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Ball of Lightning - Please make it less useless

  • Makkir
    Makkir
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    Ezareth wrote: »

    The real issue is with the cost increase of successive bolts, BoL becomes less useful since you're not going to be able to bolt away from the zerg, so for the first time I likely will switch to streak since Bolt Escape will become an offensive ability more than an escape.

    @Ezareth
    Streak will actually become the new escape. Did you notice a couple of the new armor sets have the sprinting trait?
    Boundless Storm (for speed) or retreating maneuvers, Streak, Sprint away.

    Not saying it'll be effective but it's something

  • Ezareth
    Ezareth
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    Makkir wrote: »
    Ezareth wrote: »

    The real issue is with the cost increase of successive bolts, BoL becomes less useful since you're not going to be able to bolt away from the zerg, so for the first time I likely will switch to streak since Bolt Escape will become an offensive ability more than an escape.

    @Ezareth
    Streak will actually become the new escape. Did you notice a couple of the new armor sets have the sprinting trait?
    Boundless Storm (for speed) or retreating maneuvers, Streak, Sprint away.

    Not saying it'll be effective but it's something

    I'll be using Medium Armor so I wont be worried about it.

    Boundless Storm > Double Take
    Sprint + Medium Armor
    Dodge Rolls + Streak

    It should be interesting and with all these CPs it is possible where before it was not.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Maulkin
    Maulkin
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    Makkir wrote: »
    Ezareth wrote: »

    The real issue is with the cost increase of successive bolts, BoL becomes less useful since you're not going to be able to bolt away from the zerg, so for the first time I likely will switch to streak since Bolt Escape will become an offensive ability more than an escape.

    @Ezareth
    Streak will actually become the new escape. Did you notice a couple of the new armor sets have the sprinting trait?
    Boundless Storm (for speed) or retreating maneuvers, Streak, Sprint away.

    Not saying it'll be effective but it's something

    I'm already using that, but there's a major counter to it. Flying Blade

    You can purge it, but it is spammable so your best counter is Retreating Manouevres or Shuffle. The former is very expensive and puts in you in danger of hard CCs, the latter only gives you 0.5" immunity per medium piece (with 1" skill cooldown, every Flying Blade will snare you even with 2 medium pieces).

    So yeah I can normally do 2 bolts and then sprint with boundless and manage to get away, unless i get hit by flying blade. In which case best counter is to just spam bolt
    EU | PC | AD
  • Ezareth
    Ezareth
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    Makkir wrote: »
    Ezareth wrote: »

    The real issue is with the cost increase of successive bolts, BoL becomes less useful since you're not going to be able to bolt away from the zerg, so for the first time I likely will switch to streak since Bolt Escape will become an offensive ability more than an escape.

    @Ezareth
    Streak will actually become the new escape. Did you notice a couple of the new armor sets have the sprinting trait?
    Boundless Storm (for speed) or retreating maneuvers, Streak, Sprint away.

    Not saying it'll be effective but it's something

    I'm already using that, but there's a major counter to it. Flying Blade

    You can purge it, but it is spammable so your best counter is Retreating Manouevres or Shuffle. The former is very expensive and puts in you in danger of hard CCs, the latter only gives you 0.5" immunity per medium piece (with 1" skill cooldown, every Flying Blade will snare you even with 2 medium pieces).

    So yeah I can normally do 2 bolts and then sprint with boundless and manage to get away, unless i get hit by flying blade. In which case best counter is to just spam bolt

    Yeah flying blade snare can be a pain but we'll free up a couple slots on our bars (for those not using the overload exploit) and have room to drop manuevers in for retreat. I'm not so worried about the stam cost while wearing medium as sprinting is far more efficient from a resource perspective than bolting.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Joy_Division
    Joy_Division
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    Draehl wrote: »
    The cost increase was admittedly un-needed, but the BoL orb was ridiculously strong against other casters- that bit was bound to get nerfed. Even 4 projectiles max - Dragonknights have a completely different kit with that kind of defense being appropriate. It's simply not appropriate for Sorcs given the class focus and overall design.

