ebethke_ESO wrote: »I understand that you felt the need to nerf all forms of streak. But double nerfing BoL and making it have 1 second of usefulness? That's just mean!
SorataArisugawa wrote: »ebethke_ESO wrote: »I understand that you felt the need to nerf all forms of streak. But double nerfing BoL and making it have 1 second of usefulness? That's just mean!
Yeah a nother useless skill now. 1 second... What the actual... But runeprison needed some friends....
Allow me to explain: Ball of Light is already buggy - in the same manner as cloak used to be, any projectile already fired at you before the ball renders still hits you instead of the ball. ie, I blink as you crushing shock, crushing shock will hit me as the ball renders once blink animation ends. With this change, then in just 1.5 sec that ball is completely useless, that's barely the time to absorb 1 more attack, given the GCD.The cost increase was admittedly un-needed, but the BoL orb was ridiculously strong against other casters- that bit was bound to get nerfed. Even 4 projectiles max - Dragonknights have a completely different kit with that kind of defense being appropriate. It's simply not appropriate for Sorcs given the class focus and overall design.
The cost increase was admittedly un-needed, but the BoL orb was ridiculously strong against other casters- that bit was bound to get nerfed. Even 4 projectiles max - Dragonknights have a completely different kit with that kind of defense being appropriate. It's simply not appropriate for Sorcs given the class focus and overall design.
Teargrants wrote: »Allow me to explain: Ball of Light is already buggy - in the same manner as cloak used to be, any projectile already fired at you before the ball renders still hits you instead of the ball. ie, I blink as you crushing shock, crushing shock will hit me as the ball renders once blink animation ends. With this change, then in just 1.5 sec that ball is completely useless, that's barely the time to absorb 1 more attack, given the GCD.The cost increase was admittedly un-needed, but the BoL orb was ridiculously strong against other casters- that bit was bound to get nerfed. Even 4 projectiles max - Dragonknights have a completely different kit with that kind of defense being appropriate. It's simply not appropriate for Sorcs given the class focus and overall design.
SorataArisugawa wrote: »ebethke_ESO wrote: »I understand that you felt the need to nerf all forms of streak. But double nerfing BoL and making it have 1 second of usefulness? That's just mean!
Yeah a nother useless skill now. 1 second... What the actual... But runeprison needed some friends....
Rune Prison is hardly useless.
It's 1.5 Seconds.
It's not as big of a nerf as you think, and it fixes the bug with BoL.
Test before complaining.
ebethke_ESO wrote: »I understand that you felt the need to nerf all forms of streak. But double nerfing BoL and making it have 1 second of usefulness? That's just mean!
SorataArisugawa wrote: »ebethke_ESO wrote: »I understand that you felt the need to nerf all forms of streak. But double nerfing BoL and making it have 1 second of usefulness? That's just mean!
Yeah a nother useless skill now. 1 second... What the actual... But runeprison needed some friends....
Rune Prison is hardly useless.
It's 1.5 Seconds.
It's not as big of a nerf as you think, and it fixes the bug with BoL.
Test before complaining.
ebethke_ESO wrote: »I understand that you felt the need to nerf all forms of streak. But double nerfing BoL and making it have 1 second of usefulness? That's just mean!
Yeah BoL is useless, the tech issues won't be getting fixed either, it would mean adding another check on ability release and also after the cast. I don't think the delay will be fixed.
What makes it tricky is that stam gap closers are so strong that you need to bolt again, and also for the extra ball just to make sure projectiles are absorbed. So it puts you without magicka and without enough for a shield. So should you continue using bolt..? Well no, it's much better to spam immovable or defensive posture to to avoid the cc and then roll dodge, because... that does cost, but it's reliable and is better against projectiles.
Plus side is that Umm surge is getting another nerf, so you can continue to not use that to your hearts content ;P Oh and pets can crit too now, with overall less damage, so that's cool. But overload balls are bigger! Cause size matters. Liquid Lightning also did a shocking 180 with its damage too so you you can now use another awesome pun in the forums. This update is super good for sorcerers, I think you'll like it. Especially now Nb's can light attack you to death, #buffsfortheemosorc but seriously, at least sorcs are great for PvE tanking now! This will be a thing, just joking, DK's will probably always insist they are the only tank class. -.-
So what shall a sorc do? Well you can uh do Umm... Oh, funny things like emotes in awkward places! That's useful xD and fishing is also good now too. You should make an argonian fishing sorcerer. That is so great, I'm a genius!
