Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

PSA: 0 Stam Regen while blocking an issue? Not for a DK

  • Tonnopesce
    Tonnopesce
    ✭✭✭✭✭
    G0ku wrote: »
    I did tank VDSA before the nerfs came (was first to complete it as AD on EU). I did tank SO before the nerfs came. With my templar.

    What you guys fail to see is that you´re a small percentage spending much time thinking out new builds and new ways how to tank this stuff. But most people on live don´t have this mindset. They log in for a short amount of time to have some fun. They don´t want to invest that hard like you do.

    Once again those will come to forums and complain and the result will be once again that these dungeons will be dumbed down so hard that everyone will be able to manage it (at least then you can, after grinding those dungeons for hours on pts, tell those pugs to L2P right?). Which will leave the likes of us to an underwhelming face roll dungeon which every chimp can complete such as nowadays VDSA.

    Imo they should find another way to prevent permablocking.

    How about, while blocking you cannot cast abilities?
    Too easy?
    Signature


  • omfgitsbatman
    omfgitsbatman
    ✭✭✭✭
    NB tanks are perfectly fine too and can probably perma block better than any other class at the moment. Siphoning attacks is still amazing. Combine siphoning attacks with caltrops and never run out of stamina.
    He's the healer Tamriel deserves, but not the one it needs right now. So we'll hurt his tank. Because he can heal them to full. Because he's not our hero. He's a silent guardian, a watchful rejuvinator. A Cloaked Healer.

    @Omfgitsbatman PC/NA
    Ticktick-Argonian Nightblade Healer/Magicka DPS
    Tinytick- Imperial DK Tank
    Wuches Y'Shaur- V16 High Elf Sorc Magicka DPS
    Ticktator- Dunmer DK Magicka DPS
    Tick Head- Dark Elf Magicka NB DPS

    GM:
    Mercs Of Sovngarde (EP/NA): AA (HM), HRC (HM), VSO (HM), VDSA, VMSA complete
    Vet Maw 4/5

  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    MrTtheDK wrote: »
    After tanking both vet white gold tower and imperial city prison on my dummer dk, I can confirm that it isnt an issue at all for pvers to complete content. I can also say that for the most part, I didnt even require repentance nor shards. 1.6 tanking is joke. This change imo is much needed to re-balance tanking so that it just isnt a dps with a taunt. Yes tanking is harder but the current content in 1.6 is very disappointing if your tank doesnt have to worry about running out of stam. FYI I perma blocked every fight and never ran out so the one hitter quiter manti shots are not something you need to worry about.

    I agree, personally. You can use siphoning attacks on a Nightblade on pts equally as easily, and I have tested even with a a bunch of mobs hitting me and pretending I was tanking a trial by keeping a bunch of those, taunted, without a problem in a nice build. I tanked a little bit of vet stuff and solo'd a ton of sewers trash packs with reasonably quick killing speed still even and got the hang of it pretty quickly when practicing. Sorcs now have dark deal as a 1 second cast, and templars have their own benefits such as empowering sweep for a large flat damage percent reduction on all incoming damage with a high uptime, along with their own niceties such as blazing or radiant ward (worse damage but better magicka efficiency for aoe per shield due to increased strength), and Eclipse to shut down casters, and for aoe pulls repentance is killer. I never tanked regularly on live, because quite frankly it was drop dead boring with how simple it felt and was. With the 2.1 changes on pts I'm very much interested now in tanking trials and other content again finally with regularity.

    I call bs. Make sure its on vet next time. Normal mode is a face roll. Adapted and completed is one thing, completed with no stam issues is bs.

    The fact that you think vet prison is no problem for all pvers says it all. The first bosses flurry hit for 30k+ with minor maim and 32.5k armor. Two atros and the second boss will drop your stam like it was never there. Good luck getting a run of the mill group grenading the spawn so you have less than three atros. Dont get me wrong, I like that its tough but you are way off base with what you are conveying.

