Not sure why everyone wants veteran ranks to go away. The majority of complaints I hear about them is Cadwell's Silver/Gold and the XP grind. Neither of which is a problem with the veteran ranks themselves. ZOS just needs to add more content for VR 1-10, and make changes to the amount of XP needed and/or given (which they are in the next update). Maybe change it from veteran ranks to just levels, but it will be exactly the same.
I think the concept of Veteran Ranks should probably go and be replaced with levels; no change in the XP from 1-VR16, and no change in the gear, but just a removal of the actual post 50 system. I can't tell you how many disappointed lowbies I've run across who found out that level 50, or "Max level" as they try to call it, is nowhere near the end of their leveling journey. It's not the fact that leveling persists past 50, but just that this is so terribly unclear by the way the system is laid out.
How can anyone think it stops at 50 when you see vets running around everywhere?
Again- it's clear as mud. Veteran ranks sound like something you would attain after reaching max level; more of a "post max" system for "veteran" players to continue progressing in some way.
In actuality, it's really just levels 51-150 (if you scale it compared to 1-50). Having 1-50 and Veteran Rank 1 to Veteran Rank 14 instead of having 1-150 (or whatever they scale it down to) is as inefficient as calling the number 6 "half a dozen".
Just say 6.
NewBlacksmurf wrote: »Not sure why everyone wants veteran ranks to go away. The majority of complaints I hear about them is Cadwell's Silver/Gold and the XP grind. Neither of which is a problem with the veteran ranks themselves. ZOS just needs to add more content for VR 1-10, and make changes to the amount of XP needed and/or given (which they are in the next update). Maybe change it from veteran ranks to just levels, but it will be exactly the same.
Champion points on the other hand are stupid. There is no way to catch up to those with tons of CP, half of the perks are broken, and they have very little as far as diminishing returns are concerned. I rather them just scrap this junk completely or add severe diminishing returns so the difference between 300 CP and 1000 CP is less than 1% difference in power. Scraping it would be easier and faster, and this way they can start working on more content sooner.
The silver and gold quests aren't actually an issue at all IF VR levels were removed.
Then those areas become optional content to play or skip depending upon someone's desires. Veteran Levels 1 - 10 are the issue.
If the game literally was levels 1 - 54 it would be a lot better overall but adding more levels isn't a fix.
VR 1 - 10 is an concern or issue for me, as well as the VR 11 - 14 which is in some cases Craglorn only but Craglorn is fun to me and decent PvE group content and a change from the 1 - VR10 way of things.
Changing he exp gain creates another issue as ppl out level content.
Just remove the dang VR levels and let ppl play post 50 with CP's and enjoy the rest as it fits.
Lower Craglorn to level VR2 -VR4 or what would be character levels 52 - 55 or so.
NewBlacksmurf wrote: »Not sure why everyone wants veteran ranks to go away. The majority of complaints I hear about them is Cadwell's Silver/Gold and the XP grind. Neither of which is a problem with the veteran ranks themselves. ZOS just needs to add more content for VR 1-10, and make changes to the amount of XP needed and/or given (which they are in the next update). Maybe change it from veteran ranks to just levels, but it will be exactly the same.
Champion points on the other hand are stupid. There is no way to catch up to those with tons of CP, half of the perks are broken, and they have very little as far as diminishing returns are concerned. I rather them just scrap this junk completely or add severe diminishing returns so the difference between 300 CP and 1000 CP is less than 1% difference in power. Scraping it would be easier and faster, and this way they can start working on more content sooner.
The silver and gold quests aren't actually an issue at all IF VR levels were removed.
Then those areas become optional content to play or skip depending upon someone's desires. Veteran Levels 1 - 10 are the issue.
If the game literally was levels 1 - 54 it would be a lot better overall but adding more levels isn't a fix.
VR 1 - 10 is an concern or issue for me, as well as the VR 11 - 14 which is in some cases Craglorn only but Craglorn is fun to me and decent PvE group content and a change from the 1 - VR10 way of things.
Changing he exp gain creates another issue as ppl out level content.
Just remove the dang VR levels and let ppl play post 50 with CP's and enjoy the rest as it fits.
Lower Craglorn to level VR2 -VR4 or what would be character levels 52 - 55 or so.
Like I said before, it seems that it is a content issue more than anything. Adding content for VR 1-10 would make Cadwell's Silver/Gold optional/skipable as well. Removing 10 levels from the game is extremely hard to balance with gear, skill points, attribute points, and what do you do about all that extra XP people grinded out? It is much easier to just add content for those given levels.
