Right, you also shouldn't have to block, or heal because you have been hit by an ability, if you do, that ability needs a nerf!You shouldn't just have to 'step to the side' it comes down to how much damage it does which is absolutely insane
You shouldn't just have to 'step to the side' it comes down to how much damage it does which is absolutely insane
You shouldn't just have to 'step to the side' it comes down to how much damage it does which is absolutely insane
Well, Jabs doesn't hit for 50k and Concealed weapon is really easy to aim.Hears_Bright_Colors wrote: »
My concealed weapon hits for 50k, but you can block or roll dodge it. It's fine, yeah? Skill damage needs to be balanced whether you can block/dodge it or not.
As someone else said, flying blade and jab spam are doing more damage than intended on PTS right now. Just have to deal with the PTS warriors spamming the hell out of it until it gets fixed and put into a build.
Forcebuster wrote: »Don't think anything is wrong with it, as a skill that hits 4 times and one roll dodge avoids all 4 attacks, what do you expect happens if you get stunned and don't get up in time?. same thing with any ability: like wrecking blow if someone comes up to you and you don't break out of it, you will be getting knocked up in the air constantly or maybe if he/she is lucky can 1 shot you with it ,and on pts it doesn't hit as high as it does on live.
You shouldn't just have to 'step to the side' it comes down to how much damage it does which is absolutely insane
You shouldn't have to avoid damage to not take damage?
Biting Jabs is only powerful if you get the full channel off on someone. The thing is it's not difficult for anyone to avoid, at the very least, half of the channel by simple movement(if you're dying by 2 jabs, then you need to put on armor). The user is also leaving himself open to attack, since again, it's a channel.
A nerf to this skill would make it useless.
Stalwart385 wrote: »I have ran into an insane damage biting jabs on PTS. Compared to other solo fights in particular. While blocking with full stam and full health in heavy armor I was getting killed before the third jabs finished. That was with a heal in between and strafing to avoid. Normally my playstyle is to absorb the initial burst then wear down the enemy. This has worked well in most encounters but that one jabs build I ran into, I had no chance. My guess is it is a bug because it feels like an outlier from my time on PTS. I've also ran into several templars running jabs that did not have the deadly pop that one had. Maybe its a penetration issue or a missed decimal point on a certain level of jabs. Who knows.
I can't say I've seen anything like it on live.
If it is just a damge bug thats causing extra damage then its not so bad but they still get better dps than any other class just spamming one ability which makes angry on my other dps classes and on my stam templar dps makes me bored.
15k Jab? I can't get my 4 jabs to hit for 10k with around 4k weapon damage(5pc ravager active) and 28k stamina and you are saying 15k jabs is normal.kkampaseb17_ESO wrote: »Forcebuster wrote: »Don't think anything is wrong with it, as a skill that hits 4 times and one roll dodge avoids all 4 attacks, what do you expect happens if you get stunned and don't get up in time?. same thing with any ability: like wrecking blow if someone comes up to you and you don't break out of it, you will be getting knocked up in the air constantly or maybe if he/she is lucky can 1 shot you with it ,and on pts it doesn't hit as high as it does on live.
So you mean you cannot cast it again....ever cause your resources are depleted? When you cast it again what the person has to do again? Dodge or block? And when exactly can he start using damage on you? Ohh.....he has better to stay away from you and kite you? BS....damage has to be dealt. It is unreasonable anything to be hitting for 15k damage with the current Battle spirit...end of story.
If it is just a damge bug thats causing extra damage then its not so bad but they still get better dps than any other class just spamming one ability which makes angry on my other dps classes and on my stam templar dps makes me bored.
you can get the same dps with ANY other class..
If it is just a damge bug thats causing extra damage then its not so bad but they still get better dps than any other class just spamming one ability which makes angry on my other dps classes and on my stam templar dps makes me bored.
you can get the same dps with ANY other class..
I challenge you to get 28k single target sustained dps on a non daedra with a sorc or nb. And then post a video please.
https://youtu.be/MhICiLSgp10instead of crying for biting jabs nerf how about crying for a armor penetration nerf. thats the real problem. but then that would effect your NB as well and we can't be having that can we.
SNIP - YOUTUBE VIDEO
olemanwinter wrote: »SNIP - YOUTUBE VIDEO
I think he means NOW on the PTS. Your video is from March.
I could be confused, but I think the issue here is how there is a global reduction in damage that seems to have hit everything harder than biting jabs which equates to a buff to Templar DPS.
They adjusted the resistance values on the PTS for NPCs even outside of Cyrodiil, so your video is no longer valid.
His point, right or wrong, I believe is that only templars are going to be able to achieve pre-2.1 levels of DPS.
That's the gist I got anyway.