    And it was ridiculously useless against stamina builds ...
    Edited by Joy_Division on July 30, 2015 2:13PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Maulkin
    Maulkin
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    Ezareth wrote: »
    Makkir wrote: »
    Ezareth wrote: »

    The real issue is with the cost increase of successive bolts, BoL becomes less useful since you're not going to be able to bolt away from the zerg, so for the first time I likely will switch to streak since Bolt Escape will become an offensive ability more than an escape.

    @Ezareth
    Streak will actually become the new escape. Did you notice a couple of the new armor sets have the sprinting trait?
    Boundless Storm (for speed) or retreating maneuvers, Streak, Sprint away.

    Not saying it'll be effective but it's something

    I'm already using that, but there's a major counter to it. Flying Blade

    You can purge it, but it is spammable so your best counter is Retreating Manouevres or Shuffle. The former is very expensive and puts in you in danger of hard CCs, the latter only gives you 0.5" immunity per medium piece (with 1" skill cooldown, every Flying Blade will snare you even with 2 medium pieces).

    So yeah I can normally do 2 bolts and then sprint with boundless and manage to get away, unless i get hit by flying blade. In which case best counter is to just spam bolt

    Yeah flying blade snare can be a pain but we'll free up a couple slots on our bars (for those not using the overload exploit) and have room to drop manuevers in for retreat. I'm not so worried about the stam cost while wearing medium as sprinting is far more efficient from a resource perspective than bolting.

    Yeah, I already do that too. RM is the #1 skill on my overload bar. But I have 13k stamina and it costs 7.5k.

    So if I've engaged in combat I might not have enough to cast it and if i have enough to cast it then one Fear and I'm dead.

    It's a shame because both of the skills that grant snare immunity in the game are stamina, one is cheap but requires you to wear medium armor while the other is extremely expensive.

    Trust me, if Boundless Storm also granted like 3" snare immunity, I would not give a fig about the Bolt nerf :D

    EU | PC | AD
  • Ezareth
    Ezareth
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    Ezareth wrote: »
    Makkir wrote: »
    Ezareth wrote: »

    The real issue is with the cost increase of successive bolts, BoL becomes less useful since you're not going to be able to bolt away from the zerg, so for the first time I likely will switch to streak since Bolt Escape will become an offensive ability more than an escape.

    @Ezareth
    Streak will actually become the new escape. Did you notice a couple of the new armor sets have the sprinting trait?
    Boundless Storm (for speed) or retreating maneuvers, Streak, Sprint away.

    Not saying it'll be effective but it's something

    I'm already using that, but there's a major counter to it. Flying Blade

    You can purge it, but it is spammable so your best counter is Retreating Manouevres or Shuffle. The former is very expensive and puts in you in danger of hard CCs, the latter only gives you 0.5" immunity per medium piece (with 1" skill cooldown, every Flying Blade will snare you even with 2 medium pieces).

    So yeah I can normally do 2 bolts and then sprint with boundless and manage to get away, unless i get hit by flying blade. In which case best counter is to just spam bolt

    Yeah flying blade snare can be a pain but we'll free up a couple slots on our bars (for those not using the overload exploit) and have room to drop manuevers in for retreat. I'm not so worried about the stam cost while wearing medium as sprinting is far more efficient from a resource perspective than bolting.

    Yeah, I already do that too. RM is the #1 skill on my overload bar. But I have 13k stamina and it costs 7.5k.

    So if I've engaged in combat I might not have enough to cast it and if i have enough to cast it then one Fear and I'm dead.

    It's a shame because both of the skills that grant snare immunity in the game are stamina, one is cheap but requires you to wear medium armor while the other is extremely expensive.

