Fear is OP and needs to be looked ar. If it was a L2P then NB wouldn't cry until other abilities were nerfed so bad that their powers become OP. And then hypocrite player post l2p..lol..
I'm going to say that this ability is OP atm on PTS inside IC. First as it has been mentioned a Nightblade now can drag mobs then cloak and run aways while others are left to fight them then jump to the target and kill them to get the stones after the mobs have practically done all the work. Its a dirty tactic that essentially makes unfair play. Second is the fear ability. There is no cc immunity after you have been feared or at least not one long enough to prevent the constant fear cycle that happens currently. This needs to be addressed especially for magic users who have limited stamina. Fear should place a cc immunity on effected players and it should last 60 seconds preventing the spamming of this ability. There should be someway to add stamina regeneration to light armor passives also just a base amount to help off set the disparity between stam and magic builds.
@Forestd16b14_ESO you know how it goes hereI have a V14 sorc (my main), a V14 DK and a V7 NB.. I had to practice a lot to master the first two classes, but even if I am pretty noob at playing a stamina char in general playing as NB makes me a very good player.. there is something wrong.
I still don't get why NBs got all these buffs in 1.7, honestly.
Forestd16b14_ESO wrote: »Fear should atleast be blockable.
Master_Kas wrote: »It is l2p. It is working as intended (cc breakk however is another topic)
Zorgon_The_Revenged wrote: »Master_Kas wrote: »It is l2p. It is working as intended (cc breakk however is another topic)
Just to bring cc break into the topic, but I think ZoS should let us bind "break free" to a key like we can bind "dodge roll", or at least fix it.
Being feared isn't so bad, watching your character running in fear while you mash mouse buttons with a full pool of stamina and nothing happening........that is bad.
I'll ask again, who the hell doesn't break fear?
I have only heard, a long while ago, that fear wouldn't give an immunity if you didn't break it. I personally have never seen this, in having used on me, or using it on someone.
But my initial question still stands. CC break is the counter to hard cc's. Why would you not use it and give yourself 6 seconds of total cc immunity?
If as a PvP caster, you can't reliably cc break every 6 seconds, you need to rethink your build, playstyle or reaction times.
Zorgon_The_Revenged wrote: »Master_Kas wrote: »It is l2p. It is working as intended (cc breakk however is another topic)
Just to bring cc break into the topic, but I think ZoS should let us bind "break free" to a key like we can bind "dodge roll", or at least fix it.
Being feared isn't so bad, watching your character running in fear while you mash mouse buttons with a full pool of stamina and nothing happening........that is bad.
Septimus_Magna wrote: »Fear is without a doubt the best CC of the game, it usually takes a second or two to be able to break free. This needs to be looked at. The rest about fear is fine, other classes have strong CC abilities as well, sorcs havd streak, DKs have petrify and temps have spears.
But a 60 sec CC immunity, really? How did you come up with that number?
I play with 13k stam and with the current mechanics its still not enough when fighting 3 nightblades all using fear. If Templars have to be nerfed based on the arguments here so should fear.
I play with 13k stam and with the current mechanics its still not enough when fighting 3 nightblades all using fear. If Templars have to be nerfed based on the arguments here so should fear.
Nonsense. A lot can be said about fear and it's ability to be broken/immunity/etc but if functions in EXACTLY the same way as Fossilize.Forestd16b14_ESO wrote: »Fear should atleast be blockable.
I play with 13k stam and with the current mechanics its still not enough when fighting 3 nightblades all using fear. If Templars have to be nerfed based on the arguments here so should fear.