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Just Tested my Tank on PTS :(

  • Rshidva
    Rshidva
    ✭✭✭
    I am one of those tanks. I consider HR HM, SO HM and AA HM, tanking 5 axes a joke. (imo)
    When I do AA we only bring one healer, cause I don't need a healer until 5 axes and I heal during storm and stone atro.
    On Hel Ra as a pure tank build I sometimes outdps some peeps.
    It took 1.6 and mega SO nerfs so that other tanks that where not ."us" could go through SO.


    Though I'm not nearly as good as chops, igo or Khafe imo. Nonetheless, tanking was boring as ***. Even pre SO nerf was easy when serpent image and serpent was one shotting you in the cone. After 4 tries I could easily do a no death run.

    The only joy I get as a tank in 1.6 is bringing pugs into SO and then solo the manti until he enrages when they are all dead with only one healer alive or tank 5 axes and atro's and see how long I can solo when everyone are just running around dying to meteors.

    I was a big proponent of LOLZ no regen *** you Zos. Until I gave it a better try and now I like it. I don't even run an optimal build for 1.7/2.1 Tanking has actually become a bit more stimulating than before. (a bit). It will be harder on the noobs.


    Oh, and Kaithuzar is a old timer in this game, and has completed endgame content before many of you where even into ESO or even started to have passable dps, so a bit of respect is appreciated.

    This is how it will go: us, the best tanks will do the content enjoy the challenge, then in 4-5 months normal tanks will start to catch up to us. We will start to find it boring and stupid cause we've done them a bajillion times. and at some point new content will hopefully be released so we can continue to enjoy the game and not just carry people through those dungeons cause they can't complete it on their own.


    I continue to think: if you have not done SO HM, AA HM, and HR HM as a tank your opinion is invalid. about tanking (or have played extensively this game and know what you are talking about (like Kai).

    Oh and btw, we jcompleted SO, stupid easy, as usual no need for extra tanks or any other stuffs.
    Learn to Play guys and girls rather than whine.

    To conclude: those changes are good. I enjoy them. Even though they make tanking harder on noobs. You actually need to start to think properly rather than just hold block or say : hey, as a pure tank build in a trial how cna I outdps a dps cause i'm so bored.

    This post might sound a bit too harsh, I'm just tired of people talking about stuff they just don't know about.
    Edited by Rshidva on July 30, 2015 9:24AM
    There is Love
  • Leonis
    Leonis
    ✭✭
    Rshidva wrote: »
    I am one of those tanks. I consider HR HM, SO HM and AA HM, tanking 5 axes a joke. (imo)
    When I do AA we only bring one healer, cause I don't need a healer until 5 axes and I heal during storm and stone atro.
    On Hel Ra as a pure tank build I sometimes outdps some peeps.
    It took 1.6 and mega SO nerfs so that other tanks that where not ."us" could go through SO.


    Though I'm not nearly as good as chops, igo or Khafe imo. Nonetheless, tanking was boring as ***. Even pre SO nerf was easy when serpent image and serpent was one shotting you in the cone. After 4 tries I could easily do a no death run.

    The only joy I get as a tank in 1.6 is bringing pugs into SO and then solo the manti until he enrages when they are all dead with only one healer alive or tank 5 axes and atro's and see how long I can solo when everyone are just running around dying to meteors.

    I was a big proponent of LOLZ no regen *** you Zos. Until I gave it a better try and now I like it. I don't even run an optimal build for 1.7/2.1 Tanking has actually become a bit more stimulating than before. (a bit). It will be harder on the noobs.


    Oh, and Kaithuzar is a old timer in this game, and has completed endgame content before many of you where even into ESO or even started to have passable dps, so a bit of respect is appreciated.

    This is how it will go: us, the best tanks will do the content enjoy the challenge, then in 4-5 months normal tanks will start to catch up to us. We will start to find it boring and stupid cause we've done them a bajillion times. and at some point new content will hopefully be released so we can continue to enjoy the game and not just carry people through those dungeons cause they can't complete it on their own.


    I continue to think: if you have not done SO HM, AA HM, and HR HM as a tank your opinion is invalid. about tanking (or have played extensively this game and know what you are talking about (like Kai).

    Oh and btw, we jcompleted SO, stupid easy, as usual no need for extra tanks or any other stuffs.
    Learn to Play guys and girls rather than whine.

    To conclude: those changes are good. I enjoy them. Even though they make tanking harder on noobs. You actually need to start to think properly rather than just hold block or say : hey, as a pure tank build in a trial how cna I outdps a dps cause i'm so bored.

    This post might sound a bit too harsh, I'm just tired of people talking about stuff they just don't know about.

    Outdps dps as a tank ? Build and class, if i can ask ?
  • GhostShadows
    GhostShadows
    ✭✭✭
    Rshidva wrote: »
    I am one of those tanks. I consider HR HM, SO HM and AA HM, tanking 5 axes a joke. (imo)
    When I do AA we only bring one healer, cause I don't need a healer until 5 axes and I heal during storm and stone atro.
    On Hel Ra as a pure tank build I sometimes outdps some peeps.
    It took 1.6 and mega SO nerfs so that other tanks that where not ."us" could go through SO.


    Though I'm not nearly as good as chops, igo or Khafe imo. Nonetheless, tanking was boring as ***. Even pre SO nerf was easy when serpent image and serpent was one shotting you in the cone. After 4 tries I could easily do a no death run.

    The only joy I get as a tank in 1.6 is bringing pugs into SO and then solo the manti until he enrages when they are all dead with only one healer alive or tank 5 axes and atro's and see how long I can solo when everyone are just running around dying to meteors.

    I was a big proponent of LOLZ no regen *** you Zos. Until I gave it a better try and now I like it. I don't even run an optimal build for 1.7/2.1 Tanking has actually become a bit more stimulating than before. (a bit). It will be harder on the noobs.


    Oh, and Kaithuzar is a old timer in this game, and has completed endgame content before many of you where even into ESO or even started to have passable dps, so a bit of respect is appreciated.

    This is how it will go: us, the best tanks will do the content enjoy the challenge, then in 4-5 months normal tanks will start to catch up to us. We will start to find it boring and stupid cause we've done them a bajillion times. and at some point new content will hopefully be released so we can continue to enjoy the game and not just carry people through those dungeons cause they can't complete it on their own.


    I continue to think: if you have not done SO HM, AA HM, and HR HM as a tank your opinion is invalid. about tanking (or have played extensively this game and know what you are talking about (like Kai).

