But what about the other three classes that don't have the resource regen on ult and the 5% stam regen on Earthen heart skills, one of which is an absorb shield that you will be using as much as possible?
I'n not worried about my DK, I'm pondering going a heavy magicka-regen build in heavy armor, with as much stamina as possible so that I can get the most out of earthen heart stamina regen skills. Battle Roar is, while nerfed, probably still quite effective. I just worry about my templar and sorcerer tanks - presumably nightblades will use their syphoning strikes thingy.
After tanking both vet white gold tower and imperial city prison on my dummer dk, I can confirm that it isnt an issue at all for pvers to complete content. I can also say that for the most part, I didnt even require repentance nor shards. 1.6 tanking is joke. This change imo is much needed to re-balance tanking so that it just isnt a dps with a taunt. Yes tanking is harder but the current content in 1.6 is very disappointing if your tank doesnt have to worry about running out of stam. FYI I perma blocked every fight and never ran out so the one hitter quiter manti shots are not something you need to worry about.
MaximusDargus wrote: »After tanking both vet white gold tower and imperial city prison on my dummer dk, I can confirm that it isnt an issue at all for pvers to complete content. I can also say that for the most part, I didnt even require repentance nor shards. 1.6 tanking is joke. This change imo is much needed to re-balance tanking so that it just isnt a dps with a taunt. Yes tanking is harder but the current content in 1.6 is very disappointing if your tank doesnt have to worry about running out of stam. FYI I perma blocked every fight and never ran out so the one hitter quiter manti shots are not something you need to worry about.
Wow, we are so happy and saved.
ONE person of unknown time in game and number of CP have beaten two new vet dungeons (thats the person claim) with unknown team of DPSes and Healers and that person proudly states that
0 stamina regen is not an issue
for all pvers
We are saved
/sarcasm
@OP you should start thinking in different categories than "me myself" and realise that beside you there are also other players. If there wont be tanks at the bottom, then soon there wont be any new tanks at top since the unjustified uberneft to stamina regen will discourage players.
Show me the video with successful AA HM Axes tanking on 2.1 PTS.
Forestd16b14_ESO wrote: »*drinks mead* That's pretty much what #Wheebler said. Learn to tank and all.
Agree to OPI love the change either.
1.6 tanking is boring and tireing. It's so much fun now and a bit more challeging in some situations.
Now I can finally make use of abilities, that I always wanted to use for tanking but never did, because it wasn't needed.
After tanking both vet white gold tower and imperial city prison on my dummer dk, I can confirm that it isnt an issue at all for pvers to complete content. I can also say that for the most part, I didnt even require repentance nor shards. 1.6 tanking is joke. This change imo is much needed to re-balance tanking so that it just isnt a dps with a taunt. Yes tanking is harder but the current content in 1.6 is very disappointing if your tank doesnt have to worry about running out of stam. FYI I perma blocked every fight and never ran out so the one hitter quiter manti shots are not something you need to worry about.
Stalwart385 wrote: »I call bs. Make sure its on vet next time. Normal mode is a face roll. Adapted and completed is one thing, completed with no stam issues is bs.
The fact that you think vet prison is no problem for all pvers says it all. The first bosses flurry hit for 30k+ with minor maim and 32.5k armor. Two atros and the second boss will drop your stam like it was never there. Good luck getting a run of the mill group grenading the spawn so you have less than three atros. Dont get me wrong, I like that its tough but you are way off base with what you are conveying.
You can not perma block without running out of stam. If you could the whole nerf was for naught. Is the content still doable, sure. Are tank going to have issues, yes they will have to adapt. Along with the healers and dps, because tanks can't do as much as they used to.
Attorneyatlawl wrote: »After tanking both vet white gold tower and imperial city prison on my dummer dk, I can confirm that it isnt an issue at all for pvers to complete content. I can also say that for the most part, I didnt even require repentance nor shards. 1.6 tanking is joke. This change imo is much needed to re-balance tanking so that it just isnt a dps with a taunt. Yes tanking is harder but the current content in 1.6 is very disappointing if your tank doesnt have to worry about running out of stam. FYI I perma blocked every fight and never ran out so the one hitter quiter manti shots are not something you need to worry about.
