Lefty_Lucy wrote: »I'm actually very happy with DKs stam abilities.Unstable flame is an insane DoT, and Burning Breath is pretty good, though not as strong. Either way, I think stam DK is great and I am having a lot of success on PTS on my stam DK
wrathofrraath wrote: »Just grind mighty and sword expert to 100 each and you can one shot everything with molten arms and a 2h heavy attack gg
Lefty_Lucy wrote: »I'm actually very happy with DKs stam abilities.Unstable flame is an insane DoT, and Burning Breath is pretty good, though not as strong. Either way, I think stam DK is great and I am having a lot of success on PTS on my stam DK
Unstable flame and burning breath are both amazing Stamina DoTs (primarily b/c stacking weapon dmg has been easier than spell damage).
With the nerf to block, magicka DKs will be in a hard spot considering that they have no mana-based gap closer. This historically was OK b/c sword/shield additionally provided blocking AND the gap closer AND an extra set bonus. At the moment, it seems likely that magicka DKs will continue to use Sw/Sh for the second two reasons. This seems OK at first glance but doesn't stack up against the competition since templars and nightblades can run DW (for 300+ more damage) while using their class (magicka) gap closer and Sorcs have a vastly superior spammable shield for defense.
@Teiji testing in a duel there were two separate 8-9k range surprise attacks on my death recap and i dont recall my opponent light attack weaving... surprise attack simply hits way too hard for an instant cast spammable dps both on live and the pts, especially on a setup with 2x sharpened maces... damage needs to be more in line with something like low slash, zero reason this ability should be up there with cast time moves like wrecking blow, snipe, crystal shards, etc...
oryxnamder7 wrote: »For PvE DPS, I believe they need a buff. I've played a Stam DK for over a year and at V14 doing end game PvE since 1.6.
I have tried all the best gear combos and I don't see many of us keeping up with the top dps in PvE. Numbers are OK but not as good as NB or Templar stam dps.
HeroOfNone's post is awesome with some great suggestions. Extract below
"Ways to Improve Things
I have a few ways to improve the damage and sustainability of the DK to make it feel unique, but I'll leave it to folks smarter than I to figure out the balance to these things, rather than blindly tossing out numbers. Folks have been saying stamina whip till their blue in the face, but I feel there is still other ways to improve it outside of the whip.
Abilities
Molten Armaments/Igneous Weapons - return the burning to this ability and have it have a change to apply for any melee hit or stamina melee ability. no need to increase the % damage on something, just give it a chance to land a dot if folks are going to risk getting in close.
Unstable Flame - a few
a. give it a chance to restore stamina at the end of the DOT.
b. Can not be purged or removed.
c. enemies under the effect of this take X% more damage from Melee abilities"
oryxnamder7 wrote: »For PvE DPS, I believe they need a buff. I've played a Stam DK for over a year and at V14 doing end game PvE since 1.6.
I have tried all the best gear combos and I don't see many of us keeping up with the top dps in PvE. Numbers are OK but not as good as NB or Templar stam dps.
HeroOfNone's post is awesome with some great suggestions. Extract below
"Ways to Improve Things
I have a few ways to improve the damage and sustainability of the DK to make it feel unique, but I'll leave it to folks smarter than I to figure out the balance to these things, rather than blindly tossing out numbers. Folks have been saying stamina whip till their blue in the face, but I feel there is still other ways to improve it outside of the whip.
Abilities
Molten Armaments/Igneous Weapons - return the burning to this ability and have it have a change to apply for any melee hit or stamina melee ability. no need to increase the % damage on something, just give it a chance to land a dot if folks are going to risk getting in close.
Unstable Flame - a few
a. give it a chance to restore stamina at the end of the DOT.
b. Can not be purged or removed.
c. enemies under the effect of this take X% more damage from Melee abilities"
Stam DKs have Top Single Targer DPS and crazy AoE output like all other stam classes. Youjust need touse the right skills
HeroOfNone wrote: »oryxnamder7 wrote: »For PvE DPS, I believe they need a buff. I've played a Stam DK for over a year and at V14 doing end game PvE since 1.6.
I have tried all the best gear combos and I don't see many of us keeping up with the top dps in PvE. Numbers are OK but not as good as NB or Templar stam dps.