    Oh and btw, we jcompleted SO, stupid easy, as usual no need for extra tanks or any other stuffs.
    Learn to Play guys and girls rather than whine.

    To conclude: those changes are good. I enjoy them. Even though they make tanking harder on noobs. You actually need to start to think properly rather than just hold block or say : hey, as a pure tank build in a trial how cna I outdps a dps cause i'm so bored.

    This post might sound a bit too harsh, I'm just tired of people talking about stuff they just don't know about.

    i can just read "i have a giant ego" post a link for "The only joy I get as a tank in 1.6 is bringing pugs into SO and then solo the manti" or i see u just as troll
  • Rinmaethodain
    Rinmaethodain
    ✭✭✭✭✭
    Rshidva wrote: »
    I am one of those tanks. I consider HR HM, SO HM and AA HM, tanking 5 axes a joke. (imo)
    When I do AA we only bring one healer, cause I don't need a healer until 5 axes and I heal during storm and stone atro.
    On Hel Ra as a pure tank build I sometimes outdps some peeps.
    It took 1.6 and mega SO nerfs so that other tanks that where not ."us" could go through SO.


    Though I'm not nearly as good as chops, igo or Khafe imo. Nonetheless, tanking was boring as ***. Even pre SO nerf was easy when serpent image and serpent was one shotting you in the cone. After 4 tries I could easily do a no death run.

    The only joy I get as a tank in 1.6 is bringing pugs into SO and then solo the manti until he enrages when they are all dead with only one healer alive or tank 5 axes and atro's and see how long I can solo when everyone are just running around dying to meteors.

    I was a big proponent of LOLZ no regen *** you Zos. Until I gave it a better try and now I like it. I don't even run an optimal build for 1.7/2.1 Tanking has actually become a bit more stimulating than before. (a bit). It will be harder on the noobs.


    Oh, and Kaithuzar is a old timer in this game, and has completed endgame content before many of you where even into ESO or even started to have passable dps, so a bit of respect is appreciated.

    This is how it will go: us, the best tanks will do the content enjoy the challenge, then in 4-5 months normal tanks will start to catch up to us. We will start to find it boring and stupid cause we've done them a bajillion times. and at some point new content will hopefully be released so we can continue to enjoy the game and not just carry people through those dungeons cause they can't complete it on their own.


    I continue to think: if you have not done SO HM, AA HM, and HR HM as a tank your opinion is invalid. about tanking (or have played extensively this game and know what you are talking about (like Kai).

    Oh and btw, we jcompleted SO, stupid easy, as usual no need for extra tanks or any other stuffs.
    Learn to Play guys and girls rather than whine.

    To conclude: those changes are good. I enjoy them. Even though they make tanking harder on noobs. You actually need to start to think properly rather than just hold block or say : hey, as a pure tank build in a trial how cna I outdps a dps cause i'm so bored.

    This post might sound a bit too harsh, I'm just tired of people talking about stuff they just don't know about.

    i can just read "i have a giant ego" post a link for "The only joy I get as a tank in 1.6 is bringing pugs into SO and then solo the manti" or i see u just as troll

    Yeah someone amasses CP for whole year and now complains that old content is too easy and cheers for unjustified nerf to stam regen.
  • Rshidva
    Rshidva
    ✭✭✭
    You guys are such whiners, tanking SO with 70 CP on release of 1.6 was easy. If you think the best tanks need hundreds of CP big lolz.

    Learn how to play. CP are not a remedy to your lack of skills.
    There is Love
  • GhostShadows
    GhostShadows
    ✭✭✭
    Rshidva wrote: »
    You guys are such whiners, tanking SO with 70 CP on release of 1.6 was easy. If you think the best tanks need hundreds of CP big lolz.

    Learn how to play. CP are not a remedy to your lack of skills.

    u forgot to link ur movie soloing manti
  • Rshidva
    Rshidva
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    I don't stream no video's for you. You've just proven you have not done proper endgame. Thank you for that, anyone who has been part of good raids with good tanks have seen that happen. It's not impossible. No exploits, no 10000 CP. the tank will survive for the whole spear phase until manti enrage. With a trusty healer as the rest of the team having wiped. Alot of practice that's all
    There is Love
  • GhostShadows
    GhostShadows
    ✭✭✭
    Rshidva wrote: »
    I don't stream no video's for you. You've just proven you have not done proper endgame. Thank you for that, anyone who has been part of good raids with good tanks have seen that happen. It's not impossible. No exploits, no 10000 CP. the tank will survive for the whole spear phase until manti enrage. With a trusty healer as the rest of the team having wiped. Alot of practice that's all

    "Wow, so you can survive 80k hit without blocking Forest? You sure have NEVER done Sanctum Ophidia (or hard Mode) OR tanked 5 axes on Atherian arhive OR have tanked Hel Ra hard Mode.

    the manti hist for minimum 40-60k PER HIT without blocking and that is WITH capped out phys res and with the best tank gear in the game"
    u said this in other place, then u said u soloed the mob. now u dont want link a movie proving it!!
    and u tell me to l2p!!!
    u bether decide ur point before teach other playing.
    this is last reply i do to u since u proved ur not much confident what you say
  • Rshidva
    Rshidva
    ✭✭✭
    Dude stop being a ***:
    That comment was towards the idiots who where saying : hey mate, just block the heavy attack. or "man, blocking is for noobs" or "bro' srsly just heavy attack to get your stam back"

    Citing out of context has no rethoric value ;)

    The point is moot
    Edited by Rshidva on July 30, 2015 11:53AM
    There is Love
  • Kas
    Kas
    ✭✭✭✭✭
    kaithuzar wrote: »
    I actually really like the new changes. Every tank I knew quit the game because they were bored. These changes actually bring life back into tanking. Stop complaining & man up, either adapt to the changes & do the content or sit on the bench while another tank gets chosen.

    Please stop spreading false statements?

    Tanking right now on live server is nothing near boring. Actually stripping tanks from their right to have stamina regeneration will make tanking boring after 1.7 Every tank you know quit because they were bored? Maybe if they would stick their nose out of their perfect 4 man groups and dont run every single dungeon with same people over and over again they would notice what tanking really is?

    Against popular belief, tanks do not only taunt and hold block. They also sprint to run from AOE circles, dodge roll to avoid big AOEs.

    They are usually the last one standing when whole group goes down. They are capable of resing people even if attacked by multiple mobs while standing in AOE. They can survive alone long enough to charge an ultimate with high damage shield (leap or magma shell) and bring whole party back to game.

