FriedEggSandwich wrote: »FriedEggSandwich wrote: »
If we don't get the same choice every class has had since 1.6, we should be given race changes. If There is no point in being a stamina race as a caster, they shouldn't offer it as an option
Also if you read up on the countless threads about stam sorc changes, you would see there are a number of viable alternatives for stam based morphs or stam compatible skills (specifically low magicka cost stamina class buffs, additional stamina bonuses on passives, and much more).
Just because it is difficult to achieve in a way that respects lore does not mean it is impossible. Many people have come up with creative changes. Zen themselves have even shown this with dark exchange.
It isn't impossible it just requires creativity which is what the game is about.
Andsuppose you are a magicka sorcs, who stands to lose nothing from the addition of stamina benefits, why do you even care?
I'm not sure how I feel about stamina sorcs, I don't want to be one but I want them to exist. I don't want my morphs pinched though. The only suggestions I have read on how to improve stamina sorcs have been to turn currently existing magicka morphs, some of which I use, into stamina morphs. I'm sure it's clear why I would care about this. If stam sorcs can be brought up to scratch without affecting morphs that magicka sorcs use then great. If not then expect opposition from magicka sorcs.
I don't think any Stamina sorc wants to hurt the current magicka builds that exist. That's not our angle. We want Stamina builds to be equally playable to magicka builds in pvp.
That's all there is to it. It wouldn't be hard to add benefits to existing skills that extend Stamina sorcs, with no or little impact (positive I might add) on magicka builds.
True, it would be nice to have some stamina morphs, but most of those suggestions have been targeted at changing skills that magicka sorcs blatantly don't use, like the crystal blast morph.
Plus, don't you think its a bit rediculous that stamina sorcs get no defensive spells like a stamina scaling ward as a counterpart to a magicka scaling ward? It would be easy to implement this change. Just make both wards give bonuses to pet damage, and have one scale off stam and one scale off magicka. Easy peasy.
Certainly wouldn't make pet builds OP, they need all the help they can get anyway.
Same with the way they implemented the new storm armor to scale off stamina, make both of them give run speed, have one scale off stamina and one of magicka. (Not that I think this skill requires a stamina morph, no one wanted a stamina morph of this ability on either side of the argument it is stupid they implemented it, and the fact that they didn't implement the stamina morph to have a run speed increase shows how dumb they are and how little they know about stamina sorcs).
This is the kind of change I am talking about.
It's a very tricky subject; there are people who use crystal blast (although I'm not sure why), it is unlikely there will be no losers if many sorc morphs go stamina. As for the ward issue, I agree you need a ward but I don't want hardened ward doing anything to pets. Pets will always be useless in pvp no matter how much damage you give them; they are too easy to kite while focusing the player that summoned them.
I have an idea; how about zos remove the daedric summoning skill line completely, give atronach to storm calling (and get rid of overload), and then give stam sorcs their own skill line?
FriedEggSandwich wrote: »FriedEggSandwich wrote: »
If we don't get the same choice every class has had since 1.6, we should be given race changes. If There is no point in being a stamina race as a caster, they shouldn't offer it as an option
Also if you read up on the countless threads about stam sorc changes, you would see there are a number of viable alternatives for stam based morphs or stam compatible skills (specifically low magicka cost stamina class buffs, additional stamina bonuses on passives, and much more).
Just because it is difficult to achieve in a way that respects lore does not mean it is impossible. Many people have come up with creative changes. Zen themselves have even shown this with dark exchange.
It isn't impossible it just requires creativity which is what the game is about.
Andsuppose you are a magicka sorcs, who stands to lose nothing from the addition of stamina benefits, why do you even care?
I'm not sure how I feel about stamina sorcs, I don't want to be one but I want them to exist. I don't want my morphs pinched though. The only suggestions I have read on how to improve stamina sorcs have been to turn currently existing magicka morphs, some of which I use, into stamina morphs. I'm sure it's clear why I would care about this. If stam sorcs can be brought up to scratch without affecting morphs that magicka sorcs use then great. If not then expect opposition from magicka sorcs.
I don't think any Stamina sorc wants to hurt the current magicka builds that exist. That's not our angle. We want Stamina builds to be equally playable to magicka builds in pvp.
That's all there is to it. It wouldn't be hard to add benefits to existing skills that extend Stamina sorcs, with no or little impact (positive I might add) on magicka builds.
True, it would be nice to have some stamina morphs, but most of those suggestions have been targeted at changing skills that magicka sorcs blatantly don't use, like the crystal blast morph.
Plus, don't you think its a bit rediculous that stamina sorcs get no defensive spells like a stamina scaling ward as a counterpart to a magicka scaling ward? It would be easy to implement this change. Just make both wards give bonuses to pet damage, and have one scale off stam and one scale off magicka. Easy peasy.