    You can not perma block without running out of stam. If you could the whole nerf was for naught. Is the content still doable, sure. Are tank going to have issues, yes they will have to adapt. Along with the healers and dps, because tanks can't do as much as they used to.

    That's why you recognize a skill starting its channel with multiple hits like flurry, and dodge roll rather than standing there grinning :) with your block key held down and calling it tanking. Or sidestep, because Npc flurries, last I checked and this did include even Hiath in round 10 vet DSA, do not follow you if you aren't in front of it. Only the last hit, if you look at the Tooltip for flurry, hits very hard. Either one makes you not take anywhere near as much damage or stamina loss as stamina is a flat cost for each hit absorbed, and flurry has six. That's the kind of thing, among numerous other bits, I was surprised to see so, so very many tanks insist they never did and that they only really tried to permablock, and that was why the PTS change, which was insisted by the overwhelming majority of live tanks, would supposedly make tanking impossibly or nearly so, hard that most couldn't even do it and even many of the best supposedly wouldn't manage it.

    I tanked vdsa Hiath a long time ago with a dual staff setup in 5pc light armor with a fairly new group that asked me to tag in. They didn't do 50 to zero, let alone 100 to zero, and so I had to not only tank the adds, but also withstand the flames to boot. The group ultimately didn't have the dps or healing and so I remained the last one alive each time with their best attempt landing at about 10 percent with the adds dead on Hiath. Those were each extremely long attempts in that group, with all of the adds eventually dead, but failed before they could finish.

    I don't tank very regularly, and that isn't because I can't do it on live for trials etc but because if you put on a sword and shield right now and then either 5pc heavy or some block cost reduction glyphs instead, and then simply use an armor/spell buff, it is downright too easy to the point of being boring to me even in trials. Strong dps has a much higher skill cap there, and even healing does if you're also doing moderate dps.

    I argued it would add a much needed change in difficulty but no one really, apart from a select few insightful posters, picked up on it even though I outlined numerous ways to tank more effectively in particular once this was going to hit the PTS and they should wait on judgement before even logging in there, because if they didn't do anything but tape down block now they would need to learn how to more interactively tank, as simply overpowering the game's tanking mechanics wouldn't work well anymore but the game would benefit.

    Zos mentioned on eso live that before pts the feedback was basically 99 percent against it. As of Friday they had already seen a marked and drastic split to about half supporting it at many different player skill levels, and half not liking it. As I kept saying, try it, learn how to do it if you didn't already efficiently tank on live, and you'll probably find with a bit of time you'll come to like it. If not, then maybe some other role :).

    The flurry can not be sidestepped. If you try and dodge it he will chase you down and hit you before you get block back up. Not to mention the waste of stam. The entire attack quickly drops your health. You can watch it drop in chunks.

    I find it insulting that people think end game 1.6 tanks sat there with rmb held down and ate some lunch. If you want a better score you did more as a tank. You helped your healers by avoiding damage so they could dps more or needed less healers. You gathered mobs to increase aoe dps. You did damage your self, along with buff/debuff rotations. That is how you made your group better. Now tanks have to be purely worried about tanking and healers more concerned with their tanks. If that is bad or good thats opinion. But dont tell me its no issue and no one will have peoblems. Im doing extra to get higher leaderboard scores. What about the people having trouble completing vdsa and hard modes just doing their basic roles as is. They are going to have big issues. If you thought tanking was boring you were gimping what you could have done for your group.

    You still can, and should, be helping the group in other ways once you learn how to do it in the new game version. And why, knowing that the last hit is the big one, would you dodge out after still holding block? The animation is pretty readily visible as it begins. That's your cue to drop block, and after a half a second, dodge roll. You'll take a bit if damage that your healers should be handling, and in the middle of the dodge, the heavy last hit that is around the equivalent of four of the other five in the six total ones, will miss. So not only do you gain a tick of stamina regen to help compensate for the dodge roll cost, but you also avoid the bulk of the damage while not losing a bunch of resources trying to block through six hits in a short time like that. That is how I was able to tank Hiath and all of his friends in VDSA back in patch 1.4 in five light armor pieces without even having a sword and shield on:I was playing actively. You don't need to do that right now on live at all, and are able to overkill everything so much that you can do strong dps while "tanking" , or in other words, you're basically playing as dps with a taunt.