Not sure why everyone wants veteran ranks to go away. The majority of complaints I hear about them is Cadwell's Silver/Gold and the XP grind. Neither of which is a problem with the veteran ranks themselves. ZOS just needs to add more content for VR 1-10, and make changes to the amount of XP needed and/or given (which they are in the next update). Maybe change it from veteran ranks to just levels, but it will be exactly the same.
I think the concept of Veteran Ranks should probably go and be replaced with levels; no change in the XP from 1-VR16, and no change in the gear, but just a removal of the actual post 50 system. I can't tell you how many disappointed lowbies I've run across who found out that level 50, or "Max level" as they try to call it, is nowhere near the end of their leveling journey. It's not the fact that leveling persists past 50, but just that this is so terribly unclear by the way the system is laid out.
How can anyone think it stops at 50 when you see vets running around everywhere?
Again- it's clear as mud. Veteran ranks sound like something you would attain after reaching max level; more of a "post max" system for "veteran" players to continue progressing in some way.
In actuality, it's really just levels 51-150 (if you scale it compared to 1-50). Having 1-50 and Veteran Rank 1 to Veteran Rank 14 instead of having 1-150 (or whatever they scale it down to) is as inefficient as calling the number 6 "half a dozen".
Just say 6.
I did the math and keeping the XP requirement increase percentage consistent we see that VR 14, as it is now, should be about level 80. Check out my thread here: http://forums.elderscrollsonline.com/en/discussion/174148/level-50-80-vr-1-16-replacement-a-new-ish-concept/p1
Oh, and I call 6 "double of a quarter dozen".
NewBlacksmurf wrote: »NewBlacksmurf wrote: »Not sure why everyone wants veteran ranks to go away. The majority of complaints I hear about them is Cadwell's Silver/Gold and the XP grind. Neither of which is a problem with the veteran ranks themselves. ZOS just needs to add more content for VR 1-10, and make changes to the amount of XP needed and/or given (which they are in the next update). Maybe change it from veteran ranks to just levels, but it will be exactly the same.
Champion points on the other hand are stupid. There is no way to catch up to those with tons of CP, half of the perks are broken, and they have very little as far as diminishing returns are concerned. I rather them just scrap this junk completely or add severe diminishing returns so the difference between 300 CP and 1000 CP is less than 1% difference in power. Scraping it would be easier and faster, and this way they can start working on more content sooner.
The silver and gold quests aren't actually an issue at all IF VR levels were removed.
Then those areas become optional content to play or skip depending upon someone's desires. Veteran Levels 1 - 10 are the issue.
If the game literally was levels 1 - 54 it would be a lot better overall but adding more levels isn't a fix.
VR 1 - 10 is an concern or issue for me, as well as the VR 11 - 14 which is in some cases Craglorn only but Craglorn is fun to me and decent PvE group content and a change from the 1 - VR10 way of things.
Changing he exp gain creates another issue as ppl out level content.
Just remove the dang VR levels and let ppl play post 50 with CP's and enjoy the rest as it fits.
Lower Craglorn to level VR2 -VR4 or what would be character levels 52 - 55 or so.
Like I said before, it seems that it is a content issue more than anything. Adding content for VR 1-10 would make Cadwell's Silver/Gold optional/skipable as well. Removing 10 levels from the game is extremely hard to balance with gear, skill points, attribute points, and what do you do about all that extra XP people grinded out? It is much easier to just add content for those given levels.
I would have to disagree as some would say there is content already.
Its not that the content is bad or boring or lacking, but that there is no point in VR 1- VR10 at all.
Understand I'm coming from waaay back in closed BETA before VR levels.
-When picking a faction was permanent for all characters, and where ppl strongly suggested options to play other factions story (no idea why it became mandatory vs. optional PvE content).
-prior to anything above what I believe was VR6 or 8 and later increased which at first seemed to be a PvP leveling system which made a lot of sense.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »Not sure why everyone wants veteran ranks to go away. The majority of complaints I hear about them is Cadwell's Silver/Gold and the XP grind. Neither of which is a problem with the veteran ranks themselves. ZOS just needs to add more content for VR 1-10, and make changes to the amount of XP needed and/or given (which they are in the next update). Maybe change it from veteran ranks to just levels, but it will be exactly the same.
Champion points on the other hand are stupid. There is no way to catch up to those with tons of CP, half of the perks are broken, and they have very little as far as diminishing returns are concerned. I rather them just scrap this junk completely or add severe diminishing returns so the difference between 300 CP and 1000 CP is less than 1% difference in power. Scraping it would be easier and faster, and this way they can start working on more content sooner.
