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Just Tested my Tank on PTS :(

  • Mojmir
    Mojmir
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    Well they were right,if your into pve this isn't your update
  • Rinmaethodain
    Rinmaethodain
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    kaithuzar wrote: »
    I actually really like the new changes. Every tank I knew quit the game because they were bored. These changes actually bring life back into tanking. Stop complaining & man up, either adapt to the changes & do the content or sit on the bench while another tank gets chosen.

    Please stop spreading false statements?

    Tanking right now on live server is nothing near boring. Actually stripping tanks from their right to have stamina regeneration will make tanking boring after 1.7 Every tank you know quit because they were bored? Maybe if they would stick their nose out of their perfect 4 man groups and dont run every single dungeon with same people over and over again they would notice what tanking really is?

    Against popular belief, tanks do not only taunt and hold block. They also sprint to run from AOE circles, dodge roll to avoid big AOEs.

    They are usually the last one standing when whole group goes down. They are capable of resing people even if attacked by multiple mobs while standing in AOE. They can survive alone long enough to charge an ultimate with high damage shield (leap or magma shell) and bring whole party back to game.

    But not anymore. Thanks to ZOS "0 stamina regen while blocking" now every bit of tank stamina will be precious and spent only on blocking attacks.
    No more rolling, no more dodging, no more sprinting to save party members who went down.

    Only NOW thanks to "0 stamina regen while blocking" nerf, tanking will become boring and not possible for those who are not in the 1% of know every mechanic without looking at boss.

    If you think its not true, and you still are a tank then you probably spent last 50 dungeon runs with your special selected group of perfect DPSes and Healers doing your perfect runs and your group chat was full of "FTC report player X on enemy Y DPS OVER 9000!!". And of course when your perfect run didnt go as planned, one dps got killed then everyone on chat started crying "wipe wipe" because its not like, a party can get up in middle of fight and recover from that situation? No, in the perfect world boss dies in 30 seconds and if not whole party suicides to restart. I know runs like that, with sick DPS tanks do become "taunt and block". But you cant think that EVERYONE runs in PERFECT party.

    Try running a 100% pug with people who never been in that dungeon, see how "boring" tanking is. Take some random s with you and teach them. See how it goes.

    "0 stamina regeneration while blocking" is unjustified nerf that will hurt all current and future tanks in ESO. Soon every capital city: "over 9000 DPS lf1m tank" becuase who wants to play a role that:

    1st. Wont be able to tank because is constantly running out of stamina
    2nd. Cant kill anything because TANK is not a DPS (dont mistake tank with a: full stam build dps with sword and board or any other role with a taunt)
  • Rinmaethodain
    Rinmaethodain
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    ZOS already proved they CAN make certain things happen ONLY in CYRIODIIL and PVP.

    If they INSIST on "0 stamina regeneration while blocking" make it PVP ONLY as part of Battle Spirit buff.
  • Personofsecrets
    Personofsecrets
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    Depending on the block cost reduction jewelry that one uses, Hist Bark could be better for stamina preservation than Black Rose. Given Hist Barks damage mitigation, it probably is better to run Hist Bark, even if it is slightly worse at stamina preservation than Black Rose.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • ryanmjmcevoy_ESO
    ryanmjmcevoy_ESO
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    The idea that tanking is boring is true and false, at least for me. Honestly, I get bored tanking on some runs, but that's because it's like one boss with at most one mechanic i need to side-step and very few to no adds spawning. So all i have to do is taunt and block and find excuses to waste the rest of my resources. So, if tanking is boring, the issue is identifying why that is. I'd say it's more about fight mechanics that are still too easily solved, rather than stam regen builds being the issue. There's another post on the forums pointing out that single target tanking is a complete joke even with this change, because it's like one hit every 3 seconds being blocked, and since no damage is really going around since it's all on you, the healer has plenty of time to throw you all the shards in the world.

    However, ZOS could be right and maybe this change is the way to go, i really don't know. My feeling right now is that it's too far to the opposite extreme and there should be a middle ground. I'm all for tanking to be made more interesting, but is it really an issue of the builds, or the fights, which can generally still be solved via stack and burn tactics?