Certainly wouldn't make pet builds OP, they need all the help they can get anyway.
Same with the way they implemented the new storm armor to scale off stamina, make both of them give run speed, have one scale off stamina and one of magicka. (Not that I think this skill requires a stamina morph, no one wanted a stamina morph of this ability on either side of the argument it is stupid they implemented it, and the fact that they didn't implement the stamina morph to have a run speed increase shows how dumb they are and how little they know about stamina sorcs).
This is the kind of change I am talking about.
It's a very tricky subject; there are people who use crystal blast (although I'm not sure why), it is unlikely there will be no losers if many sorc morphs go stamina. As for the ward issue, I agree you need a ward but I don't want hardened ward doing anything to pets. Pets will always be useless in pvp no matter how much damage you give them; they are too easy to kite while focusing the player that summoned them.
I have an idea; how about zos remove the daedric summoning skill line completely, give atronach to storm calling (and get rid of overload), and then give stam sorcs their own skill line?
I actually had suggested in one thread that they just ramp up the daedric summoning line to be stamina based, which was further expanded to the idea that maybe the summoning tree skill line could just use whatever stat type is higher, like ultimates.
As for the ward affecting pets, that is something one of the morphs already does -- hypothetically that effect would just be added to the current ward so that magicka sorcs would still have access to it in addition to hardened ward's current benefits. That would open up a morph that would be an equivalent stamina morph.
Also, I would never ask them to get rid of overload, that skill is god mode.
ontheleftcoast wrote: »Part of me wants to feel bad for stamina sorcerers then I remember that they're MAGIC users and the feeling passes.
DirtySouth wrote: »And they are right you can play any role with any class you want. They never said it would be any good tho.... Cry babies
Which is the problem being addressed here. If stamina sorcs builds are going to be offered, they need to be competitive in all areas like EVERY OTHER STAMINA CLASS.
If they didnt intend for stamina sorcs to be a class that is viable, they shouldn't offer it as a play option.
Cherryblossom wrote: »I think the first question that should always be asked is..... have you tried the changes yet!
If the answer is NO, then you have no idea and it's just speculation.
No shield? Brawler/Barrier/Absorb Magic/Defensive Posture/Block Reduction
No defense? Barrier/Immovable/Evasion/Caltrops/1h+S
No Mobility? Well plenty of mobility, just not enough to run into the sunset and hide like your magic brethren. Or just be like every other stam build and use gap closers/vampire to get around.
No stam sustain? You literally have the only spell that recovers stamina directly.
Worst damage? Your wrecking blow or Snipe or steel tornado is gonna hit just as hard as the next guy.
My stamina templar uses maximum 3 class abilities on his bar. Jesus heal beam, BoL and biting jabs.
One of those is a stam based ability.
Basically it comes down to the fact that you are going to relying on non-class skills for a stamina build on every class more than class skills.
Only a NB is going to be able to have an even split and thats because they inherently have amazing resource management built into them.
DK's will have reflect, whip (maybe not now cause its dodge-able) and dragon blood on their bars. The rest non class abilities.
Templars already discussed.
Sorcs put their 2-3 stam class abilities on and go about their business.
I think its interesting that the clear line between weapon based characters and class skill based characters isn't the defining point, it's resource based.
If we could get off the stam vs magic and talk about class vs non class it may be easier to discuss.
Weapon or magic makes more sense to me in that way.
cazlonb16_ESO wrote: »It could be worse. You could be Templars. Or Argonians. Or Argonian Templars
cazlonb16_ESO wrote: »It could be worse. You could be Templars. Or Argonians. Or Argonian Templars
I'd trade storm armor for sun shield any day of the week.
pikey2112b14a_ESO wrote: »I run a stamina sorc,honestly the stam morph to BA is
I wanna play standing next my horse: (
Maotti_Nor wrote: »eventide03b14a_ESO wrote: »This is the worst shift for stamina sorcs imaginable.
What we gained:
A stamina boundless storm -- USELESS .. We don't have spell pierce!!
Increased stam regen from dark exchange
Longer surge duration lower process cooldown -- now those random heals will be slightly less unpredictable/unreliable/still trash
What we lost:
Ball of lightning duration reduced to 1.5 seconds -- one of our ONLY defences when retreating or finding cover where there is none
BE cost nerf -- now we can only cast it twice, period
Dodge roll nerf -- our only other defence when retreating
Stamina regen stopped while blocking -- block builds further beaten down
Werewolf stamina regen bonus -- because Stam regen wasn't bad enough already
THIS IS [snip].
Edit I was wrong about dark exchange camges affect both morphs
[Moderator Note: Edited per our rules on Cursing & Profanity]
Just switch to magicka build. It is a SORCERER after all....Wow...Unbelievable.
