https://www.youtube.com/watch?v=wqlhp1rTPW0I am amazed you actually got through the first boss. It is ridiculous difficullt, especially without stam regen while blocking. Also for kiting it seems like you need a speed buff, which a DK or Templar not have. That can't be the case since we'll be eliminating certain classes for tank in a dungeon.
Is there some any hidden mechanic? This boss is crazy fast, hits crazy hard and with all the adds it makes it even harder. So you think we might be missing a mechanic or this boss needs a nerf?
I am amazed you actually got through the first boss. It is ridiculous difficullt, especially without stam regen while blocking. Also for kiting it seems like you need a speed buff, which a DK or Templar not have. That can't be the case since we'll be eliminating certain classes for tank in a dungeon.
Is there some any hidden mechanic? This boss is crazy fast, hits crazy hard and with all the adds it makes it even harder. So you think we might be missing a mechanic or this boss needs a nerf?
I agree the boss is kinda difficult (that flury...), but that's good thing in my opinion. And honestly I started to like the idea having a boss where the only legit way to overcome him is to kite. Standing on 1 spot and holding block gets really boring
Also I think the other classes will be able to tank that boss too, and I am actually gonna try to tank with DK soon.
Tbh I don't think there is any hidden/undiscovered mechanic for this boss or may be I'm wrong, can't say for sure. So you either kite him or...
The other way I found (not very legit in my opinion): You can climb the chains near the portal and taunt the boss from there, when you do that he just stays on one place and spams his skills in the air w/o hitting the tank(only his ranged attack hits the tank).
I am amazed you actually got through the first boss. It is ridiculous difficullt, especially without stam regen while blocking. Also for kiting it seems like you need a speed buff, which a DK or Templar not have. That can't be the case since we'll be eliminating certain classes for tank in a dungeon.
Is there some any hidden mechanic? This boss is crazy fast, hits crazy hard and with all the adds it makes it even harder. So you think we might be missing a mechanic or this boss needs a nerf?
I agree the boss is kinda difficult (that flury...), but that's good thing in my opinion. And honestly I started to like the idea having a boss where the only legit way to overcome him is to kite. Standing on 1 spot and holding block gets really boring
Also I think the other classes will be able to tank that boss too, and I am actually gonna try to tank with DK soon.
Tbh I don't think there is any hidden/undiscovered mechanic for this boss or may be I'm wrong, can't say for sure. So you either kite him or...
The other way I found (not very legit in my opinion): You can climb the chains near the portal and taunt the boss from there, when you do that he just stays on one place and spams his skills in the air w/o hitting the tank(only his ranged attack hits the tank).
Yeah, ofcourse it's something else and I have no problem with kiting a boss around, it's pretty fun and challenging. But for you guys from Hodor, I guess elite from the game, it's possible. For the more casual players, it almost becomes impossible. I don't want it to be an easy fight, it's just the speed buff I'm worried about that the DK and Templar not have and from my point of view is kind of needed to kite him around, he is extremely fast and they just can't always keep out of that flurry, maybe for roll dodge but that drains your stamina away tremendously now with the nerf..
But let me know if you have done it with a DKI'm kinda curious, I'll try it on y NB tank too next time.
SienneYviete wrote: »I am amazed you actually got through the first boss. It is ridiculous difficullt, especially without stam regen while blocking. Also for kiting it seems like you need a speed buff, which a DK or Templar not have. That can't be the case since we'll be eliminating certain classes for tank in a dungeon.
Is there some any hidden mechanic? This boss is crazy fast, hits crazy hard and with all the adds it makes it even harder. So you think we might be missing a mechanic or this boss needs a nerf?
I agree the boss is kinda difficult (that flury...), but that's good thing in my opinion. And honestly I started to like the idea having a boss where the only legit way to overcome him is to kite. Standing on 1 spot and holding block gets really boring
Also I think the other classes will be able to tank that boss too, and I am actually gonna try to tank with DK soon.
Tbh I don't think there is any hidden/undiscovered mechanic for this boss or may be I'm wrong, can't say for sure. So you either kite him or...
The other way I found (not very legit in my opinion): You can climb the chains near the portal and taunt the boss from there, when you do that he just stays on one place and spams his skills in the air w/o hitting the tank(only his ranged attack hits the tank).
Yeah, ofcourse it's something else and I have no problem with kiting a boss around, it's pretty fun and challenging. But for you guys from Hodor, I guess elite from the game, it's possible. For the more casual players, it almost becomes impossible. I don't want it to be an easy fight, it's just the speed buff I'm worried about that the DK and Templar not have and from my point of view is kind of needed to kite him around, he is extremely fast and they just can't always keep out of that flurry, maybe for roll dodge but that drains your stamina away tremendously now with the nerf..
But let me know if you have done it with a DKI'm kinda curious, I'll try it on y NB tank too next time.
All you need to do is put retreating maneauver from the alliance war tree on your bar, all classes have access to this skill. Or have one of the dps or healer hit it every few kite rotations.
But let me know if you have done it with a DKI'm kinda curious, I'll try it on y NB tank too next time.
https://youtu.be/YY-O36ZcZLoJust tanked the overfiend fight. I did not kite this boss around our group found that it was harder for our dps to get decent damage on the boss without this fight taking forever. Our healer could not stop the heals on me had to keep me full up on health. I had to spam igneous shields during flurry phase to help mitigate the damage.Deffinatly a tank check you need to be super beefy to survive this fight. Great job zos.
The Overfiend's Flurry ability is currently bugged on PTS. The bug makes Flurry only blockable on the first hit. The three follow up strikes can't be blocked so the damage is unintentionally high. This will be fixed in the next PTS build. We did not intend for you to kite The Overfiend in order to survive his brutal assault. We also fixed the bug that allowed Flurry to be purged.
CALiiGeDDon wrote: »Eventually this dungeon will get nerfed some. This dungeon is practically impossible to complete and I am willing to bet that less than 5% of the people who play this game will actually complete it once before it gets nerfed some.