    That is exactly what this entire change is about, pve wise, although they said it was about equally for each pve and pvp on the eso live with @ZOS_BrianWheeler this past Friday: NOT ignoring the gameplay mechanics by just outright overpowering them, but making tanking instead a fun and more active role than it has been, and make no mistake, as I said, I knew a LOT of good tanks that quit eso early and over time because it was just plain too simple in ESO :). Try it more and think outside of the box you've set, and instead use every rule in the game to your advantage, to win :)!
    Edited by Attorneyatlawl on August 3, 2015 4:04PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Stalwart385
    Stalwart385
    ✭✭✭✭
    MrTtheDK wrote: »
    After tanking both vet white gold tower and imperial city prison on my dummer dk, I can confirm that it isnt an issue at all for pvers to complete content. I can also say that for the most part, I didnt even require repentance nor shards. 1.6 tanking is joke. This change imo is much needed to re-balance tanking so that it just isnt a dps with a taunt. Yes tanking is harder but the current content in 1.6 is very disappointing if your tank doesnt have to worry about running out of stam. FYI I perma blocked every fight and never ran out so the one hitter quiter manti shots are not something you need to worry about.

    I agree, personally. You can use siphoning attacks on a Nightblade on pts equally as easily, and I have tested even with a a bunch of mobs hitting me and pretending I was tanking a trial by keeping a bunch of those, taunted, without a problem in a nice build. I tanked a little bit of vet stuff and solo'd a ton of sewers trash packs with reasonably quick killing speed still even and got the hang of it pretty quickly when practicing. Sorcs now have dark deal as a 1 second cast, and templars have their own benefits such as empowering sweep for a large flat damage percent reduction on all incoming damage with a high uptime, along with their own niceties such as blazing or radiant ward (worse damage but better magicka efficiency for aoe per shield due to increased strength), and Eclipse to shut down casters, and for aoe pulls repentance is killer. I never tanked regularly on live, because quite frankly it was drop dead boring with how simple it felt and was. With the 2.1 changes on pts I'm very much interested now in tanking trials and other content again finally with regularity.

    I call bs. Make sure its on vet next time. Normal mode is a face roll. Adapted and completed is one thing, completed with no stam issues is bs.

    The fact that you think vet prison is no problem for all pvers says it all. The first bosses flurry hit for 30k+ with minor maim and 32.5k armor. Two atros and the second boss will drop your stam like it was never there. Good luck getting a run of the mill group grenading the spawn so you have less than three atros. Dont get me wrong, I like that its tough but you are way off base with what you are conveying.

    You can not perma block without running out of stam. If you could the whole nerf was for naught. Is the content still doable, sure. Are tank going to have issues, yes they will have to adapt. Along with the healers and dps, because tanks can't do as much as they used to.

    That's why you recognize a skill starting its channel with multiple hits like flurry, and dodge roll rather than standing there grinning :) with your block key held down and calling it tanking. Or sidestep, because Npc flurries, last I checked and this did include even Hiath in round 10 vet DSA, do not follow you if you aren't in front of it. Only the last hit, if you look at the Tooltip for flurry, hits very hard. Either one makes you not take anywhere near as much damage or stamina loss as stamina is a flat cost for each hit absorbed, and flurry has six. That's the kind of thing, among numerous other bits, I was surprised to see so, so very many tanks insist they never did and that they only really tried to permablock, and that was why the PTS change, which was insisted by the overwhelming majority of live tanks, would supposedly make tanking impossibly or nearly so, hard that most couldn't even do it and even many of the best supposedly wouldn't manage it.