    Trust me, if Boundless Storm also granted like 3" snare immunity, I would not give a fig about the Bolt nerf :D

    Well there is always the animation cancelled Efficient Purge with a dodge roll into a bolt escape. I can't recall if block stops the snare effect of flying blade either. I need to do some testing on which status effects are unable to be applied through block and which can for my own purposes.
    Edited by Ezareth on July 30, 2015 3:27PM
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Maulkin
    Maulkin
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    Ezareth wrote: »
    Ezareth wrote: »
    Makkir wrote: »
    Ezareth wrote: »

    The real issue is with the cost increase of successive bolts, BoL becomes less useful since you're not going to be able to bolt away from the zerg, so for the first time I likely will switch to streak since Bolt Escape will become an offensive ability more than an escape.

    @Ezareth
    Streak will actually become the new escape. Did you notice a couple of the new armor sets have the sprinting trait?
    Boundless Storm (for speed) or retreating maneuvers, Streak, Sprint away.

    Not saying it'll be effective but it's something

    I'm already using that, but there's a major counter to it. Flying Blade

    You can purge it, but it is spammable so your best counter is Retreating Manouevres or Shuffle. The former is very expensive and puts in you in danger of hard CCs, the latter only gives you 0.5" immunity per medium piece (with 1" skill cooldown, every Flying Blade will snare you even with 2 medium pieces).

    So yeah I can normally do 2 bolts and then sprint with boundless and manage to get away, unless i get hit by flying blade. In which case best counter is to just spam bolt

    Yeah flying blade snare can be a pain but we'll free up a couple slots on our bars (for those not using the overload exploit) and have room to drop manuevers in for retreat. I'm not so worried about the stam cost while wearing medium as sprinting is far more efficient from a resource perspective than bolting.

    Yeah, I already do that too. RM is the #1 skill on my overload bar. But I have 13k stamina and it costs 7.5k.

    So if I've engaged in combat I might not have enough to cast it and if i have enough to cast it then one Fear and I'm dead.

    It's a shame because both of the skills that grant snare immunity in the game are stamina, one is cheap but requires you to wear medium armor while the other is extremely expensive.

    Trust me, if Boundless Storm also granted like 3" snare immunity, I would not give a fig about the Bolt nerf :D

    Well there is always the animation cancelled Efficient Purge with a dodge roll into a bolt escape. I can't recall if block stops the snare effect of flying blade either. I need to do some testing on which status effects are unable to be applied through block and which can for my own purposes.

    I thought long and hard and came up with a solution to our mobility/escape problem in 1.7.

    I think with the overall damage nerf, with the vamp fire vulnerability being reduced and with Dawnbreaker of Smite first tick getting fixed, the answer might be going vamp. Even though I hate it.

    If you have both streak and mistform you can rotate them. Two streaks, mist until the timer runs out , repeat. The two streaks should put enough distance between you and any immobilise or snare effects to safely mistform.

    Also dodge roll with bow will no longer give you 30% speed bonus, but simply major expedition, which does not stack with double take or retreating manoeuvres. So it should be a lot harder for stam builds to chase you down.

    I like boundless storm but with the nerfs to damage it becomes less important and with the nerfs to bolt escape I think mistform becomes more important. So it might be sacrificed from the build to make way.

    Plus I can also go for the ultimate in cheeseball tactics, which is arming proxy det then firing off clouding swarm and also going into mistform, while rolling through groups.
    EU | PC | AD
  • Ezareth
    Ezareth
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    Ezareth wrote: »
    Ezareth wrote: »
    Makkir wrote: »
    Ezareth wrote: »

    The real issue is with the cost increase of successive bolts, BoL becomes less useful since you're not going to be able to bolt away from the zerg, so for the first time I likely will switch to streak since Bolt Escape will become an offensive ability more than an escape.

    @Ezareth
    Streak will actually become the new escape. Did you notice a couple of the new armor sets have the sprinting trait?
    Boundless Storm (for speed) or retreating maneuvers, Streak, Sprint away.

