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This is why no-stam regen while blocking REALLY screws you over.

  • Syntse
    Syntse
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    Alcast wrote: »
    Alcast wrote: »
    @ZOS_BrianWheeler any word on this issue?

    In last ESO Live they claimed that there is absolutely no issue and they are getting positive feedback about "0 stamina regen while blocking"

    Apparently the 20+ pages of feedback about "0 stamina regen while blocking" can be ignored because:

    - ZOS thinks that its absolutely impossible to provide a feedback about something before its on PTS (because its not like, any person with a brain, able to think logically, can tell that ubernerfing something to absolute 0 is never going to be good)
    - they think that anyone who wasnt on PTS is not allowed to submit feedback,

    Because of that in last ESO Live they stated that "we are getting positive feedback about 0 stamina regen while blocking so we will keep it untill we will update live game".

    Prolly their Gameplay Testing team which has 0 clue about the game, whenever i watch a ZOS live gameplay stream I just laugh my ass of and think What the bloody hell are they DOING.

    Not the first time they have claimed much positive feedback on some change in live stream while the whole forum community has expressed that they don't need it and it is bad.
    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
    Syntseus Dominion Imperial Templar Healer [50]
    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
  • Bashev
    Bashev
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    Instead of decrease the value of the damage shields with 50% they should stop the magicka regen while a magicka based shield is up. Then you can see the rest of the players how will start posting topics please change the nerf of zero rengen while...
    Because I can!
  • asteldian
    asteldian
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    kungmoo wrote: »
    been through both of the new dungeons on vet mode, tanks (one NB tank, one DK) never had an issue with stamina, never asked for a shard from Templar healer or anything... so I don't really see the problem

    EDIT: small note on this btw, if I remember correctly the tank had just under 200 cp... so its not because of huge amounts of cp

    Not that I mind the block change personally, but to be fair, you just tested the change on the 2 classes not really effected at all by the change as they can both gain stamina faster than my Temp does currently on live.
  • Robbmrp
    Robbmrp
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    Baphomet wrote: »
    Okay, I did some quick preliminary testing of this system yesterday, and not only is this new mechanic hands down one of the most unnecessary (my opinion) implementations, it is apparently also extremely poorly designed.

    So, everybody knows that you regenerate resources every two seconds in game. From what I could tell, the new anti-regen system does not keep track of your regeneration when it is activated.

    This means that if you block in combat, even for a split second, you not only halt the regen, but you also "resets" the regen timer, meaning that if you block in between regenration ticks, you sometimes have to wait for up to two seconds before your stamina starts to regen again.

    I wasn't able to reproduce this everytime, but I tried deliberately blocking a split second before the regen tick, and in many cases, I not only lost that regen tick but I also had to wait an additional two seconds before I got the next one, after relasing block.

    And really, there are so many other more logical fixed to block-casting (not that it needs a fix with the gross imbalance between mitigation and burst damage in this game).

    Why not make a system with diminishing returns meaning that the longer you hold block, the less effective it becomes?

    Or a system where the more damage you take over time, the less effective your block becomes?

    Or mimic the dodge-roll system and make it so that when you block, it becomes more and more stamina expensive every time your take damage, with a 4 seconds refresh on it.

    Just something else than this proposed system because it is, hands down, absolutely rubbish.

    The timer should stop when block is pressed and resume when it's released at the exact same spot it stopped it. If that's not the way it works, it's a double hit and regen will take a lot longer than normal to kick back in.

    @ZOS_GinaBruno, @ZOS_JessicaFolsom, does the regen timer just stop when you hit block and restart at the same spot when you let it go or does it reset completely and start over again?
    NA Server - Kildair
  • Ezareth
    Ezareth
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    Baphomet wrote: »
    Speaking of the live server right now, block-casting isn't really that big of a problem in PvP - there are other disgusting issues which are much more disruptive to the balance, but they aren't getting addressed, so why bash on block-casting when it is actually one of the few things that holds the balance reasonably well together with the game's high burst damage?

    Blocking has several counters - luminous shards, streak, fear, fossilize for instance - so all classes already have an anti-blocking mechanism.

    Please don't put this system in yet - see how the other changes to shields, healing and damage handle before you break things more than you have to.




