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Why Bolt Escape is now Obsolete in 1.7

RinaldoGandolphi
RinaldoGandolphi
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So last night, it took me all of about 20 minutes of toying on the PTS to know that Bolt Escape is obsolete now. It has no place on my bar and i simply will not use it as better and more feasible options exist now to do what it done previously.

All those crying for nerfs to this skill cried for the wrong nerf, and math is not hard. there is ZERO reason to even bother using Bolt Escape or any of its morphs from a cost to benefit analysis .Why would anyone go to Footlocker and buy a pair of shoes for 175 dollars when he can go to Finish Line and buy the exact same pair of shoes for 110 bucks...he isn't...he is not going to pay 65 dollars more for the same pair of shoes...its doesn't make sense, its not logical, its irrational. I'll try my best to break this down as easily and as least painful as possible.

Overview of Bolt Escape

1. Streak offer pretty much zero defensive utility - Streak has never offered any sort of defense or damage mitigation, and was clearly a full bore offensive move. It was very good in this role prior to 1.6, but in 1.6 they changed the disoreint to a stun and it now no longer generates ultimate. This in conjuction with the damage nerf it got in 1.6 and now the increased cost to use IMO simply makes it unfeasible for a caster as it offers no defensive utility whatsoever as it mitigates no damage, you can be hit while streaking, it doesn't even work as a repositioning tool for a ranged caster due to its now obscene amount of drawbacks in the form of nerfs. I can only see Streak being really good for a Stamina Sorc who is going to be up close and personal in melee and is obviously not wearing Light Armor. Streaking someone into a Crystal Frag is no longer any good because the Frag will no longer knock down due to Streak giving CC Immunity so since Streak is no longer a Disoreint, the synergy between it an Frags is no longer there for a caster making it counterproductive to go into melee range toe to toe with a Two handed melee user in mostly Light Armor even if you do have damage shields.

2. Ball of Lighting - This skill now offers no real defensive utility at all anymore This pretty much sums it up. I would concede that 6.5 secs was a bit long, but 1.5 secs makes the skill absolutely useless and in essence gives it no defensive utility at all. It shows me ZOS doesn't play their own game much because the majority of BOL users used the skill as I did, and guys like Teargrants and Ezareth did (Which was using the skill to cast spells with a cast time against Crushing Shock users). You can no longer stand behind your balls and cast against a Crushing Shock user, Crushing Shock is already one of if not the most mana efficient to damage done spells in the game, and it also interrupts anything with a cast time...the only counters to it are Reflective Scales, Ball of Lighting, or Immovable/Imove Pots. Ball of Lighting is now no longer a counter as its simply impossible now to cast against a competent Crushing Shock user now with the current state of BOL.

This is a direct buff to Crushing Shock that was already really powerful. The fact blocking Crushing Shock is counted as blocking 3 attacks, just further boosts the skill. Coupled with the Cost increase, the inability to cast behind your balls, if you insist on using Bolt Escape just use the base version now, it offers the same defensive utility as BOL does now(None), keeps the AOE stun at the starting position, but will save you a skill point for something else because 1.5 secs is not long enough to turn around and even cast a spell with a 1 sec cast time, let alone anything longer.

Ball of Lighting/Bolt Escape was nerfed for the wrong reasons and is misguided as Healing Ward was the real culprit why people were having so much trouble with some Sorc's in the game.

The Road Moving Forward for Caster Sorc's

It didn't take me long either to realize that better options exist for Sorc's now to get close to the same defensive utility they got out of Ball of Lighting at a far lesser overall cost.