    Not saying it'll be effective but it's something

    I'm already using that, but there's a major counter to it. Flying Blade

    You can purge it, but it is spammable so your best counter is Retreating Manouevres or Shuffle. The former is very expensive and puts in you in danger of hard CCs, the latter only gives you 0.5" immunity per medium piece (with 1" skill cooldown, every Flying Blade will snare you even with 2 medium pieces).

    So yeah I can normally do 2 bolts and then sprint with boundless and manage to get away, unless i get hit by flying blade. In which case best counter is to just spam bolt

    Yeah flying blade snare can be a pain but we'll free up a couple slots on our bars (for those not using the overload exploit) and have room to drop manuevers in for retreat. I'm not so worried about the stam cost while wearing medium as sprinting is far more efficient from a resource perspective than bolting.

    Yeah, I already do that too. RM is the #1 skill on my overload bar. But I have 13k stamina and it costs 7.5k.

    So if I've engaged in combat I might not have enough to cast it and if i have enough to cast it then one Fear and I'm dead.

    It's a shame because both of the skills that grant snare immunity in the game are stamina, one is cheap but requires you to wear medium armor while the other is extremely expensive.

    Trust me, if Boundless Storm also granted like 3" snare immunity, I would not give a fig about the Bolt nerf :D

    Well there is always the animation cancelled Efficient Purge with a dodge roll into a bolt escape. I can't recall if block stops the snare effect of flying blade either. I need to do some testing on which status effects are unable to be applied through block and which can for my own purposes.

    I thought long and hard and came up with a solution to our mobility/escape problem in 1.7.

    I think with the overall damage nerf, with the vamp fire vulnerability being reduced and with Dawnbreaker of Smite first tick getting fixed, the answer might be going vamp. Even though I hate it.

    If you have both streak and mistform you can rotate them. Two streaks, mist until the timer runs out , repeat. The two streaks should put enough distance between you and any immobilise or snare effects to safely mistform.

    Also dodge roll with bow will no longer give you 30% speed bonus, but simply major expedition, which does not stack with double take or retreating manoeuvres. So it should be a lot harder for stam builds to chase you down.

    I like boundless storm but with the nerfs to damage it becomes less important and with the nerfs to bolt escape I think mistform becomes more important. So it might be sacrificed from the build to make way.

    Plus I can also go for the ultimate in cheeseball tactics, which is arming proxy det then firing off clouding swarm and also going into mistform, while rolling through groups.

    I think going vamp would be a mistake for a sorc tbh. Too much dawnbreaker and while the dot wont be instant any more it will still do the damage.

    Alternatively on my NB I would not only catch you I would continue wrecking blow spaming you while you were in mist form and the moment you came out I'd apply a snare to you. The only way you're going to put distance between you and a nightblade pursuer is with Major Expedition, Bolt Escape + Sprint.


    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Rayste
    Rayste
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    Teargrants wrote: »
    The obvious change was to make it the same as reflective scales w/ 4 projectile limit. Instead they made the skill completely useless on top of all the other nerfs, why should anyone choose this over streak now?

    All I see is Eric Wrobel wants to still have an easy time w/ sorcs when he switches from stam NB to mag NB, considering all the other changes to NB (+15% mag regen anyone?).

    I actually submitted this as a change for BoL before any calls for nerf began.

    Does Wrobel actually play the game in any depth on a NB? or other characters for that matter?

    The lead class balancer need not be biased in ANY way shape or form if we are to have a balanced game. I assume you were just being cheeky Tear ^^
    The Teach - AD Templar
  • Draehl
    Draehl
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    As others have said, I am completely fine with the reduced duration yet feel that 1.5 seconds was too much. At this point you would be foolish to take BoL as it has no usefulness compared to streak.