    But not anymore. Thanks to ZOS "0 stamina regen while blocking" now every bit of tank stamina will be precious and spent only on blocking attacks.
    No more rolling, no more dodging, no more sprinting to save party members who went down.

    Only NOW thanks to "0 stamina regen while blocking" nerf, tanking will become boring and not possible for those who are not in the 1% of know every mechanic without looking at boss.

    If you think its not true, and you still are a tank then you probably spent last 50 dungeon runs with your special selected group of perfect DPSes and Healers doing your perfect runs and your group chat was full of "FTC report player X on enemy Y DPS OVER 9000!!". And of course when your perfect run didnt go as planned, one dps got killed then everyone on chat started crying "wipe wipe" because its not like, a party can get up in middle of fight and recover from that situation? No, in the perfect world boss dies in 30 seconds and if not whole party suicides to restart. I know runs like that, with sick DPS tanks do become "taunt and block". But you cant think that EVERYONE runs in PERFECT party.

    Try running a 100% pug with people who never been in that dungeon, see how "boring" tanking is. Take some random s with you and teach them. See how it goes.

    "0 stamina regeneration while blocking" is unjustified nerf that will hurt all current and future tanks in ESO. Soon every capital city: "over 9000 DPS lf1m tank" becuase who wants to play a role that:

    1st. Wont be able to tank because is constantly running out of stamina
    2nd. Cant kill anything because TANK is not a DPS (dont mistake tank with a: full stam build dps with sword and board or any other role with a taunt)

    Please stop spreading false statements?
    On live, they spam steel tornado (or magicka skills) and pull with chains.
    In trials they mostly hold block and dodge a few selected boss attacks.
    It is boring (but so are all other roles).

    Or they heal because they go with 3 dps.
    Nobody needs a tank dedicated to surviving outside of trials. Not even a random pickup group.
    I can solo several vet dungeons (not all) and perma block is what makes that possible.

    PS: if your damage reports are just "over 9000", you're doing something wrong ;-)
    Edited by Kas on July 30, 2015 11:54AM
    @bbu - AD/EU
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  • tino.antoninieb17_ESO
    Rshidva wrote: »
    Dude stop being a ***:
    That comment was towards the idiots who where saying : hey mate, just block the heavy attack. or "man, blocking is for noobs" or "bro' srsly just heavy attack to get your stam back"

    Citing out of context has no rethoric value ;)

    The point is moot

    Dont make friends now when *** hit the fan . Be yourself bold and beautiful.
    I am sure u can solo even forums ( trust me here u dont need even healer coz talking is cheap ) .
    Edited by tino.antoninieb17_ESO on July 30, 2015 1:19PM
  • EvilEmpire
    EvilEmpire
    ✭✭✭
    Rshidva wrote: »
    I am one of those tanks. I consider HR HM, SO HM and AA HM, tanking 5 axes a joke. (imo)
    When I do AA we only bring one healer, cause I don't need a healer until 5 axes and I heal during storm and stone atro.
    On Hel Ra as a pure tank build I sometimes outdps some peeps.
    It took 1.6 and mega SO nerfs so that other tanks that where not ."us" could go through SO.


    Though I'm not nearly as good as chops, igo or Khafe imo. Nonetheless, tanking was boring as ***. Even pre SO nerf was easy when serpent image and serpent was one shotting you in the cone. After 4 tries I could easily do a no death run.

    The only joy I get as a tank in 1.6 is bringing pugs into SO and then solo the manti until he enrages when they are all dead with only one healer alive or tank 5 axes and atro's and see how long I can solo when everyone are just running around dying to meteors.

    I was a big proponent of LOLZ no regen *** you Zos. Until I gave it a better try and now I like it. I don't even run an optimal build for 1.7/2.1 Tanking has actually become a bit more stimulating than before. (a bit). It will be harder on the noobs.


    Oh, and Kaithuzar is a old timer in this game, and has completed endgame content before many of you where even into ESO or even started to have passable dps, so a bit of respect is appreciated.

    This is how it will go: us, the best tanks will do the content enjoy the challenge, then in 4-5 months normal tanks will start to catch up to us. We will start to find it boring and stupid cause we've done them a bajillion times. and at some point new content will hopefully be released so we can continue to enjoy the game and not just carry people through those dungeons cause they can't complete it on their own.


    I continue to think: if you have not done SO HM, AA HM, and HR HM as a tank your opinion is invalid. about tanking (or have played extensively this game and know what you are talking about (like Kai).

    Oh and btw, we jcompleted SO, stupid easy, as usual no need for extra tanks or any other stuffs.
    Learn to Play guys and girls rather than whine.

    To conclude: those changes are good. I enjoy them. Even though they make tanking harder on noobs. You actually need to start to think properly rather than just hold block or say : hey, as a pure tank build in a trial how cna I outdps a dps cause i'm so bored.

    This post might sound a bit too harsh, I'm just tired of people talking about stuff they just don't know about.


    oh yeah, you're just so *** awesome man. All of us tanks are just noobs compared to the almighty greatness that you are. We just have no idea what we were talking about and clearly don't know anything about how to tank because you can solo tank the entire HRC/SO/vDSA at one time if they'd let you. You have 50k DPS as a tank too with 2000 CPs, so you have no idea what the rest of us whining about. We just all need to learn to play and maybe one day we can live up to the wow factor that you have enlightened us with.
  • timidobserver
    timidobserver
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    ✭✭✭✭
    So take two tanks or an off tank.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • The Uninvited
    The Uninvited
    ✭✭✭✭✭
    So take two tanks or an off tank.

    Not possible anymore:

    Taunt immunity will only apply to monsters which are effected by multiple players Taunts.

    This means that two players can’t each take turns at Taunting the enemy but will allow a single tank to keep Taunting the enemy over and over. So if only one player is Taunting then the monster will not become Taunt immune.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Artemiisia
    Artemiisia
    ✭✭✭✭✭
    OGLezard wrote: »
    Tannus15 wrote: »
    Sorry, but forcing all tanks to wear the same set of armour is not a solution.

    @Tannus15 you new here or something? All tanks wear the same sets as is in pvp and pve lol

    lol so like most aint wearing either hist/footman or seducer/footman now in pve :D

  • Attorneyatlawl
    Attorneyatlawl
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    ✭✭✭
    Shunravi wrote: »
    Shunravi wrote: »
    We had armor options, ways to build. Now, its that one set.

    No, it is not. There have been numerous discussions on the forums as to how to handle the changes. Tanking is a little harder, now. Yet, it's far from "impossible", and yes... the OP's complaint of "if you double dodge" isn't a game problem: that's part of being a good player and ensuring you're pressing the skills when and why you meant to.