The silver and gold quests aren't actually an issue at all IF VR levels were removed.
Then those areas become optional content to play or skip depending upon someone's desires. Veteran Levels 1 - 10 are the issue.
If the game literally was levels 1 - 54 it would be a lot better overall but adding more levels isn't a fix.
VR 1 - 10 is an concern or issue for me, as well as the VR 11 - 14 which is in some cases Craglorn only but Craglorn is fun to me and decent PvE group content and a change from the 1 - VR10 way of things.
Changing he exp gain creates another issue as ppl out level content.
Just remove the dang VR levels and let ppl play post 50 with CP's and enjoy the rest as it fits.
Lower Craglorn to level VR2 -VR4 or what would be character levels 52 - 55 or so.
Like I said before, it seems that it is a content issue more than anything. Adding content for VR 1-10 would make Cadwell's Silver/Gold optional/skipable as well. Removing 10 levels from the game is extremely hard to balance with gear, skill points, attribute points, and what do you do about all that extra XP people grinded out? It is much easier to just add content for those given levels.
I would have to disagree as some would say there is content already.
Its not that the content is bad or boring or lacking, but that there is no point in VR 1- VR10 at all.
Understand I'm coming from waaay back in closed BETA before VR levels.
-When picking a faction was permanent for all characters, and where ppl strongly suggested options to play other factions story (no idea why it became mandatory vs. optional PvE content).
-prior to anything above what I believe was VR6 or 8 and later increased which at first seemed to be a PvP leveling system which made a lot of sense.
I never said there wasn't content already, I said to add content. If you believe VR 1-10 is pointless, why not add content to make it have meaning? I just feel that adding more content for those VR levels would be a better idea, as it would be easier to handle than removing 10 levels from the game. This is just my opinion though.
nimander99 wrote: »I like the system as is. And I'm still keeping my fingers crossed that ZoS can't figure out how to remove ranks.
Edit: I'm not against re naming vet ranks 1-16 lvls 51-85 or w/e it would come out to mathematically.
nimander99 wrote: »I like the system as is. And I'm still keeping my fingers crossed that ZoS can't figure out how to remove ranks.
Edit: I'm not against re naming vet ranks 1-16 lvls 51-85 or w/e it would come out to mathematically.
Honestly, I can't imagine they would remove the XP/gear post 50. There's already tons of content, skill points, gear, etc that is all tied to post 50 progression... what would they even do with all that? Logically, it just always seemed like the only option for them to remove the system was simply to rename it/replace it with actual levels; the only difference players see is their level goes up above 50, instead of resetting to 1 with a V in front of it.
I would be VERY surprised if they were like "BAM! Level 50 is the max now!" lol. That would be a TON of work on their part, and I don't see how they as a company would benefit much from that. >_>
NewBlacksmurf wrote: »nimander99 wrote: »I like the system as is. And I'm still keeping my fingers crossed that ZoS can't figure out how to remove ranks.
Edit: I'm not against re naming vet ranks 1-16 lvls 51-85 or w/e it would come out to mathematically.
Honestly, I can't imagine they would remove the XP/gear post 50. There's already tons of content, skill points, gear, etc that is all tied to post 50 progression... what would they even do with all that? Logically, it just always seemed like the only option for them to remove the system was simply to rename it/replace it with actual levels; the only difference players see is their level goes up above 50, instead of resetting to 1 with a V in front of it.
I would be VERY surprised if they were like "BAM! Level 50 is the max now!" lol. That would be a TON of work on their part, and I don't see how they as a company would benefit much from that. >_>
Very sound comment....but would it be bad considering level 50 with CP's is the exact same as VR10 or VR14 but without extra character skill/stat points which don't have to leave.
We could still gain 14 stat boosts per character when we gain 1 CP....right?
MaximusDargus wrote: »Everything is good.
People who actually want to put their time into game have some reward for it.
The only problem with CP and VR are lazy people who want to get everything for free, so each time they see someone with higher lvl or more CP, instead of investing their own time into game and working for it, they will just whine that they want CP and VR removed because reasons.
MaximusDargus wrote: »Everything is good.
People who actually want to put their time into game have some reward for it.
The only problem with CP and VR are lazy people who want to get everything for free, so each time they see someone with higher lvl or more CP, instead of investing their own time into game and working for it, they will just whine that they want CP and VR removed because reasons.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »Not sure why everyone wants veteran ranks to go away. The majority of complaints I hear about them is Cadwell's Silver/Gold and the XP grind. Neither of which is a problem with the veteran ranks themselves. ZOS just needs to add more content for VR 1-10, and make changes to the amount of XP needed and/or given (which they are in the next update). Maybe change it from veteran ranks to just levels, but it will be exactly the same.