    I tanked vdsa Hiath a long time ago with a dual staff setup in 5pc light armor with a fairly new group that asked me to tag in. They didn't do 50 to zero, let alone 100 to zero, and so I had to not only tank the adds, but also withstand the flames to boot. The group ultimately didn't have the dps or healing and so I remained the last one alive each time with their best attempt landing at about 10 percent with the adds dead on Hiath. Those were each extremely long attempts in that group, with all of the adds eventually dead, but failed before they could finish.

    I don't tank very regularly, and that isn't because I can't do it on live for trials etc but because if you put on a sword and shield right now and then either 5pc heavy or some block cost reduction glyphs instead, and then simply use an armor/spell buff, it is downright too easy to the point of being boring to me even in trials. Strong dps has a much higher skill cap there, and even healing does if you're also doing moderate dps.

    I argued it would add a much needed change in difficulty but no one really, apart from a select few insightful posters, picked up on it even though I outlined numerous ways to tank more effectively in particular once this was going to hit the PTS and they should wait on judgement before even logging in there, because if they didn't do anything but tape down block now they would need to learn how to more interactively tank, as simply overpowering the game's tanking mechanics wouldn't work well anymore but the game would benefit.

    Zos mentioned on eso live that before pts the feedback was basically 99 percent against it. As of Friday they had already seen a marked and drastic split to about half supporting it at many different player skill levels, and half not liking it. As I kept saying, try it, learn how to do it if you didn't already efficiently tank on live, and you'll probably find with a bit of time you'll come to like it. If not, then maybe some other role :).

    The flurry can not be sidestepped. If you try and dodge it he will chase you down and hit you before you get block back up. Not to mention the waste of stam. The entire attack quickly drops your health. You can watch it drop in chunks.

    I find it insulting that people think end game 1.6 tanks sat there with rmb held down and ate some lunch. If you want a better score you did more as a tank. You helped your healers by avoiding damage so they could dps more or needed less healers. You gathered mobs to increase aoe dps. You did damage your self, along with buff/debuff rotations. That is how you made your group better. Now tanks have to be purely worried about tanking and healers more concerned with their tanks. If that is bad or good thats opinion. But dont tell me its no issue and no one will have peoblems. Im doing extra to get higher leaderboard scores. What about the people having trouble completing vdsa and hard modes just doing their basic roles as is. They are going to have big issues. If you thought tanking was boring you were gimping what you could have done for your group.
    MrTtheDK wrote: »
    MrTtheDK wrote: »
    After tanking both vet white gold tower and imperial city prison on my dummer dk, I can confirm that it isnt an issue at all for pvers to complete content. I can also say that for the most part, I didnt even require repentance nor shards. 1.6 tanking is joke. This change imo is much needed to re-balance tanking so that it just isnt a dps with a taunt. Yes tanking is harder but the current content in 1.6 is very disappointing if your tank doesnt have to worry about running out of stam. FYI I perma blocked every fight and never ran out so the one hitter quiter manti shots are not something you need to worry about.

    I agree, personally. You can use siphoning attacks on a Nightblade on pts equally as easily, and I have tested even with a a bunch of mobs hitting me and pretending I was tanking a trial by keeping a bunch of those, taunted, without a problem in a nice build. I tanked a little bit of vet stuff and solo'd a ton of sewers trash packs with reasonably quick killing speed still even and got the hang of it pretty quickly when practicing. Sorcs now have dark deal as a 1 second cast, and templars have their own benefits such as empowering sweep for a large flat damage percent reduction on all incoming damage with a high uptime, along with their own niceties such as blazing or radiant ward (worse damage but better magicka efficiency for aoe per shield due to increased strength), and Eclipse to shut down casters, and for aoe pulls repentance is killer. I never tanked regularly on live, because quite frankly it was drop dead boring with how simple it felt and was. With the 2.1 changes on pts I'm very much interested now in tanking trials and other content again finally with regularity.

