I am one of those tanks. I consider HR HM, SO HM and AA HM, tanking 5 axes a joke. (imo)
When I do AA we only bring one healer, cause I don't need a healer until 5 axes and I heal during storm and stone atro.
On Hel Ra as a pure tank build I sometimes outdps some peeps.
It took 1.6 and mega SO nerfs so that other tanks that where not ."us" could go through SO.
Though I'm not nearly as good as chops, igo or Khafe imo. Nonetheless, tanking was boring as ***. Even pre SO nerf was easy when serpent image and serpent was one shotting you in the cone. After 4 tries I could easily do a no death run.
The only joy I get as a tank in 1.6 is bringing pugs into SO and then solo the manti until he enrages when they are all dead with only one healer alive or tank 5 axes and atro's and see how long I can solo when everyone are just running around dying to meteors.
I was a big proponent of LOLZ no regen *** you Zos. Until I gave it a better try and now I like it. I don't even run an optimal build for 1.7/2.1 Tanking has actually become a bit more stimulating than before. (a bit). It will be harder on the noobs.
Oh, and Kaithuzar is a old timer in this game, and has completed endgame content before many of you where even into ESO or even started to have passable dps, so a bit of respect is appreciated.
This is how it will go: us, the best tanks will do the content enjoy the challenge, then in 4-5 months normal tanks will start to catch up to us. We will start to find it boring and stupid cause we've done them a bajillion times. and at some point new content will hopefully be released so we can continue to enjoy the game and not just carry people through those dungeons cause they can't complete it on their own.
I continue to think: if you have not done SO HM, AA HM, and HR HM as a tank your opinion is invalid. about tanking (or have played extensively this game and know what you are talking about (like Kai).
Oh and btw, we jcompleted SO, stupid easy, as usual no need for extra tanks or any other stuffs.
Learn to Play guys and girls rather than whine.
To conclude: those changes are good. I enjoy them. Even though they make tanking harder on noobs. You actually need to start to think properly rather than just hold block or say : hey, as a pure tank build in a trial how cna I outdps a dps cause i'm so bored.
This post might sound a bit too harsh, I'm just tired of people talking about stuff they just don't know about.
I am one of those tanks. I consider HR HM, SO HM and AA HM, tanking 5 axes a joke. (imo)
When I do AA we only bring one healer, cause I don't need a healer until 5 axes and I heal during storm and stone atro.
On Hel Ra as a pure tank build I sometimes outdps some peeps.
It took 1.6 and mega SO nerfs so that other tanks that where not ."us" could go through SO.
Though I'm not nearly as good as chops, igo or Khafe imo. Nonetheless, tanking was boring as ***. Even pre SO nerf was easy when serpent image and serpent was one shotting you in the cone. After 4 tries I could easily do a no death run.
The only joy I get as a tank in 1.6 is bringing pugs into SO and then solo the manti until he enrages when they are all dead with only one healer alive or tank 5 axes and atro's and see how long I can solo when everyone are just running around dying to meteors.
I was a big proponent of LOLZ no regen *** you Zos. Until I gave it a better try and now I like it. I don't even run an optimal build for 1.7/2.1 Tanking has actually become a bit more stimulating than before. (a bit). It will be harder on the noobs.
Oh, and Kaithuzar is a old timer in this game, and has completed endgame content before many of you where even into ESO or even started to have passable dps, so a bit of respect is appreciated.
This is how it will go: us, the best tanks will do the content enjoy the challenge, then in 4-5 months normal tanks will start to catch up to us. We will start to find it boring and stupid cause we've done them a bajillion times. and at some point new content will hopefully be released so we can continue to enjoy the game and not just carry people through those dungeons cause they can't complete it on their own.
I continue to think: if you have not done SO HM, AA HM, and HR HM as a tank your opinion is invalid. about tanking (or have played extensively this game and know what you are talking about (like Kai).
Oh and btw, we jcompleted SO, stupid easy, as usual no need for extra tanks or any other stuffs.
Learn to Play guys and girls rather than whine.
To conclude: those changes are good. I enjoy them. Even though they make tanking harder on noobs. You actually need to start to think properly rather than just hold block or say : hey, as a pure tank build in a trial how cna I outdps a dps cause i'm so bored.
This post might sound a bit too harsh, I'm just tired of people talking about stuff they just don't know about.