    For those bashing on BoL users, I simply say that I quickly became sick of stacking shields and maxing damage while bolting 5 times in 1.6, so I chose BoL to defend myself (I actually stood next to my ball instead of streaking 10 times). I don't judge you building to one shot combo people, please don't just those who play differently than you.

    Problem is having complete immunity against many caster builds. 1.5 may need to be increased, but 6s was ridiculously strong against other casters.
    Main: Breton Nightblade "Shadow Cleric" (Sustained Damage/offhealer) 5L/2H - Resto + S&B
    Alt: Argonian Dragonknight (Stam DoTs/Tank) 5H/2M - S&B + Bow
    Alt: Nord Templar Berserker (Rawr) 5M/2H - Dual Wield + Two Hander
    Alt: Altmer Sorceror (Pewpew) 7L - Destro + Resto
  • Maulkin
    Maulkin
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    Ezareth wrote: »
    Ezareth wrote: »
    Ezareth wrote: »
    Makkir wrote: »
    Ezareth wrote: »

    The real issue is with the cost increase of successive bolts, BoL becomes less useful since you're not going to be able to bolt away from the zerg, so for the first time I likely will switch to streak since Bolt Escape will become an offensive ability more than an escape.

    @Ezareth
    Streak will actually become the new escape. Did you notice a couple of the new armor sets have the sprinting trait?
    Boundless Storm (for speed) or retreating maneuvers, Streak, Sprint away.

    Not saying it'll be effective but it's something

    I'm already using that, but there's a major counter to it. Flying Blade

    You can purge it, but it is spammable so your best counter is Retreating Manouevres or Shuffle. The former is very expensive and puts in you in danger of hard CCs, the latter only gives you 0.5" immunity per medium piece (with 1" skill cooldown, every Flying Blade will snare you even with 2 medium pieces).

    So yeah I can normally do 2 bolts and then sprint with boundless and manage to get away, unless i get hit by flying blade. In which case best counter is to just spam bolt

    Yeah flying blade snare can be a pain but we'll free up a couple slots on our bars (for those not using the overload exploit) and have room to drop manuevers in for retreat. I'm not so worried about the stam cost while wearing medium as sprinting is far more efficient from a resource perspective than bolting.

    Yeah, I already do that too. RM is the #1 skill on my overload bar. But I have 13k stamina and it costs 7.5k.

    So if I've engaged in combat I might not have enough to cast it and if i have enough to cast it then one Fear and I'm dead.

    It's a shame because both of the skills that grant snare immunity in the game are stamina, one is cheap but requires you to wear medium armor while the other is extremely expensive.

    Trust me, if Boundless Storm also granted like 3" snare immunity, I would not give a fig about the Bolt nerf :D

    Well there is always the animation cancelled Efficient Purge with a dodge roll into a bolt escape. I can't recall if block stops the snare effect of flying blade either. I need to do some testing on which status effects are unable to be applied through block and which can for my own purposes.

    I thought long and hard and came up with a solution to our mobility/escape problem in 1.7.

    I think with the overall damage nerf, with the vamp fire vulnerability being reduced and with Dawnbreaker of Smite first tick getting fixed, the answer might be going vamp. Even though I hate it.

    If you have both streak and mistform you can rotate them. Two streaks, mist until the timer runs out , repeat. The two streaks should put enough distance between you and any immobilise or snare effects to safely mistform.

    Also dodge roll with bow will no longer give you 30% speed bonus, but simply major expedition, which does not stack with double take or retreating manoeuvres. So it should be a lot harder for stam builds to chase you down.

    I like boundless storm but with the nerfs to damage it becomes less important and with the nerfs to bolt escape I think mistform becomes more important. So it might be sacrificed from the build to make way.

    Plus I can also go for the ultimate in cheeseball tactics, which is arming proxy det then firing off clouding swarm and also going into mistform, while rolling through groups.

    I think going vamp would be a mistake for a sorc tbh. Too much dawnbreaker and while the dot wont be instant any more it will still do the damage.

