It's not hard to imagine a person of any class being beaten by 3 NBs using fear..
3 people fighting 3 NBs using fear-- I dunno-- could go either way.
It's not hard to imagine a person of any class being beaten by 3 NBs using fear..
3 people fighting 3 NBs using fear-- I dunno-- could go either way.
This entire conversation is ridiculous.
You don't know it could go either way?
How about three Templars? Javelin, Jabs... You're either able to perma block or youre stunned.
How about 3 DKs? Who's going to proc the first lava lash to put the person on their back.
How about 3 Sorc? Crystal shards.
What is this entire topic about.. Its a rabbits hole man. 3 sorc, 3 dks, 3 Templars are going do the same thing to her stamina..
@Forestd16b14_ESO you know how it goes hereI have a V14 sorc (my main), a V14 DK and a V7 NB.. I had to practice a lot to master the first two classes, but even if I am pretty noob at playing a stamina char in general playing as NB makes me a very good player.. there is something wrong.
What I don't understand is people saying this happens because different classes have different playstyles, then NBs are ok as they are atm. Like NB should kill and cloak away, other classes shall die, eventually.
I still don't get why NBs got all these buffs in 1.7, honestly.
I'll ask again, who the hell doesn't break fear?
I have only heard, a long while ago, that fear wouldn't give an immunity if you didn't break it. I personally have never seen this, in having used on me, or using it on someone.
But my initial question still stands. CC break is the counter to hard cc's. Why would you not use it and give yourself 6 seconds of total cc immunity?
If as a PvP caster, you can't reliably cc break every 6 seconds, you need to rethink your build, playstyle or reaction times.
@Forestd16b14_ESO you know how it goes hereI have a V14 sorc (my main), a V14 DK and a V7 NB.. I had to practice a lot to master the first two classes, but even if I am pretty noob at playing a stamina char in general playing as NB makes me a very good player.. there is something wrong.
I still don't get why NBs got all these buffs in 1.7, honestly.
I'd be interested in these buffs you speak of.
Cloak is working the same as it in in 1.6
Stamina regen was nerfed by 15% ( while magicka was buffed by the same)
Agony cast time reduced to 0 (on a pretty useless ability)
Siphoning strikes change was an overall nerf.
Spectral bow proc buffed by 3 light attacks.
So I guess you are right, spectral bow and 15% magicka regen are a lot of buffs. /sarcasm off
Did you check that this is a topic for PTS. Most of the arguments that you wrote show me that you are either a troll or you dont know what are you talking about.AllPlayAndNoWork wrote: »I'll ask again, who the hell doesn't break fear?
I have only heard, a long while ago, that fear wouldn't give an immunity if you didn't break it. I personally have never seen this, in having used on me, or using it on someone.
But my initial question still stands. CC break is the counter to hard cc's. Why would you not use it and give yourself 6 seconds of total cc immunity?
If as a PvP caster, you can't reliably cc break every 6 seconds, you need to rethink your build, playstyle or reaction times.
That is it in a nutshell. Build problems.
1) A DK stands there absorbing 10+ guys damage while spamming flame lash / green dragon blood and inhale (that's not OP)
2) A Sorc Spams Hardened ward / Harness magicka / Healing ward and has 3 bars (overload) to hit from (that's not OP)
3) A Templar spams Blazing shield / Radiant destruction / breath of life (that's not OP)
4) NB fears max 3 guys (they don't break it - OMG soooo OP) (A simple potion or an armour skill will stop you being feared)
Too many people QQing instead of thinking about their build more getting ZoS to do their work for them by nerfing stuff they cant handle. Everyone wanting an easy ride to the top.
Attorneyatlawl wrote: »I'll ask again, who the hell doesn't break fear?
I have only heard, a long while ago, that fear wouldn't give an immunity if you didn't break it. I personally have never seen this, in having used on me, or using it on someone.
But my initial question still stands. CC break is the counter to hard cc's. Why would you not use it and give yourself 6 seconds of total cc immunity?
If as a PvP caster, you can't reliably cc break every 6 seconds, you need to rethink your build, playstyle or reaction times.