GhostShadows wrote: »I am one of those tanks. I consider HR HM, SO HM and AA HM, tanking 5 axes a joke. (imo)
When I do AA we only bring one healer, cause I don't need a healer until 5 axes and I heal during storm and stone atro.
On Hel Ra as a pure tank build I sometimes outdps some peeps.
It took 1.6 and mega SO nerfs so that other tanks that where not ."us" could go through SO.
Though I'm not nearly as good as chops, igo or Khafe imo. Nonetheless, tanking was boring as ***. Even pre SO nerf was easy when serpent image and serpent was one shotting you in the cone. After 4 tries I could easily do a no death run.
The only joy I get as a tank in 1.6 is bringing pugs into SO and then solo the manti until he enrages when they are all dead with only one healer alive or tank 5 axes and atro's and see how long I can solo when everyone are just running around dying to meteors.
I was a big proponent of LOLZ no regen *** you Zos. Until I gave it a better try and now I like it. I don't even run an optimal build for 1.7/2.1 Tanking has actually become a bit more stimulating than before. (a bit). It will be harder on the noobs.
Oh, and Kaithuzar is a old timer in this game, and has completed endgame content before many of you where even into ESO or even started to have passable dps, so a bit of respect is appreciated.
This is how it will go: us, the best tanks will do the content enjoy the challenge, then in 4-5 months normal tanks will start to catch up to us. We will start to find it boring and stupid cause we've done them a bajillion times. and at some point new content will hopefully be released so we can continue to enjoy the game and not just carry people through those dungeons cause they can't complete it on their own.
I continue to think: if you have not done SO HM, AA HM, and HR HM as a tank your opinion is invalid. about tanking (or have played extensively this game and know what you are talking about (like Kai).
Oh and btw, we jcompleted SO, stupid easy, as usual no need for extra tanks or any other stuffs.
Learn to Play guys and girls rather than whine.
To conclude: those changes are good. I enjoy them. Even though they make tanking harder on noobs. You actually need to start to think properly rather than just hold block or say : hey, as a pure tank build in a trial how cna I outdps a dps cause i'm so bored.
This post might sound a bit too harsh, I'm just tired of people talking about stuff they just don't know about.
i can just read "i have a giant ego" post a link for "The only joy I get as a tank in 1.6 is bringing pugs into SO and then solo the manti" or i see u just as troll
I don't stream no video's for you. You've just proven you have not done proper endgame. Thank you for that, anyone who has been part of good raids with good tanks have seen that happen. It's not impossible. No exploits, no 10000 CP. the tank will survive for the whole spear phase until manti enrage. With a trusty healer as the rest of the team having wiped. Alot of practice that's all
MaximusDargus wrote: »I actually really like the new changes. Every tank I knew quit the game because they were bored. These changes actually bring life back into tanking. Stop complaining & man up, either adapt to the changes & do the content or sit on the bench while another tank gets chosen.
Please stop spreading false statements?
Tanking right now on live server is nothing near boring. Actually stripping tanks from their right to have stamina regeneration will make tanking boring after 1.7 Every tank you know quit because they were bored? Maybe if they would stick their nose out of their perfect 4 man groups and dont run every single dungeon with same people over and over again they would notice what tanking really is?
Against popular belief, tanks do not only taunt and hold block. They also sprint to run from AOE circles, dodge roll to avoid big AOEs.
They are usually the last one standing when whole group goes down. They are capable of resing people even if attacked by multiple mobs while standing in AOE. They can survive alone long enough to charge an ultimate with high damage shield (leap or magma shell) and bring whole party back to game.
But not anymore. Thanks to ZOS "0 stamina regen while blocking" now every bit of tank stamina will be precious and spent only on blocking attacks.
No more rolling, no more dodging, no more sprinting to save party members who went down.
Only NOW thanks to "0 stamina regen while blocking" nerf, tanking will become boring and not possible for those who are not in the 1% of know every mechanic without looking at boss.
If you think its not true, and you still are a tank then you probably spent last 50 dungeon runs with your special selected group of perfect DPSes and Healers doing your perfect runs and your group chat was full of "FTC report player X on enemy Y DPS OVER 9000!!". And of course when your perfect run didnt go as planned, one dps got killed then everyone on chat started crying "wipe wipe" because its not like, a party can get up in middle of fight and recover from that situation? No, in the perfect world boss dies in 30 seconds and if not whole party suicides to restart. I know runs like that, with sick DPS tanks do become "taunt and block". But you cant think that EVERYONE runs in PERFECT party.