1. Invisibility Potions - Its trivial to make Invisibility potions that last 40 secs and grant 15 secs of invis and 40 secs of Major Expedition. These potions are now better then Bolt Escape in every single way and are actually more annoying then Ball of Lighting ever was as "Now you see the Sorc, now you don't". I have used these to quite literally have a DK have me one minute and flame whipping air the next. I can cover far more ground, I can't be targeted by any Single Target spells, and outside of Magelight/Detect Pots you are gone, pretty much guaranteed, and with the way the IPC is laid out in urban warfare, i see no reason to use Bolt Escape over these. For the 1 time you don't get away with these pots, 9 other times you will. These pots also don't have penalties associated with their use.
'
2. Vampire This will probably end up being the most popular option. Mist Form is now better then Bolt Escape in every way. Its much cheaper, it can be spammed, it mitigates 75% of all damage, and its Speed Buff will allow you to actually cover more distance in one cast then BE does in a single teleport. Elusive Mist will now offer a 10% stamina and magic regen for being slotted giving me even more reason to choose it over Bolt Escape and its penalities. Mist Form flat out offers better survivability now for a cheaper cost so Sorcs are going to flock to Vamp more so then other classes. Combine this with much better stealth speed movement, Undeath Passive, and the reduction to not only fire damage, but the buffs to Ice and Lighting Staffs make this even more appealing. Clouding Swarm will also offer Sorc's a form of invisibility making up for the loss of BOL defensive protection measures against Crushing Shock users. Retreating Manauvers + Elusive Mist will prevent you from being CC, rooted, or snared all but ensuring you can create distance if need be without sucking your mana pool dry in a new york minute.

Overall your better off going Vampire then investing in gear specifics to Bolt Escape more. Bolt Escape no longer offers any defensive utility for a caster because it really no longer mitigates damage, is longer a viable counter to Crushing Shock, and Mist Form or an Invis potion is a better defensive repositioning tool for a caster. The fact if i fire a Frag at you and you cast BOL after i cast the Frag, the Frag will ignore your 1.5 sec Ball and still hit you in the back, by the time the next projectile comes that ball is expired, with Mist Form you will hardly take any damage and won't be stunned or knocked down....this makes sense to me all the way around from magic costs right down to survivability odds, Bolt Escape no longer compares to Mist Form if living is your cup of tea. Far better defensive repositioning skills and potions exist now that will be far better in accomplishing what BOL/Bolt Escape currently does on live for a defensive caster class.The fact Streak no longer generates ultimate makes it a losing proposition no matter how you shake it, and the fact a Proced Frag will not Stun/Knock down someone you have Streaked through pretty much kills any synergy Streak has for a caster class for me. At this point, just become a vamp and replace


I look forward to the thoughts, comments, and mostly like L2P comments. I prefer to be efficient and Elusive Mist is a far better use of spending my magic resources on then Bolt Escape is now, and it also doesn't penalize me for using it. Bolt Escape is simply no longer a better option then other means that are available. This is the definition of making a skill useless IMO...i'll gladly use skills that do nearly the same thing but are far cheaper and don't penalize me, its just makes sense. As i said above...why spend more on a pair of shoes at one store when i cna get them far cheaper across the street....Bolt Escape is now the Exon gas station that is across the street from the Pilot gas station that is selling gas for 7 cents per gallon cheaper then Exon....we all know how that will work out for Exon. :)

Edited by RinaldoGandolphi on July 30, 2015 12:17PM
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Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

"Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Aquanova
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    WRONG!!!!!!!!......if you think Sorc's have it bad, try being a stamina nightblade. With the changes ZOS has made to block and dodge roll that are currently on the pts, our survivability just plunged to the depths of the abyss. No self, No shields, cloak works like *** ( I still got hit with incoming distanced attacks ) mass hysteria seems to be blockable now ( dudes did it like 4 times with me hitting them point blank ). Burst stam dps is nerfed, not detrimentally but still to the point that fights are always drawn out. IC is Sorc's Paradise!
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  • Zsymon
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    Stamina anything has it bad really, the only way to be viable as a stamina build now is with Vigor + Rally, which I guess is the reason they lowered its accessibility. But every single stamina build now has to run around with a 2H sword and Vigor, bow for range, other weapons simply aren't viable.
    Edited by Zsymon on July 30, 2015 12:43PM
  • RinaldoGandolphi
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    The crux of this post is that there are better options to use over Bolt Escape, Bolt Escape is no longer the casters best choice for repositioning.

    As for damage shields, its a forgone conclusion that Hardened Ward and others will most likely be re-adjusted (I'll be suprised if they are not) that makes the other options more attractive.