Champion points on the other hand are stupid. There is no way to catch up to those with tons of CP, half of the perks are broken, and they have very little as far as diminishing returns are concerned. I rather them just scrap this junk completely or add severe diminishing returns so the difference between 300 CP and 1000 CP is less than 1% difference in power. Scraping it would be easier and faster, and this way they can start working on more content sooner.
The silver and gold quests aren't actually an issue at all IF VR levels were removed.
Then those areas become optional content to play or skip depending upon someone's desires. Veteran Levels 1 - 10 are the issue.
If the game literally was levels 1 - 54 it would be a lot better overall but adding more levels isn't a fix.
VR 1 - 10 is an concern or issue for me, as well as the VR 11 - 14 which is in some cases Craglorn only but Craglorn is fun to me and decent PvE group content and a change from the 1 - VR10 way of things.
Changing he exp gain creates another issue as ppl out level content.
Just remove the dang VR levels and let ppl play post 50 with CP's and enjoy the rest as it fits.
Lower Craglorn to level VR2 -VR4 or what would be character levels 52 - 55 or so.
Like I said before, it seems that it is a content issue more than anything. Adding content for VR 1-10 would make Cadwell's Silver/Gold optional/skipable as well. Removing 10 levels from the game is extremely hard to balance with gear, skill points, attribute points, and what do you do about all that extra XP people grinded out? It is much easier to just add content for those given levels.
I would have to disagree as some would say there is content already.
Its not that the content is bad or boring or lacking, but that there is no point in VR 1- VR10 at all.
Understand I'm coming from waaay back in closed BETA before VR levels.
-When picking a faction was permanent for all characters, and where ppl strongly suggested options to play other factions story (no idea why it became mandatory vs. optional PvE content).
-prior to anything above what I believe was VR6 or 8 and later increased which at first seemed to be a PvP leveling system which made a lot of sense.
I never said there wasn't content already, I said to add content. If you believe VR 1-10 is pointless, why not add content to make it have meaning? I just feel that adding more content for those VR levels would be a better idea, as it would be easier to handle than removing 10 levels from the game. This is just my opinion though.
We agree on (Why not add content) but from what I've observed from ESO Live and QuakeCon, etc Zenmiax's PvE content is supposed to scale to a players level so it doesn't seem that they have any interest in creating level specific content int he future.
In order to replace the VR1- VR10 zones, the content would need to wipe the skill points quests, shards, etc from all silver and gold content. This would be a huge and troubling overhaul or change and replace in new content as people pending completion would be more confused and or frustrated.
The simple change is to remove all VR levels and allow players to access content at 50. I'm not saying the NPCs should be dumbed down but just lower their hit points, damage taken at level 50 and damage produced.
There is so much talk/debate about Veteran Ranks and Champion Points.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »Not sure why everyone wants veteran ranks to go away. The majority of complaints I hear about them is Cadwell's Silver/Gold and the XP grind. Neither of which is a problem with the veteran ranks themselves. ZOS just needs to add more content for VR 1-10, and make changes to the amount of XP needed and/or given (which they are in the next update). Maybe change it from veteran ranks to just levels, but it will be exactly the same.
Champion points on the other hand are stupid. There is no way to catch up to those with tons of CP, half of the perks are broken, and they have very little as far as diminishing returns are concerned. I rather them just scrap this junk completely or add severe diminishing returns so the difference between 300 CP and 1000 CP is less than 1% difference in power. Scraping it would be easier and faster, and this way they can start working on more content sooner.
The silver and gold quests aren't actually an issue at all IF VR levels were removed.
Then those areas become optional content to play or skip depending upon someone's desires. Veteran Levels 1 - 10 are the issue.
If the game literally was levels 1 - 54 it would be a lot better overall but adding more levels isn't a fix.
VR 1 - 10 is an concern or issue for me, as well as the VR 11 - 14 which is in some cases Craglorn only but Craglorn is fun to me and decent PvE group content and a change from the 1 - VR10 way of things.
Changing he exp gain creates another issue as ppl out level content.
Just remove the dang VR levels and let ppl play post 50 with CP's and enjoy the rest as it fits.
Lower Craglorn to level VR2 -VR4 or what would be character levels 52 - 55 or so.
