Do you agree with the ZoS putting a Cap on Champion Points per DLC?

  • k2blader
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    DDuke wrote: »
    622 CPs here, and I totally agree with CP cap.

    I'm curious though, what will happen if you have already exceeded the cap they intend on placing?


    Regardless, character progression in my opinion should come through gear.

    That way, you can have it be mostly skill based progression, rather than simply time based.

    Wow, grats.

    96ish CPs here. I agree that character progression should come through gear. Though I have difficulty contemplating how to determine that skill is king when everyone from 0 to 700 CPs is on the same playing field.

    [edit] typo
    Edited by k2blader on August 1, 2015 1:52AM
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  • MerlinsBrother
    Yes, It will allow others to catch up.
    Yes, this would be ok with me personally. That is my opinion, though. The fact that a level 10 can run around in Cyrodiil with 200 or so points in stuff buffed up to all Oblivion. A cap per maybe level would be ok. Like you can't use a certain amount unless you at the level requirement for the CP amount. Maybe like this, level 10, you can use like 5 in each. Level 20, 10 and so on and so on. At VR, you can use all of them. Just my opinion to keep it fair for VRs but fair for new players or new toons at the same time. This post is a very good one, by the way.
  • Fruitmass
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    I'm torn on this one. There should have been a cap in place from the get go. High enough so that the over achievers would have something to aspire to but not so high it would be impossible to catch up or remain competitive. They really should have put more though into the Champion system and how it would effect overall gameplay for new and casual players. Especially with PvP. However I don't think there's going to be any good way to fix it at this point.

    If they put a cap in now and depending on just how they do it, there's going to be quite a few people who'll feel like their being punished and to be fair they wouldn't really be wrong. They put their time in and for some that means many, many days of non stop grinding. Which, regardless of how each of us individually feel about it, is not against the rules. So why should they loose what they earned? As much as I dislike being pitted against somebody who's got 700+ cp under their belt I can't in good conscience say they should loose a large chunk of those point because ZOS lacked the foresight to prevent that imbalance in the first place.

    On the other hand if they don't cap it somewhere the divide between the high and low CP players is going to just keep growing. The imbalance in stats is going to get worse and worse. We'll see continuous nerfing and buffing until it finally hits the breaking point and becomes completely unmanageable.

    An all around ugly situation for sure.

    For me it's too early to give an absolute yay or nay to the idea. Maybe once they give us more information on just how they intend to implement it.
    Edited by Fruitmass on August 1, 2015 2:04AM
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  • MrTtheDK
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    Against caps for CP. I dont like grinding but if there isnt content released to keep players busy then they dont really have much of an option for progression. Man can only run SO one thousand times before it gets old.
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  • wrathofrraath
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    Yes, It will allow others to catch up.
    I miss actually playing the game rather than judging if an event is worh my time in xp whether i should do it or not. Atm its grind city to play catch up
    Edited by wrathofrraath on August 1, 2015 2:02AM
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  • Ourorboros
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    No, I earned all my CP and want to use them
    Kerioko wrote: »
    Tobius wrote: »
    Makes no sense to cap stuff. All it will do is push people away from the game when they hit the cap and have to wait months for new DLC.

    It may push the 10% of heavy CP grinders away, but it will bring some sort of balance (or at least seem like it is) that may help keep the 90% who don't grind all day every day in game. If the game continues to reward just the 8-10 hour a day grinders, it will lose a lot more people (the ones that like to get on and play for fun when they have time but still feel somewhat competitive) in the long run.

    Hardcore players may hate the game being tailored to casuals, but if you want the game to have any chance of being successful, it has to make accommodations for its largest player base, and a majority of that base (the casual to semi-hardcore) want CP limits and catch-up mechanics!

    As abhorrent as what you say is, it makes sense. Integrity gets kicked to the curb in our world, and every decision is driven by the almighty fn dollar.
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  • marco.cuevas.ventob14_ESO
    Yes, It will allow others to catch up.
    Lots of things are keeping me from supporting this game...this is one of them
    glad to hear they are working on it....bout time.
  • MCMancub
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    Yes, It will allow others to catch up.
    I miss actually playing the game rather than judging if an event is worh my time in xp whether i should do it or not. Atm its grind city to play catch up

    This is a really good point to note. I don't have a lot of CP, only about 150, and I really don't care enough to want to do nothing but grind, but lately I've found myself wanting to do things in game and then deciding not to since it would be a "waste of my time" so to speak.