    Im not saying Bolt Escape is bad, its not, i just can;t justifying using it over something else now because there are other skills and potions that do close to the same thing but cost far far less and in the case of Mist Form actually mitigate damage and prevent most CC without any cost prohibitive penalties associated with it. this makes sense to me from a math standpoint.
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Zsymon
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    And yes, Bolt Escape is completely useless now, there is no reason what so ever to slot it. I really hope they replace it with a useful skill at some point.
    Edited by Zsymon on July 30, 2015 12:47PM
  • Zsymon
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    Im not saying Bolt Escape is bad, its not, i just can;t justifying using it over something else now because there are other skills and potions that do close to the same thing but cost far far less and in the case of Mist Form actually mitigate damage and prevent most CC without any cost prohibitive penalties associated with it. this makes sense to me from a math standpoint.

    If there's no reason to use a skill over any other skills, that means it's a bad skill.
  • Zsymon
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    As for damage shields, its a forgone conclusion that Hardened Ward and others will most likely be re-adjusted (I'll be suprised if they are not) that makes the other options more attractive.

    ZOS added an armor set that allows a player to destroy shield stackers, with this in place there is no reason to further downgrade the effectiveness of shields. What they could do is remove shield stacking, but not nerfing individual shields.
  • RinaldoGandolphi
    RinaldoGandolphi
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    Zsymon wrote: »
    Im not saying Bolt Escape is bad, its not, i just can;t justifying using it over something else now because there are other skills and potions that do close to the same thing but cost far far less and in the case of Mist Form actually mitigate damage and prevent most CC without any cost prohibitive penalties associated with it. this makes sense to me from a math standpoint.

    If there's no reason to use a skill over any other skills, that means it's a bad skill.

    Agreed, i was just trying to be a bit more politically correct when saying it :)
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • ScruffyWhiskers
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    I don't think you are going to be too happy with elusive mist. Especially since you lose your mana regen while you are misting. Trust me when I say that mist form is one of those very situational escape skills....like if you can make it back to a group of friendly players with a goon squad/pitchfork brigade on your tail. Usually you are just prolonging the inevitable.

    I know you think you will use retreating maneuvers to free you from those roots/snares but having tried that my bet is that you will just be clicking on the button with not enough stam to fire it. The combo worked great pre 1.6 but now not so much (especially without the speed stacking).
  • RinaldoGandolphi
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    Zsymon wrote: »
    As for damage shields, its a forgone conclusion that Hardened Ward and others will most likely be re-adjusted (I'll be suprised if they are not) that makes the other options more attractive.

    ZOS added an armor set that allows a player to destroy shield stackers, with this in place there is no reason to further downgrade the effectiveness of shields. What they could do is remove shield stacking, but not nerfing individual shields.

    I sure hope they leave shields alone now, but you never know with ZOS. They tend to make some nerfs that are real head scratchers.
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Francescolg
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    I am sorry for you but you do not mention at all that Sorcerers can still cast their 'port' (streak/BoL) 2, 3 or 4 consecutive times. Combine this with a skilled player and he'll find enough ways to use it, either agressively or defensively!

    Streak is still a very defensive ability, just because of the AE-stun (Templars, for example, got no AE-CC at all..). There may be better ways to reach a higher level of "defense" (..vampirism for sure..), but your post is meant to make the "adjustment" seem more severe than it really is. This "make it appear uncanny"-strategy is now found throughout the forums, as ZOS did not listen to the strong sorcerer-lobby this time! (..praise them!!-..)

    I think that all "modest" PvP-players in this game will agree that the Streak/BoL-nurf was needed..! :*

    Streak still works for defensive purposes:
    Imagine a magicka/stamina-melee-NB attacking you: streak will still help you! As you get away and stun him, if you manage to survive his first attack (hardened ward/LA-shield up)
    While the NB has to break free to be able to charge you, you port away a second time.
    Meanwhile, in the time the NB loses to break free, you can re-cast streak and get out of their charge-distance. (=strong defense = still works!) Streak will be "a little bit more" expensive but streak will give you the ability to create a larger gap and only your class can do so!

    Bolt of Lighting still works for defensive purposes
    Bolt of Lightining was never meant to give you one, two, or more "5 second long lasting spell absorbing totems" to help you to re-attack instantly the enemy chasing you. The "idea behind the Light" was to save the caster from DD/projectiles to make him get away, not to give him total spell/projectile control (as a unique form of CC).

