at least aware of it now.

    I think most of us had this expectation that the broken stuff from 1.6 would be fixed in 1.7. I don't know if the ability to get feedback is insufficient, or if the team doesn't have enough people but something needs to improve. Everything is taking far too long to get updated. We shouldn't have to wait a year or more for a class skill to operate in a desirable manner.
    Edited by Armitas on August 4, 2015 9:08PM
    Retired.
    Nord mDK
  • HeroOfNone
    HeroOfNone
    ✭✭✭✭✭
    Armitas wrote: »
    A lot of these things were mentioned last PTS. And you're right PvP takes constant balance tweaks not giant gaps between changes. Sadly there really is no place to provide feedback as once you enter PTS it's too late for anything to be done. And once it's done it will never be undone, all you can do it's tweak it once it's brought into existence on live. All you can do is post and hope that someone who can actually get in touch with the right people see's your post and directly carries it to ZOS.

    I went through the same experience with the internal lag switch exploit. I had to tell someone whose spouse works for ZOS and another forum poster to finally get the ball rolling on fixing it. I still don't know if it's been fixed but they are at least aware of it.

    I think most of us had this expectation that the broken stuff from 1.6 would be address in 1.7 I don't know if the ability to get feed back is insufficient, or the the team doesn't have enough people but something needs to improve. Everything is taking far too long to get updated. We shouldn't have to wait a year or more for a class skill to operate in a desirable manner.

    I hope they do fix the lag switch too, but to be fair to some testers, I think some instances are more with the server this week. I've had a few times where I did a wreaking blow followed up with a heavy attack and unstable flame, and as the unstable flame hits, they go flying through the air with the wrecking blow. Really wierd was that the ping was in the 50s.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • The Uninvited
    The Uninvited
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    Thanks for the link, did not see that one yet. *starts crafting for his PVE tank*
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

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  • Septimus_Magna
    Septimus_Magna
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    A simple solution would be to change the 5-piece heavy armor bonus to allow 50% stamina regen while blocking. Also the heal from GDB needs to be increased, a 16% max health heal is just silly. And chains needs to be fixed so magicka DKs have a reliable gapcloser.
    PC - EU (AD)
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  • Ishammael
    Ishammael
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    Per septimus above: agreed.

    The gdb heal should be 33% of lost health, regardless of Cyrodil debuff.

    Re a reliable gap closer: if one morph of chains pull the mob, and one morph pulled the user, that would be great. As long as the "pull the user" morph doesn't give cc immunity. An empower buff would be nice.
  • vortexman11
    vortexman11
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    Remember, its not even 16% of max health..... its 16% of missing health...
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  • vortexman11
    vortexman11
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    Thanks for the link to the PvE build, with those regens and that low magicka it'll have no sustain and no damage, just a block tank for PvP.
    Guild of Shadows ~Elite~
    Învictus ~Council~

    EP | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 50 | Former Emperor of Haderus & Chillrend |
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  • IxskullzxI
    IxskullzxI
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    With the DK changes you might as well purposely not level past vet 13 and take advantage of the battle leveling. Roll 7 light pieces and still have decent armor. Then just stack stam regen and reduce block cost.
    #HowDoYouLikeYourDK?
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Hmm well they could keep Volitile armor the morph of spike armor as physical damage instead of what it is now in PTS as magical damage.
  • aco5712
    aco5712
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    you need to invest so much CP into healing to get back to that 33% missing health (thats with igenous and a draconic power ability active). and the heal cant crit. Its actually necessary to use it 2-3 times to get anywhere near good health again.

    Chains needs to not give CC immunity and just make it a disorient after you have pulled them in. That way they can break the CC if they want and get immunity or you can break it and not give them immunity by attacking.

    Inhale needs to go back to 6 players instead of 3. Healing is nerfed, damage is nerfed, this ability is crap now and not worth a slot.

    And while we are at it, DK abilities cost so much god damn magicka. Talons is like 2.5k+, wings is 2.5k+, GDB is 2.5k+, igenous is like 2k+ at least, igenous weps is like 3k, inhale is like 2.5k+, chains is 2kish i think, ash cloud is 2.5k+. These arent exact numbers but i know that when i jump on my DK with 7 light and cost reduction on, i run out of magicka like crazy compared to a templar/NB/sorc. Its just lucky they have battle roar to compensate this some what.
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
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  • trimsic_ESO
    trimsic_ESO
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    HeroOfNone wrote: »
    @Armitas
    Thats exactly what my nord looks like when casting Harness Magicka

    @HeroOfNone
    Petrify gives immunity as soon as its casted now, so its no longer broken/exploitable/whateverpeoplecallit

    I'll launch a video then next time folks exploit it. In one instance last night i'm locked in petrify and then wrecking blow hits a second later, laying on the ground with the petrify effect removing in another half a second. Can't be a 100% sure it's not lag, but it's annoying when it happens. The constant petrify lock down is trickier to do, never learned the exact timing secret, but it's something to do with when you cast on the break free animation of the enemy. I'll look for someone to assist on that.