I agree, personally. You can use siphoning attacks on a Nightblade on pts equally as easily, and I have tested even with a a bunch of mobs hitting me and pretending I was tanking a trial by keeping a bunch of those, taunted, without a problem in a nice build. I tanked a little bit of vet stuff and solo'd a ton of sewers trash packs with reasonably quick killing speed still even and got the hang of it pretty quickly when practicing. Sorcs now have dark deal as a 1 second cast, and templars have their own benefits such as empowering sweep for a large flat damage percent reduction on all incoming damage with a high uptime, along with their own niceties such as blazing or radiant ward (worse damage but better magicka efficiency for aoe per shield due to increased strength), and Eclipse to shut down casters, and for aoe pulls repentance is killer. I never tanked regularly on live, because quite frankly it was drop dead boring with how simple it felt and was. With the 2.1 changes on pts I'm very much interested now in tanking trials and other content again finally with regularity.Stalwart385 wrote: »I call bs. Make sure its on vet next time. Normal mode is a face roll. Adapted and completed is one thing, completed with no stam issues is bs.
The fact that you think vet prison is no problem for all pvers says it all. The first bosses flurry hit for 30k+ with minor maim and 32.5k armor. Two atros and the second boss will drop your stam like it was never there. Good luck getting a run of the mill group grenading the spawn so you have less than three atros. Dont get me wrong, I like that its tough but you are way off base with what you are conveying.
You can not perma block without running out of stam. If you could the whole nerf was for naught. Is the content still doable, sure. Are tank going to have issues, yes they will have to adapt. Along with the healers and dps, because tanks can't do as much as they used to.
That's why you recognize a skill starting its channel with multiple hits like flurry, and dodge roll rather than standing there grinningwith your block key held down and calling it tanking. Or sidestep, because Npc flurries, last I checked and this did include even Hiath in round 10 vet DSA, do not follow you if you aren't in front of it. Only the last hit, if you look at the Tooltip for flurry, hits very hard. Either one makes you not take anywhere near as much damage or stamina loss as stamina is a flat cost for each hit absorbed, and flurry has six. That's the kind of thing, among numerous other bits, I was surprised to see so, so very many tanks insist they never did and that they only really tried to permablock, and that was why the PTS change, which was insisted by the overwhelming majority of live tanks, would supposedly make tanking impossibly or nearly so, hard that most couldn't even do it and even many of the best supposedly wouldn't manage it.
I tanked vdsa Hiath a long time ago with a dual staff setup in 5pc light armor with a fairly new group that asked me to tag in. They didn't do 50 to zero, let alone 100 to zero, and so I had to not only tank the adds, but also withstand the flames to boot. The group ultimately didn't have the dps or healing and so I remained the last one alive each time with their best attempt landing at about 10 percent with the adds dead on Hiath. Those were each extremely long attempts in that group, with all of the adds eventually dead, but failed before they could finish.
I don't tank very regularly, and that isn't because I can't do it on live for trials etc but because if you put on a sword and shield right now and then either 5pc heavy or some block cost reduction glyphs instead, and then simply use an armor/spell buff, it is downright too easy to the point of being boring to me even in trials. Strong dps has a much higher skill cap there, and even healing does if you're also doing moderate dps.
I argued it would add a much needed change in difficulty but no one really, apart from a select few insightful posters, picked up on it even though I outlined numerous ways to tank more effectively in particular once this was going to hit the PTS and they should wait on judgement before even logging in there, because if they didn't do anything but tape down block now they would need to learn how to more interactively tank, as simply overpowering the game's tanking mechanics wouldn't work well anymore but the game would benefit.
Zos mentioned on eso live that before pts the feedback was basically 99 percent against it. As of Friday they had already seen a marked and drastic split to about half supporting it at many different player skill levels, and half not liking it. As I kept saying, try it, learn how to do it if you didn't already efficiently tank on live, and you'll probably find with a bit of time you'll come to like it. If not, then maybe some other role.
