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1.7 PVP DMG IS PERFECT!

  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    Lava_Croft wrote: »
    Manoekin wrote: »
    I like how it is right now. Damage is only going to go up from what we are seeing now, and hopefully a change to damage shields is coming so glass cannon builds aren't also the most survivable.
    Glass cannon builds do not have damage shields. Sorcerers are not glass cannons.

    Not glass cannons, but cannons nonetheless.
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • DDuke
    DDuke
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    From what little I played in PTS, I did find myself enjoying the change.

    No one shotting, but I could definitely kill people (though I didn't meet many of these shield stacking sorcs).


    I will test again once they make EU character copies :smile:
  • strikeback1247
    strikeback1247
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    What I have seen from Sypher's stream is that it's too low. Sorcerers are just unkillable because they have endless shields and the damage is too low to break those shields. 1v1's take about 10 minutes to finish up xD. People are now forced to group because solo play is kinda bad. Sorcerer vs sorcerer are impossible because no-one is gonna die. I don't think IC was meant to kill solo play :P
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • Zsymon
    Zsymon
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    Cyrodil PvP was also never meant to be balanced around solo play.

    And they added armor sets specifically to destroy damage shield users. Just have one person in your group use that armor set, and any shield stacker your group encounters will get wrecked.
    Edited by Zsymon on July 30, 2015 11:48AM
  • strikeback1247
    strikeback1247
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    But why shouldn't we be able to solo in an area where small groups and solo play should be encouraged? Solo players stand NO chance against groups now and I expect if it stays this way, it'll be the rise of the zerg.
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • Erondil
    Erondil
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    Derra wrote: »
    I´d say it´s a tad to slow on pts - healing and resource builds will become insanely hard to kill bc you simply can´t burst them down at all.

    Decrease the dmg reduction to like 40% and it would be fine most likely.

    Is ressource build still a thing? I mean ressources are unlimited with little to 0 effort, so why make a build around that in 1.7? I cant test PTS but I guess duels agaisnt decent players are all endless, since burst was the only way to kill in 1.6, and burst got nerfed to the ground in 1.7. I hope I'm wrong tho
    ~retired~
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  • Manoekin
    Manoekin
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    Yuke wrote: »
    1 vs X is about killing scrubs.

    If three really (i mean really really really) good players are not able to kill a single person within a reasonable timeframe, something is wrong.

    That's how it's working from my experience. Had a group of 3-4 last night and nothing out there we couldn't really handle.
    Lava_Croft wrote: »
    Manoekin wrote: »
    I like how it is right now. Damage is only going to go up from what we are seeing now, and hopefully a change to damage shields is coming so glass cannon builds aren't also the most survivable.
    Glass cannon builds do not have damage shields. Sorcerers are not glass cannons.

    Sorcerers are the very definition of glass cannons, speccing entirely into damage and ignore health. The game just somehow rewards them for doing this by providing them the shield of god or something.
  • RinaldoGandolphi
    RinaldoGandolphi
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    I think they did Ok with the damage reduction.

    it does feel a lot like Blackwater Blade and that's not a bad thing.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
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    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Kupoking
    Kupoking
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    Manoekin wrote: »
    Yuke wrote: »
    1 vs X is about killing scrubs.

    If three really (i mean really really really) good players are not able to kill a single person within a reasonable timeframe, something is wrong.

    That's how it's working from my experience. Had a group of 3-4 last night and nothing out there we couldn't really handle.
    Lava_Croft wrote: »
    Manoekin wrote: »
    I like how it is right now. Damage is only going to go up from what we are seeing now, and hopefully a change to damage shields is coming so glass cannon builds aren't also the most survivable.
    Glass cannon builds do not have damage shields. Sorcerers are not glass cannons.

    Sorcerers are the very definition of glass cannons, speccing entirely into damage and ignore health. The game just somehow rewards them for doing this by providing them the shield of god or something.

    Agreed to on the dmg shield comment with sorc.

    The comment I read before that if sorc cant dmg shield stack theu would be torn appart by daedras in IC makes me wonder how im able to go toe to toe with those daedras with my *real* glass canon build and succeed.

    Tried shield stacking on my magika templar. Cannot achieve the same survivability as the sorc. Therefore, my hypothesis is that the problem isnt dmg shields in general, but rather the hardened ward. Perhaps making it cost more, last for less longer and not scale on magika/spellpower would make it be on par with obsidian shield and sun shield morphs.

    Think of it this way: dks back in their golden days could not be built at 100% spell dmg, magika and magi regen and full the same stuff.
  • victorhrpereira
    victorhrpereira
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    I feel that this change is just about right. No more one shots, you have time to react and actually have a fight. The damage is ok considering that we are testing in an environment where people have about the same gear and amount of CP's. Once it goes live, the damage will start to increase because people will acquire better gear and more CP's.
    About sorcs being invincible, people should take a look why it's not that hard to kill other classes. Yeah, the problem imo is not the damage nerf, but the shield stacking scaling from magicka.