    You didn't have to fight a terrible DK Emperor who didn't do anything but hold block and spam bats I take it. 12 people beating on him, several beams, soul assaults, me fearing every time his cc immunity wore off and wrecking block spamming and it would take 5-10 minutes of focused assault to kill him and less than zero skill on his part.

    Streak doesn't go through block. The only thing sorcs have that go through block still that I know is Mages wrath (lol).

    However I agree the *implementation* of this change is absurd and it really takes the fun out of combat in 2.1. If the goal was to eliminate perma-blockers they succeeded....along with eliminating bashing and blocking in general. May as well have removed dodge roll as well considering how low damage is right now. Why bother?
    Edited by Ezareth on August 4, 2015 2:31PM
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • RoamingRiverElk
    RoamingRiverElk
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    No stamina regen while blocking does screw PvP magicka DKs over whenever they are fighting outnumbered. So if the intention is to continue to develop the game towards where only numbers matter, this change is excellent for it...
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • Robbmrp
    Robbmrp
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    Robbmrp wrote: »
    Baphomet wrote: »
    Okay, I did some quick preliminary testing of this system yesterday, and not only is this new mechanic hands down one of the most unnecessary (my opinion) implementations, it is apparently also extremely poorly designed.

    So, everybody knows that you regenerate resources every two seconds in game. From what I could tell, the new anti-regen system does not keep track of your regeneration when it is activated.

    This means that if you block in combat, even for a split second, you not only halt the regen, but you also "resets" the regen timer, meaning that if you block in between regenration ticks, you sometimes have to wait for up to two seconds before your stamina starts to regen again.

    I wasn't able to reproduce this everytime, but I tried deliberately blocking a split second before the regen tick, and in many cases, I not only lost that regen tick but I also had to wait an additional two seconds before I got the next one, after relasing block.

    And really, there are so many other more logical fixed to block-casting (not that it needs a fix with the gross imbalance between mitigation and burst damage in this game).

    Why not make a system with diminishing returns meaning that the longer you hold block, the less effective it becomes?

    Or a system where the more damage you take over time, the less effective your block becomes?

    Or mimic the dodge-roll system and make it so that when you block, it becomes more and more stamina expensive every time your take damage, with a 4 seconds refresh on it.

    Just something else than this proposed system because it is, hands down, absolutely rubbish.

    The timer should stop when block is pressed and resume when it's released at the exact same spot it stopped it. If that's not the way it works, it's a double hit and regen will take a lot longer than normal to kick back in.

    @ZOS_GinaBruno, @ZOS_JessicaFolsom, does the regen timer just stop when you hit block and restart at the same spot when you let it go or does it reset completely and start over again?

    @ZOS_GinaBruno, @ZOS_JessicaFolsom, @ZOS_RichLambert, would someone be able to comment on how the Stamina regen is going to work after you stop blocking? Does the regen timer "stop and reset" each time you block or does the timer just stop and then restart at the exact same spot so that it's possible to get a regen add say 1 second after blocking?

    Thanks
    NA Server - Kildair
  • Darnathian
    Darnathian
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    I see vatter is spitting false facts in every topic about unjustified nerf to stamina regen

    Unjustified ubernerfs like "0 stamina regen while blocking" happens when ZOS listens to 1% of blase elite, gross on CP and best gear who will advocate for changes just because "they will adapt" ignoring the fact that beside their own faces, there is 99% of community left.

    There is no problem when ZOS decides to give new hard and difficult content to people who are bored with everything there is currently.

    But there is a BIG PROBLEM when ZOS decides to ubernerf evey tank in ESO just to artificially make every old content difficult, with an unjustified nerf to the core part of every party. Nerfing tanks and their stamina regen. By doing so they ignore the whole playerbase who does not have perfect skills, perfect gear and perfect cookie cutter builds and didnt grind their teeths down on earning CP.

    Im terrified that so far, only feedback to player concerns that ZOS gave, is ALWAYS related to IC PVP content, TV stones and all things related to PVP.

    It seems that even ZOS forgot that beside IC, this update also contains a "base game patch" that changes a lot of things, and some of them, just like ubernerf to stamina regen, is not necessary and unjustified. And they are not reacting in any visible way to feedback of those who are most hurt with this nerf, the real tanks of ESO (not fake tanks, dpses with sword and board and damage builds).