    @Attorneyatlawl despite what im saying i am patiently optimistic. hece why i haven posted on those threads... And i havent tried it for myself yet, so im really just prematurely passing judgement...

    We shall see though.

    Gotcha :). There are an immense number of itemization changeups in this patch, including a good number not in the patch notes (presumably overlooked with how large they already were), too... a lot of these impact not only tanks, but all of the other roles at the same time. You can see some of them in @Dominoid's thread over here: http://forums.elderscrollsonline.com/en/discussion/201101/the-item-sets-of-2-1-0/p1 but there are more I saw after poking around in-game. The changes in the Imperial City patch are very broadly encompassing to the entire game, not only from my own observations running around on PTS, but from thoughts I'm both overhearing, and people I've reached out to and asked, in-game.

    I'd like to point something out, if I may: you have the exactly right attitude in my opinion when there are changes this big (it'd be hard to argue that if ZOS had added in 2 trials at the same time this DLC would essentially be equal to what every MMORPG calls a full expansion pack in terms of changes, additions, new content, and features). It's much too big to take in within minutes, or just a day, fully. I saw a lot of in-game chat when the 2.1 patch notes first were posted, within minutes, of both happy remarks and earth-destroying doom-and-gloom complaint spam... I'm a pretty quick reader, but I couldn't have even skimmed the entire reported 51+ pages of 11-point font of patch notes in that time, let alone read them, or further yet thought about them much... and yet, there they all were jumping to conclusions having read a scant few paragraphs. It's all well and good to think about changes on a specific and individual basis in isolation when skimming for 1-2 small bits... but it's a massive undertaking all in all on the dev end, and it's going to take a lot more time for us as players to fully realize the impacts and ramifications of all of it between gameplay on the PTS, along with theorycrafting. The first couple of days' worth now, show an extreme amount of promise.
    Halfwitte wrote: »
    Shunravi wrote: »
    We had armor options, ways to build. Now, its that one set.

    No, it is not. There have been numerous discussions on the forums as to how to handle the changes. Tanking is a little harder, now. Yet, it's far from "impossible", and yes... the OP's complaint of "if you double dodge" isn't a game problem: that's part of being a good player and ensuring you're pressing the skills when and why you meant to.

    So nice of you to grace us with your infinite wealth of knowledge on the subject and now that I have tested this new content as you have so earnestly suggested to everyone before making any assumptions on the subject I can safely say its truly as awful as I had assumed it would be, tastes as bad as I knew it would maybe worse.

    In regards to the dodge problem I am sure no one on this forum has ever had to dodge twice in a row for any reason at all.

    This is a ridiculous way to increase content difficulty without actually changing the content or its difficulty. It's like playing the first Resident Evil games or Tomb Raider games, the content in and of itself wasn't that hard, but controlling your character was obnoxiously frustrating. Handicapping a players character makes for frustrating content not challenging content.

    You can still double, triple, or quadruple dodge roll: but now there's a downside to it ;). The changes are sweepingly large. I haven't encountered a single person, and I've talked with dozens now ingame, that is having such a hard time to the extent you are saying to be experiencing. The controls and responsiveness along with animation changes actually have been brought up randomly in the zone chats even, on the PTS, as having been improved significantly. What you're saying truly doesn't match up with the patch. I'm sorry to hear you're frustrated about needing to change how you used to play some... but there's no need to be sarcastic and insulting while insisting the only reason you feel it needs to be scrapped is because "it's too hard". I would be more than glad to talk about most anything you could post, constructively... but personal snipes don't really foster much discussion, and you haven't stated much of anything specific yet as to why you feel it's too difficult.
    ZoM_Head wrote: »
    OGLezard wrote: »
    @Halfwitte here is the answer to your problem....enjoy

    GIgAOoF.png

    link here

    http://i.imgur.com/GIgAOoF.png

    Its a 20% chance. Some of use are dedicated pve players not pvp.

    you try to aggro the boss and 3-5 mobs that will 1 hit kill your group, then come back and say stamina regeneration is not an issue in pve.

    Then remove magicka regen while using a magicka ability?`Tanks have it hard enough to get high health, they have barely enough stamina to block important mobs.

    You try tanking 3-4 axes in AA, tank the Mantikora or vdsa tank and come back and say that set is "the answer to your problem".

    I talked with two different raid groups, one by messaging a couple of people in whispers to get an idea of how things were going, and the other in a bit more depth including the tank, last night... the Mantikora was apparently just as simple to tank as on live (predictably so, as I kept saying the swing timers are very slow in the first place, so even if all you did was hold down block other than when the manti was doing its forced movements/specials to only get regen at those times, it wouldn't have been a big difference). Axes probably will be fairly similar, and there are some nice new tools on nightblades and sorcerers to handle that now. Templars were in good shape overall there, and Dragonknights as always can still belt out Igneous Shields and other goodies in the Earthen Heart line ;).
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Attorneyatlawl
    Attorneyatlawl
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    ✭✭✭
    Sykis wrote: »
    It isn't tank breaking. Just like all updates inmost games, tanks just need to learn how to apply tanking skills in a new way. I have seen just as many threads on how needless it is to even have a tank other then an extra DPS with a taunt, as I have seen PVP threads talk about perma-block tank build in Cyrodil. They are testing to not only get feedback but also to look at the actual data from players testing. Not just in solo play but group play as well. Provide alternate ideas not just "tanks broke/unplayable/good bye tanking/etc" remember the forums are not the only source of info they get. As far as tanks are my last three vet dungeon runs were tankless and we didn't wipe one time. So it seems to me that they are trying to make tank more viable then an after thought. This might be slightly much more than needed but that's why we test and give feedback. The end result will be players learning how to tank differently. Just my thoughts on it.

    I made a thread as to how we may need to eventually deal with harder tanking challenges in the future, if you are interested (you can find it by hitting my profile), but on live, character stat and power allocations in 1.6 got to such extremes that like you said, other than the very top end of the PVE content, barely if any tanking, was even needed. I ran into the Veteran Banished Cells pledge one day not so long ago, and was noticing that the tank wasn't holding agro fully on a lot of the random adds before they melted down. It was only on Kinlord Rillis when we had 2 daedroth up and a third was about to pop, that someone asked: "Who's the tank? Taunt it!". The third daedroth popped with Rillis at about 10%, but we wiped before Rillis died. That's how overboard the 1.6 stats have been, and it carried all the way on up through Veteran Dragonstar Arena where the "tanking" meta became "Do as much DPS as you can and be able to manage to survive with a taunt on your bar".