    This can be a really bad attitude to have, especially when you begin to disregard content that the developers put forth time and effort for players to enjoy simply because it doesn't make us vertically stronger. We may end up holding them to higher standards simply because we have a power creep on our hands.
    Edited by MCMancub on August 1, 2015 2:06AM
  • Emma_Overload
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    No, I earned all my CP and want to use them
    If ZOS starts reneging on the Champion System when people have invested hundreds of hours grinding CP... this will be the end of their credibility.
    #CAREBEARMASTERRACE
  • Epona222
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    NO, this is a HORRIBLE idea!

    I think there are some wrinkles in the CP system that need to be ironed out, but this is awful - once people hit the cap they will just stop playing until the next update, regardless of whether they have content left to do - it will be devastating.

    I love the game, but I would probably stop playing and subbing if that happened.

    A better approach would be to only grant enlightenment to accounts where less than a certain amount of XP has been earned in the last 24 hours - which is how I thought it was going to work when it was first announced.
    Edited by Epona222 on August 1, 2015 2:50AM
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  • Nifty2g
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    No, I earned all my CP and want to use them
    I am against the CP system, it needs serious fixing HOWEVER, it was ZOS's idea to implement it in the first place, it would be unfair to cap it.
    #MOREORBS
  • wrathofrraath
    wrathofrraath
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    Yes, It will allow others to catch up.
    so everyone is going to stop playing the game when they finally grind up to 3600 ?
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  • fallensbane_ESO
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    No, I earned all my CP and want to use them
    No, I have under 100 CP and get smashed by people with higher CP alot in cyrodil. As much as it irks me, it is once again going back to a zenimax implements before something is tested as thoroughly as it should. Most of the fixes they pop in just make things worse or the fix is implemented in such a way it hurts other aspecs of the game. At this point I say CP perks need a complete overhaul not a bandaid of what the OP is suggest, no offense op, it just seems like another bandaid. There SHOULD be a limit to high how you can implement CP into a line based on Vet Ranks or when vet ranks are removed some other system.

    For instance... At vet 14 you should be allowed to put a maximum of and this is just an example... something like 30 points into any particular trait. Now when you hit 30 points you cannot put anymore into say Warlord now that you have filled it with 30 points. Now you improve another aspect of your character.

    Next, no more free unlocks for x amount spent. Charge 5 points for those 30 point, 75 points spent etc. Add more of these larger CP spent passives.

    More CP traits need to be added in as well. Crafting, harvesting, fishing, traveling across the map, NPC discounts etc, werewolf and vampire specific... hell with the implement of the horribly designed T. Stone PVP looting they could add an entire passive that allows players to never drop stones under 10/20/20/40/50/60/70/80/90/100. So at least that way if they burned the CP in this line they would always walk out of cyrodil with atleast 100 stones if they earned that many.

    The point is people earned those CP, even the ones that occasionally kick my teeth in when I PVP. They have the right to use them, however expectations are that things get nerfed and adjusted all the time. Limit the amount of points spent in a particular line and add even more lines to spread the points around in, people will complain, but they will get over it alot easier than telling them there is a limit to how much of their earned CP can be used.


  • Korah_Eaglecry
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    Kerioko wrote: »
    Tobius wrote: »
    Makes no sense to cap stuff. All it will do is push people away from the game when they hit the cap and have to wait months for new DLC.

    It may push the 10% of heavy CP grinders away, but it will bring some sort of balance (or at least seem like it is) that may help keep the 90% who don't grind all day every day in game. If the game continues to reward just the 8-10 hour a day grinders, it will lose a lot more people (the ones that like to get on and play for fun when they have time but still feel somewhat competitive) in the long run.

    Hardcore players may hate the game being tailored to casuals, but if you want the game to have any chance of being successful, it has to make accommodations for its largest player base, and a majority of that base (the casual to semi-hardcore) want CP limits and catch-up mechanics!

    The answer to the CP problem is not in punishing those 8-10 hour grinders. Its in finding a way to boost those who dont have the points.
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  • MCMancub
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    Yes, It will allow others to catch up.
    Kerioko wrote: »
    Tobius wrote: »
    Makes no sense to cap stuff. All it will do is push people away from the game when they hit the cap and have to wait months for new DLC.

