Do you agree with the ZoS putting a Cap on Champion Points per DLC?

  • k2blader
    k2blader
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    A suggestion:

    Have both veteran and non-veteran campaigns with a cap of 200 CP and
    also have veteran and non-veteran campaigns with no CP cap.

    A player with 12 CP can then play on either, but a player with >200 can only play in the extreme campaigns.

    Put some great new rewards in the >200 CP campaigns to provide an incentive to go there, then let the players decide.

    If those options were available I would totally play in the 200 CP capped campaigns.

    The concept of letting the players "vote with their feet" is a good one.
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  • Volrion
    Volrion
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    No, I earned all my CP and want to use them
    GOREKIN wrote: »
    In the ESOLIVE Twitch they talked about putting a cap on champion points per new DLC.

    Im not even close to the cap, but i think this is a terrible idea.


    LET PEOPLE PLAY HOW THEY CHOOSE.

    Let the grinders get rewarded for their time put into the game.

    Let the casuals be able to play pvp on a server they can actually compete in.



    Cap is just a band-aid which doesn't actually solve the problem, it just pisses a lot of people off.


    Just make capped servers. It's so simple.

    Server 1: 0 CP NON VET
    Server 2: 0 CP VET
    Server 3: 100 CP Cap
    Server 4: 300 CP Cap
    Server 5: 600 CP Cap
    Server 6: No Cap


    In a few months, when more people hit the 600+ mark, you can add another server to keep it closer.

    ZOS have all the player data, so they can just adjust the server caps as the player base moves further towards each cap.
  • Sausage
    Sausage
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    No, I earned all my CP and want to use them
    GOREKIN wrote: »
    In the ESOLIVE Twitch they talked about putting a cap on champion points per new DLC.

    Im not even close to the cap, but i think this is a terrible idea.


    LET PEOPLE PLAY HOW THEY CHOOSE.

    Let the grinders get rewarded for their time put into the game.

    Let the casuals be able to play pvp on a server they can actually compete in.



    Cap is just a band-aid which doesn't actually solve the problem, it just pisses a lot of people off.


    Just make capped servers. It's so simple.

    Server 1: 0 CP NON VET
    Server 2: 0 CP VET
    Server 3: 100 CP Cap
    Server 4: 300 CP Cap
    Server 5: 600 CP Cap
    Server 6: No Cap


    In a few months, when more people hit the 600+ mark, you can add another server to keep it closer.

    ZOS have all the player data, so they can just adjust the server caps as the player base moves further towards each cap.

    Theres 2 Campaign on PC EU and 1 PS4 EU, whats active, theres isnt even nearly enough population to do what you suggest. Everything would be so easy if this had high population and it sold like hot-cakes but it isnt.
    Edited by Sausage on August 1, 2015 5:43AM
  • Bromburak
    Bromburak
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    Imo its just another symptom that is being disabled.
    Problem solving looks different.
  • Rosveen
    Rosveen
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    I don't care, although yes, it could help a little. But we still don't have a catch up mechanic. There should also be a cap of earnable CP lower than total CP number. As it is now, at the end of the road we'll all have the exact same build. Absurd.
    Edited by Rosveen on August 1, 2015 6:12AM
  • Azurulia
    Azurulia
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    Yes, It will allow others to catch up.
    /lurk

    We need to get the place fumigated again. ZoS is lurking, listening in on our secret Illuminati discussions of the game!

    Anyway, I see the cap as a way for others to sort of catch up. WHich while thsoe who have the CP will grumble, this is something that is in fact needed as a whole. those heavily effected are a much, much smaller percentage.
    Edited by Azurulia on August 1, 2015 6:12AM
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  • Volrion
    Volrion
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    No, I earned all my CP and want to use them
    Sausage wrote: »
    GOREKIN wrote: »
    In the ESOLIVE Twitch they talked about putting a cap on champion points per new DLC.

    Im not even close to the cap, but i think this is a terrible idea.


    LET PEOPLE PLAY HOW THEY CHOOSE.

    Let the grinders get rewarded for their time put into the game.

    Let the casuals be able to play pvp on a server they can actually compete in.



    Cap is just a band-aid which doesn't actually solve the problem, it just pisses a lot of people off.


    Just make capped servers. It's so simple.

    Server 1: 0 CP NON VET
    Server 2: 0 CP VET
    Server 3: 100 CP Cap
    Server 4: 300 CP Cap
    Server 5: 600 CP Cap
    Server 6: No Cap


    In a few months, when more people hit the 600+ mark, you can add another server to keep it closer.