Try running a 100% pug with people who never been in that dungeon, see how "boring" tanking is. Take some random s with you and teach them. See how it goes.
"0 stamina regeneration while blocking" is unjustified nerf that will hurt all current and future tanks in ESO. Soon every capital city: "over 9000 DPS lf1m tank" becuase who wants to play a role that:
1st. Wont be able to tank because is constantly running out of stamina
2nd. Cant kill anything because TANK is not a DPS (dont mistake tank with a: full stam build dps with sword and board or any other role with a taunt)
Dude stop being a ***:
That comment was towards the idiots who where saying : hey mate, just block the heavy attack. or "man, blocking is for noobs" or "bro' srsly just heavy attack to get your stam back"
Citing out of context has no rethoric value
The point is moot
I am one of those tanks. I consider HR HM, SO HM and AA HM, tanking 5 axes a joke. (imo)
When I do AA we only bring one healer, cause I don't need a healer until 5 axes and I heal during storm and stone atro.
On Hel Ra as a pure tank build I sometimes outdps some peeps.
It took 1.6 and mega SO nerfs so that other tanks that where not ."us" could go through SO.
Though I'm not nearly as good as chops, igo or Khafe imo. Nonetheless, tanking was boring as ***. Even pre SO nerf was easy when serpent image and serpent was one shotting you in the cone. After 4 tries I could easily do a no death run.
The only joy I get as a tank in 1.6 is bringing pugs into SO and then solo the manti until he enrages when they are all dead with only one healer alive or tank 5 axes and atro's and see how long I can solo when everyone are just running around dying to meteors.
I was a big proponent of LOLZ no regen *** you Zos. Until I gave it a better try and now I like it. I don't even run an optimal build for 1.7/2.1 Tanking has actually become a bit more stimulating than before. (a bit). It will be harder on the noobs.
Oh, and Kaithuzar is a old timer in this game, and has completed endgame content before many of you where even into ESO or even started to have passable dps, so a bit of respect is appreciated.
This is how it will go: us, the best tanks will do the content enjoy the challenge, then in 4-5 months normal tanks will start to catch up to us. We will start to find it boring and stupid cause we've done them a bajillion times. and at some point new content will hopefully be released so we can continue to enjoy the game and not just carry people through those dungeons cause they can't complete it on their own.
I continue to think: if you have not done SO HM, AA HM, and HR HM as a tank your opinion is invalid. about tanking (or have played extensively this game and know what you are talking about (like Kai).
Oh and btw, we jcompleted SO, stupid easy, as usual no need for extra tanks or any other stuffs.
Learn to Play guys and girls rather than whine.
To conclude: those changes are good. I enjoy them. Even though they make tanking harder on noobs. You actually need to start to think properly rather than just hold block or say : hey, as a pure tank build in a trial how cna I outdps a dps cause i'm so bored.
This post might sound a bit too harsh, I'm just tired of people talking about stuff they just don't know about.
timidobserver wrote: »So take two tanks or an off tank.
Attorneyatlawl wrote: »We had armor options, ways to build. Now, its that one set.
No, it is not. There have been numerous discussions on the forums as to how to handle the changes. Tanking is a little harder, now. Yet, it's far from "impossible", and yes... the OP's complaint of "if you double dodge" isn't a game problem: that's part of being a good player and ensuring you're pressing the skills when and why you meant to.
@Attorneyatlawl despite what im saying i am patiently optimistic. hece why i haven posted on those threads... And i havent tried it for myself yet, so im really just prematurely passing judgement...
We shall see though.
Attorneyatlawl wrote: »We had armor options, ways to build. Now, its that one set.
No, it is not. There have been numerous discussions on the forums as to how to handle the changes. Tanking is a little harder, now. Yet, it's far from "impossible", and yes... the OP's complaint of "if you double dodge" isn't a game problem: that's part of being a good player and ensuring you're pressing the skills when and why you meant to.
So nice of you to grace us with your infinite wealth of knowledge on the subject and now that I have tested this new content as you have so earnestly suggested to everyone before making any assumptions on the subject I can safely say its truly as awful as I had assumed it would be, tastes as bad as I knew it would maybe worse.
In regards to the dodge problem I am sure no one on this forum has ever had to dodge twice in a row for any reason at all.