    I call bs. Make sure its on vet next time. Normal mode is a face roll. Adapted and completed is one thing, completed with no stam issues is bs.

    The fact that you think vet prison is no problem for all pvers says it all. The first bosses flurry hit for 30k+ with minor maim and 32.5k armor. Two atros and the second boss will drop your stam like it was never there. Good luck getting a run of the mill group grenading the spawn so you have less than three atros. Dont get me wrong, I like that its tough but you are way off base with what you are conveying.

    You can not perma block without running out of stam. If you could the whole nerf was for naught. Is the content still doable, sure. Are tank going to have issues, yes they will have to adapt. Along with the healers and dps, because tanks can't do as much as they used to.

    That's why you recognize a skill starting its channel with multiple hits like flurry, and dodge roll rather than standing there grinning :) with your block key held down and calling it tanking. Or sidestep, because Npc flurries, last I checked and this did include even Hiath in round 10 vet DSA, do not follow you if you aren't in front of it. Only the last hit, if you look at the Tooltip for flurry, hits very hard. Either one makes you not take anywhere near as much damage or stamina loss as stamina is a flat cost for each hit absorbed, and flurry has six. That's the kind of thing, among numerous other bits, I was surprised to see so, so very many tanks insist they never did and that they only really tried to permablock, and that was why the PTS change, which was insisted by the overwhelming majority of live tanks, would supposedly make tanking impossibly or nearly so, hard that most couldn't even do it and even many of the best supposedly wouldn't manage it.

    I tanked vdsa Hiath a long time ago with a dual staff setup in 5pc light armor with a fairly new group that asked me to tag in. They didn't do 50 to zero, let alone 100 to zero, and so I had to not only tank the adds, but also withstand the flames to boot. The group ultimately didn't have the dps or healing and so I remained the last one alive each time with their best attempt landing at about 10 percent with the adds dead on Hiath. Those were each extremely long attempts in that group, with all of the adds eventually dead, but failed before they could finish.

    I don't tank very regularly, and that isn't because I can't do it on live for trials etc but because if you put on a sword and shield right now and then either 5pc heavy or some block cost reduction glyphs instead, and then simply use an armor/spell buff, it is downright too easy to the point of being boring to me even in trials. Strong dps has a much higher skill cap there, and even healing does if you're also doing moderate dps.

    I argued it would add a much needed change in difficulty but no one really, apart from a select few insightful posters, picked up on it even though I outlined numerous ways to tank more effectively in particular once this was going to hit the PTS and they should wait on judgement before even logging in there, because if they didn't do anything but tape down block now they would need to learn how to more interactively tank, as simply overpowering the game's tanking mechanics wouldn't work well anymore but the game would benefit.

    Zos mentioned on eso live that before pts the feedback was basically 99 percent against it. As of Friday they had already seen a marked and drastic split to about half supporting it at many different player skill levels, and half not liking it. As I kept saying, try it, learn how to do it if you didn't already efficiently tank on live, and you'll probably find with a bit of time you'll come to like it. If not, then maybe some other role :).

    The flurry can not be sidestepped. If you try and dodge it he will chase you down and hit you before you get block back up. Not to mention the waste of stam. The entire attack quickly drops your health. You can watch it drop in chunks.

    I find it insulting that people think end game 1.6 tanks sat there with rmb held down and ate some lunch. If you want a better score you did more as a tank. You helped your healers by avoiding damage so they could dps more or needed less healers. You gathered mobs to increase aoe dps. You did damage your self, along with buff/debuff rotations. That is how you made your group better. Now tanks have to be purely worried about tanking and healers more concerned with their tanks. If that is bad or good thats opinion. But dont tell me its no issue and no one will have peoblems. Im doing extra to get higher leaderboard scores. What about the people having trouble completing vdsa and hard modes just doing their basic roles as is. They are going to have big issues. If you thought tanking was boring you were gimping what you could have done for your group.

