ScruffyWhiskers wrote: »• Nightblades cloak seems a bit too strong now and you cannot attack them with detect pots/single target attacks anymore as was previously feared by many. After much testing with an enemy nightblade, the only decent way to counter them is to run radiant magelight. Secondary might be blanketing an area with flare.
Are you sure about this? Pretty sure Gina said that the detect potions working on nb cloak was NOT in the update and was just a rumor.
Also from the streams that I have been watching, it seems pretty clear that single target attacks are still pulling nbs' out of cloak. First night on sypher's stream he tested this out and each hit was pulling his magicka nb out...at least that's how I remember it.
ScruffyWhiskers wrote: »Wow. That is crazy. Thanks for the link. i have been watching some of Kerviz too and must have missed that.
So while you can still "see" the nb in cloak, you can't attack them. I really don't know about this. I can't see how this will be good for the game. If you are detected you should be vulnerable.
My biggest gripe with cloak was when you cloaked but then got pulled out by an attack. I can't count the number of times I've had to spam cloak just to get one to hold when a player was chasing me with single target attacks. I thought that's what I saw happening to sypher on his stream the first day. He would cloak and if the attacker started his attack just as the cloak popped off, it would dispel the cloak and instantly reveal him. I wouldn't mind the damage still going through but short of a detect potion, flare, mage light etc. your cloak should hold for the 2.9 seconds.
ScruffyWhiskers wrote: »Wow. That is crazy. Thanks for the link. i have been watching some of Kerviz too and must have missed that.
So while you can still "see" the nb in cloak, you can't attack them. I really don't know about this. I can't see how this will be good for the game. If you are detected you should be vulnerable.
My biggest gripe with cloak was when you cloaked but then got pulled out by an attack. I can't count the number of times I've had to spam cloak just to get one to hold when a player was chasing me with single target attacks. I thought that's what I saw happening to sypher on his stream the first day. He would cloak and if the attacker started his attack just as the cloak popped off, it would dispel the cloak and instantly reveal him. I wouldn't mind the damage still going through but short of a detect potion, flare, mage light etc. your cloak should hold for the 2.9 seconds.
That's weird, I have been on both sides of stuff going through cloak. Maybe someone was using mage light or it's aoe's hitting/breaking it. Aoe is supposed to hit, and it's supposed to be the counter play.
It might just be buggy, because I swear single attacks were breaking my cloak constantly. Spamming it, trying to get one to hold is exactly the way I'd describe it.
Single attacks missing even though you can see the nightblade is exactly the way I expected it to work. Aoe being the thing needed to break it.
ScruffyWhiskers wrote: »• Nightblades cloak seems a bit too strong now and you cannot attack them with detect pots/single target attacks anymore as was previously feared by many. After much testing with an enemy nightblade, the only decent way to counter them is to run radiant magelight. Secondary might be blanketing an area with flare.
Are you sure about this? Pretty sure Gina said that the detect potions working on nb cloak was NOT in the update and was just a rumor.
Also from the streams that I have been watching, it seems pretty clear that single target attacks are still pulling nbs' out of cloak. First night on sypher's stream he tested this out and each hit was pulling his magicka nb out...at least that's how I remember it.
twitch.tv/kerviz/v/9076731
Go to 3 hours 36 mins
While using a detect pot point blank I could not hit him with light attacks, and flying blade also did not work.
ScruffyWhiskers wrote: »• Nightblades cloak seems a bit too strong now and you cannot attack them with detect pots/single target attacks anymore as was previously feared by many. After much testing with an enemy nightblade, the only decent way to counter them is to run radiant magelight. Secondary might be blanketing an area with flare.
Are you sure about this? Pretty sure Gina said that the detect potions working on nb cloak was NOT in the update and was just a rumor.
Also from the streams that I have been watching, it seems pretty clear that single target attacks are still pulling nbs' out of cloak. First night on sypher's stream he tested this out and each hit was pulling his magicka nb out...at least that's how I remember it.
twitch.tv/kerviz/v/9076731
Go to 3 hours 36 mins
While using a detect pot point blank I could not hit him with light attacks, and flying blade also did not work.
Flying blade wouldn't hit them on live either. I've been able to attack them, but single attacks seem to miss, aoe's will pull them out. Lotus fan was working well for this, I'd bet the templar aoe charge would as well.
I think the biggest question is players may not know the direction the game is being taken. Is the zero stamina on blocking to make the game more exciting? To fix perma-blocking? There's not been a Road Ahead in a while, and I think players really need to/want to know more of what direction the game is taking. Not everybody watches the ESO Live videos.ZOS_RichLambert wrote: »Who says we're not paying attention to it?
When someone dies they are respawned at their safe pedestal rather than at their safe house, making it easier for them to reclaim lost stones at almost no risk:
I personally came across this issue, but then quickly realized if I didn't want it to happen to me, I just had to be mobile and move away from their spawn point after killing them. I think this is just something people will learn with time, they kill a player, get some TV stones, player respawns and claims them back, so next time what happens is, they kill a player, get some TV stones, then run to a different area, not allowing the same player to get revenge, or forcing that player to actually go out looking for them away from their spawn area.
Stamplar Biting Jabs damage is also too high in PvP. Everyone is spamming it lol
I think the biggest question is players may not know the direction the game is being taken. Is the zero stamina on blocking to make the game more exciting? To fix perma-blocking? There's not been a Road Ahead in a while, and I think players really need to/want to know more of what direction the game is taking. Not everybody watches the ESO Live videos.ZOS_RichLambert wrote: »Who says we're not paying attention to it?