    Other classes pay a "heavy price", as they have to choose to be either defensive or offensive, giving up one of both. You sorcerers got both together for months now and you still complain, even now that sorcerers are said to be very strong on PTS.. I don't understand!
    Edited by Francescolg on July 30, 2015 1:26PM
  • Kas
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    wanna trade it for blazing shield? :D
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  • timidobserver
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    Zsymon wrote: »
    As for damage shields, its a forgone conclusion that Hardened Ward and others will most likely be re-adjusted (I'll be suprised if they are not) that makes the other options more attractive.

    ZOS added an armor set that allows a player to destroy shield stackers, with this in place there is no reason to further downgrade the effectiveness of shields. What they could do is remove shield stacking, but not nerfing individual shields.
    FYI that set sucks really bad.
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  • Manoekin
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    Zsymon wrote: »
    As for damage shields, its a forgone conclusion that Hardened Ward and others will most likely be re-adjusted (I'll be suprised if they are not) that makes the other options more attractive.

    ZOS added an armor set that allows a player to destroy shield stackers, with this in place there is no reason to further downgrade the effectiveness of shields. What they could do is remove shield stacking, but not nerfing individual shields.

    The set is bad and there's a thread on why it's bad. You should read it.
    The fact blocking Crushing Shock is counted as blocking 3 attacks, just further boosts the skill

    If this is happening it's a bug, and you should test it and report it if true. Block cost has an internal cooldown, so three attacks that hit at the same time should only trigger it once.
  • Robbmrp
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    I couldn't disagree more. I've seen Sorc's Bolt escape just like before with up to 7 consecutive casts. So the only thing this update accomplished was reduce the amount from 12 casts to 7 which IMO is still WAY TO MUCH. They need to add in a casting delay on these it seems.
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  • Kupoking
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    Streak is fine right now. Dont expect a othe I WIN button from it.

    You have to be smart using it now. Even then, I know people who already found ways to use it a lot without going oom. I hink de ou dramatise the subject a bit too much.
  • Etaniel
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    Just like wings needed a nerf and got destroyed, bol needed a nerf and gets destroyed too. Zos doesnt balance progressively, they either make something incredibly op or incredibly s**t but never in between
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  • ewhite106b16_ESO
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    From what I've seen in IC, sorcs aren't suffering at all and bolt escape is still very useful. Neither vampire mist or invisibility potions actually fill the same niche as a teleport - misting vampires are still easier to chase down then sorcs and like you mentioned yourself...invisibility can be countered by detection potions or magelight.
  • Jbugz97
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    Robbmrp wrote: »
    I couldn't disagree more. I've seen Sorc's Bolt escape just like before with up to 7 consecutive casts. So the only thing this update accomplished was reduce the amount from 12 casts to 7 which IMO is still WAY TO MUCH. They need to add in a casting delay on these it seems.

    what! i never played a sorc but all i know is i would not be happy if my cloak got a casting delay so nooooo. streak should not get a delay
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  • Francescolg
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    I think that you dramatize the subject a bit too much.
    That is why sorcerers are called drama-queens.. ;)

    Is this right in french?
    "Je pense que tu dramatise ce subjet du tout!"
  • Francescolg
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    I don't think you are going to be too happy with elusive mist. Especially since you lose your mana regen while you are misting.

    Actually, I think only templars can abuse this with their Channeled Focus skill. Combine the pvp-set, the magicka-regeneration buff and the Mist Form together and you get a 100% get-away skill for Templars, which you can spam!

    (Unfortunately even this will be patched, as channeled focus will be patched.)
    Edited by Francescolg on July 30, 2015 1:41PM
  • hammayolettuce
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    With the change to streak i can still do it 7 times with 800 regen lol .. not sure how it is not good.
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  • RinaldoGandolphi
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    Many of you are missing the point here:

    Its not about "How many times i can cast Streak" its about the fact there are other skills that do close to what Streak does with no penalties and cost far less.