    And only justification they give is that "they want to make tanking more attactive" and some mysterious dev team apparently "tested all old content and declared its playable". Apparently zos thinks tanking is boring? Well this is false, just like many people proved with anti "0 stam regen" threads. Not to mention that in ZOS QA video, the devs who played it..... noone was actually tanking.

    To everyone claiming that tanking is boring. Tanking right now in live is nothing near boring.

    They are usually the last one standing when whole group goes down. They are capable of resing people even if attacked by multiple mobs while standing in AOE. They can survive alone long enough to charge an ultimate with high damage shield (leap or magma shell) and bring whole party back to game.

    But not anymore. Thanks to ZOS "0 stamina regen while blocking" now every bit of tank stamina will be precious and spent only on blocking attacks. No more rolling, no more dodging, no more sprinting to save party members who went down.
    Only NOW thanks to "0 stamina regen while blocking" nerf, tanking will become boring and will be reduced to
    - block, taunt, stick your eyes to stamina meter to see when you are about to die, try to throw in heavy attack for stam regen-> too bad there was lag and one of 5 mobs attacking you got his attack trought -> you are dead

    If you think its not true, and you still are a tank then you probably spent last 50 dungeon runs with your special selected group of perfect DPSes and Healers doing your perfect runs and your group chat was full of "FTC report player X on enemy Y DPS OVER 10/20/30k!!". This is not tanking, its tagging along. It just asks itself, what is the true reason why some people claim that tanking is boring, and maybe its quite opposite, maybe its because the DPS are overfeed and have so high damage.

    Also to everyone claiming this game is too easy. Maybe if you didnt spent last months farming CP after CP, getting best possible gear and running every dungeon in your perfect group of friends, maybe then you wouldnt complain after running vet banished cells that "OMGIENOE CONTENT TOO EASY". Look how silly you look when after so much experience you claim something became too easy, while you think only in the category of "Me and myself". This is plain selfish. Try running a 100% pug with people who never been in that dungeon, see how "boring" tanking is.

    Not to mention second false accusation that people are using to advocate for this unjustified nerf, the false statement "Tanks are OP in PVP" and "blockcasting". Some people apparently think everyone who wears sword and board is a tank. I dont have to explain how wrong is that. A full magicka/stam dps build just because he equips sword and board, he is not a tank. It seems the only reason why people complain about tanks in PVP is the fact that overgrown ego of PVPers cant stand the fact that someone survived their "must die one hit KO" assassination attempt. So now they are ganking on forums for true PVE tanks and try to do everything to push this unjustified nerf to live server.

    Thanks to the last, PVP DPS see a personal gain in making sure that every tank in ESO will be crippled with unjustified nerf. So we will see a lot of people voting here who have nothing to do with tanking but they will vote just vote for what is good for them and giggle at others misfortune, making tanks even more miserable in PVP than they are now (they only thing tanks have in pvp is defence, and now even this is being taken away). Not to mention people who live with illusion that they are tanks (while they have DPS build and just wear off sword and board), and last but not least people who have nothing to do with tanking, never tanked and they just say what they think they see.

    The funny thing is, is that the reason why tanks hold block is because we have to to mitigate all the damage nb's and sorcs can put out. With the problem with latency, you will not be able to time when to block in pvp.

    This nerf will be the worst yet imo. It will force tanks to max out dps as well. Block casting is not a problem. It is a solution to the high DPS right now in this game. Look at all the posts callng perma blocking a problem. They are all nb's and sorcs. Then ask each of them how many one on one fights they have lost to them. lol



  • Darnathian
    Darnathian
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    Vatter wrote: »
    I'll tell you what, you can have stamina regen while blocking back if ZOS completely removes block casting and ultimate regen while blocking from the game.

    Thats the problem in cyrodiil. zergs have 5-6 dks that just rush in holding block the entire time and spamming whip and talons then when everyone is nice and rooted without stamina (because in the infinite wisdom of ZOS talons doesn't give cc immunity) they just dragon leap.

    OR how about those dual wield NB's that follow the DK's into a crowd and hold block and spam steel tornado with mace sharpened Completely ignoring your armor and doing 8k a hit.