    And that's a perfect segue, @Sykis, to this comment by @kaithuzar ... :)
    kaithuzar wrote: »
    I actually really like the new changes. Every tank I knew quit the game because they were bored. These changes actually bring life back into tanking. Stop complaining & man up, either adapt to the changes & do the content or sit on the bench while another tank gets chosen.

    That's the exact sentiment I heard way back towards the end of beta, and into launch... soon enough once Craglorn had hit and after the first week or so of Trials being run, the best tanks I knew were already feeling bored. Some of them quit. Some tried PVP out, and headed off eventually to other games, or no MMO at all. The same's been true in PVP with the gameplay becoming vastly shallower in 1.6 due to the much more rapid TTK (time to kill), for example, and the much smaller amount of room for strategy/tactics/skill to play out like they had used to moreso the further back towards launch you looked. This patch not only is very clearly aimed at helping to curb in the power creep, but also to bring ESO back to its roots: not a rapid-fire FPS where "tanking" meant being a DPS with a taunt, but an actual RPG experience with tactics, more involved gameplay, and customization out the wazoo with the gear set changes, additions, and overhauls, alongside enchantment fixes and changes for gear, weapons, and jewelry to make many of the choices that had become very poor as of 1.6, strong again and back up to par. You know how some people here have complained, "It's too hard, and this is driving 'tanks' (quote-unquote) from the game!!!!!!!"? A lot more tanks, and I mean actual tanks who either practiced it to get good, crunched numbers, or both, already had quit because of how easy it was, and it kept getting easier ever since then. That's why there are so few tanks: it's not because it's "hard"... it's because largely, on live, it is a very boring role and endeavor with little room to actually play the role in the depth of the gameplay or the challenge.

    No... improving the gameplay mechanics and other facets won't drive tanks away: it will encourage more to tank, and bring a lot of the ones that quit but otherwise liked the game, back!
    Edited by Attorneyatlawl on July 30, 2015 4:00PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Attorneyatlawl
    Attorneyatlawl
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    ✭✭✭
    So take two tanks or an off tank.

    Not possible anymore:

    Taunt immunity will only apply to monsters which are effected by multiple players Taunts.

    This means that two players can’t each take turns at Taunting the enemy but will allow a single tank to keep Taunting the enemy over and over. So if only one player is Taunting then the monster will not become Taunt immune.

    That's not correct, actually. If only one player taunts an enemy, there is no taunt immunity. If multiple players taunt an enemy, they do not become taunt immune unless a fourth taunt is applied between them to the same target within 12 seconds of the first one. In other words, you can alternate taunts a bit over once every four seconds at maximum, and never run into taunt immunity at all.
    EvilEmpire wrote: »
    Rshidva wrote: »
    I am one of those tanks. I consider HR HM, SO HM and AA HM, tanking 5 axes a joke. (imo)
    When I do AA we only bring one healer, cause I don't need a healer until 5 axes and I heal during storm and stone atro.
    On Hel Ra as a pure tank build I sometimes outdps some peeps.
    It took 1.6 and mega SO nerfs so that other tanks that where not ."us" could go through SO.


    Though I'm not nearly as good as chops, igo or Khafe imo. Nonetheless, tanking was boring as ***. Even pre SO nerf was easy when serpent image and serpent was one shotting you in the cone. After 4 tries I could easily do a no death run.

    The only joy I get as a tank in 1.6 is bringing pugs into SO and then solo the manti until he enrages when they are all dead with only one healer alive or tank 5 axes and atro's and see how long I can solo when everyone are just running around dying to meteors.

    I was a big proponent of LOLZ no regen *** you Zos. Until I gave it a better try and now I like it. I don't even run an optimal build for 1.7/2.1 Tanking has actually become a bit more stimulating than before. (a bit). It will be harder on the noobs.


    Oh, and @Kaithuzar is a old timer in this game, and has completed endgame content before many of you where even into ESO or even started to have passable dps, so a bit of respect is appreciated.

    This is how it will go: us, the best tanks will do the content enjoy the challenge, then in 4-5 months normal tanks will start to catch up to us. We will start to find it boring and stupid cause we've done them a bajillion times. and at some point new content will hopefully be released so we can continue to enjoy the game and not just carry people through those dungeons cause they can't complete it on their own.


    I continue to think: if you have not done SO HM, AA HM, and HR HM as a tank your opinion is invalid. about tanking (or have played extensively this game and know what you are talking about (like Kai).

    Oh and btw, we jcompleted SO, stupid easy, as usual no need for extra tanks or any other stuffs.
    Learn to Play guys and girls rather than whine.

    To conclude: those changes are good. I enjoy them. Even though they make tanking harder on noobs. You actually need to start to think properly rather than just hold block or say : hey, as a pure tank build in a trial how cna I outdps a dps cause i'm so bored.

    This post might sound a bit too harsh, I'm just tired of people talking about stuff they just don't know about.


    oh yeah, you're just so *** awesome man. All of us tanks are just noobs compared to the almighty greatness that you are. We just have no idea what we were talking about and clearly don't know anything about how to tank because you can solo tank the entire HRC/SO/vDSA at one time if they'd let you. You have 50k DPS as a tank too with 2000 CPs, so you have no idea what the rest of us whining about. We just all need to learn to play and maybe one day we can live up to the wow factor that you have enlightened us with.

    @Rshidva, I've been around the block a bit, too :)... I'm not someone that really ever brings up what I accomplish or not, without having a need to (such as someone claiming "you're a noob who has no clue, you just started playing!"), but...

    iXg6mwg.jpg

    ...as one of the very first players in the entire game to ever complete Hel Ra and Aetherian Archive at all. I could go on for awhile as to why your point is spot on... but I'll just leave it at, "I agree." I was also dealing extremely high damage compared to most everyone else for months, at that point in time of the game, too. Instead of looking at someone doing what they cannot (and this doesn't exclude anyone... even RNGesus himself), people really need to put the ego aside, can the profanity-laced attacks, and look at the changes rationally. If they aren't good enough to handle them now... then it's time to start practicing! :) Games that are able to be sleepwalked through on their hardest areas, aren't very fun. I've encountered plenty of times in this game and others that I was frustrated I wasn't managing what I had wanted or hoped to. Rather than come to the forums and demand nerfs, I instead looked at what I could do to improve. And I did so, 99% of the time. If I see a player doing something a ton better than I have... I don't bitterly complain "Oh, you're sooooooo talented... braggart!"... I either ask them for advice, and if they aren't interested in teaching, I have something to look up towards pulling off myself!
    Edited by Attorneyatlawl on July 30, 2015 4:09PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • tpanisiakb16_ESO
    tpanisiakb16_ESO
    ✭✭✭✭
    [...] Dragonknights as always can still belt out Igneous Shields and other goodies in the Earthen Heart line ;).