    Unfortunately, some people are cheating. That's sad, but this is what happens...
  • Baragorath
    Baragorath
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    actosh wrote: »
    Hey Guys,

    i gathered a few of the suggestions and send them to ZOS and allready got a reply. There wont be big changes in this update regarding Stamina Morphs for Dks, so we have to deal with it, and find a way to adjust. But at lest there CAN be some significant changes with the Orsinium update. It is something they are looking into and they will also watch how it will work out in the next Patch.

    That being said, feel free to Pm me all the stuff that concerns you, or that you think should be changed. Pls no stuff that makes the Dk the King of the Battlefield, just normal stuff pls.

    Take Care Dragons :))

    And WTH is happening here? I should be happy that IC will be not for me and have to wait another half year for some positive changes?

    What is happening with you guys? Some of you are happy that received cookie and become quite???

    Its HALF YEAR staying away from solo IC - is it ZOS solution to remove lags by removing DKs from battlefield???

    Amazing, lack of words just amazing........................
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  • HeroOfNone
    HeroOfNone
    ✭✭✭✭✭
    HeroOfNone wrote: »
    @Armitas
    Thats exactly what my nord looks like when casting Harness Magicka

    @HeroOfNone
    Petrify gives immunity as soon as its casted now, so its no longer broken/exploitable/whateverpeoplecallit

    I'll launch a video then next time folks exploit it. In one instance last night i'm locked in petrify and then wrecking blow hits a second later, laying on the ground with the petrify effect removing in another half a second. Can't be a 100% sure it's not lag, but it's annoying when it happens. The constant petrify lock down is trickier to do, never learned the exact timing secret, but it's something to do with when you cast on the break free animation of the enemy. I'll look for someone to assist on that.

    Unfortunately, some people are cheating. That's sad, but this is what happens...

    Some of it might be that, but wrecking blow has been having strange results on PTS at times, the knock back coming after another ability casts. But this feels like a timing issue of the ability that needs to be addressed
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Yuke
    Yuke
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    Armitas wrote: »
    My thoughts on the DK changes and remaining issues.
    New stuff
    • Power Lash Heal - With a the 25% reduction to the heal restore on this skill, along with the Global PvP nerfs to both healing and damage along with the heal being divided between 3 ticks I don't even want to know what the heal value on this actually is.


    Seems to be bugged or not effected by the 50% heal reduction buff. Got a tooltip of 13k over 3 heal ticks after using ign shield.
    Save Us, Microsoft.

    Noricum & Kitesquad™
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  • vortexman11
    vortexman11
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    Yuke wrote: »
    Armitas wrote: »
    My thoughts on the DK changes and remaining issues.
    New stuff
    • Power Lash Heal - With a the 25% reduction to the heal restore on this skill, along with the Global PvP nerfs to both healing and damage along with the heal being divided between 3 ticks I don't even want to know what the heal value on this actually is.


    Seems to be bugged or not effected by the 50% heal reduction buff. Got a tooltip of 13k over 3 heal ticks after using ign shield.

    The Cyrodiil debuff isn't showing on the tooltip, my tooltip is slightly higher than yours and I receive 2.5k a tick

    @HeroOfNone Ever gotten the bug where you cannot get break free from a wrecking blow or cast any skills for the entire duration of the knockdown? It's happened to me one or two times now.
    Edited by vortexman11 on August 5, 2015 2:13PM
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  • Trayyacakes
    Trayyacakes
    ✭✭✭✭
    Yuke wrote: »
    Armitas wrote: »
    My thoughts on the DK changes and remaining issues.
    New stuff
    • Power Lash Heal - With a the 25% reduction to the heal restore on this skill, along with the Global PvP nerfs to both healing and damage along with the heal being divided between 3 ticks I don't even want to know what the heal value on this actually is.


    Seems to be bugged or not effected by the 50% heal reduction buff. Got a tooltip of 13k over 3 heal ticks after using ign shield.

    The Cyrodiil debuff isn't showing on the tooltip, my tooltip is slightly higher than yours and I receive 2.5k a tick

    @HeroOfNone Ever gotten the bug where you cannot get break free from a wrecking blow or cast any skills for the entire duration of the knockdown? It's happened to me one or two times now.

    I've had that happen to me with jabs, haven't noticed it with wrecking blow because I'm usually the one spamming it :wink: and no I won't feel bad about it either. It's all I've got because ZOS won't give me a stam whip.
    Bjorn Uldnost
  • HeroOfNone
    HeroOfNone
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    Yuke wrote: »
    Armitas wrote: »
    My thoughts on the DK changes and remaining issues.
    New stuff
    • Power Lash Heal - With a the 25% reduction to the heal restore on this skill, along with the Global PvP nerfs to both healing and damage along with the heal being divided between 3 ticks I don't even want to know what the heal value on this actually is.