    So you know Ive tanked everything in the game from 1.4 VDSA through this current patch hardmode SO. Tanking isnt challenging the way it is now. Ive completed VDSA 100's of times with very good groups so I understand that a real good tank does a lot more than just stand and hold block but content should not allow you to be a dps with a taunt. In tanking dps gear I was getting 10-15K for each round in VDSA which is low for a lot of DPS tanks. Content and mechanics should be hard enough where a tank has to be a tank. I am not sure on your prior experience or if you had the opportunity to tank VDSA before the 100 nerfs or SO prior to the I can eat cleaves deal of 1.6 but that was not real tanking. This change while it maybe crazy to some will not only balance pvp blocking out but also provide another challenge to pve tanking because while its more difficult its not as crazy as everyone is thinking.

    For the people that have been through vDSA and SO 100x. It isn't a challenge. It's easy for the dps, its easy for healers and its easy for the tanks. We've done the same thing over and over. It's muscle memory. It isn't that tanking is easy, its easy for everyone that has been doing it for 9 months.

    I'm a top 5 HR and SO tank, but it doesn't matter your credentials to speak on the subject. Yes I ran SO and vDSA before 1.6. I have been tanking since beta. I've drilled through the content for 9 months. So I know my group and the content like muscle memory.

    Now go ask through your guilds for three people that have never completed vDSA and try to complete while doing 10-15k dps. We're you doing 10-15k dps the first 2-3 months of running vDSA? 9 months of lacking content has made us numb to challenges others still face doing there basic roles.
    Edited by Stalwart385 on August 3, 2015 7:00PM
  • kojou
    kojou
    ✭✭✭✭✭
    ✭✭
    I agree with the OP, which is why my tank is a DK, but for any non DK tanks you will probably be tethered to a Templar who can throw you shards with 2.1 how it is currently.

    We ran the Non-Vet Prison in IC with 2 Nightblade DPS, 1 Sorc healer, and a Nightblade tank, and after a bunch of wipes I put my Nightblade DPS away, got my VR10 Templar healer, the Sorc switched to DPS, and we completed the dungeon by making sure there was always a shard available and lots of BOL.

    Admittedly it wasn't the highest DPS group, but it was probably a little better than the typical PUG run...


    Playing since beta...
  • Rook_Master
    Rook_Master
    ✭✭✭✭✭
    First of all, your healer should be a Templar anyway. Now they will just have to throw some shards. Really, this is just a new skill check to see if your healer isn't an idiot and will throw shards for the tank.
  • kaorunandrak
    kaorunandrak
    ✭✭✭
    First of all, your healer should be a Templar anyway. Now they will just have to throw some shards. Really, this is just a new skill check to see if your healer isn't an idiot and will throw shards for the tank.

    Lol really? There is no other healer's in game out side of Templar huh? The point of this game was play how you want, no matter your build you should be able to clear content, not just the top 1% using the most optimized laser focused builds popping adderall gathered in the corner doing a circle jerk over how leet they are for not being non optimal. I have plenty non Templar healers in my guild that heal fine and do their job great and have got us through content but your saying I should tell the to STFU and reroll cause we have to have Templar heals only now. If that is what it takes to get through content now because of this change then the change is a bad change, and goes against the non rigid class/role design and promise of the game it self.
    Guild Leader of The Crimson Moon PVE/PVP NA
    Join CM! http://thecrimsonmoon.enjin.com/page/724665/recruitment?gid=72859-0

    Kaoru Nandrak - V16 DK Stamina DPS 2h/Heavy
    Jaoul Deathbringer - V16 NB Stamina DPS DW/Medium
    Zantare Deshuld - V16 NB Magicka Sap Tank S&B/Heavy
    Jarl Nan'Drak - Sorc Magika DPS 2h/Light
    Vilder Ymirson- Temp Magika DPS DW/Light
    Graywulf Odakai- DK Magika Tank S&B/Heavy
Sign In or Register to comment.