Tonnopesceb16_ESO wrote: »MaximusDargus wrote: »After tanking both vet white gold tower and imperial city prison on my dummer dk, I can confirm that it isnt an issue at all for pvers to complete content. I can also say that for the most part, I didnt even require repentance nor shards. 1.6 tanking is joke. This change imo is much needed to re-balance tanking so that it just isnt a dps with a taunt. Yes tanking is harder but the current content in 1.6 is very disappointing if your tank doesnt have to worry about running out of stam. FYI I perma blocked every fight and never ran out so the one hitter quiter manti shots are not something you need to worry about.
Wow, we are so happy and saved.
ONE person of unknown time in game and number of CP have beaten two new vet dungeons (thats the person claim) with unknown team of DPSes and Healers and that person proudly states that
0 stamina regen is not an issue
for all pvers
We are saved
/sarcasm
@OP you should start thinking in different categories than "me myself" and realise that beside you there are also other players. If there wont be tanks at the bottom, then soon there wont be any new tanks at top since the unjustified uberneft to stamina regen will discourage players.
We have got already plenty of threads claiming that no regen is not an issue, in the new dungeons, in the old ones, and even in trials.
Now my question is directly for you "Mr Dargus the only real tank in the game" have you tried the new system or you just come to spam nonsense in every thread without a clue of what you are talking?
Btw i've already tried with a dk tank (template) to do the new dungeons (normal) and you know what? i've done both, and with a PUG group.
MaximusDargus wrote: »Tonnopesceb16_ESO wrote: »MaximusDargus wrote: »After tanking both vet white gold tower and imperial city prison on my dummer dk, I can confirm that it isnt an issue at all for pvers to complete content. I can also say that for the most part, I didnt even require repentance nor shards. 1.6 tanking is joke. This change imo is much needed to re-balance tanking so that it just isnt a dps with a taunt. Yes tanking is harder but the current content in 1.6 is very disappointing if your tank doesnt have to worry about running out of stam. FYI I perma blocked every fight and never ran out so the one hitter quiter manti shots are not something you need to worry about.
Wow, we are so happy and saved.
ONE person of unknown time in game and number of CP have beaten two new vet dungeons (thats the person claim) with unknown team of DPSes and Healers and that person proudly states that
0 stamina regen is not an issue
for all pvers
We are saved
/sarcasm
@OP you should start thinking in different categories than "me myself" and realise that beside you there are also other players. If there wont be tanks at the bottom, then soon there wont be any new tanks at top since the unjustified uberneft to stamina regen will discourage players.
We have got already plenty of threads claiming that no regen is not an issue, in the new dungeons, in the old ones, and even in trials.
Now my question is directly for you "Mr Dargus the only real tank in the game" have you tried the new system or you just come to spam nonsense in every thread without a clue of what you are talking?
Btw i've already tried with a dk tank (template) to do the new dungeons (normal) and you know what? i've done both, and with a PUG group.
Yeah, right... we have individuals of unknown background with teams put together from people who went to PTS because they are starved of content so they pretty much spent a LOT of time on live already memorising every pattern of old dungeons and perfecting gameplay... the 1% again who thinks only in categories of "Me, Myself"
MaximusDargus wrote: »Yeah, right... we have individuals of unknown background with teams put together from people who went to PTS because they are starved of content so they pretty much spent a LOT of time on live already memorising every pattern of old dungeons and perfecting gameplay... the 1% again who thinks only in categories of "Me, Myself"
http://forums.elderscrollsonline.com/en/discussion/201125/allow-stamina-regeneration-while-blocking/p1
http://forums.elderscrollsonline.com/en/discussion/201750/no-stam-regen-while-blocking-this-has-got-to-be-pulled-before-it-goes-live/p1
http://forums.elderscrollsonline.com/en/discussion/190299/pve-tanking-future-do-not-get-rid-of-stam-regen-while-blocking-in-pve/p1
http://forums.elderscrollsonline.com/en/discussion/200917/pve-tanking-future-r-i-p-tanks-do-not-get-rid-of-stam-regen-while-blocking-in-pve/p1
http://forums.elderscrollsonline.com/en/discussion/202620/if-its-so-much-fun-to-not-regen-stamina-while-blocking/p1
http://forums.elderscrollsonline.com/en/discussion/201150/just-tested-my-tank-on-pts/p1
http://forums.elderscrollsonline.com/en/discussion/202628/poll-stam-regen-on-blocking/p1
Stalwart385 wrote: »Attorneyatlawl wrote: »After tanking both vet white gold tower and imperial city prison on my dummer dk, I can confirm that it isnt an issue at all for pvers to complete content. I can also say that for the most part, I didnt even require repentance nor shards. 1.6 tanking is joke. This change imo is much needed to re-balance tanking so that it just isnt a dps with a taunt. Yes tanking is harder but the current content in 1.6 is very disappointing if your tank doesnt have to worry about running out of stam. FYI I perma blocked every fight and never ran out so the one hitter quiter manti shots are not something you need to worry about.
