RDMyers65b14_ESO wrote: »Just wait until the EU copy goes on the PTS and at least one thread will pop up complaining about not being able to use the character or armor they have on live.
Remember guys, I did say to "be successful" and "viable", you CAN play how you want, you just wont make it through any dungeons or be able to play pvp at all.
One of the selling points of this game was to be able to "play the way you want to play", but in the last year and a half the game has become meta driven and cookie cutter supreme.
In order to play a viable class a player must run a certain build, in specific gear, and have a nearly identical skill rotation as every other player. This makes for players all running around in the same gear, with the same skills, spamming nearly the exact same abilities in order to be successful.
The "Elder Scrolls" has a rich history of players being able to "play how they want to play", setting up their skills NOT by a predetermined set of abilities, but by bringing together skills and abilities that they like to use, and what works for them.
What this game needs is the "Spell Crafting" that was promised and showcased in July 2014, along with a custom class, not some "Dragon Knight" that has absolutely NOTHING to do with dragons, or a joke of a sorcerer that has predetermined spells. What if I want to be a Fire Sorcerer, or perhaps a Sorcerer that is a master of Frost and Alteration spells? The answer: I cant, and there is NOTHING even remotely close to choose from.
The only thing "Elder Scrolls" about ESO is the theme, the locales, and the title. Its not a game where you have the freedom to create your character and develop a uniqueness that sets you apart from everyone else, but instead, its a game where you get the exact same thing that everyone else does.
Try to cover that up by selling a few unique costumes in the crown store, but we all know that underneath that new "Ashlander Costume" is a player wearing the exact same gear as me, running the exact same skills and abilities, doing the exact same grinds over and over and over...
Remember guys, I did say to "be successful" and "viable", you CAN play how you want, you just wont make it through any dungeons or be able to play pvp at all.
LEGENDARYYY wrote: »theres tons of builds that are viable. And tons of builds yet to be revealed.
Only cus your idea of a build went bad, doesn't mean the system is bad.
starkerealm wrote: »LEGENDARYYY wrote: »theres tons of builds that are viable. And tons of builds yet to be revealed.
Only cus your idea of a build went bad, doesn't mean the system is bad.
I'll keep saying this until I'm spitting up blood.
There are some segments of the community who have gotten it in their head that there's only one way to play the game. They then turn around and tell you, "no, we worked out everything, this is the only legitimate option."
Here's the thing. They're ignoring at least two thirds of the game. Theirs is not the only way. It's the one they found that worked for them. It does not mean it's the only way it can work for you.
One of the selling points of this game was to be able to "play the way you want to play", but in the last year and a half the game has become meta driven and cookie cutter supreme.
In order to play a viable class a player must run a certain build, in specific gear, and have a nearly identical skill rotation as every other player. This makes for players all running around in the same gear, with the same skills, spamming nearly the exact same abilities in order to be successful.
The "Elder Scrolls" has a rich history of players being able to "play how they want to play", setting up their skills NOT by a predetermined set of abilities, but by bringing together skills and abilities that they like to use, and what works for them.
What this game needs is the "Spell Crafting" that was promised and showcased in July 2014, along with a custom class, not some "Dragon Knight" that has absolutely NOTHING to do with dragons, or a joke of a sorcerer that has predetermined spells. What if I want to be a Fire Sorcerer, or perhaps a Sorcerer that is a master of Frost and Alteration spells? The answer: I cant, and there is NOTHING even remotely close to choose from.
The only thing "Elder Scrolls" about ESO is the theme, the locales, and the title. Its not a game where you have the freedom to create your character and develop a uniqueness that sets you apart from everyone else, but instead, its a game where you get the exact same thing that everyone else does.
Try to cover that up by selling a few unique costumes in the crown store, but we all know that underneath that new "Ashlander Costume" is a player wearing the exact same gear as me, running the exact same skills and abilities, doing the exact same grinds over and over and over...
"Play how you want" does not equal "everyone is at the same level of effectiveness regardless of the choices they make about their character"
One of the selling points of this game was to be able to "play the way you want to play", but in the last year and a half the game has become meta driven and cookie cutter supreme.
In order to play a viable class a player must run a certain build, in specific gear, and have a nearly identical skill rotation as every other player. This makes for players all running around in the same gear, with the same skills, spamming nearly the exact same abilities in order to be successful.
The "Elder Scrolls" has a rich history of players being able to "play how they want to play", setting up their skills NOT by a predetermined set of abilities, but by bringing together skills and abilities that they like to use, and what works for them.
What this game needs is the "Spell Crafting" that was promised and showcased in July 2014, along with a custom class, not some "Dragon Knight" that has absolutely NOTHING to do with dragons, or a joke of a sorcerer that has predetermined spells. What if I want to be a Fire Sorcerer, or perhaps a Sorcerer that is a master of Frost and Alteration spells? The answer: I cant, and there is NOTHING even remotely close to choose from.
The only thing "Elder Scrolls" about ESO is the theme, the locales, and the title. Its not a game where you have the freedom to create your character and develop a uniqueness that sets you apart from everyone else, but instead, its a game where you get the exact same thing that everyone else does.
Try to cover that up by selling a few unique costumes in the crown store, but we all know that underneath that new "Ashlander Costume" is a player wearing the exact same gear as me, running the exact same skills and abilities, doing the exact same grinds over and over and over...
"Play how you want" does not equal "everyone is at the same level of effectiveness regardless of the choices they make about their character"
Sneak_Thief wrote: »Well you can play as you want, but also die and be ineffective as you don't want.
Look, it's nearly impossible to balance the game the way you want. There are a lot of 'viable' builds out there that aren't meta by any means. Most pve in this game is easy enough that most builds will be okay, and the skills are flexible enough that if you're creative like LEGENDARYYY you can create interesting builds that can do cool things. The reason you'd get facerolled in pvp is because everyone else can play as they want to and they chose a build that is more min-maxed than yours is.
This thread is why all class abilities should eventually be available on all characters. Works in the original Elder Scrolls Games, works in the MMOs that don't have classes out there.
MornaBaine wrote: »"Play how you want" does not equal "everyone is at the same level of effectiveness regardless of the choices they make about their character"
And yet... why not? I'm not saying we should be able to throw any 5 random abilities on our bar and expect to do well BUT we SHOULD be able to build characters with a distinct "flavor" and have it work. Why must all Sorcs use staff? That's an awful design choice. And that's just one example from my pre-coffee brain. There are countless others. The game should have been designed to thwart min/maxxers, not to enable them.
TES series are single player games. You wouldn't say the same thing about Skyrim if you had another player standing next to you and fighting you with his build. While giving up 20% of your damage versus NPCs doesn't matter that much because you're overpowered anyway, it would make a difference when fighting another real player. And yes, this would lead to form a "Skyrim meta-game", which you already called "some builds found in the internet". It would be either, who's faster, who's more sneaky or who's more tanky. Pretty much the same as it is in ESO. Please try to understand the mechanics instead.Don't even get me started on PvP; we get killed by the exact same thing almost every time: some kind of stun spell followed by ridiculously damaging attacks. I don't recall the names of the spells and the attacks off the top of my head but it is literally the same thing almost every time. In Morrowind, Oblivion, and Skyrim, you could be good if you found a style of playing you liked and stuck with it, which is how an RPG is supposed to be. Whoever said spellmaking and custom enchanting needs to come back is right.