    Alternatively on my NB I would not only catch you I would continue wrecking blow spaming you while you were in mist form and the moment you came out I'd apply a snare to you. The only way you're going to put distance between you and a nightblade pursuer is with Major Expedition, Bolt Escape + Sprint.


    I dunno. I see plenty of sorc vamps surviving dawnbreakers right now. Let alone with an extra 30% damage nerf and the dot, which is another 20%, not being instant. That's like half the burst damage it does now, definitely survivable.

    And Undeath passive is not to be discounted. As burst damage is reduced and you no longer go 100%->0% HP in 1" when your shields drop, it will become important again. Taking 33% dmg on low health is pretty nice against executes.

    There's also Drain Essence to try out which got a great buff in working on cc immune and already fed targets and is great to use while in Clouding Swarm to regen health and stamina. It's unlikely it will make the bar, still a bit gimmicky, but worth a try.

    Finally the 10% extra magicka regen of vamps and the 3% buff my High Elf class is getting, will allow me to experiment with more damage focused setups to counter some of the damage nerf.

    The more I think about it the more I'm convinced vampire is worth a try.
    Edited by Maulkin on July 31, 2015 1:30AM
    EU | PC | AD
  • ToRelax
    ToRelax
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    Ezareth wrote: »
    Ezareth wrote: »
    Makkir wrote: »
    Ezareth wrote: »

    The real issue is with the cost increase of successive bolts, BoL becomes less useful since you're not going to be able to bolt away from the zerg, so for the first time I likely will switch to streak since Bolt Escape will become an offensive ability more than an escape.

    Ezareth
    Streak will actually become the new escape. Did you notice a couple of the new armor sets have the sprinting trait?
    Boundless Storm (for speed) or retreating maneuvers, Streak, Sprint away.

    Not saying it'll be effective but it's something

    I'm already using that, but there's a major counter to it. Flying Blade

    You can purge it, but it is spammable so your best counter is Retreating Manouevres or Shuffle. The former is very expensive and puts in you in danger of hard CCs, the latter only gives you 0.5" immunity per medium piece (with 1" skill cooldown, every Flying Blade will snare you even with 2 medium pieces).

    So yeah I can normally do 2 bolts and then sprint with boundless and manage to get away, unless i get hit by flying blade. In which case best counter is to just spam bolt

    Yeah flying blade snare can be a pain but we'll free up a couple slots on our bars (for those not using the overload exploit) and have room to drop manuevers in for retreat. I'm not so worried about the stam cost while wearing medium as sprinting is far more efficient from a resource perspective than bolting.

    Yeah, I already do that too. RM is the #1 skill on my overload bar. But I have 13k stamina and it costs 7.5k.

    So if I've engaged in combat I might not have enough to cast it and if i have enough to cast it then one Fear and I'm dead.

    It's a shame because both of the skills that grant snare immunity in the game are stamina, one is cheap but requires you to wear medium armor while the other is extremely expensive.

    Trust me, if Boundless Storm also granted like 3" snare immunity, I would not give a fig about the Bolt nerf :D

    Well there is always the animation cancelled Efficient Purge with a dodge roll into a bolt escape. I can't recall if block stops the snare effect of flying blade either. I need to do some testing on which status effects are unable to be applied through block and which can for my own purposes.

    I thought long and hard and came up with a solution to our mobility/escape problem in 1.7.

    I think with the overall damage nerf, with the vamp fire vulnerability being reduced and with Dawnbreaker of Smite first tick getting fixed, the answer might be going vamp. Even though I hate it.

    If you have both streak and mistform you can rotate them. Two streaks, mist until the timer runs out , repeat. The two streaks should put enough distance between you and any immobilise or snare effects to safely mistform.

    Also dodge roll with bow will no longer give you 30% speed bonus, but simply major expedition, which does not stack with double take or retreating manoeuvres. So it should be a lot harder for stam builds to chase you down.