That's a decent point, but it missed the mark on the core one: every other then cc in the game gives you a 5 second immunity timer upon ending. Fear is basically a stun that sends you moving with no control of your character. However, it also is very visible as a cc effect on you, and only lasts a few seconds. It can, at times, make sense to not cc break it, on purpose. That isn't backwards : in small scale PVP, or solo, that can conserve valuable resources as other people assume you're either out of them, or not much of a threat and target someone else, as you then hit them in the back while they're being careless. So now I'll ask you: What makes you think that fear as a cc should not be granting the same five second immunity as every other hard cc (defined as one which does not break on damage, and otherwise prevents you from controlling your character unless cured or manually broken)?
AllPlayAndNoWork wrote: »I'll ask again, who the hell doesn't break fear?
I have only heard, a long while ago, that fear wouldn't give an immunity if you didn't break it. I personally have never seen this, in having used on me, or using it on someone.
But my initial question still stands. CC break is the counter to hard cc's. Why would you not use it and give yourself 6 seconds of total cc immunity?
If as a PvP caster, you can't reliably cc break every 6 seconds, you need to rethink your build, playstyle or reaction times.
That is it in a nutshell. Build problems.
1) A DK stands there absorbing 10+ guys damage while spamming flame lash / green dragon blood and inhale (that's not OP)
2) A Sorc Spams Hardened ward / Harness magicka / Healing ward and has 3 bars (overload) to hit from (that's not OP)
3) A Templar spams Blazing shield / Radiant destruction / breath of life (that's not OP)
4) NB fears max 3 guys (they don't break it - OMG soooo OP) (A simple potion or an armour skill will stop you being feared)
Too many people QQing instead of thinking about their build more getting ZoS to do their work for them by nerfing stuff they cant handle. Everyone wanting an easy ride to the top.
Did you check that this is a topic for PTS. Most of the arguments that you wrote show me that you are either a troll or you dont know what are you talking about.
With the changes to block stamina regen, I would even dare to say, that fear should be blockable already. (not that this would help me, I dont block)
But it would help many people. Fear is too strong overall, too long CC especially.
Ah and #NBwaytooOP
Master_Kas wrote: »With the changes to block stamina regen, I would even dare to say, that fear should be blockable already. (not that this would help me, I dont block)
But it would help many people. Fear is too strong overall, too long CC especially.
Ah and #NBwaytooOP
Says the sorc with a shield not affected by battlespiritMy hardened ward is 10.4k IN cyrodiil with template char with lower CP that my "real" char have.
Fear is supposed to go through block, a counter.
Heard of those? Playing sorc, and whining about NB even on PTS.
L2p dracaneeeeeee
Master_Kas wrote: »With the changes to block stamina regen, I would even dare to say, that fear should be blockable already. (not that this would help me, I dont block)
But it would help many people. Fear is too strong overall, too long CC especially.
Ah and #NBwaytooOP
Says the sorc with a shield not affected by battlespiritMy hardened ward is 10.4k IN cyrodiil with template char with lower CP that my "real" char have.
Fear is supposed to go through block, a counter.
Heard of those? Playing sorc, and whining about NB even on PTS.
L2p dracaneeeeeee
Dont know if block really needs a counter now with this change. But I assume, there will be permablock builds soon again.
And yes, NB is extremely strong and everyone knows it. If you disagree, L2P
EatUrNumNumz wrote: »@Forestd16b14_ESO you know how it goes hereI have a V14 sorc (my main), a V14 DK and a V7 NB.. I had to practice a lot to master the first two classes, but even if I am pretty noob at playing a stamina char in general playing as NB makes me a very good player.. there is something wrong.
What I don't understand is people saying this happens because different classes have different playstyles, then NBs are ok as they are atm. Like NB should kill and cloak away, other classes shall die, eventually.
I still don't get why NBs got all these buffs in 1.7, honestly.
What "buffs" did Nightblade actually get this update that is useful? Please elaborate.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Master_Kas wrote: »Master_Kas wrote: »With the changes to block stamina regen, I would even dare to say, that fear should be blockable already. (not that this would help me, I dont block)
But it would help many people. Fear is too strong overall, too long CC especially.
Ah and #NBwaytooOP
Says the sorc with a shield not affected by battlespiritMy hardened ward is 10.4k IN cyrodiil with template char with lower CP that my "real" char have.