    It may push the 10% of heavy CP grinders away, but it will bring some sort of balance (or at least seem like it is) that may help keep the 90% who don't grind all day every day in game. If the game continues to reward just the 8-10 hour a day grinders, it will lose a lot more people (the ones that like to get on and play for fun when they have time but still feel somewhat competitive) in the long run.

    Hardcore players may hate the game being tailored to casuals, but if you want the game to have any chance of being successful, it has to make accommodations for its largest player base, and a majority of that base (the casual to semi-hardcore) want CP limits and catch-up mechanics!

    The answer to the CP problem is not in punishing those 8-10 hour grinders. Its in finding a way to boost those who dont have the points.

    That only solves the problem of CP disparity between players. It does literally nothing to address the PvE problem, which is a much bigger issue.

    People won't quit the game because there's a campaign in which players are stronger (ZOS has already talked about making campaigns that bar CP). People WILL quit the game if all the PvE content is a joke because there's no relationship between PvE content and CP power.
    Edited by MCMancub on August 1, 2015 3:14AM
  • Korah_Eaglecry
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    MCMancub wrote: »
    Kerioko wrote: »
    Tobius wrote: »
    Makes no sense to cap stuff. All it will do is push people away from the game when they hit the cap and have to wait months for new DLC.

    It may push the 10% of heavy CP grinders away, but it will bring some sort of balance (or at least seem like it is) that may help keep the 90% who don't grind all day every day in game. If the game continues to reward just the 8-10 hour a day grinders, it will lose a lot more people (the ones that like to get on and play for fun when they have time but still feel somewhat competitive) in the long run.

    Hardcore players may hate the game being tailored to casuals, but if you want the game to have any chance of being successful, it has to make accommodations for its largest player base, and a majority of that base (the casual to semi-hardcore) want CP limits and catch-up mechanics!

    The answer to the CP problem is not in punishing those 8-10 hour grinders. Its in finding a way to boost those who dont have the points.

    That only solves the problem of CP disparity between players. It does literally nothing to address the PvE problem, which is a much bigger issue.

    People won't quit the game because there's a campaign in which players are stronger (ZOS has already talked about making campaigns that bar CP). People WILL quit the game if all the PvE content is a joke because there's no relationship between PvE content and CP power.

    If you say so.

    According to your logic all those 1k players would of quit a while ago.....OH! But they havent.
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  • MCMancub
    MCMancub
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    Yes, It will allow others to catch up.
    MCMancub wrote: »
    Kerioko wrote: »
    Tobius wrote: »
    Makes no sense to cap stuff. All it will do is push people away from the game when they hit the cap and have to wait months for new DLC.

    It may push the 10% of heavy CP grinders away, but it will bring some sort of balance (or at least seem like it is) that may help keep the 90% who don't grind all day every day in game. If the game continues to reward just the 8-10 hour a day grinders, it will lose a lot more people (the ones that like to get on and play for fun when they have time but still feel somewhat competitive) in the long run.

    Hardcore players may hate the game being tailored to casuals, but if you want the game to have any chance of being successful, it has to make accommodations for its largest player base, and a majority of that base (the casual to semi-hardcore) want CP limits and catch-up mechanics!

    The answer to the CP problem is not in punishing those 8-10 hour grinders. Its in finding a way to boost those who dont have the points.

    That only solves the problem of CP disparity between players. It does literally nothing to address the PvE problem, which is a much bigger issue.

    People won't quit the game because there's a campaign in which players are stronger (ZOS has already talked about making campaigns that bar CP). People WILL quit the game if all the PvE content is a joke because there's no relationship between PvE content and CP power.

    If you say so.

    According to your logic all those 1k players would of quit a while ago.....OH! But they havent.