SorataArisugawa wrote: »ebethke_ESO wrote: »I understand that you felt the need to nerf all forms of streak. But double nerfing BoL and making it have 1 second of usefulness? That's just mean!
Yeah BoL is useless, the tech issues won't be getting fixed either, it would mean adding another check on ability release and also after the cast. I don't think the delay will be fixed.
What makes it tricky is that stam gap closers are so strong that you need to bolt again, and also for the extra ball just to make sure projectiles are absorbed. So it puts you without magicka and without enough for a shield. So should you continue using bolt..? Well no, it's much better to spam immovable or defensive posture to to avoid the cc and then roll dodge, because... that does cost, but it's reliable and is better against projectiles.
Plus side is that Umm surge is getting another nerf, so you can continue to not use that to your hearts content ;P Oh and pets can crit too now, with overall less damage, so that's cool. But overload balls are bigger! Cause size matters. Liquid Lightning also did a shocking 180 with its damage too so you you can now use another awesome pun in the forums. This update is super good for sorcerers, I think you'll like it. Especially now Nb's can light attack you to death, #buffsfortheemosorc but seriously, at least sorcs are great for PvE tanking now! This will be a thing, just joking, DK's will probably always insist they are the only tank class. -.-
So what shall a sorc do? Well you can uh do Umm... Oh, funny things like emotes in awkward places! That's useful xD and fishing is also good now too. You should make an argonian fishing sorcerer. That is so great, I'm a genius!
why are the changes to surge a nerv? Surges duration is longer now and is costs less, or?
SorataArisugawa wrote: »ebethke_ESO wrote: »I understand that you felt the need to nerf all forms of streak. But double nerfing BoL and making it have 1 second of usefulness? That's just mean!
Yeah BoL is useless, the tech issues won't be getting fixed either, it would mean adding another check on ability release and also after the cast. I don't think the delay will be fixed.
What makes it tricky is that stam gap closers are so strong that you need to bolt again, and also for the extra ball just to make sure projectiles are absorbed. So it puts you without magicka and without enough for a shield. So should you continue using bolt..? Well no, it's much better to spam immovable or defensive posture to to avoid the cc and then roll dodge, because... that does cost, but it's reliable and is better against projectiles.
Plus side is that Umm surge is getting another nerf, so you can continue to not use that to your hearts content ;P Oh and pets can crit too now, with overall less damage, so that's cool. But overload balls are bigger! Cause size matters. Liquid Lightning also did a shocking 180 with its damage too so you you can now use another awesome pun in the forums. This update is super good for sorcerers, I think you'll like it. Especially now Nb's can light attack you to death, #buffsfortheemosorc but seriously, at least sorcs are great for PvE tanking now! This will be a thing, just joking, DK's will probably always insist they are the only tank class. -.-
So what shall a sorc do? Well you can uh do Umm... Oh, funny things like emotes in awkward places! That's useful xD and fishing is also good now too. You should make an argonian fishing sorcerer. That is so great, I'm a genius!
why are the changes to surge a nerv? Surges duration is longer now and is costs less, or?
It can tick more, but since you can't use it on dot's anymore it actually tics less. The nerf to liquid Lightning wouldn't have helped it much anyway. Still very useless in endgame dps.
It´s one of the best changes in the patch. BOL is still useful but it´s no longer op against magica builds.
mike.gaziotisb16_ESO wrote: »It´s one of the best changes in the patch. BOL is still useful but it´s no longer op against magica builds.
I would agree, but I don't because of what @Teargrants said.
If BoL'ing would redirect already incoming projectiles on to the BoL, like Cloak misses incoming projectiles, then I would be fine with it. It would make it a more reactive skill (like cloak is) and you could use it to avoid a projectile every 4", rather than its current form where you can tank projectiles indefinitely.
And along with that they'd have to fix the bug where the BoL just straight up breaks and absorbs nothing while just sitting in front of you.
Yes 6+ secs was too much, I'm wholly behind this reduction as a concept. But 1.5" duration with the hugely increasing cost and the bugs makes it now a vastly inferior option to Streak, ergo useless. And that's not a good thing
mike.gaziotisb16_ESO wrote: »It´s one of the best changes in the patch. BOL is still useful but it´s no longer op against magica builds.
