I think when they add the cap say 500 those with 1000 will only be able to spend 500 and then each season they will be able to just spend their banked points I guess at least thats the way it should be.
if they already have 1000, means they already spent 1000. so they would have to give a free champion point respec for they can only use the 500 and the other 500 be banked, and than once the next DLC comes they would just quickly use those CP to be beast again to hit cap with in 2 minutes lol
Korah_Eaglecry wrote: »All this does is tell me to avoid any content that wont gain me a CP. If I hit max on my CP Gain. Then thats it. I put the game aside until I can again gain CP.
All the while they wont be making any money from me in any fashion.
Korah_Eaglecry wrote: »All this does is tell me to avoid any content that wont gain me a CP. If I hit max on my CP Gain. Then thats it. I put the game aside until I can again gain CP.
All the while they wont be making any money from me in any fashion.
Serious question: did you stop playing other MMOs the second you hit the max level? What if content was scaled correctly to the CP cap? Would you stick around then?
Korah_Eaglecry wrote: »Korah_Eaglecry wrote: »All this does is tell me to avoid any content that wont gain me a CP. If I hit max on my CP Gain. Then thats it. I put the game aside until I can again gain CP.
All the while they wont be making any money from me in any fashion.
Serious question: did you stop playing other MMOs the second you hit the max level? What if content was scaled correctly to the CP cap? Would you stick around then?
Are you trying to compare a hard level cap with a cap on a system that is supposed to surpass the level cap? The whole reason they introduced this system was so that players had a reason to stick around and work on their characters long after a level cap and to replace the failed VR system.
I wanted to watch what they actually said in the Q&A before responding. They are talking about caps in conjunction with a catch-up mechanic. I still disagree with Caps because once a player reaches the Cap... what do they do? What incentive do they have to play? Any?
I still think a really aggressive catch up mechanic is the way to go.
I hope the mechanic is something like I suggested HERE where the more points the top players have the faster those with fewer CPs will earn them. If there were seasonal caps, this would be really easy to maintain without the need for my suggested dynamic method. They would just base the rate of earning off of the cap and how much CP the player currently has.
That could work... I just question the idea of a hard cap.
I wanted to watch what they actually said in the Q&A before responding. They are talking about caps in conjunction with a catch-up mechanic. I still disagree with Caps because once a player reaches the Cap... what do they do? What incentive do they have to play? Any?
I still think a really aggressive catch up mechanic is the way to go.
I hope the mechanic is something like I suggested HERE where the more points the top players have the faster those with fewer CPs will earn them. If there were seasonal caps, this would be really easy to maintain without the need for my suggested dynamic method. They would just base the rate of earning off of the cap and how much CP the player currently has.
That could work... I just question the idea of a hard cap.
Whats the Cap? I only have 40CP and I know others have over 1000 so what happens to those over the cap?
Makes no sense to cap stuff. All it will do is push people away from the game when they hit the cap and have to wait months for new DLC.