Update 50 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

Suggestion-Class Morph? (Ex: Nightblade>Shadowblade, Nightblade>Bladestalker, Nightblade>Life Thief)

  • Atarax
    Atarax
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    Lizenz wrote: »
    Atarax wrote: »
    Lizenz wrote: »
    Atarax wrote: »
    No more abilities locked behind "classes" please. That is not "play how you want" and didn't show up in any previous Elder Scrolls game.
    This is false. Every Elder Scrolls game before Skyrim had a class system. (at the very least Morrowind and Oblivion did).

    What I said is absolutely true. In both Morrowind and Obilivion you could build your own class, and ultimately max every stat and get access to every ability. You had the option to pick a class, but it was just a launchpad, it didn't restrict you from learning other abilities (some you just learned faster than others).
    Lizenz wrote: »
    Atarax wrote: »
    No more abilities locked behind "classes" please. That is not "play how you want" and didn't show up in any previous Elder Scrolls game.
    This is false. Every Elder Scrolls game before Skyrim had a class system. (at the very least Morrowind and Oblivion did).

    Oblivion didn't. It was an open world where you could get any weapon or spells you wanted, or even make your own spells. (I loved making suicide spells that made me explode because it was stupidly funny.)

    This applied to Morrowind and earlier games too. Some people were lazy and didn't realize it though. @Lizenz can still get Morrowind on Steam if you don't believe me :) I always built my own class carefully so I could max everything.
    Atarax wrote: »
    Atarax wrote: »
    No more abilities locked behind "classes" please. That is not "play how you want" and didn't show up in any previous Elder Scrolls game. Classes are not needed in an MMO, as has been demonstrated in other classless MMOs.

    If all class abilities are unlocked to every character, fine, otherwise, it's better if they just add to weapon, world, or guild lines so that everyone can use them.

    This isn't the previous Elder Scrolls games. This is an MMO Elder Scrolls, not a single player one.

    Wow. Really? Thank you for telling me, I had no idea that was the case, even though I was in beta and have been playing since.

    /sarcasm

    I've played every major MMO since Everquest beta. Classes are an outdated concept and do not match "play how you want" nor the spirit of the Elder Scrolls franchise.

    The game would be much better if all class abilities were available to everyone (yes, it actually does work and there are MMOs that do this, waaaay less whining on their forums and almost no nerfing).

    While I would agree, I'm not sure how balanced that would be in PvP. I was a beta tester as well, and I found it worked out pretty well. If all the class skills were unlocked to everyone, the skills that are here would give everyone god powers. The defense of a DK, the stealth prowess of a NB, the healing mastery of the Templars, AND the Daedric power of the Sorc. I just feel like that's a recipe for failure in a PvP setting because everyone who's high enough leveled has a perfect setup for massacre. Remove some of the ultimates and some of the skills and maybe I could see it, but with all of the classes mixed together it would be insane.

    You forget that we're restricted to a limited number of active abilities. You'd still have to pick and choose. I realize for people who haven't played MMOs like I describe before that they may share your concerns. However, in practice, those other games have PvP and it works well. As an example, there's another game that limits you to 7 actives (more than we have here), and it still works really well, with lots of variety in builds and fun PvP. Interestingly enough, there are some flavor of the month builds in those games, but then people figure out builds to kill those builds, and other people who figure out other effective combinations and keep them quiet. So you end up with a lot more build diversity.

    The class system dictated how you level up. You had to use class skills to gain experience. Did it directly force you into a playstyle? No, but it did strongly encourage a playstyle. Example: you take one handed as a major skill then realize you prefer two handed, still have to use one handed to level up. I believe this is the essence they were trying to encapsulate in ESO. In ESO you have class skills but you don't need to ever use any of them. No you can't use skills of other classes unlike in the single player games, but that's the comprise of having a class system and being an MMO.

    It just influenced how quickly you leveled. In Morrowind, if you were smart, you utilized non-class abilities to maximize your stat gain at each level. In Oblivion, you just maxed out everything. Once you maxed everything you could pick and choose what you wanted to use.

    The concept of not having to use class skills works if non-class abilities offer the same functionality / performance. Unfortunately, some classes get cost reductions others don't get, others get damage increases that others don't get, and some of the "best in class" abilities are locked behind a class wall.

    There are other MMOs that work very well that allow any character to learn all abilities with enough time. This was a defining characteristic of the ES series, so it makes sense for it to be present here as well.
    50 Bosmer Nightblade
    50 Breton Sorcerer
    50 Dunmer Dragonknight
    50 Imperial Templar
    50 Khajit Nightblade
    50 Imperial Dragonknight
    50 Altmer Sorcerer
    50 Argonian Templar

    Discussions of Interest:
    Class Balance in 1.6
    Quest Choices
    Request to Reinstate Night's Silence and Dark Stalker stacking
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