    I've been testing my DK tanking setup on the PTS and so far I can't see a realistic way to keep the one-handed shield taunt up on multiple adds while blocking them. I just wish that magika taunt wasn't so damn expensive. I can't imagine pure any resource tanks existing (maybe nightblades, but siphoning strikes got sledge-nerf-hammered today so idek), and maybe hybridizing the tank is the way to go.

    My biggest issue though is dependence on the healer. Obviously I still relied on the healer to get me out of sticky situations or for shards if I was careless with my stam, but I was mostly self-sufficient and could keep fights going on my own--that was my favorite part of tanking, saving us from a wipe. Now I just feel kinda like another kid the healer has to babysit, and not even one of those cool kids constantly calling meteors from the sky either :(

    It's day 1 and I can't say 100% how this change is going to turn out. I need to test and theorycraft a lot more before I can truly judge, but I am not a fan right now.
  • Rinmaethodain
    Rinmaethodain
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    Endenium wrote: »
    OGLezard wrote: »
    @Halfwitte here is the answer to your problem....enjoy

    GIgAOoF.png

    link here

    http://i.imgur.com/GIgAOoF.png

    So now tanking has become a straight up gamble?

    Sorry. That doesnt sound fun to me. I dont want to die because Im on a losing streak and my gear isnt procking. This is going to be terrible.

    This DLC has a lot of changes that are huge turn offs for me. I've been debating whether or not I want to even play anymore.

    Oh wow, do we see a real reason why ZOS is so stubborn on ruining tanking in PVE with "0 stamina regen while blocking"? The Black Rose set? Just to even more force every PVE player into IC PVP madness by stealing tanks right to regenerate stamina and then providing them a set that is cleary directed to them but placing it behind a cash Paywall and in a PVP area?

    Is ZOS really so desperate to force every player to do PVP?
    Edited by Rinmaethodain on July 29, 2015 6:41AM
  • trimsic_ESO
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    @MaximusDargus you know, the situation is even worse in PVP. In PVE sometimes you can strategically block, meaning that you don't have to hold block permanently but just right in time. I know that there are many situations where we have to hold block for several seconds and this is not going to be easy if we can't regen stamina. Add to this issue the fact that there are also many situations where we have to dodge roll multiple times to avoid AOE zones, and dodging twice or more will cost more.

    But in PVP, the situation is even worse: we can't strategically block, because PVP combats are a huge mess compared to PVE combats. You take damage from multiple sources, especially from range. So not being able to regen stamina when we block is just a pain.
    Edited by trimsic_ESO on July 29, 2015 7:13AM
  • Personofsecrets
    Personofsecrets
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    I've been in PVP and might as well not even have a shield.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • ewhite106b16_ESO
    ewhite106b16_ESO
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    Zero stamina regen while holding block isn't a bad idea, but based on what i"ve seen PVPing on PTS either the cost for blocking should be lower, or the cost reduction from heavy armor and 1h/shield buffs should be higher. Cost to block currently feels too high vs the options players have to mitigate that cost and/or restore stamina independent of the usual
    regeneration.
  • Morvul
    Morvul
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    regarding "skill level" of tanking on the current live build:

    I play a magicka specced DPS sorcerer.
    When I equip a heavy armor tank set (footman + hist bark) and sword and board, I can then proceed to simply glue-down my right mouse-button and am fit to tank every content except vet-DSA.


    The changes on the PTS with the stamina reg certainly kill my "tank build" (lol), but I believe propperly build tanks can compensate. It's kind of a strange move by ZoS... but something had to be done against the current "just never let go of the right mouse button FTW" meta
  • Zsymon
    Zsymon
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    I don't get this Black Rose armor, why remove stamina recovery while blocking, just to replace it with stamina gain while blocking? What is the point, just to force tanks to PvP to get access to their stamina while blocking, and reduce build variety?
    Edited by Zsymon on July 29, 2015 7:48AM
  • Wing
    Wing
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    Morvul wrote: »
    regarding "skill level" of tanking on the current live build:

    I play a magicka specced DPS sorcerer.
    When I equip a heavy armor tank set (footman + hist bark) and sword and board, I can then proceed to simply glue-down my right mouse-button and am fit to tank every content except vet-DSA.