HeroOfNone's post is awesome with some great suggestions. Extract below
"Ways to Improve Things
I have a few ways to improve the damage and sustainability of the DK to make it feel unique, but I'll leave it to folks smarter than I to figure out the balance to these things, rather than blindly tossing out numbers. Folks have been saying stamina whip till their blue in the face, but I feel there is still other ways to improve it outside of the whip.
Abilities
Molten Armaments/Igneous Weapons - return the burning to this ability and have it have a change to apply for any melee hit or stamina melee ability. no need to increase the % damage on something, just give it a chance to land a dot if folks are going to risk getting in close.
Unstable Flame - a few
a. give it a chance to restore stamina at the end of the DOT.
b. Can not be purged or removed.
c. enemies under the effect of this take X% more damage from Melee abilities"
Stam DKs have Top Single Targer DPS and crazy AoE output like all other stam classes. Youjust need touse the right skills
Alright, gear, rotation, and why is that higher out than the magicka build DK with sunsilks/Valkyn Skoria set using lava whip and how is this higher than the standard stamina templar in 2.0 on live?
HeroOfNone wrote: »oryxnamder7 wrote: »For PvE DPS, I believe they need a buff. I've played a Stam DK for over a year and at V14 doing end game PvE since 1.6.
I have tried all the best gear combos and I don't see many of us keeping up with the top dps in PvE. Numbers are OK but not as good as NB or Templar stam dps.
HeroOfNone's post is awesome with some great suggestions. Extract below
"Ways to Improve Things
I have a few ways to improve the damage and sustainability of the DK to make it feel unique, but I'll leave it to folks smarter than I to figure out the balance to these things, rather than blindly tossing out numbers. Folks have been saying stamina whip till their blue in the face, but I feel there is still other ways to improve it outside of the whip.
Abilities
Molten Armaments/Igneous Weapons - return the burning to this ability and have it have a change to apply for any melee hit or stamina melee ability. no need to increase the % damage on something, just give it a chance to land a dot if folks are going to risk getting in close.
Unstable Flame - a few
a. give it a chance to restore stamina at the end of the DOT.
b. Can not be purged or removed.
c. enemies under the effect of this take X% more damage from Melee abilities"
Stam DKs have Top Single Targer DPS and crazy AoE output like all other stam classes. Youjust need touse the right skills
Alright, gear, rotation, and why is that higher out than the magicka build DK with sunsilks/Valkyn Skoria set using lava whip and how is this higher than the standard stamina templar in 2.0 on live?
Our Stam DKs have the same dps numbers(given that they are in same CP range) as magicka DKs more or less.
For Single Target Stam DK is like 1-2k less than magicka Dks.
BUT AoE wise Stam builds are always 2-3x stronger bc steeltornado OP.
Cant speak for next patch yet tho, but on live that real.
Our Stam DK pulls about the same numbers as a Stam Templar.
i've mained stam dk for over a year... my sustained pvp dps is now pathetic, yet i can still 2-hit burst kill people with 8-9k wrecking blow into 10-12k take flight... worst of both worlds
much as i'd love a stam whip morph, i'd also settle for them nerfing the spud out of stam surprise attack and stam jabs... stam dk dueling a stam nb, i look at my combat log and i'm hit for 8-9k surprise attacks over and over... again, worst of both worlds
HeroOfNone wrote: »HeroOfNone wrote: »oryxnamder7 wrote: »For PvE DPS, I believe they need a buff. I've played a Stam DK for over a year and at V14 doing end game PvE since 1.6.
I have tried all the best gear combos and I don't see many of us keeping up with the top dps in PvE. Numbers are OK but not as good as NB or Templar stam dps.
HeroOfNone's post is awesome with some great suggestions. Extract below
"Ways to Improve Things
I have a few ways to improve the damage and sustainability of the DK to make it feel unique, but I'll leave it to folks smarter than I to figure out the balance to these things, rather than blindly tossing out numbers. Folks have been saying stamina whip till their blue in the face, but I feel there is still other ways to improve it outside of the whip.
Abilities
Molten Armaments/Igneous Weapons - return the burning to this ability and have it have a change to apply for any melee hit or stamina melee ability. no need to increase the % damage on something, just give it a chance to land a dot if folks are going to risk getting in close.