    You understand that 5% stamina returned is barely enough to cover getting hit by several mobs, right? I don't know if you've actually played a Dragonknight, but Helping Hands is hardly enough to inch my stamina up to be at all noticeable. Igneous shield is not a game changer like you seem to think. At best it's 30% extra healing when GDB is up. Considering I'm keeping other defense skills up I don't have a heck of a lot of magicka to use to spam.

    Also, you keep saying you're talking to your buddies and people in game about these changes. Are you talking to hardcore l33t players who have everything on farm, all the gear they need, all the money the can acquire and able to switch out sporadically different gear sets and playstyles on the fly? The same people running around with ideal group compositions with Templars feeding them shards, and DPS able to pull 15K without breaking a sweat? No kidding they're not having a hard time. Try talking to the AVERAGE PLAYER, the ones who this change effect the most, and who feels most burdened by this. Because all the people I've talked to are having a frustrating time here. No, we don't have SO on farm, yes we HAVE TO PUG sometimes, and no, our DPS doesn't pull 15K+; if we can get 10K in a run that's awesome. NO, we're not running perfectly pruned groups. Yes, we have completed vDSA and our best scores were a laughable 5000 ish, but God Damnit, that was fun for us trying to get better. Now? Now I can't even tank wraiths in vCOH without them running around due to stamina loss. Now it's embarrassing.

    Stop talking to your egotistical circle-jerk of friends and start asking average players playing with average people or PUGS and see if we're hunkey dorkey with this change. I promise you there's a large disconnect between the top players who this change hardly effects and the average player.
  • swaggasm
    swaggasm
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    [...] Dragonknights as always can still belt out Igneous Shields and other goodies in the Earthen Heart line ;).

    You understand that 5% stamina returned is barely enough to cover getting hit by several mobs, right? I don't know if you've actually played a Dragonknight, but Helping Hands is hardly enough to inch my stamina up to be at all noticeable. Igneous shield is not a game changer like you seem to think. At best it's 30% extra healing when GDB is up. Considering I'm keeping other defense skills up I don't have a heck of a lot of magicka to use to spam.

    Also, you keep saying you're talking to your buddies and people in game about these changes. Are you talking to hardcore l33t players who have everything on farm, all the gear they need, all the money the can acquire and able to switch out sporadically different gear sets and playstyles on the fly? The same people running around with ideal group compositions with Templars feeding them shards, and DPS able to pull 15K without breaking a sweat? No kidding they're not having a hard time. Try talking to the AVERAGE PLAYER, the ones who this change effect the most, and who feels most burdened by this. Because all the people I've talked to are having a frustrating time here. No, we don't have SO on farm, yes we HAVE TO PUG sometimes, and no, our DPS doesn't pull 15K+; if we can get 10K in a run that's awesome. NO, we're not running perfectly pruned groups. Yes, we have completed vDSA and our best scores were a laughable 5000 ish, but God Damnit, that was fun for us trying to get better. Now? Now I can't even tank wraiths in vCOH without them running around due to stamina loss. Now it's embarrassing.

    Stop talking to your egotistical circle-jerk of friends and start asking average players playing with average people or PUGS and see if we're hunkey dorkey with this change. I promise you there's a large disconnect between the top players who this change hardly effects and the average player.

    Some things I agree with.
    Edited by swaggasm on July 30, 2015 4:42PM
  • Nifty2g
    Nifty2g
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    ✭✭✭✭✭
    [...] Dragonknights as always can still belt out Igneous Shields and other goodies in the Earthen Heart line ;).

    You understand that 5% stamina returned is barely enough to cover getting hit by several mobs, right? I don't know if you've actually played a Dragonknight, but Helping Hands is hardly enough to inch my stamina up to be at all noticeable. Igneous shield is not a game changer like you seem to think. At best it's 30% extra healing when GDB is up. Considering I'm keeping other defense skills up I don't have a heck of a lot of magicka to use to spam.

    Also, you keep saying you're talking to your buddies and people in game about these changes. Are you talking to hardcore l33t players who have everything on farm, all the gear they need, all the money the can acquire and able to switch out sporadically different gear sets and playstyles on the fly? The same people running around with ideal group compositions with Templars feeding them shards, and DPS able to pull 15K without breaking a sweat? No kidding they're not having a hard time. Try talking to the AVERAGE PLAYER, the ones who this change effect the most, and who feels most burdened by this. Because all the people I've talked to are having a frustrating time here. No, we don't have SO on farm, yes we HAVE TO PUG sometimes, and no, our DPS doesn't pull 15K+; if we can get 10K in a run that's awesome. NO, we're not running perfectly pruned groups. Yes, we have completed vDSA and our best scores were a laughable 5000 ish, but God Damnit, that was fun for us trying to get better. Now? Now I can't even tank wraiths in vCOH without them running around due to stamina loss. Now it's embarrassing.

    Stop talking to your egotistical circle-jerk of friends and start asking average players playing with average people or PUGS and see if we're hunkey dorkey with this change. I promise you there's a large disconnect between the top players who this change hardly effects and the average player.
    I play with the top players and every tank I talk to is against the change best it's going to largely effect the players not in the 1%.
    But honestly this is exactly what I'm talking about, this change is so dramatic its going to tear PvE down.
    #MOREORBS
  • Artis
    Artis
    ✭✭✭✭✭
    Rshidva wrote: »


    I continue to think: if you have not done SO HM, AA HM, and HR HM as a tank your opinion is invalid. about tanking (or have played extensively this game and know what you are talking about (like Kai).

    Here, I must say that it doesn't show your skill/build. It only shows that you were not lucky to get into 1 of a couple of strong guilds. I can tank anything, but since I'm a NB I have less chances to get into a raid. Secondly, trials only need 1-2 tanks so it's difficult to get a spot even if you are a DK.

    Now, that being said, I don't care about the change. Sure, it will make things different and, tbh, very illogical, but maybe things are not that bad? Ok, actually, I don't like this change :)
    [...] Dragonknights as always can still belt out Igneous Shields and other goodies in the Earthen Heart line ;).