    I suspect that's a lie (I have a V14 DK tank)
    Edited by Wing on July 29, 2015 7:53AM
    ESO player since beta.
    game got too disappointing.
  • Halfwitte
    Halfwitte
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    Morvul wrote: »
    regarding "skill level" of tanking on the current live build:

    I play a magicka specced DPS sorcerer.
    When I equip a heavy armor tank set (footman + hist bark) and sword and board, I can then proceed to simply glue-down my right mouse-button and am fit to tank every content except vet-DSA.


    The changes on the PTS with the stamina reg certainly kill my "tank build" (lol), but I believe propperly build tanks can compensate. It's kind of a strange move by ZoS... but something had to be done against the current "just never let go of the right mouse button FTW" meta

    I seem to be missing something here. You equip tanking gear and a taunt and everything else you need to tank and use your magicka to cast shield to mitigate damage and block attacks with a shield and then you mock sorcs as tanks and everyone else that tanks and call it op because you're actually able to complete the content with the exception of some of the more difficult content like vdsa and then you call the system broken. Then you make the assumption that proper tanks will magically somehow compensate for the loss of a valuable resource. This is why we should nerf magicka regeneration while dpsing and healing because as strange of a move as it would be by ZOS something needs to be done about the overkill one button dps meta.
  • Morvul
    Morvul
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    Halfwitte wrote: »
    Morvul wrote: »
    regarding "skill level" of tanking on the current live build:

    I play a magicka specced DPS sorcerer.
    When I equip a heavy armor tank set (footman + hist bark) and sword and board, I can then proceed to simply glue-down my right mouse-button and am fit to tank every content except vet-DSA.


    The changes on the PTS with the stamina reg certainly kill my "tank build" (lol), but I believe propperly build tanks can compensate. It's kind of a strange move by ZoS... but something had to be done against the current "just never let go of the right mouse button FTW" meta

    I seem to be missing something here. You equip tanking gear and a taunt and everything else you need to tank and use your magicka to cast shield to mitigate damage and block attacks with a shield and then you mock sorcs as tanks and everyone else that tanks and call it op because you're actually able to complete the content with the exception of some of the more difficult content like vdsa and then you call the system broken. Then you make the assumption that proper tanks will magically somehow compensate for the loss of a valuable resource. This is why we should nerf magicka regeneration while dpsing and healing because as strange of a move as it would be by ZOS something needs to be done about the overkill one button dps meta.

    using my damage shields in my mock-up pseudo-tank-build would actually be counter productive (there is no damage mitigation on them).

    The point I'm making is:
    all my champion points are into DPS things, not tanking things. Moreover, even though I equip tanking equipment for tanking, my stat distribution is not optimized for the task.
    I am also not in any way, shape or form an "experienced" tank player. When I'm asked to tank, I simply stand there, hold block, taunt every couple seconds - and look cool with my lightning form active.

    Yet that is good enough for 95% of content!


    I'm not denying that gutting stamina-reg 100% while holding block is a very, very questionable decission - but at the same time, noone can seriously say that tanking in the live build is in any way "challenging" or "interresting"
  • Personofsecrets
    Personofsecrets
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    Morvul wrote: »


    I'm not denying that gutting stamina-reg 100% while holding block is a very, very questionable decission - but at the same time, noone can seriously say that tanking in the live build is in any way "challenging" or "interresting"

    I will say that right here and now. Check out my threads about tanking, in my sig, if you don't believe me. Does the tone of them sound like a bored one?
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Rinmaethodain
    Rinmaethodain
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    Morvul wrote: »
    Halfwitte wrote: »
    Morvul wrote: »
    regarding "skill level" of tanking on the current live build:

    I play a magicka specced DPS sorcerer.
    When I equip a heavy armor tank set (footman + hist bark) and sword and board, I can then proceed to simply glue-down my right mouse-button and am fit to tank every content except vet-DSA.


    The changes on the PTS with the stamina reg certainly kill my "tank build" (lol), but I believe propperly build tanks can compensate. It's kind of a strange move by ZoS... but something had to be done against the current "just never let go of the right mouse button FTW" meta

    I seem to be missing something here. You equip tanking gear and a taunt and everything else you need to tank and use your magicka to cast shield to mitigate damage and block attacks with a shield and then you mock sorcs as tanks and everyone else that tanks and call it op because you're actually able to complete the content with the exception of some of the more difficult content like vdsa and then you call the system broken. Then you make the assumption that proper tanks will magically somehow compensate for the loss of a valuable resource. This is why we should nerf magicka regeneration while dpsing and healing because as strange of a move as it would be by ZOS something needs to be done about the overkill one button dps meta.

    using my damage shields in my mock-up pseudo-tank-build would actually be counter productive (there is no damage mitigation on them).