    As for BOL, casting behind it was part of the reason the skill existed...what good would Reflective Scales be if it only reflected for 1.5 secs....no DK would use it, they would use Defensive Posture instead. This is the best example i can give you as to why IMO BOL is not worth using anymore.


    I will concede that 6.5 secs was too much for BOL, 3 secs would have been appropriate and fair, but 1.5 secs with the current stacking cost, its not worth it to me.

    I stated my piece, I am moving to a Nightblade in 1.7. this is the 7th nerf to Bolt Escape, 7th one...there will be no end to it, and Hardened Ward will be next

    So im just shifting my focus to a Nightblade and putting my Templar on hold, he will be like fine wine who will age until ZOS fixes them.

    Sorc's have no real defining qualities anymore.

    DK's, Nightblades, and Templar's. Let this be a warning to you...you have saw how people have gotten Bolt Escape nerfed 7 times....your class just may be next...if they can do it to Sorc's, its only a matter of time before they do it to you....remember that....what comes around goes around.
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Makkir
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    The reason I am not OK with the BE changes is they are forcing casters in dresses in melee range for combat. The other classes have gap closers, and current Sorcs have useless defenses against physical damage. I can't recall the new v16 armor set coming that is light armor with physical defense passives...but I will likely have to resort to that just to survive in melee range.
  • yeso112860
    Ok, lets bite.
    Kas wrote: »
    wanna trade it for blazing shield? :D
    If you think thats useless I can add it to my shelved list. Can you do without it? I dont have BoL anymore anyway so what is 1 more useless skill for me :)
    Streak is fine right now. Dont expect a othe I WIN button from it.
    You have to be smart using it now. Even then, I know people who already found ways to use it a lot without going oom. I hink de ou dramatise the subject a bit too much.
    Get you arguments straight. Streak is very different from BoL (I suggest read OP). I WIN button belongs to DK's. "Being smart" vs "even then finding ways to use it a lot" is confusing. Since begining, every major patch literally took away something from Bolt Escape and... whatever, just never mind and go on with your trolling.
    Etaniel wrote: »
    Just like wings needed a nerf and got destroyed, bol needed a nerf and gets destroyed too. Zos doesnt balance progressively, they either make something incredibly op or incredibly s**t but never in between
    Agree on "in between" part but disagree on destroyed part. 1v[1-8] wings is still as effective before but because of spoiled DK's nasty habit of trying to swoop legions only to get disappointed in the inferior performance of new skills, you may go ahead and say destroyed for the sake of argument.
    With the change to streak i can still do it 7 times with 800 regen lol .. not sure how it is not good.
    Did you check each cast cost? You can cast 8th only if you had 4000 regen. Well, keep lolling or loitering whichever you prefer.

  • Francescolg
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    As for BOL, casting behind it was part of the reason the skill existed...what good would Reflective Scales be if it only reflected for 1.5 secs....no DK would use it, they would use Defensive Posture instead. This is the best example i can give you as to why IMO BOL is not worth using anymore.
    Very wrong, if you really would understand this skill... "to get away" even 1,5 seconds of "lighting ball" are enough, since the lighting ball will perfectly absorb all the spells & projectiles, which were aimed at you at this specific moment! The moment when the skill creates the gap which puts you out of distance! It remains very defensive! Reflective scales is not comparable, imo.

    I am sorrry but you clearly do not want to understand! Ball of lightning (even streak) still is very effective and can be consecutively casted for defense!
    Sorc's have no real defining qualities anymore.
    False!

    Edited by Francescolg on July 30, 2015 2:10PM
  • RinaldoGandolphi
    RinaldoGandolphi
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    With the change to streak i can still do it 7 times with 800 regen lol .. not sure how it is not good.

    Its not about how many times.

    Look at Sorc's options for CC

    We have Encase and Daedric Mines, Both roots and good, Mines is a good damage skill.

    Now lets look at hard CC we have:

    Crystal Frags
    Rune Prison
    Streak/BOL

    If you Streak someone and then Proc a Frag, your Frag won't knock them down, the Synergy is gone.

    If you Streak someone, you have just given them 6 secs of immunity for a 1.5 sec stun, and made your enemy immune to Rune Prison and Frags.