    You understand that 5% stamina returned is barely enough to cover getting hit by several mobs, right? I don't know if you've actually played a Dragonknight, but Helping Hands is hardly enough to inch my stamina up to be at all noticeable. Igneous shield is not a game changer like you seem to think. At best it's 30% extra healing when GDB is up. Considering I'm keeping other defense skills up I don't have a heck of a lot of magicka to use to spam.

    Also, you keep saying you're talking to your buddies and people in game about these changes. Are you talking to hardcore l33t players who have everything on farm, all the gear they need, all the money the can acquire and able to switch out sporadically different gear sets and playstyles on the fly? The same people running around with ideal group compositions with Templars feeding them shards, and DPS able to pull 15K without breaking a sweat? No kidding they're not having a hard time. Try talking to the AVERAGE PLAYER, the ones who this change effect the most, and who feels most burdened by this. Because all the people I've talked to are having a frustrating time here. No, we don't have SO on farm, yes we HAVE TO PUG sometimes, and no, our DPS doesn't pull 15K+; if we can get 10K in a run that's awesome. NO, we're not running perfectly pruned groups. Yes, we have completed vDSA and our best scores were a laughable 5000 ish, but God Damnit, that was fun for us trying to get better. Now? Now I can't even tank wraiths in vCOH without them running around due to stamina loss. Now it's embarrassing.

    Stop talking to your egotistical circle-jerk of friends and start asking average players playing with average people or PUGS and see if we're hunkey dorkey with this change. I promise you there's a large disconnect between the top players who this change hardly effects and the average player.

    A lot of valid points. Read this, ZOS. Gotta balance the game for the majority of players, not just for us, elite tanks xDD
  • ABL
    ABL
    ✭✭
    Welcome in cry river.

    U know what ? I am nighblade tank. So bye bye blocking. But...

    They even nerf my class with syphon ability ,so now i need to spam syphon all 10s and waste magicka to have a chance to earn few ressources .

    HA HA HA...T_T...

    I am nightblade tank ,i cant block ,i cant regen with my syphon, what i do now?

    I need magicka to use syphon and i need stamina to use block, this is crazy, what that class has done to devs to be so mutilated?

    Images not allowed. You can use BBCode in your post. Sad forum.
  • Attorneyatlawl
    Attorneyatlawl
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    ✭✭✭
    [...] Dragonknights as always can still belt out Igneous Shields and other goodies in the Earthen Heart line ;).

    You understand that 5% stamina returned is barely enough to cover getting hit by several mobs, right? I don't know if you've actually played a Dragonknight, but Helping Hands is hardly enough to inch my stamina up to be at all noticeable. Igneous shield is not a game changer like you seem to think. At best it's 30% extra healing when GDB is up. Considering I'm keeping other defense skills up I don't have a heck of a lot of magicka to use to spam.

    Also, you keep saying you're talking to your buddies and people in game about these changes. Are you talking to hardcore l33t players who have everything on farm, all the gear they need, all the money the can acquire and able to switch out sporadically different gear sets and playstyles on the fly? The same people running around with ideal group compositions with Templars feeding them shards, and DPS able to pull 15K without breaking a sweat? No kidding they're not having a hard time. Try talking to the AVERAGE PLAYER, the ones who this change effect the most, and who feels most burdened by this. Because all the people I've talked to are having a frustrating time here. No, we don't have SO on farm, yes we HAVE TO PUG sometimes, and no, our DPS doesn't pull 15K+; if we can get 10K in a run that's awesome. NO, we're not running perfectly pruned groups. Yes, we have completed vDSA and our best scores were a laughable 5000 ish, but God Damnit, that was fun for us trying to get better. Now? Now I can't even tank wraiths in vCOH without them running around due to stamina loss. Now it's embarrassing.

    Stop talking to your egotistical circle-jerk of friends and start asking average players playing with average people or PUGS and see if we're hunkey dorkey with this change. I promise you there's a large disconnect between the top players who this change hardly effects and the average player.

    iXg6mwg.jpg

    One post above yours, several minutes before you wrote, already had answered that first line, if you had even read a single word. I have talked to a large number of people in-game on the PTS and out... the couple of main complaint threads on this issue don't match up with what I'm hearing from them, at all, and are being vastly overblown. Frankly, if you're unwilling to even look at a picture and then ask if I've ever played a Dragonknight, there's nothing productive to be gained here when you conclude your "argument" of nothing but far-flung and irritated opinions, describing random players from zone chat, my contacts list, whispering people in my guild chats, and watching chat in those guilds as a juvenile term scoff at the idea of taking feedback from everyone, not just people griping or a handful of scoreboard runners that are concerned of having to potentially change their strategy a bit (as everyone else will, in any case, making it balanced on the competitive front) when drawing a conclusion. You talk rudely of constructive discussion being "egotistical", and yet, cannot put your own ego aside to even read any facts, opinions, or argument put forth but your own?
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Xsorus
    Xsorus
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    While im not sure about all this PvE nonsense in this thread, I can tell you they pretty much broke Tanking and Blocking in general during PvP.

  • Kupoking
    Kupoking
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    I was tanking yesterday with my templar and I must say I cant disagree more with op. Was able to get to 3rd boss of vet white gold tower.

    Stam isnt an issue. Really. I could land heavy attacks in boss fight quite easily and spears completely negated the effects of that nerf.

    Now tanking is more dynamic. I participate into ccing a lot. Thrash hits like trucks and heals like crazy.

    Once tanks itemize themselves for this patch it will go a lot better. Bad tanks might go with w
    rose set (tel var stone stam regen off blocks one) which will help a lot.

    Good tanks will go for overall sustain I guess. Fights are long.

    Enemies one shotting isnt a mitigation issue rly. Those attacks are telegraphed and easily blocked or even avoided.

    Havent have so much fun tanking. Will test tanking on dk, nb as well as my templar. Look forward to it. Might try it with a bit more hp (had 26k on templar)
  • Personofsecrets
    Personofsecrets
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    ✭✭✭
    Rshidva wrote: »

    When I do AA we only bring one healer, cause I don't need a healer until 5 axes and I heal during storm and stone atro.
    On Hel Ra as a pure tank build I sometimes outdps some peeps.

    Oh and btw, we jcompleted SO, stupid easy, as usual no need for extra tanks or any other stuffs.
    Learn to Play guys and girls rather than whine.

    So you mean to tell us all that the group you tank for brings 10 dps rather than 9, with you out dpsing some of those players, and you still get 5 axes?

    You mean to tell us all that we have to learn to play when your group is getting 5 axes and you, as the tank, are out damaging others?