    ZOS have all the player data, so they can just adjust the server caps as the player base moves further towards each cap.

    Theres 2 Campaign on PC EU and 1 PS4 EU, whats active, theres isnt even nearly enough population to do what you suggest. Everything would be so easy if this had high population and it sold like hot-cakes but it isnt.


    That's a shame. I didn't know the EU servers were so quiet.

    I run on PS4 NA and it's very busy all the time.

    DC in BWB is always pop-locked. It's pretty ridiculous how many people they have running around there.
  • Faulgor
    Faulgor
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    Yes, It will allow others to catch up.
    I would have preferred the proposed solution that you have to "slot" champion passives, so only a limited number can be active at any given time.

    But I suppose that would require more work, and their currently planned solution should work to keep the gap smaller.
    Edited by Faulgor on August 1, 2015 6:20AM
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  • panemetcircenses
    Kinda, If you can still earn CP even-though you wont be able to always to use all of them.
    Personally, I'd favor the "Kinda" option simply because it's the closest thing they could do to make a shift from vertical to horizontal progression. They could implement a cap while allowing continuing purchases of abilities... but you'd have to choose which set to use at any given time. This would make it far closer to the way Skill Points work, but unlike Skill Points you should be able to swap Champion Points anywhere. That would allow folks with large CP pools to enjoy greater flexibility while newer folk aren't left at a glaring disadvantage.

    Then again, the suggestion back there about having CP tiered instances would do much the same, and indirectly pit diehards vs. diehards and weekend warriors vs. weekend warriors... an elegant solution in itself. :)
  • RedTalon
    RedTalon
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    Yes, It will allow others to catch up.
    Given some of the issues yes it will be good, but you know there still will be nerd raging one way or another
  • Volrion
    Volrion
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    No, I earned all my CP and want to use them
    Personally, I'd favor the "Kinda" option simply because it's the closest thing they could do to make a shift from vertical to horizontal progression. They could implement a cap while allowing continuing purchases of abilities... but you'd have to choose which set to use at any given time. This would make it far closer to the way Skill Points work, but unlike Skill Points you should be able to swap Champion Points anywhere. That would allow folks with large CP pools to enjoy greater flexibility while newer folk aren't left at a glaring disadvantage.

    Then again, the suggestion back there about having CP tiered instances would do much the same, and indirectly pit diehards vs. diehards and weekend warriors vs. weekend warriors... an elegant solution in itself. :)

    thank you, sir :)
  • Acrolas
    Acrolas
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    Snit wrote: »
    Gazillion is very popular with their players. When a Dev team generates that much good will, and puts out a successful product, it's worth watching how they work.


    Need LOL button.

    I hate Gazillion so much. They've introduced lockboxes and high-risk bidding into children's games.
    Yes, they expect 5 year olds to deal with the fact that if you bid 5,000 of a currency, and somebody else bids 5,001, you don't get your 5,000 back.

    Despicable, really. I can see pulling things like that on adult gamers. But they are being complete *** to kids.

    Company to emulate? *** no.
    signing off
  • Soulshine
    Soulshine
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    Posted this before, and will again.

    Caps to this system is not a solution, it is just staving off the inevitable for a later time.

    You want a solution? Make the whole system actually mean something.

    The real issue with the Champion system has nothing whatseover to do with lack of proper diminishing returns, speed and ease of acquiring the points themselves, or even power creep. It has to do with the fact the there are no consequences whatsoever for how you spend them.

    Over time, just like now, point caps will not change the ability for anyone to still cap out all 3600 points in the system. If you want to make the investment meaningful, point choices and allocation should restrict the player to a given pathway and not allow for any and all stats to be increased indefinitely until you have earned every single one. There also should be penalties inherent in the system for choices outside of a given role and build.
  • Sausage
    Sausage
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    No, I earned all my CP and want to use them
    Sausage wrote: »
    GOREKIN wrote: »
    In the ESOLIVE Twitch they talked about putting a cap on champion points per new DLC.

    Im not even close to the cap, but i think this is a terrible idea.


    LET PEOPLE PLAY HOW THEY CHOOSE.

    Let the grinders get rewarded for their time put into the game.

    Let the casuals be able to play pvp on a server they can actually compete in.



    Cap is just a band-aid which doesn't actually solve the problem, it just pisses a lot of people off.


    Just make capped servers. It's so simple.