    So far I'm having fun.
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  • Derra
    Derra
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    I felt almost immortal with a 30k magica test server sorc. It´s really a shame they can´t copy US and EU chars on the server at the same time.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Rev Rielle
    Rev Rielle
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    Xeniph wrote: »
    I'll be honest,

    It's a bit too slow. Both my Stam and Mag NB's can just cc break and heal through burst ( I use the term burst loosely)
    I agree with the poster above that it needs to be backed up a bit. I'd say 10-15%.

    I have had too many fights where people just don't die and both just give up and leave. That's not really fun if you ask me.
    I suppose it's great for the people who don't have good reaction times and all.
    It will take time to adjust, just like 1.6 did. Everyone for the most part is still using what's worked mechanics/gear-wise over the last 6 months or so. In-fact if it didn't take some time to adjust to, it could be argued that the changes were not significant enough.
    If you can be anything, be kind.
  • TheBull
    TheBull
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    Zsymon wrote: »
    Cyrodil PvP was also never meant to be balanced around solo play.

    And they added armor sets specifically to destroy damage shield users. Just have one person in your group use that armor set, and any shield stacker your group encounters will get wrecked.

    I don't think you believe what you wrote... that extra low percent chance to proc 1k dmg is laughable to any shield user. Sorcs wont even notice it.
  • kaithuzar
    kaithuzar
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    Zsymon wrote: »
    kaithuzar wrote: »
    I completely agree on the sorc shield stacking needs nerf. They're almost unkillable in IC.

    Lol, their shields got nerfed by 65% and you're still complaining about them?

    If they're still a problem for you, use the set where you can damage them right through their shields.

    What I'm complaining about is that hardened ward #OP & everyone knows this; if you don't then QQMOAR
    BUT...
    Hardened ward increases it's strength based on max magic, what about the rest of the shields?
    Does Healing ward ALSO inc it's strength based on max magic? What about any other shields? What about shield bubbles that come from armor sets?
    ALL a sorc has to do is stack 40-50k max magic, stack shields & walk around like a GOD. #NotCoolBro
    Edited by kaithuzar on July 30, 2015 2:37PM
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  • reften
    reften
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    Xael wrote: »
    Combat feels tailored for newbies and those who prefer Blackwater Blade.
    I can practically roll my face across the keyboard while fighting someone like Sunshine and not die. That is of course until he trains me into a mess of mobs and I get 2 shot by some named Lich...

    haha, cracked up reading this.

    Something needed to be done with PvP. It was just too easy for organized groups to roll everyone. and it was getting to be no challenge. Longer sustained fights I think benefit PUGs, and I'm good with that, and I never run PUG
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • eliisra
    eliisra
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    reften wrote: »
    Xael wrote: »
    Combat feels tailored for newbies and those who prefer Blackwater Blade.
    I can practically roll my face across the keyboard while fighting someone like Sunshine and not die. That is of course until he trains me into a mess of mobs and I get 2 shot by some named Lich...

    haha, cracked up reading this.

    Something needed to be done with PvP. It was just too easy for organized groups to roll everyone. and it was getting to be no challenge. Longer sustained fights I think benefit PUGs, and I'm good with that, and I never run PUG

    But most pugs will follow a 24-man lagnado blob all over the map, like a tail. It's the case on most campaigns. So they definitely dont need help or extra "benefits" when it comes to killing smaller organized groups. They're already wiping them successfully by stacking with the zerg + emp, helping them lag everything to death spamming Meteor and ofc putting up a dozen siege weapon to wipe a handful of players, than teabagging and feeling really proud of that great achievement :expressionless:

    I dont think reducing dmg 30% will make much of a difference, in either direction. The lagnado blob and their 50+ pug servants will still win most fights.
  • reften
    reften
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    eliisra wrote: »
    reften wrote: »
    Xael wrote: »
    Combat feels tailored for newbies and those who prefer Blackwater Blade.
    I can practically roll my face across the keyboard while fighting someone like Sunshine and not die. That is of course until he trains me into a mess of mobs and I get 2 shot by some named Lich...

    haha, cracked up reading this.

    Something needed to be done with PvP. It was just too easy for organized groups to roll everyone. and it was getting to be no challenge. Longer sustained fights I think benefit PUGs, and I'm good with that, and I never run PUG

    But most pugs will follow a 24-man lagnado blob all over the map, like a tail. It's the case on most campaigns. So they definitely dont need help or extra "benefits" when it comes to killing smaller organized groups. They're already wiping them successfully by stacking with the zerg + emp, helping them lag everything to death spamming Meteor and ofc putting up a dozen siege weapon to wipe a handful of players, than teabagging and feeling really proud of that great achievement :expressionless:

    I dont think reducing dmg 30% will make much of a difference, in either direction. The lagnado blob and their 50+ pug servants will still win most fights.

    Yeah I agree. But, how is the lag on PTS? Are there even enough players to cause lag in Cyrodiil?
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
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