You chose to ignore one of their most regular sources for communicating with players, and that's somehow ZoS's fault? I understand not everyone watches the stream or knows about it, but if people want answers to questions that have been addressed, they should put forth the minimal amount of effort to find them. Every ESO live usually gets summarized by a handful of players across these forums and reddit, so you don't even have to watch to get the big hits.
Road Aheads were generally about super high level changes to the game anyway; they weren't granular enough to address sort of specific combat mechanics.
ZOS_RichLambert wrote: »Who says we're not paying attention to it?
I like the post, but can't comment on many things - will jump on PTS coming weekend only. A few things I would like to expand on a bit, nonetheless.Hm, another wall of text. I really need to learn to make my point in a more concise manner... Thanks for enduring my spiel, dear reader.
- Bug on flying blade: Did you (as in ZOS) manage to replicate the liquid lightning bug from last patch? It suspiciously sounds like it. Stacking brutality, perhaps?
- Stamina while blocking: I begin to believe that the majority will not be able to just shrug this off (mind, I am a notorious bad blocker so I am for sure in that group). I like the idea of giving back some regen to tanks. My proposal would either be to have both bracing & fortress active, this provides 20% regen back (limit its exploitation probability by nailing the player to 5HA + 1H&S together, which really is a tank tank). Secondly, I agree to each block enchantment giving 10% back since you forgo the cost reduction enchants for this. This then just needs to replace the block cost reduction part on the enchant. Altogether, this would bring you back to 50% regeneration - a fair compromise.
- Another compromise would be to have the 5-HA perk give you precisely 400 (or 500 or 300, community tanks to give input) stamina per second while holding block. This is a flat value cannot be modified in any way by enchants, skills, passives, potions, food or whatever provides bonus regeneration. The only thing still working is the flat stamina from a potion (as said - not the regen) or skills like the spear shard synergy (again, only flat number recovery, no regeneration bonuses count).
- Do not limit the criticism to proximity detonation, because inevitable is a similar fail. Since it has such a large arming timer, huge tell mechanism and in conjunction with the fact that it can be blocked, this skill has exactly one use: prevent NBs from cloaking away. If you want a zerg buster in that ability, this needs to be made unblockable. Reduce the base damage to 50% of existing (not counting in addition to the Battle Spirit change; neither I nor anyone else should want a 1-shot-ability for single targets that cannot be reduced/purged/prevented) and give it a 5% bonus damage for each target beyond 1 it hits. Actually, this should be the better scaling morph of the two, since at least it provides a tell to react upon - proximity does not.
- They should make existing pvp sets available for V15/16 for AP and limit TV to the new sets. In case you are hesitant because of deconstructing/craft materials gain for those that have banked 12 million AP: Make these have a zero chance to yield ingots/cloth/leather as well as style materials and only yield upgrade and trait materials. You have a similar mechanic with the white 0-gold-items from looting. Don't make my last year of enduring the issues in Cyrodiil completely worthless.
- Barrier is also a long standing complaint for me. In order to retain its use, the mechanic itself in my opinion should not be changed too much. But the two changes necessary to prevent chaining barrier are:
- You cannot refresh barrier - if you have a barrier active and another barrier is cast (even if it is the other morph) only duration should be reset, not strength or function.
- Getting a barrier makes you immune to a second barrier within 10 seconds.
- The glass motif. If you think about the fact that getting the right page after collecting all these (s)crap(s) AND dumping 25k gold is depending on RNGeezus... I can't even... If you at least could decide which chapter you get (and lore/realism be b0rked), but no, full RNG mode.
Now, if the rumor is true (don't remember seeing any official confirmation/refutation) and you can't even sell/trade the page if you get the wrong one... That is so messed up I really can't even find words. My mind drifts towards rage fueled reactions that may be unwanted.
EDIT: Fixed wording to make things a bit clearer.
I agree on almost everything except for the CC part - which i totally oppose.
Yea - not sure what combination is being used to make biting jabs deal insane damage, but that's probably the most frequent and annoying thing I'm seeing Templars do in IC. It is doing insane amounts of damage, much like those 20+k flying blades we're seeing, something isn't right.
I think the biggest question is players may not know the direction the game is being taken. Is the zero stamina on blocking to make the game more exciting? To fix perma-blocking? There's not been a Road Ahead in a while, and I think players really need to/want to know more of what direction the game is taking. Not everybody watches the ESO Live videos.ZOS_RichLambert wrote: »Who says we're not paying attention to it?
You chose to ignore one of their most regular sources for communicating with players, and that's somehow ZoS's fault? I understand not everyone watches the stream or knows about it, but if people want answers to questions that have been addressed, they should put forth the minimal amount of effort to find them. Every ESO live usually gets summarized by a handful of players across these forums and reddit, so you don't even have to watch to get the big hits.
Road Aheads were generally about super high level changes to the game anyway; they weren't granular enough to address sort of specific combat mechanics.
ZOS_RichLambert wrote: »Who says we're not paying attention to it?
Certainly dont seem to be paying attention to the 6 months of stam sorc threads where ZOS assured positive changes or the ones open on this subforum.
Players like to see ZOS post and is paying attention. Opening up a line of communication on decisions or why things are done would be even a great step in enhancing that relationship as well though.
@ZOS_RichLambert
Tel var stones have a really high difficulty to get a lot of them, but IMO most of those sets suck & need more work, they are primarily around stam users with little magic bonus.
Right now I have 5k tel var stones & I wouldn't spend it on a single set because they just aren't good enough to be worth it when compared to what I alread have.