I would agree, but I don't because of what @Teargrants said.
If BoL'ing would redirect already incoming projectiles on to the BoL, like Cloak misses incoming projectiles, then I would be fine with it. It would make it a more reactive skill (like cloak is) and you could use it to avoid a projectile every 4", rather than its current form where you can tank projectiles indefinitely.
And along with that they'd have to fix the bug where the BoL just straight up breaks and absorbs nothing while just sitting in front of you.
Yes 6+ secs was too much, I'm wholly behind this reduction as a concept. But 1.5" duration with the hugely increasing cost and the bugs makes it now a vastly inferior option to Streak, ergo useless. And that's not a good thing
The bugs happen only when the user has too many bols up (and as a cause of the duration - it actually does not work for the full 6.5s - more about 4.5 to 5).
With the changes you will have a functioning ball while performing 2 to 4 streaks to get out of range of attackers. It´s a vaible defensive morph choice. I think it´s fine the way it is now.
mike.gaziotisb16_ESO wrote: »It´s one of the best changes in the patch. BOL is still useful but it´s no longer op against magica builds.
I would agree, but I don't because of what @Teargrants said.
If BoL'ing would redirect already incoming projectiles on to the BoL, like Cloak misses incoming projectiles, then I would be fine with it. It would make it a more reactive skill (like cloak is) and you could use it to avoid a projectile every 4", rather than its current form where you can tank projectiles indefinitely.
And along with that they'd have to fix the bug where the BoL just straight up breaks and absorbs nothing while just sitting in front of you.
Yes 6+ secs was too much, I'm wholly behind this reduction as a concept. But 1.5" duration with the hugely increasing cost and the bugs makes it now a vastly inferior option to Streak, ergo useless. And that's not a good thing
The bugs happen only when the user has too many bols up (and as a cause of the duration - it actually does not work for the full 6.5s - more about 4.5 to 5).
With the changes you will have a functioning ball while performing 2 to 4 streaks to get out of range of attackers. It´s a vaible defensive morph choice. I think it´s fine the way it is now.
SorataArisugawa wrote: »SorataArisugawa wrote: »ebethke_ESO wrote: »I understand that you felt the need to nerf all forms of streak. But double nerfing BoL and making it have 1 second of usefulness? That's just mean!
Yeah a nother useless skill now. 1 second... What the actual... But runeprison needed some friends....
Rune Prison is hardly useless.
It's 1.5 Seconds.
It's not as big of a nerf as you think, and it fixes the bug with BoL.
Test before complaining.
When do you use runeprison? I am looking forward to learn something new
Where do you get that nerving it from 6,5 to 1,5 is not a big nerv? Espcially now when you can't blink fast away?
SorataArisugawa wrote: »SorataArisugawa wrote: »ebethke_ESO wrote: »I understand that you felt the need to nerf all forms of streak. But double nerfing BoL and making it have 1 second of usefulness? That's just mean!
Yeah a nother useless skill now. 1 second... What the actual... But runeprison needed some friends....
Rune Prison is hardly useless.
It's 1.5 Seconds.
It's not as big of a nerf as you think, and it fixes the bug with BoL.
Test before complaining.
When do you use runeprison? I am looking forward to learn something new
Where do you get that nerving it from 6,5 to 1,5 is not a big nerv? Espcially now when you can't blink fast away?
lostavalon wrote: »SorataArisugawa wrote: »SorataArisugawa wrote: »ebethke_ESO wrote: »I understand that you felt the need to nerf all forms of streak. But double nerfing BoL and making it have 1 second of usefulness? That's just mean!
Yeah a nother useless skill now. 1 second... What the actual... But runeprison needed some friends....
Rune Prison is hardly useless.
It's 1.5 Seconds.
It's not as big of a nerf as you think, and it fixes the bug with BoL.
Test before complaining.
When do you use runeprison? I am looking forward to learn something new
Where do you get that nerving it from 6,5 to 1,5 is not a big nerv? Espcially now when you can't blink fast away?
well rune prison is now an instant cast so its alot more useful in more situations ^_^
if only it was insta cast now
SorataArisugawa wrote: »SorataArisugawa wrote: »ebethke_ESO wrote: »I understand that you felt the need to nerf all forms of streak. But double nerfing BoL and making it have 1 second of usefulness? That's just mean!