    Server 1: 0 CP NON VET
    Server 2: 0 CP VET
    Server 3: 100 CP Cap
    Server 4: 300 CP Cap
    Server 5: 600 CP Cap
    Server 6: No Cap


    In a few months, when more people hit the 600+ mark, you can add another server to keep it closer.

    ZOS have all the player data, so they can just adjust the server caps as the player base moves further towards each cap.

    Theres 2 Campaign on PC EU and 1 PS4 EU, whats active, theres isnt even nearly enough population to do what you suggest. Everything would be so easy if this had high population and it sold like hot-cakes but it isnt.


    That's a shame. I didn't know the EU servers were so quiet.

    I run on PS4 NA and it's very busy all the time.

    DC in BWB is always pop-locked. It's pretty ridiculous how many people they have running around there.

    Ive hard time to believe the population on NA is so high so you can make 6 splits, even more in the future, 1 year from now and people have 1000+ cp. Catch-up is needed, and why new/casuals shouldnt pay for it, even they know they are the slackers. If I see this right, when this goes F2P Zen is going to do everything they can do to make money (they start to sell OP-gears if they have to, for example) and I offer this proposition already.
    Edited by Sausage on August 1, 2015 7:10AM
  • bosmern_ESO
    bosmern_ESO
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    Yes, It will allow others to catch up.
    I mean it would put people in tiers of CP. I honestly wouldn't mind having a cap per DLC, It will make it so the massive gap there is right now isn't so massive even if a player can't hit the cap by the time a new DLC comes out.
    ~Thallen~
  • Rinmaethodain
    Rinmaethodain
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    No, I earned all my CP and want to use them
    No im against it.

    People spent their own time in game.

    They CHOOSE what to do with it. If they want CP they EARN them.

    Noone should TAKE away or LIMIT their work.

    Its their own CP and they should be using them just as they please.

    The trend of "OMG He works so hard for something and im so lazy, PLEASE ZOS, take away what he earned so he can be just as lazy me" is too strong and is affecting too much things.
  • Volrion
    Volrion
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    No, I earned all my CP and want to use them
    @Sausage

    Yes, but even with the catch up mechanic, you don't have a choice on how to play.

    Say Im a PVPer and I want to PVP all the time and actually be able to compete and enjoy it, I have to grind mobs or quest for several hours in order to do so. For most of the PVPers, this is not enjoyable at all, and takes much of the fun away from playing the game.

    I like PVP, and I want to play PVP as much as I can. I shouldn't have to spend the first month of the DLC period grinding to cap, just so I can do what I want when I play ESO.

    Any player of any level should be able to jump in to a PVP server and compete against similar leveled players.

    Even with a cap, you still would be expected to grind/quest a lot of hours each DLC period in order to play competitively.

    Even with a great catch-up mechanic, I still have no desire to grind XP. Regardless of how much fast it is. A minute of mob grinding is a minute I would rather be doing something better with my time. And I'd probably not even log on if that was the case.

    This is the problem. Catch up is fine if you have high and mighty goals of one day becoming the top tier pvper. So I think that is certainly something that needs to be implemented, to cater to those who want it.

    However, some people are happy playing in a 100 CP cap for PVP forever. They don't NEED to catch up. They just want a level playing field to enjoy the game with friends.
  • Sausage
    Sausage
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    No, I earned all my CP and want to use them
    @Sausage
    This is the problem. Catch up is fine if you have high and mighty goals of one day becoming the top tier pvper. So I think that is certainly something that needs to be implemented, to cater to those who want it.
    .

    Isnt this what ESO already is. Theres Leaderboards, theres Cyrodil Ranks, theres Emperor title/skills, ESO is especially for those who have mighty goals.
    Edited by Sausage on August 1, 2015 7:30AM
  • BigBoi314
    BigBoi314
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    Yes, It will allow others to catch up.
    I voted yes, but I'm kinda in the middle. If they never allowed the PC players to transfer their characters over to consoles, I would say no because everyone on would've been had the same opportunity to start and grow at the same pace. Since they DID allow PC players to bring their characters over and immediately dominate from the start, I say yes so that way even those that started and play everyday on consoles can have an equal opportunity to hold their own in PvP.
  • Tendrielle
    Tendrielle
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    Kinda, If you can still earn CP even-though you wont be able to always to use all of them.
    I think a decent way to deal with the problem would be to make it harder to get CP the more you get in a day/week or so. So no hard cap, but kind of a soft cap. Additionally, if people already earned like almost all CP possible, the only somewhow fair way to deal with it would be inflation (so to devaluate the achieved CP by doubling or tripling the overall amount possible to achieve while the maximum effects stay the same). Still one would need kind of a catch-up mechanism as well.
  • iord_stryker
    iord_stryker
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    No, I earned all my CP and want to use them
    I don't see why my progress should be halted to wait for others. I paid for this game because of its sheer size and the amount of progression it offers. Lower lvl players should be content with playing with other low lvl players. Maybe they should disable lvl advantages destiny style for pvp and let us pve players continue to lvl up in peace
  • k2blader
    k2blader
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    However, some people are happy playing in a 100 CP cap for PVP forever. They don't NEED to catch up. They just want a level playing field to enjoy the game with friends.

