622 CPs here, and I totally agree with CP cap.
I'm curious though, what will happen if you have already exceeded the cap they intend on placing?
Regardless, character progression in my opinion should come through gear.
That way, you can have it be mostly skill based progression, rather than simply time based.
Makes no sense to cap stuff. All it will do is push people away from the game when they hit the cap and have to wait months for new DLC.
It may push the 10% of heavy CP grinders away, but it will bring some sort of balance (or at least seem like it is) that may help keep the 90% who don't grind all day every day in game. If the game continues to reward just the 8-10 hour a day grinders, it will lose a lot more people (the ones that like to get on and play for fun when they have time but still feel somewhat competitive) in the long run.
Hardcore players may hate the game being tailored to casuals, but if you want the game to have any chance of being successful, it has to make accommodations for its largest player base, and a majority of that base (the casual to semi-hardcore) want CP limits and catch-up mechanics!
wrathofrraath wrote: »I miss actually playing the game rather than judging if an event is worh my time in xp whether i should do it or not. Atm its grind city to play catch up
Makes no sense to cap stuff. All it will do is push people away from the game when they hit the cap and have to wait months for new DLC.
It may push the 10% of heavy CP grinders away, but it will bring some sort of balance (or at least seem like it is) that may help keep the 90% who don't grind all day every day in game. If the game continues to reward just the 8-10 hour a day grinders, it will lose a lot more people (the ones that like to get on and play for fun when they have time but still feel somewhat competitive) in the long run.
Hardcore players may hate the game being tailored to casuals, but if you want the game to have any chance of being successful, it has to make accommodations for its largest player base, and a majority of that base (the casual to semi-hardcore) want CP limits and catch-up mechanics!
Korah_Eaglecry wrote: »Makes no sense to cap stuff. All it will do is push people away from the game when they hit the cap and have to wait months for new DLC.
It may push the 10% of heavy CP grinders away, but it will bring some sort of balance (or at least seem like it is) that may help keep the 90% who don't grind all day every day in game. If the game continues to reward just the 8-10 hour a day grinders, it will lose a lot more people (the ones that like to get on and play for fun when they have time but still feel somewhat competitive) in the long run.
Hardcore players may hate the game being tailored to casuals, but if you want the game to have any chance of being successful, it has to make accommodations for its largest player base, and a majority of that base (the casual to semi-hardcore) want CP limits and catch-up mechanics!
The answer to the CP problem is not in punishing those 8-10 hour grinders. Its in finding a way to boost those who dont have the points.
Korah_Eaglecry wrote: »Makes no sense to cap stuff. All it will do is push people away from the game when they hit the cap and have to wait months for new DLC.
It may push the 10% of heavy CP grinders away, but it will bring some sort of balance (or at least seem like it is) that may help keep the 90% who don't grind all day every day in game. If the game continues to reward just the 8-10 hour a day grinders, it will lose a lot more people (the ones that like to get on and play for fun when they have time but still feel somewhat competitive) in the long run.
Hardcore players may hate the game being tailored to casuals, but if you want the game to have any chance of being successful, it has to make accommodations for its largest player base, and a majority of that base (the casual to semi-hardcore) want CP limits and catch-up mechanics!
The answer to the CP problem is not in punishing those 8-10 hour grinders. Its in finding a way to boost those who dont have the points.
That only solves the problem of CP disparity between players. It does literally nothing to address the PvE problem, which is a much bigger issue.
People won't quit the game because there's a campaign in which players are stronger (ZOS has already talked about making campaigns that bar CP). People WILL quit the game if all the PvE content is a joke because there's no relationship between PvE content and CP power.
Korah_Eaglecry wrote: »Korah_Eaglecry wrote: »Makes no sense to cap stuff. All it will do is push people away from the game when they hit the cap and have to wait months for new DLC.
It may push the 10% of heavy CP grinders away, but it will bring some sort of balance (or at least seem like it is) that may help keep the 90% who don't grind all day every day in game. If the game continues to reward just the 8-10 hour a day grinders, it will lose a lot more people (the ones that like to get on and play for fun when they have time but still feel somewhat competitive) in the long run.
Hardcore players may hate the game being tailored to casuals, but if you want the game to have any chance of being successful, it has to make accommodations for its largest player base, and a majority of that base (the casual to semi-hardcore) want CP limits and catch-up mechanics!