Like I said before, it seems that it is a content issue more than anything. Adding content for VR 1-10 would make Cadwell's Silver/Gold optional/skipable as well. Removing 10 levels from the game is extremely hard to balance with gear, skill points, attribute points, and what do you do about all that extra XP people grinded out? It is much easier to just add content for those given levels.
I would have to disagree as some would say there is content already.
Its not that the content is bad or boring or lacking, but that there is no point in VR 1- VR10 at all.
Understand I'm coming from waaay back in closed BETA before VR levels.
-When picking a faction was permanent for all characters, and where ppl strongly suggested options to play other factions story (no idea why it became mandatory vs. optional PvE content).
-prior to anything above what I believe was VR6 or 8 and later increased which at first seemed to be a PvP leveling system which made a lot of sense.
I never said there wasn't content already, I said to add content. If you believe VR 1-10 is pointless, why not add content to make it have meaning? I just feel that adding more content for those VR levels would be a better idea, as it would be easier to handle than removing 10 levels from the game. This is just my opinion though.
We agree on (Why not add content) but from what I've observed from ESO Live and QuakeCon, etc Zenmiax's PvE content is supposed to scale to a players level so it doesn't seem that they have any interest in creating level specific content int he future.
In order to replace the VR1- VR10 zones, the content would need to wipe the skill points quests, shards, etc from all silver and gold content. This would be a huge and troubling overhaul or change and replace in new content as people pending completion would be more confused and or frustrated.
The simple change is to remove all VR levels and allow players to access content at 50. I'm not saying the NPCs should be dumbed down but just lower their hit points, damage taken at level 50 and damage produced.
LOL. If you remove the levels, hitpoints and outgoing dmg of mobs how else would you describe it other than "dumbing it down"? It's just a stupid idea to remove existing progression in the game so that some people can skip past content they don't like.
What you are proposing is basically to homogenize 16 levels of content into an even more boring slog because the difficulty on all that content will be the same with little sense of progression outside of the CS. If people think it's boring now just wait until people try doing it with no sense of advancement and mob difficulty that stays the same through two entire alliances. That would be awful. Not to mention how it would totally gut and ruin the crafting system and skills associated with them.
There are better ways to allow people to skip content or experience the "end game" content. They already allow battle leveling for those who want to PvP before hitting max level so if PvP is your thing you don't *have* to go through silver/gold (and they could improve battle leveling to be more effective). The only other reason would be trials and they could scale trials down to V1 or V5 or something so people who want that content could experience it sooner without having to reach max level.
They could also do some kind of battle leveling up for trials or something so lower level players could play with their higher level friends. That would be far easier than trying to remove so much existing progression that people have already earned and so much of the game is built on.
The reason they haven't removed VR and have in fact added more is because it's not possible to put the toothpaste back in the tube. They won't remove VR so stop dreaming. The only thing you will get is a transfer from VR levels to regular levels or something similar. There is no way to flatten 16 levels of existing progression without completely ruining the game.
honestly, i'd remove VR levels and cadwells.
make level cap 50
gear tiers to replace VR gear tiers
cadwells completely optional for skyshards and quest/mob loot
removes grind to win
remove combat bonuses from CP, make it a lot more cosmetic
cadwells broke this game, every band aid applied afterwards broke it even further. the AAA rating is for the amount of times the game has been boned in the pooper.
love the combat in this game, but loathe the management of endgame.
MaximusDargus wrote: »Everything is good.
People who actually want to put their time into game have some reward for it.
The only problem with CP and VR are lazy people who want to get everything for free, so each time they see someone with higher lvl or more CP, instead of investing their own time into game and working for it, they will just whine that they want CP and VR removed because reasons.
I'm probably of a handful of players who doesn't give a squat about level so I wouldn't care if veteran ranks are removed and capped at 50.
As for CP, it's a wasted system that's only designed to give people some type of "reward" for playing the game, considering veteran ranks don't level as fast.
Because of this, the point system is scaled to a level I call ridiculous. Spending 1 CP point of 0.2% of a buff is just asinine. Either increase it by 1% or just drop it completely.
Just my two gold coins.
I'm probably of a handful of players who doesn't give a squat about level so I wouldn't care if veteran ranks are removed and capped at 50.
As for CP, it's a wasted system that's only designed to give people some type of "reward" for playing the game, considering veteran ranks don't level as fast.
Because of this, the point system is scaled to a level I call ridiculous. Spending 1 CP point of 0.2% of a buff is just asinine. Either increase it by 1% or just drop it completely.
Just my two gold coins.
MaximusDargus wrote: »The only problem with CP and VR are lazy people who want to get everything for free,