    That's basically where I am. I just want to enjoy the PvP without being run over by people with much higher CPs. There's enough to deal with between different classes.
    Disabling the grass may improve performance.
  • Rinmaethodain
    Rinmaethodain
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    No, I earned all my CP and want to use them
    k2blader wrote: »
    However, some people are happy playing in a 100 CP cap for PVP forever. They don't NEED to catch up. They just want a level playing field to enjoy the game with friends.

    That's basically where I am. I just want to enjoy the PvP without being run over by people with much higher CPs. There's enough to deal with between different classes.

    A solution to that is 0-CP champaign that disables all CP. Not forcing everyone to lose part of the progress they worked hard for.
  • k2blader
    k2blader
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    k2blader wrote: »
    However, some people are happy playing in a 100 CP cap for PVP forever. They don't NEED to catch up. They just want a level playing field to enjoy the game with friends.

    That's basically where I am. I just want to enjoy the PvP without being run over by people with much higher CPs. There's enough to deal with between different classes.

    A solution to that is 0-CP champaign that disables all CP. Not forcing everyone to lose part of the progress they worked hard for.

    Yep, that would be great. :-)


    Disabling the grass may improve performance.
  • SC0TY999
    SC0TY999
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    Yes, It will allow others to catch up.
    Give everyone the max number that someone has managed to grind too.

    That will really p*** the CWC grinders off :P
  • Vizier
    Vizier
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    No, I earned all my CP and want to use them
    QQ wins again... ZoS you are losing any respect I ever had for you.

    OMG someone has been playing longer than meeeee. They have more pointsessssz! NOT FAIR... LOL. Sad.


    Play the game. Earn points. Quit whining about it. ZoS is totally catering to the casuals. Say goodbye to any meaningful character development. They had hit on a innovative method for continuous progression with CP. Now.. lols.
  • Vizier
    Vizier
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    No, I earned all my CP and want to use them
    Azurulia wrote: »
    /lurk

    We need to get the place fumigated again. ZoS is lurking, listening in on our secret Illuminati discussions of the game!

    Anyway, I see the cap as a way for others to sort of catch up. WHich while thsoe who have the CP will grumble, this is something that is in fact needed as a whole. those heavily effected are a much, much smaller percentage.

    There is always going to be people with more and less CP, XP, AP. Every new player that joins. So what about them the next year? They gonna cry and you're all going to sympathize? Bull Pucky. Self interested whiners that couldn't be bothered to sub and now they want, want, want. Sad state of affairs IMO, when people have no interest in earning their place. Rather use the power of gvt to hold everyone down to the lowest common denominator. Lame for an RPG.
  • dday3six
    dday3six
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    There isn't really an option that reflects my opinion, but I think they have a hard cap on stats in PVP, which is increased with expansions. I also think CP should be disabled in non-vet campaigns.
  • wrathofrraath
    wrathofrraath
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    Yes, It will allow others to catch up.
    Enlightenment should of been put into the game with its original intent imo, but its too late now. Gain it for being offline or leveling a non vet alt, right now it works where pretty much every one gets a free point or two per day that they can grind out in 10 min which just brings people closer to the cap that already exists.

    I remember testing 3600 CP on the PTS and never loosing resources and soloing content that should of never been soloable. There is no content that is challenging at that point, mobs are being no phased and boss mechanics are being ignored as we speak. Some are 1/3 done with the champ system maybe closer so pretty soon its gonna be like Primal Rage in pvp where the beasts fight and all the little people just get slammed into the air from all the 733t pwnidge that your grinding made you capable of.
    Edited by wrathofrraath on August 1, 2015 1:06PM
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  • urkonse
    urkonse
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    Yes, It will allow others to catch up.
    i have around 50-60 at ps4 , so i vote yes
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