    I like boundless storm but with the nerfs to damage it becomes less important and with the nerfs to bolt escape I think mistform becomes more important. So it might be sacrificed from the build to make way.

    Plus I can also go for the ultimate in cheeseball tactics, which is arming proxy det then firing off clouding swarm and also going into mistform, while rolling through groups.

    Come on now, players have been talking about that since that ESO Live with Eric Wrobel... :open_mouth:

    But on topic, I can't tell yet wether it's actually a good idea, the damage should be more than manageable with the battle spirit changes though.
    I am just undecided between Overload, Shooting Star and Clouding Swarm as ults now, and if I don't choose to use Clouding Swarm, vamp doesn't benefit me all that much... or so it feels. :lol:
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • grumlins
    grumlins
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    I called mine bolt of static for all the use it gives.
  • DEATHquidox
    DEATHquidox
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    Zlater wrote: »
    I understand that you felt the need to nerf all forms of streak. But double nerfing BoL and making it have 1 second of usefulness? That's just mean!

    Yeah BoL is useless, the tech issues won't be getting fixed either, it would mean adding another check on ability release and also after the cast. I don't think the delay will be fixed.

    What makes it tricky is that stam gap closers are so strong that you need to bolt again, and also for the extra ball just to make sure projectiles are absorbed. So it puts you without magicka and without enough for a shield. So should you continue using bolt..? Well no, it's much better to spam immovable or defensive posture to to avoid the cc and then roll dodge, because... that does cost, but it's reliable and is better against projectiles.

    Plus side is that Umm surge is getting another nerf, so you can continue to not use that to your hearts content ;P Oh and pets can crit too now, with overall less damage, so that's cool. But overload balls are bigger! Cause size matters. Liquid Lightning also did a shocking 180 with its damage too so you you can now use another awesome pun in the forums. This update is super good for sorcerers, I think you'll like it. Especially now Nb's can light attack you to death, #buffsfortheemosorc but seriously, at least sorcs are great for PvE tanking now! This will be a thing, just joking, DK's will probably always insist they are the only tank class. -.-

    So what shall a sorc do? Well you can uh do Umm... Oh, funny things like emotes in awkward places! That's useful xD and fishing is also good now too. You should make an argonian fishing sorcerer. That is so great, I'm a genius!


    Yayyyyyyyyyyyyyyyyy, we get a 50% stacking cost.. ohhh and ball of lighting no longer works. fantastic, just fantastic, sorcs are the only clas getting a nerf this update. Straight nerf, if my sorc still isnt good anymore in update 1.8 i will be leaving this game till its fixed. I did not grind to vet 14 to get *** by everyone in pvp especially with their groups of 50 and crap theres just no way im doing it thwy need to reduce the cost stack of it to 33% from 50% and add a 3 second timing on the bolt escape for it to be even close to useful because nb got all these buffs and dk got buffs and templar got buffs but sorc.. sorcs just get all the hate
  • Maulkin
    Maulkin
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    ToRelax wrote: »
    Ezareth wrote: »
    Ezareth wrote: »
    Makkir wrote: »
    Ezareth wrote: »

    The real issue is with the cost increase of successive bolts, BoL becomes less useful since you're not going to be able to bolt away from the zerg, so for the first time I likely will switch to streak since Bolt Escape will become an offensive ability more than an escape.

    Ezareth
    Streak will actually become the new escape. Did you notice a couple of the new armor sets have the sprinting trait?
    Boundless Storm (for speed) or retreating maneuvers, Streak, Sprint away.

    Not saying it'll be effective but it's something

    I'm already using that, but there's a major counter to it. Flying Blade

    You can purge it, but it is spammable so your best counter is Retreating Manouevres or Shuffle. The former is very expensive and puts in you in danger of hard CCs, the latter only gives you 0.5" immunity per medium piece (with 1" skill cooldown, every Flying Blade will snare you even with 2 medium pieces).