Unstable Flame - a few
a. give it a chance to restore stamina at the end of the DOT.
b. Can not be purged or removed.
c. enemies under the effect of this take X% more damage from Melee abilities"
Stam DKs have Top Single Targer DPS and crazy AoE output like all other stam classes. Youjust need touse the right skills
Alright, gear, rotation, and why is that higher out than the magicka build DK with sunsilks/Valkyn Skoria set using lava whip and how is this higher than the standard stamina templar in 2.0 on live?
Our Stam DKs have the same dps numbers(given that they are in same CP range) as magicka DKs more or less.
For Single Target Stam DK is like 1-2k less than magicka Dks.
BUT AoE wise Stam builds are always 2-3x stronger bc steeltornado OP.
Cant speak for next patch yet tho, but on live that real.
Our Stam DK pulls about the same numbers as a Stam Templar.
Give me a gear setup and rotation and I will more than happily try it out. I've seen few setups to beat out stamina templars in PVE. Also, what total numbers are you looking for and are you looking at the full round of a single boss fight?
So after watching ESO Live yesterday. They are making a few improvements to Stamina Sorcs
and Yet Stamina DKs have only 2 abilities that are stam based.. and they're both dots.
the other classes have multiple stamina morphs.
yet DKS are stuck with 2 dots.
Oh they made battle roar scale off max magica or stamina.. Big deal
It's just going to give us a little more resources back.
ZOS please give Stamina DKS more offensive abilities that scale off stamina (Like flame whip or Ash cloud)
Looks like Stamina DKS are yet boned again.
What active skills do sorcs have that do damage based on stam? Theres one coming in this patch - and nobody will be using it in its current form.
So uhhh... not really a solid basis of sorcs are gettin <X> and we arent. Theyre putting in passives, which arent amazing - but something. They had no passives.
HeroOfNone wrote: »HeroOfNone wrote: »oryxnamder7 wrote: »For PvE DPS, I believe they need a buff. I've played a Stam DK for over a year and at V14 doing end game PvE since 1.6.
I have tried all the best gear combos and I don't see many of us keeping up with the top dps in PvE. Numbers are OK but not as good as NB or Templar stam dps.
HeroOfNone's post is awesome with some great suggestions. Extract below
"Ways to Improve Things
I have a few ways to improve the damage and sustainability of the DK to make it feel unique, but I'll leave it to folks smarter than I to figure out the balance to these things, rather than blindly tossing out numbers. Folks have been saying stamina whip till their blue in the face, but I feel there is still other ways to improve it outside of the whip.
Abilities
Molten Armaments/Igneous Weapons - return the burning to this ability and have it have a change to apply for any melee hit or stamina melee ability. no need to increase the % damage on something, just give it a chance to land a dot if folks are going to risk getting in close.
Unstable Flame - a few
a. give it a chance to restore stamina at the end of the DOT.
b. Can not be purged or removed.
c. enemies under the effect of this take X% more damage from Melee abilities"
Stam DKs have Top Single Targer DPS and crazy AoE output like all other stam classes. Youjust need touse the right skills
Alright, gear, rotation, and why is that higher out than the magicka build DK with sunsilks/Valkyn Skoria set using lava whip and how is this higher than the standard stamina templar in 2.0 on live?
Our Stam DKs have the same dps numbers(given that they are in same CP range) as magicka DKs more or less.
For Single Target Stam DK is like 1-2k less than magicka Dks.
BUT AoE wise Stam builds are always 2-3x stronger bc steeltornado OP.
Cant speak for next patch yet tho, but on live that real.
Our Stam DK pulls about the same numbers as a Stam Templar.
Give me a gear setup and rotation and I will more than happily try it out. I've seen few setups to beat out stamina templars in PVE. Also, what total numbers are you looking for and are you looking at the full round of a single boss fight?
So after watching ESO Live yesterday. They are making a few improvements to Stamina Sorcs
and Yet Stamina DKs have only 2 abilities that are stam based.. and they're both dots.
the other classes have multiple stamina morphs.
yet DKS are stuck with 2 dots.
Oh they made battle roar scale off max magica or stamina.. Big deal
It's just going to give us a little more resources back.