    Now look at the Nightblade, he Teleport Strikes you, You break the stun and hit him back, he is now lower on health then you, he hits you with Incapacitating Strike, evne though you have CC immunity, he still stuns you and can now finish you off with Concealed Weapon Impale type of combo.

    These nerfs took all the synergy away from Sorc's, Your Streak does nothing but make your enemy immune to all your hard CC, it directly nerfs your own Crystal Fragments.

    Many can't see past the damage shield and teleport side of things, Sorc;s have literally no class synergy, anymore all Streak does is make your enemy immune to Frags and Rune Cage in return for a extremely short duration stun and pitiful damage. 99% of the time its a bad decision to even CC Break Streak, your usually better off to allow it to expire on its own and get the free immunity, this is even more true in the reduced damage Cyrodiil.

    Nightblades are not better because their class is OP, Nightlblades are better because they have TONS of options for class synergy, that allows them to execute combos with CC to kill their enemies...Sorcs use Streak and make their enemies immune to what little hard CC they actually have. This is why many use BOL on live, now both morphs are pretty bad honestly.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • kkravaritieb17_ESO
    kkravaritieb17_ESO
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    Oh poor sorcs cant streak 15 times in a row....what a pity.
    Member of the glorious Zerg Squad
    Rip Banana Squad

    Lheneth -- Sorc PvP Rank 31
    Ellynna -- Templar PvP Rank 50 (No Bleaker's roleplaying involved)
    Smellynna -- Templar PvP Rank 28
    and many other chars


  • RinaldoGandolphi
    RinaldoGandolphi
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    As for BOL, casting behind it was part of the reason the skill existed...what good would Reflective Scales be if it only reflected for 1.5 secs....no DK would use it, they would use Defensive Posture instead. This is the best example i can give you as to why IMO BOL is not worth using anymore.
    Very wrong, if you really would understand this skill... "to get away" even 1,5 seconds of "lighting ball" are enough, since the lighting ball will perfectly absorb all the spells & projectiles, which were aimed at you at this specific moment! It remains very defensive!

    I am sorrry but you clearly do not want to understand! (Why an escape skill should just be an escape skill)
    Sorc's have no real defining qualities anymore.
    False!

    This would be true if i was using it to run away!

    repeat after me:

    I was not using it to run away 90% of the time.

    If its just an escape skill, then why nerf the escape part of it?

    I was using the Balls to cast skills such as magic detention against Crushing Shock users that would be impossible now with a 1.5 sec ball.

    Even as an escape skill its terrible...if i cast a frag at you at range, and you cast BOL my frag will ignore your ball and hit you anyways....by the time you get up and the next projectile is incoming the ball will be gone...so its not even good for an escape skill.

    Yes i tested these very scenarios last night extensively..3 secs would be fair, 1.5 forget about it.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Tonnopesce
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    I think that you dramatize the subject a bit too much.
    That is why sorcerers are called drama-queens.. ;)

    Is this right in french?
    "Je pense que tu dramatise ce subjet du tout!"


    On the live server my sorcerer's name is Drama Queen.

    Btw i've tried a stamina build based on critical today and it was amazing, use BE as an utility to stun multiple targets is the same as the nightblade fear and with a pure stamina build i was still able to cast it 4 times and it can also be casted in stealth.
    Amazing and well balanced skill imho.

    Signature


  • Aquanova
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    From what I've seen in IC, sorcs aren't suffering at all and bolt escape is still very useful. Neither vampire mist or invisibility potions actually fill the same niche as a teleport - misting vampires are still easier to chase down then sorcs and like you mentioned yourself...invisibility can be countered by detection potions or magelight.

    I agree. I saw Sorcs easily escape out of danger with bolt escape on the pts. At least in IC. Idk about the rest cyrodill since we're all really trying to test out IC. All I can say is Sorc's can still bolt to a safe distance in IC, even after doing alot of damage. It only takes 2 BE to get to a safe area, and by safe, I mean behind NPC's ( who are quite formidable even for trash mobs )that you as the pursuer will have to either sneak past ( meaning the Sorc can regen for round 2 ) or you rush past and pull mistakenly to your detriment, since they only attack players who either attacked them or wandered too close.
    NA/PC
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