    Seems to be bugged or not effected by the 50% heal reduction buff. Got a tooltip of 13k over 3 heal ticks after using ign shield.

    The Cyrodiil debuff isn't showing on the tooltip, my tooltip is slightly higher than yours and I receive 2.5k a tick

    @HeroOfNone Ever gotten the bug where you cannot get break free from a wrecking blow or cast any skills for the entire duration of the knockdown? It's happened to me one or two times now.

    Yup! Seems to happen the most during group beat downs and I start seeing wierd things happen with stats and animations. Sometimes the player will react as if they got hit, but then they forget the are supposed to be knocked down, and get set down again. Other times I'll be surprised attacked 2-3 times from different targets and I'll break free... then break free again, and see that my stamina is drained like I did it, but nothing occured, plus something reduced my Magicka. It's hard to keep track during the flurry of pvp, but what else am I going to do while I'm laying on the ground.
    Edited by HeroOfNone on August 5, 2015 2:29PM
    Herfi Driderkitty of the Aldmeri Dominion
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  • Mystikkal
    Mystikkal
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    Just wait until people start having enough champion points to start putting them into DoT damage reduction... RIP DK
  • ryanmjmcevoy_ESO
    ryanmjmcevoy_ESO
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    Yeah, if you have like 500 CP and infinite tripots lol...not exactly an accessible build to the masses.
  • actosh
    actosh
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    Permablocking kinda suxx and no need to do so in Imp City ^^
  • BelgaerBell
    BelgaerBell
    Soul Shriven
    Asrien wrote: »
    This is going to suck for me when it gets to the non-PTS version. I'm a stam DK, which in itself is hard enough with all their nerfing without adding to the *** pile-up that is what DK stats are becoming. I'm extremely concerned that they're trying to make DKs totally obsolete now, because all of these adjustments don't add up to a balanced and decent class. Very concerned with the direction ZOS is taking, and I'd really like it if they'd respond to our feedback in a way other than "suck it up and stop playing if you don't like it", which is the last thing I saw from them on the issue. I'm all for making a game more challenging but there's a difference between a challenge and an amputation, cutting off our legs is more what this feels like than putting 5kg bags of bricks on our backs, which is something I could live with.

    As an amputee, I can assure you that I'm at least better than you at analogies. People adapt, and do it well. Just like you probably should by putting your foot in your mouth. This patch is no different.


    I'm personally more interested in the non-tank-oriented DK builds and how they've changed with 1.7 (especially outside PvP). I really don't like how everyone seems to think all DKs can/should do is tank. Players that don't understand that weapon and playstyle are at least supposed to determine roles in this game rather than class (maybe this is just a console thing though?) just frustrate me to no end.

    On this note, it's GREAT to see the light armor increase. What's not so great is imagining how this will change Magicka Sorcs (who I hear are pretty OP in 1.7 PvP so far). I expect it's probably either unintended, won't stick, or it'll get toned down and we'll only see a 20% increase go Live instead of the 90% or so that we're currently seeing on PTS.
    Edited by BelgaerBell on August 5, 2015 8:43PM
  • Zsymon
    Zsymon
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    By the way, you don't have to cast Igneous Weapons before a heavy attack, at least not if you use an inferno staff or bow. You can charge the heavy attack to full, and then end the animation by casting Igneous Weapons. The buff will go up before the heavy attack hits, and it will receive the buff.

    On Live the buff only works half the time, with only 50% of heavy attacks getting the damage increase, I don't know if that is fixed on PTS.
  • Armitas
    Armitas
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    Zsymon wrote: »
    By the way, you don't have to cast Igneous Weapons before a heavy attack, at least not if you use an inferno staff or bow. You can charge the heavy attack to full, and then end the animation by casting Igneous Weapons. The buff will go up before the heavy attack hits, and it will receive the buff.

    Nice!
    Retired.
    Nord mDK
  • BelgaerBell
    BelgaerBell
    Soul Shriven
    Zsymon wrote: »
    By the way, you don't have to cast Igneous Weapons before a heavy attack, at least not if you use an inferno staff or bow. You can charge the heavy attack to full, and then end the animation by casting Igneous Weapons. The buff will go up before the heavy attack hits, and it will receive the buff.

    On Live the buff only works half the time, with only 50% of heavy attacks getting the damage increase, I don't know if that is fixed on PTS.

    That is pretty neat. More useful for Molten Arms than Igneous Weapons though, no? Too bad most of our class stuff requires us to be in the enemy's face, thus it'll hit them too fast for this to work most of the time. >.> *ahem replace our breath attack with a fireball to give us more ranged, ZOS ahem*
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