    So yeah I can normally do 2 bolts and then sprint with boundless and manage to get away, unless i get hit by flying blade. In which case best counter is to just spam bolt

    Yeah flying blade snare can be a pain but we'll free up a couple slots on our bars (for those not using the overload exploit) and have room to drop manuevers in for retreat. I'm not so worried about the stam cost while wearing medium as sprinting is far more efficient from a resource perspective than bolting.

    Yeah, I already do that too. RM is the #1 skill on my overload bar. But I have 13k stamina and it costs 7.5k.

    So if I've engaged in combat I might not have enough to cast it and if i have enough to cast it then one Fear and I'm dead.

    It's a shame because both of the skills that grant snare immunity in the game are stamina, one is cheap but requires you to wear medium armor while the other is extremely expensive.

    Trust me, if Boundless Storm also granted like 3" snare immunity, I would not give a fig about the Bolt nerf :D

    Well there is always the animation cancelled Efficient Purge with a dodge roll into a bolt escape. I can't recall if block stops the snare effect of flying blade either. I need to do some testing on which status effects are unable to be applied through block and which can for my own purposes.

    I thought long and hard and came up with a solution to our mobility/escape problem in 1.7.

    I think with the overall damage nerf, with the vamp fire vulnerability being reduced and with Dawnbreaker of Smite first tick getting fixed, the answer might be going vamp. Even though I hate it.

    If you have both streak and mistform you can rotate them. Two streaks, mist until the timer runs out , repeat. The two streaks should put enough distance between you and any immobilise or snare effects to safely mistform.

    Also dodge roll with bow will no longer give you 30% speed bonus, but simply major expedition, which does not stack with double take or retreating manoeuvres. So it should be a lot harder for stam builds to chase you down.

    I like boundless storm but with the nerfs to damage it becomes less important and with the nerfs to bolt escape I think mistform becomes more important. So it might be sacrificed from the build to make way.

    Plus I can also go for the ultimate in cheeseball tactics, which is arming proxy det then firing off clouding swarm and also going into mistform, while rolling through groups.

    Come on now, players have been talking about that since that ESO Live with Eric Wrobel... :open_mouth:

    But on topic, I can't tell yet wether it's actually a good idea, the damage should be more than manageable with the battle spirit changes though.
    I am just undecided between Overload, Shooting Star and Clouding Swarm as ults now, and if I don't choose to use Clouding Swarm, vamp doesn't benefit me all that much... or so it feels. :lol:

    Hey, I said I thought long hard, not that the outcome of my thought process was original :smiley:

    Also everyone I heard talk about it just said they'd swap Streak with Mist. I would do no such thing, you still need the mobility from Streak and the AoE stun and damage is very nice. And I haven't seen a coherent view analysing the pros & cons of vampirism in 1.7, only short quips of the style "rip bolt, hello mistform"

    The only hitch as you said is that the regen bonus now requires a skill on the bar. That means mistform on one bar and bats on the other. That leaves me in a bit of a situation because I would never leave overload out, having an extra bar with another 5 skills is priceless.

    That means Bats and Overload are your fixed ulties and what you're really lacking there is a burst ult. I normally use Dawnbreaker or Soul Assault precisely for that reason, burst. And with damage getting nerfed so hard, you will need burst to push people over the edge.

    If they hadn't made that change on Supernatural Recovery, it would have been a very easy choice. Now, I'll certainly give it a shot, but i have my doubts.
    EU | PC | AD
  • Zsymon
    Zsymon
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    Rayste wrote: »
    Does Wrobel actually play the game in any depth on a NB? or other characters for that matter?

    The lead class balancer need not be biased in ANY way shape or form if we are to have a balanced game. I assume you were just being cheeky Tear ^^

    I seriously doubt any of the dev team actually plays the game. I don't think they have time for that, and will probably enjoy other things in their spare time.
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