    The point I'm making is:
    all my champion points are into DPS things, not tanking things. Moreover, even though I equip tanking equipment for tanking, my stat distribution is not optimized for the task.
    I am also not in any way, shape or form an "experienced" tank player. When I'm asked to tank, I simply stand there, hold block, taunt every couple seconds - and look cool with my lightning form active.

    Yet that is good enough for 95% of content!


    I'm not denying that gutting stamina-reg 100% while holding block is a very, very questionable decission - but at the same time, noone can seriously say that tanking in the live build is in any way "challenging" or "interresting"

    I said that, and many other people said that. I even explained why tanking is currently challenging and interesting for any group of players, from those who just started game, and those who already played if for a while. The difference in my posts and usual posts of people who are "for this change" is that they think in only one category "Me, myself". They grinded their life out on CP, they have best gear, they dont care what happens to game. They dont care that there are always new people coming to game. So yeah I said that, and many other people said that tanking IS CURRENTLY challenging and ineresting. Thus your argument is invalid.

    And "0 stamina regen" will only turn it (tanking) into boring thing if 1.7 will go live in current state.

    5EYvWBN.jpg
    Edited by Rinmaethodain on July 29, 2015 9:16AM
  • Halfwitte
    Halfwitte
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    Morvul wrote: »
    Halfwitte wrote: »
    Morvul wrote: »
    regarding "skill level" of tanking on the current live build:

    I play a magicka specced DPS sorcerer.
    When I equip a heavy armor tank set (footman + hist bark) and sword and board, I can then proceed to simply glue-down my right mouse-button and am fit to tank every content except vet-DSA.


    The changes on the PTS with the stamina reg certainly kill my "tank build" (lol), but I believe propperly build tanks can compensate. It's kind of a strange move by ZoS... but something had to be done against the current "just never let go of the right mouse button FTW" meta

    I seem to be missing something here. You equip tanking gear and a taunt and everything else you need to tank and use your magicka to cast shield to mitigate damage and block attacks with a shield and then you mock sorcs as tanks and everyone else that tanks and call it op because you're actually able to complete the content with the exception of some of the more difficult content like vdsa and then you call the system broken. Then you make the assumption that proper tanks will magically somehow compensate for the loss of a valuable resource. This is why we should nerf magicka regeneration while dpsing and healing because as strange of a move as it would be by ZOS something needs to be done about the overkill one button dps meta.

    using my damage shields in my mock-up pseudo-tank-build would actually be counter productive (there is no damage mitigation on them).

    The point I'm making is:
    all my champion points are into DPS things, not tanking things. Moreover, even though I equip tanking equipment for tanking, my stat distribution is not optimized for the task.
    I am also not in any way, shape or form an "experienced" tank player. When I'm asked to tank, I simply stand there, hold block, taunt every couple seconds - and look cool with my lightning form active.

    Yet that is good enough for 95% of content!


    I'm not denying that gutting stamina-reg 100% while holding block is a very, very questionable decission - but at the same time, noone can seriously say that tanking in the live build is in any way "challenging" or "interresting"

    And yet you haven't tanked the challenging and interesting end game content as a tank. Sure I can throw some dps gear on my CP optimized tank and do 95% of the content and play a boring and in no way challenging or interesting dps. That's why they should nerf regen for all resources while utilizing any skill or ability that uses them, because it will totally change everything for the better. This way we can all stand around and light and heavy attack everything while we wait for resources to come back. PvP can become a giant staring contest which will remove the lag problem and ZOS can finally remove drinks from the equation since they will be even more useless than they already are now. See this fixes everything. Everyone can be equal since no ones resources will regenerate faster than anyone else while they're engaged in using resources.

    This whole thing is an arrow to the knee jerk reaction and ZOS didn't even see it coming even though apparently they're easier to see if arrows are headed for your knee now.