This is a ridiculous way to increase content difficulty without actually changing the content or its difficulty. It's like playing the first Resident Evil games or Tomb Raider games, the content in and of itself wasn't that hard, but controlling your character was obnoxiously frustrating. Handicapping a players character makes for frustrating content not challenging content.
Its a 20% chance. Some of use are dedicated pve players not pvp.
you try to aggro the boss and 3-5 mobs that will 1 hit kill your group, then come back and say stamina regeneration is not an issue in pve.
Then remove magicka regen while using a magicka ability?`Tanks have it hard enough to get high health, they have barely enough stamina to block important mobs.
You try tanking 3-4 axes in AA, tank the Mantikora or vdsa tank and come back and say that set is "the answer to your problem".
It isn't tank breaking. Just like all updates inmost games, tanks just need to learn how to apply tanking skills in a new way. I have seen just as many threads on how needless it is to even have a tank other then an extra DPS with a taunt, as I have seen PVP threads talk about perma-block tank build in Cyrodil. They are testing to not only get feedback but also to look at the actual data from players testing. Not just in solo play but group play as well. Provide alternate ideas not just "tanks broke/unplayable/good bye tanking/etc" remember the forums are not the only source of info they get. As far as tanks are my last three vet dungeon runs were tankless and we didn't wipe one time. So it seems to me that they are trying to make tank more viable then an after thought. This might be slightly much more than needed but that's why we test and give feedback. The end result will be players learning how to tank differently. Just my thoughts on it.
I actually really like the new changes. Every tank I knew quit the game because they were bored. These changes actually bring life back into tanking. Stop complaining & man up, either adapt to the changes & do the content or sit on the bench while another tank gets chosen.
The Uninvited wrote: »timidobserver wrote: »So take two tanks or an off tank.
Not possible anymore:
Taunt immunity will only apply to monsters which are effected by multiple players Taunts.
This means that two players can’t each take turns at Taunting the enemy but will allow a single tank to keep Taunting the enemy over and over. So if only one player is Taunting then the monster will not become Taunt immune.
EvilEmpire wrote: »I am one of those tanks. I consider HR HM, SO HM and AA HM, tanking 5 axes a joke. (imo)
When I do AA we only bring one healer, cause I don't need a healer until 5 axes and I heal during storm and stone atro.
On Hel Ra as a pure tank build I sometimes outdps some peeps.
It took 1.6 and mega SO nerfs so that other tanks that where not ."us" could go through SO.
Though I'm not nearly as good as chops, igo or Khafe imo. Nonetheless, tanking was boring as ***. Even pre SO nerf was easy when serpent image and serpent was one shotting you in the cone. After 4 tries I could easily do a no death run.
The only joy I get as a tank in 1.6 is bringing pugs into SO and then solo the manti until he enrages when they are all dead with only one healer alive or tank 5 axes and atro's and see how long I can solo when everyone are just running around dying to meteors.
I was a big proponent of LOLZ no regen *** you Zos. Until I gave it a better try and now I like it. I don't even run an optimal build for 1.7/2.1 Tanking has actually become a bit more stimulating than before. (a bit). It will be harder on the noobs.
Oh, and @Kaithuzar is a old timer in this game, and has completed endgame content before many of you where even into ESO or even started to have passable dps, so a bit of respect is appreciated.
This is how it will go: us, the best tanks will do the content enjoy the challenge, then in 4-5 months normal tanks will start to catch up to us. We will start to find it boring and stupid cause we've done them a bajillion times. and at some point new content will hopefully be released so we can continue to enjoy the game and not just carry people through those dungeons cause they can't complete it on their own.
I continue to think: if you have not done SO HM, AA HM, and HR HM as a tank your opinion is invalid. about tanking (or have played extensively this game and know what you are talking about (like Kai).
Oh and btw, we jcompleted SO, stupid easy, as usual no need for extra tanks or any other stuffs.
Learn to Play guys and girls rather than whine.
To conclude: those changes are good. I enjoy them. Even though they make tanking harder on noobs. You actually need to start to think properly rather than just hold block or say : hey, as a pure tank build in a trial how cna I outdps a dps cause i'm so bored.