Fear is supposed to go through block, a counter.
Heard of those? Playing sorc, and whining about NB even on PTS.
L2p dracaneeeeeee
Dont know if block really needs a counter now with this change. But I assume, there will be permablock builds soon again.
And yes, NB is extremely strong and everyone knows it. If you disagree, L2P
I don't disagree. You however disagree that sorcs are just as powerful if not more in this PTS? With shieldspam I tank people easier on my Sorc than I do on my nightblade
But you are on a vendetta to get Nightblades nerfed, while you can defend your "weak" class xD ok
Edit: dont think you need to tell me L2P btw. I can face you with whatever class you want if you wanna see who needs to L2Pbuut thats right you dont duel anymore.. because you lost to NBs *sigh*
olemanwinter wrote: »Nonsense. A lot can be said about fear and it's ability to be broken/immunity/etc but if functions in EXACTLY the same way as Fossilize.Forestd16b14_ESO wrote: »Fear should atleast be blockable.
I've died many times to a Fossilize+X combo.
The fact that you experience less Fossilize in PvP than Fear is an indication of how few other options NB have compared to the wider variety of DK builds that function without fossilize.
IMO any discussion of making Fear blockable without also including making things like Fossilize blockable is intellectually dishonest and basically becomes a "Please nerf everyone but me" type QQ post.
Fear has been OP for a looong time. Non-blockable CC that affects 3 targets and can be spammed? That's a no-no.
If it stays, give luminous shards and blazing spear the ability to disorient/stun three targets too, and thus giving us a better anti-zerg fearbomb AoE mechanism.
With the changes to block stamina regen, I would even dare to say, that fear should be blockable already. (not that this would help me, I dont block)
But it would help many people. Fear is too strong overall, too long CC especially.
Ah and #NBwaytooOP
"Nerf fear, NB OP"
I have said it before in other threads, NBs are the easiest class to kill currently, at least for myself, just hit them with a revealing flare or some such so they can't dissapear on you, and lay into them, they don't have any other answer for it but to run, or to try and fear you, if they fear you, CC break, and continue the pursuit. If that doesn't kill the squisy SOB then and there, Rinse, repeat, and then NB dead.
"Nerf fear, NB OP"
I have said it before in other threads, NBs are the easiest class to kill currently, at least for myself, just hit them with a revealing flare or some such so they can't dissapear on you, and lay into them, they don't have any other answer for it but to run, or to try and fear you, if they fear you, CC break, and continue the pursuit. If that doesn't kill the squisy SOB then and there, Rinse, repeat, and then NB dead.
I play with 13k stam and with the current mechanics its still not enough when fighting 3 nightblades all using fear. If Templars have to be nerfed based on the arguments here so should fear.
You do realize every class has a way to kill your stamina, right? You pretty much have to break something every 6 seconds in a PvP fight. That's what this entire PvP thing is about. Making someone use their resources so that they can't block, roll, or break anymore and become a free kill. I would rather face a fear every 6 seconds. Than a petrify, into a root, into a petrify repeat.
No think about your class. What skills do you have to make them break, roll, or block? Those are what you need to be using and timing so that you can try to deplete your targets resources before they deplete yours.
Edit: If all 3 are using fear it's a waste. You're immune to the first one after you break it.
@Sentinel , CC's or CC breaks? It's not an issue of resources most of the time, it's an issue on nonrespsonsiveness (game, that is) when trying to CC break, that I experience.Forestd16b14_ESO wrote: »Fear should atleast be blockable.
If it's blockable, then it'll almost be a buff now with the changes to blocking. Fear someone while they're blocking, they can't drop it during the fear, spam em with light attacks, or with a weave. Say goodbye to your stamina.
Fear is all right as it is. The only changes that need to be made are to have CCs be more responsive in high intensity situations.
It's more likely immunity, vice block.Fear ain't OP. It's a necessity at the moment for stam NBs to survive in 1.7 with the NERF to dodge roll. As i have stated in other posts, it seems to be blockable now. I've seen ppl block it, or at least they were immune to it. ZOS, please this skill alone with all the changes you've made to block and dodge roll.