The reason I am not OK with the BE changes is they are forcing casters in dresses in melee range for combat. The other classes have gap closers, and current Sorcs have useless defenses against physical damage. I can't recall the new v16 armor set coming that is light armor with physical defense passives...but I will likely have to resort to that just to survive in melee range.
ewhite106b16_ESO wrote: »From what I've seen in IC, sorcs aren't suffering at all and bolt escape is still very useful. Neither vampire mist or invisibility potions actually fill the same niche as a teleport - misting vampires are still easier to chase down then sorcs and like you mentioned yourself...invisibility can be countered by detection potions or magelight.
I agree. I saw Sorcs easily escape out of danger with bolt escape on the pts. At least in IC. Idk about the rest cyrodill since we're all really trying to test out IC. All I can say is Sorc's can still bolt to a safe distance in IC, even after doing alot of damage. It only takes 2 BE to get to a safe area, and by safe, I mean behind NPC's ( who are quite formidable even for trash mobs )that you as the pursuer will have to either sneak past ( meaning the Sorc can regen for round 2 ) or you rush past and pull mistakenly to your detriment, since they only attack players who either attacked them or wandered too close.
RinaldoGandolphi wrote: »As for damage shields, its a forgone conclusion that Hardened Ward and others will most likely be re-adjusted (I'll be suprised if they are not) that makes the other options more attractive.
ZOS added an armor set that allows a player to destroy shield stackers, with this in place there is no reason to further downgrade the effectiveness of shields. What they could do is remove shield stacking, but not nerfing individual shields.
The set is bad and there's a thread on why it's bad. You should read it.RinaldoGandolphi wrote:The fact blocking Crushing Shock is counted as blocking 3 attacks, just further boosts the skill
If this is happening it's a bug, and you should test it and report it if true. Block cost has an internal cooldown, so three attacks that hit at the same time should only trigger it once.
Tonnopesceb16_ESO wrote: »ewhite106b16_ESO wrote: »From what I've seen in IC, sorcs aren't suffering at all and bolt escape is still very useful. Neither vampire mist or invisibility potions actually fill the same niche as a teleport - misting vampires are still easier to chase down then sorcs and like you mentioned yourself...invisibility can be countered by detection potions or magelight.
I agree. I saw Sorcs easily escape out of danger with bolt escape on the pts. At least in IC. Idk about the rest cyrodill since we're all really trying to test out IC. All I can say is Sorc's can still bolt to a safe distance in IC, even after doing alot of damage. It only takes 2 BE to get to a safe area, and by safe, I mean behind NPC's ( who are quite formidable even for trash mobs )that you as the pursuer will have to either sneak past ( meaning the Sorc can regen for round 2 ) or you rush past and pull mistakenly to your detriment, since they only attack players who either attacked them or wandered too close.
It was my tatcic of the day when ganked . I was just BE tru a group of mobs and back so the mobs where aggro my enemies and kill them in two shots ( and i was getting their stones).
I agree with OP, that bolt escape doesn't deserve a slot on any Sorcerers bar. Blinking 1 time is not enough, neither is 2 times. 3 times already starts the downfall of your Magicka pool.
Bfish22090 wrote: »I can get over 5k regen with my high elf vamp sorc wearing lich set. This nerf means I can cast 10 instead of 20
RinaldoGandolphi wrote: »As for damage shields, its a forgone conclusion that Hardened Ward and others will most likely be re-adjusted (I'll be suprised if they are not) that makes the other options more attractive.
ZOS added an armor set that allows a player to destroy shield stackers, with this in place there is no reason to further downgrade the effectiveness of shields. What they could do is remove shield stacking, but not nerfing individual shields.
The set is bad and there's a thread on why it's bad. You should read it.RinaldoGandolphi wrote:The fact blocking Crushing Shock is counted as blocking 3 attacks, just further boosts the skill
If this is happening it's a bug, and you should test it and report it if true. Block cost has an internal cooldown, so three attacks that hit at the same time should only trigger it once.
*related to Ball of LightningRinaldoGandolphi wrote: »If its just an escape skill, then why nerf the escape part of it?
(...)
Yes i tested these very scenarios last night extensively..3 secs would be fair, 1.5 forget about it.
Francescolg wrote: »*related to Ball of LightningRinaldoGandolphi wrote: »If its just an escape skill, then why nerf the escape part of it?
(...)
Yes i tested these very scenarios last night extensively..3 secs would be fair, 1.5 forget about it.
Again: To get away, 1,5 seconds suffice for the moment that you port away, as in the same moment you get out of spell range, if being attacked by a DD spell/projectile!
If the ball of lighting stays longer then 1-2 seconds, you can (ab)use this skill for complete control(defense) of DD spells/projectiles by simply porting forward and backward and staying near an active ball of lightning.