This post might sound a bit too harsh, I'm just tired of people talking about stuff they just don't know about.
oh yeah, you're just so *** awesome man. All of us tanks are just noobs compared to the almighty greatness that you are. We just have no idea what we were talking about and clearly don't know anything about how to tank because you can solo tank the entire HRC/SO/vDSA at one time if they'd let you. You have 50k DPS as a tank too with 2000 CPs, so you have no idea what the rest of us whining about. We just all need to learn to play and maybe one day we can live up to the wow factor that you have enlightened us with.

Attorneyatlawl wrote: »[...] Dragonknights as always can still belt out Igneous Shields and other goodies in the Earthen Heart line.
tpanisiakb16_ESO wrote: »Attorneyatlawl wrote: »[...] Dragonknights as always can still belt out Igneous Shields and other goodies in the Earthen Heart line.
You understand that 5% stamina returned is barely enough to cover getting hit by several mobs, right? I don't know if you've actually played a Dragonknight, but Helping Hands is hardly enough to inch my stamina up to be at all noticeable. Igneous shield is not a game changer like you seem to think. At best it's 30% extra healing when GDB is up. Considering I'm keeping other defense skills up I don't have a heck of a lot of magicka to use to spam.
Also, you keep saying you're talking to your buddies and people in game about these changes. Are you talking to hardcore l33t players who have everything on farm, all the gear they need, all the money the can acquire and able to switch out sporadically different gear sets and playstyles on the fly? The same people running around with ideal group compositions with Templars feeding them shards, and DPS able to pull 15K without breaking a sweat? No kidding they're not having a hard time. Try talking to the AVERAGE PLAYER, the ones who this change effect the most, and who feels most burdened by this. Because all the people I've talked to are having a frustrating time here. No, we don't have SO on farm, yes we HAVE TO PUG sometimes, and no, our DPS doesn't pull 15K+; if we can get 10K in a run that's awesome. NO, we're not running perfectly pruned groups. Yes, we have completed vDSA and our best scores were a laughable 5000 ish, but God Damnit, that was fun for us trying to get better. Now? Now I can't even tank wraiths in vCOH without them running around due to stamina loss. Now it's embarrassing.
Stop talking to your egotistical circle-jerk of friends and start asking average players playing with average people or PUGS and see if we're hunkey dorkey with this change. I promise you there's a large disconnect between the top players who this change hardly effects and the average player.
I play with the top players and every tank I talk to is against the change best it's going to largely effect the players not in the 1%.tpanisiakb16_ESO wrote: »Attorneyatlawl wrote: »[...] Dragonknights as always can still belt out Igneous Shields and other goodies in the Earthen Heart line.
You understand that 5% stamina returned is barely enough to cover getting hit by several mobs, right? I don't know if you've actually played a Dragonknight, but Helping Hands is hardly enough to inch my stamina up to be at all noticeable. Igneous shield is not a game changer like you seem to think. At best it's 30% extra healing when GDB is up. Considering I'm keeping other defense skills up I don't have a heck of a lot of magicka to use to spam.
Also, you keep saying you're talking to your buddies and people in game about these changes. Are you talking to hardcore l33t players who have everything on farm, all the gear they need, all the money the can acquire and able to switch out sporadically different gear sets and playstyles on the fly? The same people running around with ideal group compositions with Templars feeding them shards, and DPS able to pull 15K without breaking a sweat? No kidding they're not having a hard time. Try talking to the AVERAGE PLAYER, the ones who this change effect the most, and who feels most burdened by this. Because all the people I've talked to are having a frustrating time here. No, we don't have SO on farm, yes we HAVE TO PUG sometimes, and no, our DPS doesn't pull 15K+; if we can get 10K in a run that's awesome. NO, we're not running perfectly pruned groups. Yes, we have completed vDSA and our best scores were a laughable 5000 ish, but God Damnit, that was fun for us trying to get better. Now? Now I can't even tank wraiths in vCOH without them running around due to stamina loss. Now it's embarrassing.
Stop talking to your egotistical circle-jerk of friends and start asking average players playing with average people or PUGS and see if we're hunkey dorkey with this change. I promise you there's a large disconnect between the top players who this change hardly effects and the average player.
I continue to think: if you have not done SO HM, AA HM, and HR HM as a tank your opinion is invalid. about tanking (or have played extensively this game and know what you are talking about (like Kai).
tpanisiakb16_ESO wrote: »Attorneyatlawl wrote: »[...] Dragonknights as always can still belt out Igneous Shields and other goodies in the Earthen Heart line.