Yeah a nother useless skill now. 1 second... What the actual... But runeprison needed some friends....
Rune Prison is hardly useless.
It's 1.5 Seconds.
It's not as big of a nerf as you think, and it fixes the bug with BoL.
Test before complaining.
When do you use runeprison? I am looking forward to learn something new
Where do you get that nerving it from 6,5 to 1,5 is not a big nerv? Espcially now when you can't blink fast away?
I use the defensive rune morph all the time. It's on my overload bar and is a free easy stun against anyone who attacks you, especially useful against stealth attacks.
1.5 from 6.5 *is* a nerf, but it also fixes the biggest bug with bolt escape which causes your oldest Ball of light to absorb projectiles which you could outrange. Now they will expire much quicker and you'll receive at least some protection. As a Sorc, magick damage (Which hits BoL) is your least worry so it's not a big deal.
The real issue is with the cost increase of successive bolts, BoL becomes less useful since you're not going to be able to bolt away from the zerg, so for the first time I likely will switch to streak since Bolt Escape will become an offensive ability more than an escape.
RinaldoGandolphi wrote: »SorataArisugawa wrote: »SorataArisugawa wrote: »ebethke_ESO wrote: »I understand that you felt the need to nerf all forms of streak. But double nerfing BoL and making it have 1 second of usefulness? That's just mean!
Yeah a nother useless skill now. 1 second... What the actual... But runeprison needed some friends....
Rune Prison is hardly useless.
It's 1.5 Seconds.
It's not as big of a nerf as you think, and it fixes the bug with BoL.
Test before complaining.
When do you use runeprison? I am looking forward to learn something new
Where do you get that nerving it from 6,5 to 1,5 is not a big nerv? Espcially now when you can't blink fast away?
I use the defensive rune morph all the time. It's on my overload bar and is a free easy stun against anyone who attacks you, especially useful against stealth attacks.
1.5 from 6.5 *is* a nerf, but it also fixes the biggest bug with bolt escape which causes your oldest Ball of light to absorb projectiles which you could outrange. Now they will expire much quicker and you'll receive at least some protection. As a Sorc, magick damage (Which hits BoL) is your least worry so it's not a big deal.
The real issue is with the cost increase of successive bolts, BoL becomes less useful since you're not going to be able to bolt away from the zerg, so for the first time I likely will switch to streak since Bolt Escape will become an offensive ability more than an escape.
Ezareth becoming a Streak Sorc!?
I will probably do the same, I had been using Ball of Lighting since last July as watching your vids actually fit my more defensive nature. Now however, since like you say, running from zergs is not going to be much of an option anymore, and really 1.5 secs for a Ball is not enough to get off anything with a cast time against Crushing Shock Spammers(which is what i used it for) So the increased costs to successive bolts makes Streak really the choice now.
Sorc's don't have any instant Cast Direct Damage Class skills, Mage's Wrath is not even viable as a filler as it is terrible for damage unless the target is at 20% health but its good for procing Frags. That style also requires more kiting, so Boundless Storm and its movement speed bonus will be more important now with the lesser ball duration and increased cost stacking I think for Sword and Board caster Sorc's. Destro Staff Sorc's have Crushing Shock Spam as a filler for good damage to proc frags, however it will be nearly impossible for non-destro staff magic Sorc's to be able to cast effectivly against Crushing Shock spammers with 1.5 sec balls....its simply not feabile to have to cast 2-3 times just to cast one spell.
nope better off to Rune Cage or Streak them into a Frag Combo, or Rune Cage them into Soul Assault when you know their stamina is low and finish them off without them being able to do anything about it. Since Rune Cage does not break with Soul Assault because its a DOT, it will be the non-destro staffs counter to the Crushing Shock spammer as Rune Cage can't be blocked either.
Crushing Shock got a HUGE buff with this nerf to Ball of Lighting. IMO
ebethke_ESO wrote: »As others have said, I am completely fine with the reduced duration yet feel that 1.5 seconds was too much. At this point you would be foolish to take BoL as it has no usefulness compared to streak.
For those bashing on BoL users, I simply say that I quickly became sick of stacking shields and maxing damage while bolting 5 times in 1.6, so I chose BoL to defend myself (I actually stood next to my ball instead of streaking 10 times). I don't judge you building to one shot combo people, please don't just those who play differently than you.