I agree, personally. You can use siphoning attacks on a Nightblade on pts equally as easily, and I have tested even with a a bunch of mobs hitting me and pretending I was tanking a trial by keeping a bunch of those, taunted, without a problem in a nice build. I tanked a little bit of vet stuff and solo'd a ton of sewers trash packs with reasonably quick killing speed still even and got the hang of it pretty quickly when practicing. Sorcs now have dark deal as a 1 second cast, and templars have their own benefits such as empowering sweep for a large flat damage percent reduction on all incoming damage with a high uptime, along with their own niceties such as blazing or radiant ward (worse damage but better magicka efficiency for aoe per shield due to increased strength), and Eclipse to shut down casters, and for aoe pulls repentance is killer. I never tanked regularly on live, because quite frankly it was drop dead boring with how simple it felt and was. With the 2.1 changes on pts I'm very much interested now in tanking trials and other content again finally with regularity.Stalwart385 wrote: »I call bs. Make sure its on vet next time. Normal mode is a face roll. Adapted and completed is one thing, completed with no stam issues is bs.
The fact that you think vet prison is no problem for all pvers says it all. The first bosses flurry hit for 30k+ with minor maim and 32.5k armor. Two atros and the second boss will drop your stam like it was never there. Good luck getting a run of the mill group grenading the spawn so you have less than three atros. Dont get me wrong, I like that its tough but you are way off base with what you are conveying.
You can not perma block without running out of stam. If you could the whole nerf was for naught. Is the content still doable, sure. Are tank going to have issues, yes they will have to adapt. Along with the healers and dps, because tanks can't do as much as they used to.
That's why you recognize a skill starting its channel with multiple hits like flurry, and dodge roll rather than standing there grinningwith your block key held down and calling it tanking. Or sidestep, because Npc flurries, last I checked and this did include even Hiath in round 10 vet DSA, do not follow you if you aren't in front of it. Only the last hit, if you look at the Tooltip for flurry, hits very hard. Either one makes you not take anywhere near as much damage or stamina loss as stamina is a flat cost for each hit absorbed, and flurry has six. That's the kind of thing, among numerous other bits, I was surprised to see so, so very many tanks insist they never did and that they only really tried to permablock, and that was why the PTS change, which was insisted by the overwhelming majority of live tanks, would supposedly make tanking impossibly or nearly so, hard that most couldn't even do it and even many of the best supposedly wouldn't manage it.
I tanked vdsa Hiath a long time ago with a dual staff setup in 5pc light armor with a fairly new group that asked me to tag in. They didn't do 50 to zero, let alone 100 to zero, and so I had to not only tank the adds, but also withstand the flames to boot. The group ultimately didn't have the dps or healing and so I remained the last one alive each time with their best attempt landing at about 10 percent with the adds dead on Hiath. Those were each extremely long attempts in that group, with all of the adds eventually dead, but failed before they could finish.
I don't tank very regularly, and that isn't because I can't do it on live for trials etc but because if you put on a sword and shield right now and then either 5pc heavy or some block cost reduction glyphs instead, and then simply use an armor/spell buff, it is downright too easy to the point of being boring to me even in trials. Strong dps has a much higher skill cap there, and even healing does if you're also doing moderate dps.