You understand that 5% stamina returned is barely enough to cover getting hit by several mobs, right? I don't know if you've actually played a Dragonknight, but Helping Hands is hardly enough to inch my stamina up to be at all noticeable. Igneous shield is not a game changer like you seem to think. At best it's 30% extra healing when GDB is up. Considering I'm keeping other defense skills up I don't have a heck of a lot of magicka to use to spam.
Also, you keep saying you're talking to your buddies and people in game about these changes. Are you talking to hardcore l33t players who have everything on farm, all the gear they need, all the money the can acquire and able to switch out sporadically different gear sets and playstyles on the fly? The same people running around with ideal group compositions with Templars feeding them shards, and DPS able to pull 15K without breaking a sweat? No kidding they're not having a hard time. Try talking to the AVERAGE PLAYER, the ones who this change effect the most, and who feels most burdened by this. Because all the people I've talked to are having a frustrating time here. No, we don't have SO on farm, yes we HAVE TO PUG sometimes, and no, our DPS doesn't pull 15K+; if we can get 10K in a run that's awesome. NO, we're not running perfectly pruned groups. Yes, we have completed vDSA and our best scores were a laughable 5000 ish, but God Damnit, that was fun for us trying to get better. Now? Now I can't even tank wraiths in vCOH without them running around due to stamina loss. Now it's embarrassing.
Stop talking to your egotistical circle-jerk of friends and start asking average players playing with average people or PUGS and see if we're hunkey dorkey with this change. I promise you there's a large disconnect between the top players who this change hardly effects and the average player.
tpanisiakb16_ESO wrote: »Attorneyatlawl wrote: »[...] Dragonknights as always can still belt out Igneous Shields and other goodies in the Earthen Heart line.
You understand that 5% stamina returned is barely enough to cover getting hit by several mobs, right? I don't know if you've actually played a Dragonknight, but Helping Hands is hardly enough to inch my stamina up to be at all noticeable. Igneous shield is not a game changer like you seem to think. At best it's 30% extra healing when GDB is up. Considering I'm keeping other defense skills up I don't have a heck of a lot of magicka to use to spam.
Also, you keep saying you're talking to your buddies and people in game about these changes. Are you talking to hardcore l33t players who have everything on farm, all the gear they need, all the money the can acquire and able to switch out sporadically different gear sets and playstyles on the fly? The same people running around with ideal group compositions with Templars feeding them shards, and DPS able to pull 15K without breaking a sweat? No kidding they're not having a hard time. Try talking to the AVERAGE PLAYER, the ones who this change effect the most, and who feels most burdened by this. Because all the people I've talked to are having a frustrating time here. No, we don't have SO on farm, yes we HAVE TO PUG sometimes, and no, our DPS doesn't pull 15K+; if we can get 10K in a run that's awesome. NO, we're not running perfectly pruned groups. Yes, we have completed vDSA and our best scores were a laughable 5000 ish, but God Damnit, that was fun for us trying to get better. Now? Now I can't even tank wraiths in vCOH without them running around due to stamina loss. Now it's embarrassing.
Stop talking to your egotistical circle-jerk of friends and start asking average players playing with average people or PUGS and see if we're hunkey dorkey with this change. I promise you there's a large disconnect between the top players who this change hardly effects and the average player.

When I do AA we only bring one healer, cause I don't need a healer until 5 axes and I heal during storm and stone atro.
On Hel Ra as a pure tank build I sometimes outdps some peeps.
Oh and btw, we jcompleted SO, stupid easy, as usual no need for extra tanks or any other stuffs.
Learn to Play guys and girls rather than whine.
MaximusDargus wrote: »I actually really like the new changes. Every tank I knew quit the game because they were bored. These changes actually bring life back into tanking. Stop complaining & man up, either adapt to the changes & do the content or sit on the bench while another tank gets chosen.
Please stop spreading false statements?
Tanking right now on live server is nothing near boring. Actually stripping tanks from their right to have stamina regeneration will make tanking boring after 1.7 Every tank you know quit because they were bored? Maybe if they would stick their nose out of their perfect 4 man groups and dont run every single dungeon with same people over and over again they would notice what tanking really is?
Against popular belief, tanks do not only taunt and hold block. They also sprint to run from AOE circles, dodge roll to avoid big AOEs.
They are usually the last one standing when whole group goes down. They are capable of resing people even if attacked by multiple mobs while standing in AOE. They can survive alone long enough to charge an ultimate with high damage shield (leap or magma shell) and bring whole party back to game.