RinaldoGandolphi wrote: »The turret Class don't sound appealing to me @Ezareth
All i see out of Streak is it makes my enemy immune to Rune Prison and Frags knockdown for 5-6 secs. in return for a 1.5 sec stun and very low damage...99% of the time your better off not even CC breaking Streak and just letting it expire to get the immunity and save the stamina.
when they changed Streak to a Stun from a Disorient they ruined the only synergy combo the Sorc had with its limited hard CC.
When Streak was a disorient, it was possible to Streak and Proc a Frag, Fire the Frag and then finish your downed opponent with Mage's Wrath for a nice 3 hit combo like Nightblades do with their skills everyday and have been for over a year.
Now you Streak through your opponent, he is immune to your Frag knockdown and will dodge your Mage's Wrath, Synergy dead...Sorcs have no synergy at all now.....
its shocking how many people don't realize this (not saying you don't, just in general) everyone is so focused on the teleporting and movement and missing this very big part. They killed what little class synergy Sorc's had with their class skills considering the Sorc's limited hard CC class options.
Sure standing inside Daedric Mines and spamming Crushing Shock/Overload may be a very good playstyle, but i don't find that style fun as a caster Sorc.
If i want kite i am going to be stuck in Med Armor lots of Boundless Storm and at that point i might as well be a Nightblade. I can dodge all single target spells with Cloak(including Ultimates), my class skills actually have synergy and make sense to string together, the choice before between Streak and BOL before was either protection to cast or offensive Stun Streak + Frag + Mage';s Wrath Combo, the Streak Synergy is gone now, and casting behind BOL is no longer viable.
Sorc's will still be playable, but with hardly any class skill synergy, and increasing costs i'll be better off with a Nightblade for solo and small group roaming.
As always though i appreciate your insights Ez and everything you share with community here! im just bummed that my kite style just don't seem anywhere near as good anymore and i don't like being pigeonholed into a role i don't want.
cschwingeb14_ESO wrote: »The BoL nerf is too much. It's much much worse than the Reflective Scale nerf. BoL is dead unless it goes back up to 3-4 seconds duration, or it gets a defensive buff with a 4-6s duration added (major spell resist, or minor all-damage)
Streak needs to have the stun increased to 3 seconds, or have the stun removed and another offensive effect added
Turret is the new magicka sorc spec, and its not that bad in IC, where you can't afford to run around to much. Also, the free healing from crits on mobs is not bad. Mines, proxy det, lightning pool, frags, curse, shield, flare.
Francescolg wrote: »That is why sorcerers are called drama-queens..houimetub17_ESO wrote: »I think that you dramatize the subject a bit too much.
Is this right in french?
"Je pense que tu dramatise ce subjet du tout!"
TheBonesXXX wrote: »So people got used to a skill that could was cheap, required absolutely no resource management and the skill was being used offensively or defensively yet its purpose is defined clearly in the name of the skill, Bolt Escape.
Now it's clear in the fact its an escape skill, working as intended and you are complaining about it.
Let's look at it from everyone else's angle.
Bolt of Lightning, Sorcs until 1.7, sit in the ball and free cast without consequence. Ball of Lightning nullified ALL incoming magicka attacks.
Streak allowed you a CC pack of people, with decent damage, and again nearly infinite casts.
Sorcerers could engage and disengage players better than the actual class that's built to do it.
Where is the issue?
I am just a bit undecided still wether to go vamp for mistform now. And use that additionally.
I would then use clouding swarm, but that means either use overload or the newly possible meteor + rune cage combo.
Streak is still a very good skill that I would not drop so easily.
TheBonesXXX wrote: »Bolt of Lightning, Sorcs until 1.7, sit in the ball and free cast without consequence. Ball of Lightning nullified ALL incoming magicka attacks.
Streak allowed you a CC pack of people, with decent damage, and again nearly infinite casts.
RinaldoGandolphi wrote: »I am just a bit undecided still wether to go vamp for mistform now. And use that additionally.
I would then use clouding swarm, but that means either use overload or the newly possible meteor + rune cage combo.
Streak is still a very good skill that I would not drop so easily.
Rune Cage + Soul Assault is even better, dirt cheap, hits like a truck and won't break your Rune Cage.
RinaldoGandolphi wrote: »I am just a bit undecided still wether to go vamp for mistform now. And use that additionally.
I would then use clouding swarm, but that means either use overload or the newly possible meteor + rune cage combo.
Streak is still a very good skill that I would not drop so easily.
Rune Cage + Soul Assault is even better, dirt cheap, hits like a truck and won't break your Rune Cage.
Not sure wether you understand the actual point of of it... I didn't write meteor as the first skill without a reason.
From rune cage + soul assault you can just break out, that's old and practically got nerfed with 2.1 because it rather tickles now.
RinaldoGandolphi wrote: »I am just a bit undecided still wether to go vamp for mistform now. And use that additionally.
I would then use clouding swarm, but that means either use overload or the newly possible meteor + rune cage combo.
Streak is still a very good skill that I would not drop so easily.
Rune Cage + Soul Assault is even better, dirt cheap, hits like a truck and won't break your Rune Cage.