    I think NO STAMINA REGEN WHILE BLOCKING is amazing and really hope that sos keeps it.

    PLEASE KEEP NO STAMINA REGEN WHILE BLOCKING!!!

    WOW. All i can say. SO you are saying giving them a roll in group play is a problem? Sure okay. Lets just have groups with NBs and Sorcs.
  • Darnathian
    Darnathian
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    Kulvar wrote: »
    Actually, it's on public test server. It's not written in stone.
    So, gathering data for ZOS could make them rethink it.

    Also, two ideas have been bring as alternate solutions. Because if ZOS want to nerf it, it's because they think it's a problem.
    - Preventing to use skills while blocking (which is a "hard nerf" that cannot be scale precisely)
    - A less strong nerf to stamina regen while blocking (halving it, further adjustement could be made later if needed)

    If I despise unnecessary hard nerf, I'm totally fond of solutions and their testing. I think nerf should be done with parcimony and I favor the second suggested solution because it let ZOS tune more precisely the nerf according to gathered data and further change in other areas.

    A third solution I haven't seen is to increase the stamina and magicka cost of skills while blocking. It's similar to the second solution, but impact directly the "burst" ability while blocking. It will lead to a "you can't burst while blocking". And this solution is also adjustable. It could vary from +50% to +150%
    The malus can be split between magicka and stamina skills to balance them individually.


    Or fourth option leave it alone. This is not a problem in pvp. No one that has agreed with this on any of these threads have explained why it is a problem.

    Most fights with a nb/sorc vrs perma blocking toon end in a win. TRUE/FALSE? SO WHAT IS THE PROBLEM?

  • Darnathian
    Darnathian
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    Bashev wrote: »
    Instead of decrease the value of the damage shields with 50% they should stop the magicka regen while a magicka based shield is up. Then you can see the rest of the players how will start posting topics please change the nerf of zero rengen while...

    ^^^^ Well put. Would be the same "solution" to permablocking toons. lol

    Simply put, if you shield stack, then you get penalized with no mag regen. Lets see how sorcs like that since they think this nerf is justified.

    The fact that they are actually making magicka nb's stronger (cloak) and magicka sorcs (50% damage red makes shield stacking stronger) is absolutly rediculous.

    When this goes live within a month from that this game will be nb's hiding in shadows trying to gank sorcs if they leave their shields down.

    All this because they want to kill faster. Unreal.

    HAVE FUN NBs and SORCs. CONGRATS YOU GOT WHAT YOU WANTED. ESO ALL TO YOURSELF.
  • Darnathian
    Darnathian
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    Ezareth wrote: »
    Baphomet wrote: »
    Speaking of the live server right now, block-casting isn't really that big of a problem in PvP - there are other disgusting issues which are much more disruptive to the balance, but they aren't getting addressed, so why bash on block-casting when it is actually one of the few things that holds the balance reasonably well together with the game's high burst damage?

    Blocking has several counters - luminous shards, streak, fear, fossilize for instance - so all classes already have an anti-blocking mechanism.

    Please don't put this system in yet - see how the other changes to shields, healing and damage handle before you break things more than you have to.




    You didn't have to fight a terrible DK Emperor who didn't do anything but hold block and spam bats I take it. 12 people beating on him, several beams, soul assaults, me fearing every time his cc immunity wore off and wrecking block spamming and it would take 5-10 minutes of focused assault to kill him and less than zero skill on his part.

    Streak doesn't go through block. The only thing sorcs have that go through block still that I know is Mages wrath (lol).

    However I agree the *implementation* of this change is absurd and it really takes the fun out of combat in 2.1. If the goal was to eliminate perma-blockers they succeeded....along with eliminating bashing and blocking in general. May as well have removed dodge roll as well considering how low damage is right now. Why bother?

    And how many people did he kill?
  • Swarog
    Swarog
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    I've bored to write posts to rollback zero stamina regen because ZOS completely ignores our feedback. Just facepalm.
    I want to support @MaximusDargus for his strong position that's completely supported by me.
    $ Welcome to the new trade guild The Wolves. Our trader located in Wayrest. Join us! Send me mail or /tell to @swarog.
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