    Maybe not entirely, but everyone I know with more than 400 CP stopped doing PvE content a while ago. They only log on now to grind. There's no reason for them to do anything else when they already hold records for fastest Trial runs. What happens when they grow bored of that, or realize there's no point because ZOS isn't scaling new content to match higher CP numbers? Then they quit for good.
  • Mojmir
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    No, I earned all my CP and want to use them
    I think if you put the time in to get them up should keep them.
  • NadiusMaximus
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    This game just got stupid.
    We are going to remove the vet levels by adding vet levels which will be replaced by champion points, which can be ground to replace lack of endgame. It will take a long time to get these points to a level that really matters.... Hold on, my phones ringing. ..... What? People are getting an advantage with the new system, and have already gotten more points than we thought possible? Well, let's give the players double xp potions to catch up to those players.....there that's fixed. As I was saying. .. Hold on... Phone again.. . What? Now the people that already have a massive lead in champion points are using the xp potions to get an even bigger lead? Well, put a cap on the points gained, yeah, make it so they can't gain anymore untill the next dlc is released. That will fix it... Wait, what was I doing in the first place, oh yeah, removing something... Uh.
  • Korah_Eaglecry
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    MCMancub wrote: »
    MCMancub wrote: »
    Kerioko wrote: »
    Tobius wrote: »
    Makes no sense to cap stuff. All it will do is push people away from the game when they hit the cap and have to wait months for new DLC.

    It may push the 10% of heavy CP grinders away, but it will bring some sort of balance (or at least seem like it is) that may help keep the 90% who don't grind all day every day in game. If the game continues to reward just the 8-10 hour a day grinders, it will lose a lot more people (the ones that like to get on and play for fun when they have time but still feel somewhat competitive) in the long run.

    Hardcore players may hate the game being tailored to casuals, but if you want the game to have any chance of being successful, it has to make accommodations for its largest player base, and a majority of that base (the casual to semi-hardcore) want CP limits and catch-up mechanics!

    The answer to the CP problem is not in punishing those 8-10 hour grinders. Its in finding a way to boost those who dont have the points.

    That only solves the problem of CP disparity between players. It does literally nothing to address the PvE problem, which is a much bigger issue.

    People won't quit the game because there's a campaign in which players are stronger (ZOS has already talked about making campaigns that bar CP). People WILL quit the game if all the PvE content is a joke because there's no relationship between PvE content and CP power.

    If you say so.

    According to your logic all those 1k players would of quit a while ago.....OH! But they havent.

    Maybe not entirely, but everyone I know with more than 400 CP stopped doing PvE content a while ago. They only log on now to grind. There's no reason for them to do anything else when they already hold records for fastest Trial runs. What happens when they grow bored of that, or realize there's no point because ZOS isn't scaling new content to match higher CP numbers? Then they quit for good.

    You do realize youre admitting that its not an issue of CP Points but that theres not enough content. That doesnt support the notion that CP Points should be capped. It simply means content like IC and Wrothgar are sorely needed.
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  • TheBull
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    No, I earned all my CP and want to use them
    DDuke wrote: »
    622 CPs here, and I totally agree with CP cap.

    I'm curious though, what will happen if you have already exceeded the cap they intend on placing?


    Regardless, character progression in my opinion should come through gear.

    That way, you can have it be mostly skill based progression, rather than simply time based.

    You are the top 1%. The current system is fine.
  • Korah_Eaglecry
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    TheBull wrote: »
    DDuke wrote: »
    622 CPs here, and I totally agree with CP cap.

    I'm curious though, what will happen if you have already exceeded the cap they intend on placing?


    Regardless, character progression in my opinion should come through gear.

    That way, you can have it be mostly skill based progression, rather than simply time based.

    You are the top 1%. The current system is fine.

    I dare you to find him saying anything negative about ZOS and their decisions ever.
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    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
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  • MCMancub
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    Yes, It will allow others to catch up.
    MCMancub wrote: »
    MCMancub wrote: »
    Kerioko wrote: »
    Tobius wrote: »
    Makes no sense to cap stuff. All it will do is push people away from the game when they hit the cap and have to wait months for new DLC.

    It may push the 10% of heavy CP grinders away, but it will bring some sort of balance (or at least seem like it is) that may help keep the 90% who don't grind all day every day in game. If the game continues to reward just the 8-10 hour a day grinders, it will lose a lot more people (the ones that like to get on and play for fun when they have time but still feel somewhat competitive) in the long run.

    Hardcore players may hate the game being tailored to casuals, but if you want the game to have any chance of being successful, it has to make accommodations for its largest player base, and a majority of that base (the casual to semi-hardcore) want CP limits and catch-up mechanics!