The answer to the CP problem is not in punishing those 8-10 hour grinders. Its in finding a way to boost those who dont have the points.
That only solves the problem of CP disparity between players. It does literally nothing to address the PvE problem, which is a much bigger issue.
People won't quit the game because there's a campaign in which players are stronger (ZOS has already talked about making campaigns that bar CP). People WILL quit the game if all the PvE content is a joke because there's no relationship between PvE content and CP power.
If you say so.
According to your logic all those 1k players would of quit a while ago.....OH! But they havent.
Korah_Eaglecry wrote: »Korah_Eaglecry wrote: »Makes no sense to cap stuff. All it will do is push people away from the game when they hit the cap and have to wait months for new DLC.
It may push the 10% of heavy CP grinders away, but it will bring some sort of balance (or at least seem like it is) that may help keep the 90% who don't grind all day every day in game. If the game continues to reward just the 8-10 hour a day grinders, it will lose a lot more people (the ones that like to get on and play for fun when they have time but still feel somewhat competitive) in the long run.
Hardcore players may hate the game being tailored to casuals, but if you want the game to have any chance of being successful, it has to make accommodations for its largest player base, and a majority of that base (the casual to semi-hardcore) want CP limits and catch-up mechanics!
The answer to the CP problem is not in punishing those 8-10 hour grinders. Its in finding a way to boost those who dont have the points.
That only solves the problem of CP disparity between players. It does literally nothing to address the PvE problem, which is a much bigger issue.
People won't quit the game because there's a campaign in which players are stronger (ZOS has already talked about making campaigns that bar CP). People WILL quit the game if all the PvE content is a joke because there's no relationship between PvE content and CP power.
If you say so.
According to your logic all those 1k players would of quit a while ago.....OH! But they havent.
Maybe not entirely, but everyone I know with more than 400 CP stopped doing PvE content a while ago. They only log on now to grind. There's no reason for them to do anything else when they already hold records for fastest Trial runs. What happens when they grow bored of that, or realize there's no point because ZOS isn't scaling new content to match higher CP numbers? Then they quit for good.
622 CPs here, and I totally agree with CP cap.
I'm curious though, what will happen if you have already exceeded the cap they intend on placing?
Regardless, character progression in my opinion should come through gear.
That way, you can have it be mostly skill based progression, rather than simply time based.
622 CPs here, and I totally agree with CP cap.
I'm curious though, what will happen if you have already exceeded the cap they intend on placing?
Regardless, character progression in my opinion should come through gear.
That way, you can have it be mostly skill based progression, rather than simply time based.
You are the top 1%. The current system is fine.
Korah_Eaglecry wrote: »Korah_Eaglecry wrote: »Korah_Eaglecry wrote: »Makes no sense to cap stuff. All it will do is push people away from the game when they hit the cap and have to wait months for new DLC.
It may push the 10% of heavy CP grinders away, but it will bring some sort of balance (or at least seem like it is) that may help keep the 90% who don't grind all day every day in game. If the game continues to reward just the 8-10 hour a day grinders, it will lose a lot more people (the ones that like to get on and play for fun when they have time but still feel somewhat competitive) in the long run.
Hardcore players may hate the game being tailored to casuals, but if you want the game to have any chance of being successful, it has to make accommodations for its largest player base, and a majority of that base (the casual to semi-hardcore) want CP limits and catch-up mechanics!
The answer to the CP problem is not in punishing those 8-10 hour grinders. Its in finding a way to boost those who dont have the points.
That only solves the problem of CP disparity between players. It does literally nothing to address the PvE problem, which is a much bigger issue.
People won't quit the game because there's a campaign in which players are stronger (ZOS has already talked about making campaigns that bar CP). People WILL quit the game if all the PvE content is a joke because there's no relationship between PvE content and CP power.
If you say so.
According to your logic all those 1k players would of quit a while ago.....OH! But they havent.
Maybe not entirely, but everyone I know with more than 400 CP stopped doing PvE content a while ago. They only log on now to grind. There's no reason for them to do anything else when they already hold records for fastest Trial runs. What happens when they grow bored of that, or realize there's no point because ZOS isn't scaling new content to match higher CP numbers? Then they quit for good.
You do realize youre admitting that its not an issue of CP Points but that theres not enough content. That doesnt support the notion that CP Points should be capped. It simply means content like IC and Wrothgar are sorely needed.