I'm a hardcore sorc fan and i agree with this, away with any stam morphs. Stamina is just not viable for sorcs.
cazlonb16_ESO wrote: »cazlonb16_ESO wrote: »It could be worse. You could be Templars. Or Argonians. Or Argonian Templars
I'd trade storm armor for sun shield any day of the week.
Deal
Why you'd want another shield is kinda beyond me though, Sorcs don't need it in defense and the damage it does is neglible even on live. I could see the benefit to a tank build focussed completely on HP, but there are probably about 3 characters like that out there...Ok, maybe 4 with consoles.
Maotti_Nor wrote: »eventide03b14a_ESO wrote: »This is the worst shift for stamina sorcs imaginable.
What we gained:
A stamina boundless storm -- USELESS .. We don't have spell pierce!!
Increased stam regen from dark exchange
Longer surge duration lower process cooldown -- now those random heals will be slightly less unpredictable/unreliable/still trash
What we lost:
Ball of lightning duration reduced to 1.5 seconds -- one of our ONLY defences when retreating or finding cover where there is none
BE cost nerf -- now we can only cast it twice, period
Dodge roll nerf -- our only other defence when retreating
Stamina regen stopped while blocking -- block builds further beaten down
Werewolf stamina regen bonus -- because Stam regen wasn't bad enough already
THIS IS [snip].
Edit I was wrong about dark exchange camges affect both morphs
[Moderator Note: Edited per our rules on Cursing & Profanity]
Just switch to magicka build. It is a SORCERER after all....Wow...Unbelievable.
I'm a hardcore sorc fan and i agree with this, away with any stam morphs. Stamina is just not viable for sorcs.
@Maotti_Nor Lets do a 1v1 and see who is more viable.
@SugaComa pure stam and pure magicka are the only way you can go hybrids are not viable in pvp comparatively. Also many of us stamina sorcs didn't get a choice, we were subject to the race changes pre 1.6 and the systemic overhaul of 1.6 that made hybrid builds non-viable. Every other class has strong synergy that covers at least some necessary areas when it comes to stamina builds. Stam sorcs lack stamina sustain, defensive skills, relative mobility is crap, the worst damage, and have no stamina morphs that serve a real function. Most of their magicka abilities synergize poorly.
...
Skills that do things, that offer viable sustain, and allow for dynamic non-one sided combat.
But your stuff already does stuff
If you think that's bad, try being a PvE tank with blocking nerfed and werewolf stamina regen nerfed. Another example of PvP whining screwing over PvE players.
ontheleftcoast wrote: »I'm not advocating for running away, but if they are going to remove all of our mobility we need something to compensate for it in combat.ontheleftcoast wrote: »Part of me wants to feel bad for stamina sorcerers then I remember that they're MAGIC users and the feeling passes.
Gtfo go die in a fire, battle mages are an elder scrolls series favourite.
Yeah, battle mages in Oblivion were awesome. And used magic to do their thing. I know ZOS has turned stamina into a form of "green magicka" but it's never going to be perfect. And if you can simply make every class be like every other class then why have classes at all?
Flavor. A dk is durable, a templar is versatile* a nightblade is agile and a sorcerer is mobile. Take a nb and dk tank, both can tank but do it very differently. That is the point of classes, the method to how things are done, not an instant "This is how you must play" option.
Akavir_Sentinel wrote: »So sorcs pretty much just block, dodge, take cover, or run away? Do sorcs ever actually fight?
With our pets? Or with the very expensive spells that rely heavily on spell power for their damage?
@Cathexis sounds a lot like Nightblade .. Alot of their abilities are magic based and as a stamina build your forced to use actives from other skills and very few from the class lines ... So I'm confused as to how its any different ?
ontheleftcoast wrote: »I'm not advocating for running away, but if they are going to remove all of our mobility we need something to compensate for it in combat.ontheleftcoast wrote: »Part of me wants to feel bad for stamina sorcerers then I remember that they're MAGIC users and the feeling passes.
Gtfo go die in a fire, battle mages are an elder scrolls series favourite.
Yeah, battle mages in Oblivion were awesome. And used magic to do their thing. I know ZOS has turned stamina into a form of "green magicka" but it's never going to be perfect. And if you can simply make every class be like every other class then why have classes at all?
Flavor. A dk is durable, a templar is versatile* a nightblade is agile and a sorcerer is mobile. Take a nb and dk tank, both can tank but do it very differently. That is the point of classes, the method to how things are done, not an instant "This is how you must play" option.
I would disagree with the mobile part of it.
NB's can be far more mobile than sorcerers. Ever seen a NB with all the speedbuffs on? Can outrun practically any attempt of a sorcerer bolting around.