    The answer to the CP problem is not in punishing those 8-10 hour grinders. Its in finding a way to boost those who dont have the points.

    That only solves the problem of CP disparity between players. It does literally nothing to address the PvE problem, which is a much bigger issue.

    People won't quit the game because there's a campaign in which players are stronger (ZOS has already talked about making campaigns that bar CP). People WILL quit the game if all the PvE content is a joke because there's no relationship between PvE content and CP power.

    If you say so.

    According to your logic all those 1k players would of quit a while ago.....OH! But they havent.

    Maybe not entirely, but everyone I know with more than 400 CP stopped doing PvE content a while ago. They only log on now to grind. There's no reason for them to do anything else when they already hold records for fastest Trial runs. What happens when they grow bored of that, or realize there's no point because ZOS isn't scaling new content to match higher CP numbers? Then they quit for good.

    You do realize youre admitting that its not an issue of CP Points but that theres not enough content. That doesnt support the notion that CP Points should be capped. It simply means content like IC and Wrothgar are sorely needed.

    It's not that there's not enough content, but that without a cap, each DLC has no real CP target to focus on. Instead, the difficulty is scaled to veteran level. If there was a CP cap with each DLC, then the difficulty could gradually scale to that cap throughout the DLC.

    EDIT: I should have added that it's important that it be a cap and not just a target to shoot for otherwise you end up boring those who have long since surpassed that target.
    Edited by MCMancub on August 1, 2015 4:16AM
  • Acrolas
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    Capping would have been decent at the beginning, just to encourage people not to rush through a three-year-grind in 13 months. It would have established the pace CP were planned to be earned at.

    I do think the teams need to have the integrity to not add more CP to the 3600. Ever. When you hit 3600, that's the end of your little star-dance.

    If they want to add a "dark" set of constellations that gives your character a more evil alignment, that's fine. I'd rather see more ways to spend the points than more points.
    signing off
  • rager82b14_ESO
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    Not sure if my input matters, but I came back to the game because of the lack of cap/system that lured me in. I like being rewarded when I play. Also got a copy for my wife as well.


    Don't make me regret it by adding a cap. :( sure it will take me a very very long time to catch up with people, but who cares? I don't play to compete. This is my story, and I like the thought of growing stronger and stronger without limits.
  • ArchGrizzlyOp
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    Yes, It will allow others to catch up.
    /lurk
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  • Xsorus
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    Kinda, If you can still earn CP even-though you wont be able to always to use all of them.
    Would be easy to do.

    Allow cp points to be gained as normal
    Cap the amount you can spend at 300 points for 1.7, auto respec everyone at the start of the patch
    When 1.8 comes out you can raise the cap to 600 spent and then increase the amount of speed at which people can gain cp the first day 600
    Slowly do it every patch basically gating cp

    You can continue to earn cp even though you are at the cap so you aren't completely losing out either
  • Snit
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    Yes, It will allow others to catch up.
    Marvel Heroes does this, with their Omega Points system. It works well. This is a design idea ZOS should emulate.

    Gazillion is very popular with their players. When a Dev team generates that much good will, and puts out a successful product, it's worth watching how they work.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Sausage
    Sausage
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    No, I earned all my CP and want to use them
    No as it makes ESO like the rest of MMOs, if its so hard to implement catch-up system, it cant be hard to start to sell 400%+ or even 800% potions for news and casuals, Zen makes some money too and those who like to the game, they pay, especially later when this game is F2P or found in bargain bin for 10 dollar. I like the idea of on-going endgame progression. ESO loses it own identity if they do it. Difference/innovation can take a long way in todays MMO market. I dont mind, I suppose this was expected, as its like 99% devs would do.
    Edited by Sausage on August 1, 2015 5:16AM
  • Thejtprb18_ESO
    Kinda, If you can still earn CP even-though you wont be able to always to use all of them.
    A suggestion:

    Have both veteran and non-veteran campaigns with a cap of 200 CP and
    also have veteran and non-veteran campaigns with no CP cap.

    A player with 12 CP can then play on either, but a player with >200 can only play in the extreme campaigns.

    Put some great new rewards in the >200 CP campaigns to provide an incentive to go there, then let the players decide.
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    horrorshow milkdrinker
    - my little NB
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