But not anymore. Thanks to ZOS "0 stamina regen while blocking" now every bit of tank stamina will be precious and spent only on blocking attacks.
No more rolling, no more dodging, no more sprinting to save party members who went down.
Only NOW thanks to "0 stamina regen while blocking" nerf, tanking will become boring and not possible for those who are not in the 1% of know every mechanic without looking at boss.
If you think its not true, and you still are a tank then you probably spent last 50 dungeon runs with your special selected group of perfect DPSes and Healers doing your perfect runs and your group chat was full of "FTC report player X on enemy Y DPS OVER 9000!!". And of course when your perfect run didnt go as planned, one dps got killed then everyone on chat started crying "wipe wipe" because its not like, a party can get up in middle of fight and recover from that situation? No, in the perfect world boss dies in 30 seconds and if not whole party suicides to restart. I know runs like that, with sick DPS tanks do become "taunt and block". But you cant think that EVERYONE runs in PERFECT party.
Try running a 100% pug with people who never been in that dungeon, see how "boring" tanking is. Take some random s with you and teach them. See how it goes.
"0 stamina regeneration while blocking" is unjustified nerf that will hurt all current and future tanks in ESO. Soon every capital city: "over 9000 DPS lf1m tank" becuase who wants to play a role that:
1st. Wont be able to tank because is constantly running out of stamina
2nd. Cant kill anything because TANK is not a DPS (dont mistake tank with a: full stam build dps with sword and board or any other role with a taunt)
Attorneyatlawl wrote: »You talk rudely of constructive discussion being "egotistical", and yet, cannot put your own ego aside to even read any facts, opinions, or argument put forth but your own?[/b]
Attorneyatlawl wrote: »tpanisiakb16_ESO wrote: »Attorneyatlawl wrote: »[...] Dragonknights as always can still belt out Igneous Shields and other goodies in the Earthen Heart line.
You understand that 5% stamina returned is barely enough to cover getting hit by several mobs, right? I don't know if you've actually played a Dragonknight, but Helping Hands is hardly enough to inch my stamina up to be at all noticeable. Igneous shield is not a game changer like you seem to think. At best it's 30% extra healing when GDB is up. Considering I'm keeping other defense skills up I don't have a heck of a lot of magicka to use to spam.
Also, you keep saying you're talking to your buddies and people in game about these changes. Are you talking to hardcore l33t players who have everything on farm, all the gear they need, all the money the can acquire and able to switch out sporadically different gear sets and playstyles on the fly? The same people running around with ideal group compositions with Templars feeding them shards, and DPS able to pull 15K without breaking a sweat? No kidding they're not having a hard time. Try talking to the AVERAGE PLAYER, the ones who this change effect the most, and who feels most burdened by this. Because all the people I've talked to are having a frustrating time here. No, we don't have SO on farm, yes we HAVE TO PUG sometimes, and no, our DPS doesn't pull 15K+; if we can get 10K in a run that's awesome. NO, we're not running perfectly pruned groups. Yes, we have completed vDSA and our best scores were a laughable 5000 ish, but God Damnit, that was fun for us trying to get better. Now? Now I can't even tank wraiths in vCOH without them running around due to stamina loss. Now it's embarrassing.
Stop talking to your egotistical circle-jerk of friends and start asking average players playing with average people or PUGS and see if we're hunkey dorkey with this change. I promise you there's a large disconnect between the top players who this change hardly effects and the average player.
One post above yours, several minutes before you wrote, already had answered that first line, if you had even read a single word. I have talked to a large number of people in-game on the PTS and out... the couple of main complaint threads on this issue don't match up with what I'm hearing from them, at all, and are being vastly overblown. Frankly, if you're unwilling to even look at a picture and then ask if I've ever played a Dragonknight, there's nothing productive to be gained here when you conclude your "argument" of nothing but far-flung and irritated opinions, describing random players from zone chat, my contacts list, whispering people in my guild chats, and watching chat in those guilds as a juvenile term scoff at the idea of taking feedback from everyone, not just people griping or a handful of scoreboard runners that are concerned of having to potentially change their strategy a bit (as everyone else will, in any case, making it balanced on the competitive front) when drawing a conclusion. You talk rudely of constructive discussion being "egotistical", and yet, cannot put your own ego aside to even read any facts, opinions, or argument put forth but your own?