I argued it would add a much needed change in difficulty but no one really, apart from a select few insightful posters, picked up on it even though I outlined numerous ways to tank more effectively in particular once this was going to hit the PTS and they should wait on judgement before even logging in there, because if they didn't do anything but tape down block now they would need to learn how to more interactively tank, as simply overpowering the game's tanking mechanics wouldn't work well anymore but the game would benefit.
Zos mentioned on eso live that before pts the feedback was basically 99 percent against it. As of Friday they had already seen a marked and drastic split to about half supporting it at many different player skill levels, and half not liking it. As I kept saying, try it, learn how to do it if you didn't already efficiently tank on live, and you'll probably find with a bit of time you'll come to like it. If not, then maybe some other role.
The flurry can not be sidestepped. If you try and dodge it he will chase you down and hit you before you get block back up. Not to mention the waste of stam. The entire attack quickly drops your health. You can watch it drop in chunks.
I find it insulting that people think end game 1.6 tanks sat there with rmb held down and ate some lunch. If you want a better score you did more as a tank. You helped your healers by avoiding damage so they could dps more or needed less healers. You gathered mobs to increase aoe dps. You did damage your self, along with buff/debuff rotations. That is how you made your group better. Now tanks have to be purely worried about tanking and healers more concerned with their tanks. If that is bad or good thats opinion. But dont tell me its no issue and no one will have peoblems. Im doing extra to get higher leaderboard scores. What about the people having trouble completing vdsa and hard modes just doing their basic roles as is. They are going to have big issues. If you thought tanking was boring you were gimping what you could have done for your group.
Stalwart385 wrote: »I call bs. Make sure its on vet next time. Normal mode is a face roll. Adapted and completed is one thing, completed with no stam issues is bs.
The fact that you think vet prison is no problem for all pvers says it all. The first bosses flurry hit for 30k+ with minor maim and 32.5k armor. Two atros and the second boss will drop your stam like it was never there. Good luck getting a run of the mill group grenading the spawn so you have less than three atros. Dont get me wrong, I like that its tough but you are way off base with what you are conveying.
You can not perma block without running out of stam. If you could the whole nerf was for naught. Is the content still doable, sure. Are tank going to have issues, yes they will have to adapt. Along with the healers and dps, because tanks can't do as much as they used to.
1.6 was only boring if you let it be. There was always more you could do to improve your group. Im okay with taking more stam for blocking, but completly nixing the stam regen stat for tanks was silly.
Stalwart385 wrote: »I call bs. Make sure its on vet next time. Normal mode is a face roll. Adapted and completed is one thing, completed with no stam issues is bs.
The fact that you think vet prison is no problem for all pvers says it all. The first bosses flurry hit for 30k+ with minor maim and 32.5k armor. Two atros and the second boss will drop your stam like it was never there. Good luck getting a run of the mill group grenading the spawn so you have less than three atros. Dont get me wrong, I like that its tough but you are way off base with what you are conveying.
You can not perma block without running out of stam. If you could the whole nerf was for naught. Is the content still doable, sure. Are tank going to have issues, yes they will have to adapt. Along with the healers and dps, because tanks can't do as much as they used to.
1.6 was only boring if you let it be. There was always more you could do to improve your group. Im okay with taking more stam for blocking, but completly nixing the stam regen stat for tanks was silly.
I was a vampire dummer dk with the atro mundus running 30K health- 20K mana. I used 6 heavy and 1 light with five piece footman, five piece seducer, and engine guardian. In this build you can trade the spheres for which ever resource you needed Health to Magicka (Spell Sym) and Magicka to Stam ( Earthen Heart). I perma blocked all the trash pulls and boss fights. With this in mind, the only way to perma block is to sacrifice on...dps. In 1.6 perma blockers are able to deliver high spell damage builds with storm knight and other sets because they regen stam. These builds will not work in 1.7 thus it is completing the overall objective while providing another challenge.
kaorunandrak wrote: »It wont balance pvp because magika builds are still able to block cast. they block and spam spells and when stamina is gone they pop health shields and continue attacking until stamina is back or your dead. if this change has to go through place a magika regen debuff as well then pvp will be balanced.