    I just want to draw others attention to your testimony. I'm pretty sure you could get a skit on comedy central with your routine there.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Kupoking
    Kupoking
    ✭✭✭✭✭
    kaithuzar wrote: »
    I actually really like the new changes. Every tank I knew quit the game because they were bored. These changes actually bring life back into tanking. Stop complaining & man up, either adapt to the changes & do the content or sit on the bench while another tank gets chosen.

    Please stop spreading false statements?

    Tanking right now on live server is nothing near boring. Actually stripping tanks from their right to have stamina regeneration will make tanking boring after 1.7 Every tank you know quit because they were bored? Maybe if they would stick their nose out of their perfect 4 man groups and dont run every single dungeon with same people over and over again they would notice what tanking really is?

    Against popular belief, tanks do not only taunt and hold block. They also sprint to run from AOE circles, dodge roll to avoid big AOEs.

    They are usually the last one standing when whole group goes down. They are capable of resing people even if attacked by multiple mobs while standing in AOE. They can survive alone long enough to charge an ultimate with high damage shield (leap or magma shell) and bring whole party back to game.

    But not anymore. Thanks to ZOS "0 stamina regen while blocking" now every bit of tank stamina will be precious and spent only on blocking attacks.
    No more rolling, no more dodging, no more sprinting to save party members who went down.

    Only NOW thanks to "0 stamina regen while blocking" nerf, tanking will become boring and not possible for those who are not in the 1% of know every mechanic without looking at boss.

    If you think its not true, and you still are a tank then you probably spent last 50 dungeon runs with your special selected group of perfect DPSes and Healers doing your perfect runs and your group chat was full of "FTC report player X on enemy Y DPS OVER 9000!!". And of course when your perfect run didnt go as planned, one dps got killed then everyone on chat started crying "wipe wipe" because its not like, a party can get up in middle of fight and recover from that situation? No, in the perfect world boss dies in 30 seconds and if not whole party suicides to restart. I know runs like that, with sick DPS tanks do become "taunt and block". But you cant think that EVERYONE runs in PERFECT party.

    Try running a 100% pug with people who never been in that dungeon, see how "boring" tanking is. Take some random s with you and teach them. See how it goes.

    "0 stamina regeneration while blocking" is unjustified nerf that will hurt all current and future tanks in ESO. Soon every capital city: "over 9000 DPS lf1m tank" becuase who wants to play a role that:

    1st. Wont be able to tank because is constantly running out of stamina
    2nd. Cant kill anything because TANK is not a DPS (dont mistake tank with a: full stam build dps with sword and board or any other role with a taunt)

    Oh and dude, i was tanking endgame for the best ad raiding guild and got bored to tears by it along with every other tanks in this guild who were all machines. At the end we took serpents cleave to the face like it was nothing and most of us managed to tank serpents image with no healer when *** went wrong. Tanking vet dsa was a complete and utter joke for me. Could easily tank all 4 mini bosses at the end by myself on both templar and dk. Could even fill the role of healer as well as tank in most dungeons with templar including most of vet dsa.

    Im sorry to tell ya, if you find last patchs content hard as a tank you might need to practice a lot more.
    Edited by Kupoking on July 30, 2015 8:23PM
  • Personofsecrets
    Personofsecrets
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    ✭✭✭
    You talk rudely of constructive discussion being "egotistical", and yet, cannot put your own ego aside to even read any facts, opinions, or argument put forth but your own?[/b]

    like you when we discussed how tanks generate ultimate?
    Edited by Personofsecrets on July 30, 2015 8:41PM
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • GhostShadows
    GhostShadows
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    [...] Dragonknights as always can still belt out Igneous Shields and other goodies in the Earthen Heart line ;).

    You understand that 5% stamina returned is barely enough to cover getting hit by several mobs, right? I don't know if you've actually played a Dragonknight, but Helping Hands is hardly enough to inch my stamina up to be at all noticeable. Igneous shield is not a game changer like you seem to think. At best it's 30% extra healing when GDB is up. Considering I'm keeping other defense skills up I don't have a heck of a lot of magicka to use to spam.

    Also, you keep saying you're talking to your buddies and people in game about these changes. Are you talking to hardcore l33t players who have everything on farm, all the gear they need, all the money the can acquire and able to switch out sporadically different gear sets and playstyles on the fly? The same people running around with ideal group compositions with Templars feeding them shards, and DPS able to pull 15K without breaking a sweat? No kidding they're not having a hard time. Try talking to the AVERAGE PLAYER, the ones who this change effect the most, and who feels most burdened by this. Because all the people I've talked to are having a frustrating time here. No, we don't have SO on farm, yes we HAVE TO PUG sometimes, and no, our DPS doesn't pull 15K+; if we can get 10K in a run that's awesome. NO, we're not running perfectly pruned groups. Yes, we have completed vDSA and our best scores were a laughable 5000 ish, but God Damnit, that was fun for us trying to get better. Now? Now I can't even tank wraiths in vCOH without them running around due to stamina loss. Now it's embarrassing.

    Stop talking to your egotistical circle-jerk of friends and start asking average players playing with average people or PUGS and see if we're hunkey dorkey with this change. I promise you there's a large disconnect between the top players who this change hardly effects and the average player.

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    One post above yours, several minutes before you wrote, already had answered that first line, if you had even read a single word. I have talked to a large number of people in-game on the PTS and out... the couple of main complaint threads on this issue don't match up with what I'm hearing from them, at all, and are being vastly overblown. Frankly, if you're unwilling to even look at a picture and then ask if I've ever played a Dragonknight, there's nothing productive to be gained here when you conclude your "argument" of nothing but far-flung and irritated opinions, describing random players from zone chat, my contacts list, whispering people in my guild chats, and watching chat in those guilds as a juvenile term scoff at the idea of taking feedback from everyone, not just people griping or a handful of scoreboard runners that are concerned of having to potentially change their strategy a bit (as everyone else will, in any case, making it balanced on the competitive front) when drawing a conclusion. You talk rudely of constructive discussion being "egotistical", and yet, cannot put your own ego aside to even read any facts, opinions, or argument put forth but your own?

    "the couple of main complaint threads on this issue don't match up with what I'm hearing from them, at all, and are being vastly overblown."
    sume of this threads have more than 30 pages of players real expiriences and u came here saying: dont mind is all good my freinds told me so!!!
    can u please go try tank pts and tell us ur Real expirience ? or then tell ur freind to came explain how they did it, but please dont came with this "ppl told me". for games this can be fine, for me at my age this looks to much like a kid post.
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