ZOS please give Stamina DKS more offensive abilities that scale off stamina (Like flame whip or Ash cloud)
Looks like Stamina DKS are yet boned again.
i've mained stam dk for over a year... my sustained pvp dps is now pathetic, yet i can still 2-hit burst kill people with 8-9k wrecking blow into 10-12k take flight... worst of both worlds
much as i'd love a stam whip morph, i'd also settle for them nerfing the spud out of stam surprise attack and stam jabs... stam dk dueling a stam nb, i look at my combat log and i'm hit for 8-9k surprise attacks over and over... again, worst of both worlds
ambush should have a minimum range just like all the other gap closers. ie crit rushHeroOfNone wrote: »HeroOfNone wrote: »oryxnamder7 wrote: »For PvE DPS, I believe they need a buff. I've played a Stam DK for over a year and at V14 doing end game PvE since 1.6.
I have tried all the best gear combos and I don't see many of us keeping up with the top dps in PvE. Numbers are OK but not as good as NB or Templar stam dps.
HeroOfNone's post is awesome with some great suggestions. Extract below
"Ways to Improve Things
I have a few ways to improve the damage and sustainability of the DK to make it feel unique, but I'll leave it to folks smarter than I to figure out the balance to these things, rather than blindly tossing out numbers. Folks have been saying stamina whip till their blue in the face, but I feel there is still other ways to improve it outside of the whip.
Abilities
Molten Armaments/Igneous Weapons - return the burning to this ability and have it have a change to apply for any melee hit or stamina melee ability. no need to increase the % damage on something, just give it a chance to land a dot if folks are going to risk getting in close.
Unstable Flame - a few
a. give it a chance to restore stamina at the end of the DOT.
b. Can not be purged or removed.
c. enemies under the effect of this take X% more damage from Melee abilities"
Stam DKs have Top Single Targer DPS and crazy AoE output like all other stam classes. Youjust need touse the right skills
Alright, gear, rotation, and why is that higher out than the magicka build DK with sunsilks/Valkyn Skoria set using lava whip and how is this higher than the standard stamina templar in 2.0 on live?
Our Stam DKs have the same dps numbers(given that they are in same CP range) as magicka DKs more or less.
For Single Target Stam DK is like 1-2k less than magicka Dks.
BUT AoE wise Stam builds are always 2-3x stronger bc steeltornado OP.
Cant speak for next patch yet tho, but on live that real.
Our Stam DK pulls about the same numbers as a Stam Templar.
Give me a gear setup and rotation and I will more than happily try it out. I've seen few setups to beat out stamina templars in PVE. Also, what total numbers are you looking for and are you looking at the full round of a single boss fight?
steal tordado + caltrops + standard + 5p ravager set = OP mob dps
however; switch out standard for nova. templar can do great mob dps too.
HeroOfNone wrote: »HeroOfNone wrote: »oryxnamder7 wrote: »For PvE DPS, I believe they need a buff. I've played a Stam DK for over a year and at V14 doing end game PvE since 1.6.
I have tried all the best gear combos and I don't see many of us keeping up with the top dps in PvE. Numbers are OK but not as good as NB or Templar stam dps.
HeroOfNone's post is awesome with some great suggestions. Extract below
"Ways to Improve Things
I have a few ways to improve the damage and sustainability of the DK to make it feel unique, but I'll leave it to folks smarter than I to figure out the balance to these things, rather than blindly tossing out numbers. Folks have been saying stamina whip till their blue in the face, but I feel there is still other ways to improve it outside of the whip.
Abilities
Molten Armaments/Igneous Weapons - return the burning to this ability and have it have a change to apply for any melee hit or stamina melee ability. no need to increase the % damage on something, just give it a chance to land a dot if folks are going to risk getting in close.
Unstable Flame - a few
a. give it a chance to restore stamina at the end of the DOT.
b. Can not be purged or removed.
c. enemies under the effect of this take X% more damage from Melee abilities"
Stam DKs have Top Single Targer DPS and crazy AoE output like all other stam classes. Youjust need touse the right skills
Alright, gear, rotation, and why is that higher out than the magicka build DK with sunsilks/Valkyn Skoria set using lava whip and how is this higher than the standard stamina templar in 2.0 on live?
Our Stam DKs have the same dps numbers(given that they are in same CP range) as magicka DKs more or less.
For Single Target Stam DK is like 1-2k less than magicka Dks.
BUT AoE wise Stam builds are always 2-3x stronger bc steeltornado OP.
Cant speak for next patch yet tho, but on live that real.
Our Stam DK pulls about the same numbers as a Stam Templar.
Give me a gear setup and rotation and I will more than happily try it out. I've seen few setups to beat out stamina templars in PVE. Also, what total numbers are you looking for and are you looking at the full round of a single boss fight?
I havent been playing much lately due to military service, But like 3 Weeks ago his highest dps was like 21k on mantikora(he has around 360 CP) and 19k+ on Serpent HM.
Our magicka DKs pulling approx same numbers, maybe slightly more but thats it, and ofc they pull less AoE dps. All magicka classes are screwed UNLESS you got magicka det, but still steeltornado Ftw.
I have heard reports ppl pulling of 26k+ dps with StamNB/Templars BUT 900+CP, Bananas EU like to grind, just saying lol
I hope that seasonal cap comes soon so those mofo grinders get screwed pretty hard, I am looking forward to that srsly and I WILL laugh my ass off)))))
Those *** CPs are grinding my gears srsly, why would grinding goblins 24/7 give the best Benefits the game has to offer bc it requires 0 brain activity.
I dont even try to fight certain people anymore that have 800+ Cp in PvP.
So after watching ESO Live yesterday. They are making a few improvements to Stamina Sorcs
and Yet Stamina DKs have only 2 abilities that are stam based.. and they're both dots.
the other classes have multiple stamina morphs.
yet DKS are stuck with 2 dots.
Oh they made battle roar scale off max magica or stamina.. Big deal
It's just going to give us a little more resources back.
ZOS please give Stamina DKS more offensive abilities that scale off stamina (Like flame whip or Ash cloud)
Looks like Stamina DKS are yet boned again.
This is a very false and misleading post/thread.
First of all, the 2 abilities you do have that are stam are quite good. Sorcerers have nothing like that. Sorc's have 0 stamina attack abilities, a passive damage aura that nobody will use because it's terrible and not worth the stamina and still inferior to the magicka version. The upcoming additions will not be used either due to needing Sorc abilities (that we won't want) on your bar to make use of the passive.
As a DK you should be the last class to complain. Just about every skill and passive works amazing with a Stamina build. You have more options than any class at the moment. There are several damn good Stam DKs out there who have no problem 1v1 or 1vX and often require several people to bring them down. Take a look @Lefty_Lucy or some other really good stamina burst DKs. DKs have no problem making Cyrodiil or IC their toilet.
So after watching ESO Live yesterday. They are making a few improvements to Stamina Sorcs
and Yet Stamina DKs have only 2 abilities that are stam based.. and they're both dots.
the other classes have multiple stamina morphs.
yet DKS are stuck with 2 dots.
Oh they made battle roar scale off max magica or stamina.. Big deal
It's just going to give us a little more resources back.
ZOS please give Stamina DKS more offensive abilities that scale off stamina (Like flame whip or Ash cloud)
Looks like Stamina DKS are yet boned again.
This is a very false and misleading post/thread.
First of all, the 2 abilities you do have that are stam are quite good. Sorcerers have nothing like that. Sorc's have 0 stamina attack abilities, a passive damage aura that nobody will use because it's terrible and not worth the stamina and still inferior to the magicka version. The upcoming additions will not be used either due to needing Sorc abilities (that we won't want) on your bar to make use of the passive.
As a DK you should be the last class to complain. Just about every skill and passive works amazing with a Stamina build. You have more options than any class at the moment. There are several damn good Stam DKs out there who have no problem 1v1 or 1vX and often require several people to bring them down. Take a look @Lefty_Lucy or some other really good stamina burst DKs. DKs have no problem making Cyrodiil or IC their toilet.
I have little problem in Cyrodill or anywhere else. To be fair, Lefty is more of a hybrid build than stamina Dk, and he's tanky. I don't want to play that style. Say what you want, but someone with equal skill and a similar gear that's a NB can probably best me because they have more spammable damage skills and cloak. The main reason I have killed a lot of NBs and other stamina builds/ (magica) sorcs who have spammable skills/more ranged attacks is because their Skill is not there for an OP class.
Our Stam DK pulls about the same numbers as a Stam Templar.
Our Stam DK pulls about the same numbers as a Stam Templar.
MORE!
And no I'm not willing to share information about my build. My highest DPS on Manti was 22,6k (over 1 month ago) I'm pretty sure I can hit up to 25k. On Serpent my highest was 19,8k but I'm also confident I can improve there.
Rest easy knowing that Stam DK is a strong PvE DPS when played correctly and figure out the rest for yourself. (that's the fun part after all, isn't it? And I don't want to spoil that for you.)