  • DisgracefulMind
    DisgracefulMind
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    Morvul wrote: »
    regarding "skill level" of tanking on the current live build:

    I play a magicka specced DPS sorcerer.
    When I equip a heavy armor tank set (footman + hist bark) and sword and board, I can then proceed to simply glue-down my right mouse-button and am fit to tank every content except vet-DSA.


    The changes on the PTS with the stamina reg certainly kill my "tank build" (lol), but I believe propperly build tanks can compensate. It's kind of a strange move by ZoS... but something had to be done against the current "just never let go of the right mouse button FTW" meta

    Are you tanking Sanctum Ophidia as well? How well are you doing with your magicka specced DPS sorcerer with thrown on gear (speaking of which, with dps attributes setup, and even ALL health on the enchants on all pieces of armor, you still have nowhere near the amount of health you would need to tank manti even WITH structured entropy on bars. I know because I've had to switch my magicka specced DPS DK to tank before)? How about how the Mantikora can one-shot you with even the slightest mistake? Please tell me more about having to tank all the trolls through the trash pulls, and then the Serpent and Mantikora combined in the end.
    Seriously, get out of here with your "just hold block" tank opinion. I know some excellent tanks, and they are not just gluing their finger down on their right mouse button.
    I'm just finding your response entirely ignorant. And with all the good feedback coming from actual TANKS, your comment is useless.
    Edited by DisgracefulMind on July 29, 2015 12:55PM
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Verrask
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    Wait a minute - I've alway heavy attacked inbetween my ward and blocking.. There's people that don't?
  • Aimelin
    Aimelin
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    Verrask wrote: »
    Wait a minute - I've alway heavy attacked inbetween my ward and blocking.. There's people that don't?

    Nah man, why would they? they rather permablock cast & shug tri pots like crazy
  • logsplitter69b14_ESO
    OGLezard wrote: »
    @Halfwitte here is the answer to your problem....enjoy

    GIgAOoF.png

    link here

    http://i.imgur.com/GIgAOoF.png


    I do not understand how this set's 5th trait is any better than hist bark's 18% dodge chance on block.
  • Diamond_10
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    Well this is what i see:
    ESO are trying to make tanks "old school" like older MMOs with this block change, however for it to work they need to actually have old school tanking passives, such as xx chance to fully block attacks based off of some stat, and give the tanks aoe taunts because they just dont have the stamina to run around poking everything AND block.

    You cant half ass something like this and think itll work
  • eliisra
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    Anyone tried tanking with templar on PTS?

    I'm not against this change, if other things will be considered. Such as having balanced stamina management for all classes.

    Right now that looks really messy for templar. Cant really figure out how to do it. On my NB+DK I have Helping Hands and Siphoning Attacks + more recovery, if stamina management goes really bad. But on templar you have no means to regain stamina at all(without another templar in the group giving spears).

    Even sorcs can squeeze in Dark Deal in-between dmg spikes and get stamina back.

    Of course ZoS wont sell DLC with unplayable content, tanking will never be impossible lol. They will make sure even casual groups can do content without perma-blocking punch bags. It's in their own interest. But not sure they'll be a thoughtful when it comes to class balance for a tanks :worried:
    Edited by eliisra on July 29, 2015 1:56PM
  • Hoodster92_ESO
    Hoodster92_ESO
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    (This is coming from a NB Tank POV)

    I was previously running a Magica DPS Tank Build which I used for tanking vDSA, AA, Hel Ra, and SO. After this patch and testing going up against MOBs and bosses in the PTS I have determined that Tanks will still be able to do their job, but not in the same manner as they did before. Again this is just my experience.

    I get hit like a truck (at least in cyrodil) and my stam does go down faster than I am used too. HOWEVER that is also largely due to not having the mitigation build that I will probably end up needing to switch to in order to tank properly.

    Overall with the right skill management, using group synergies, and switching my gear around to make myself lean a bit more towards tank, I feel like this is not as big of a problem for tanks than people are letting out to believe.

    Again this is just my thoughts on it so far, still need to do some testing through the dungeons and actually switching some gear, skills, and Champion points around.
  • GhostShadows
    GhostShadows
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    kaithuzar wrote: »
    I actually really like the new changes. Every tank I knew quit the game because they were bored. These changes actually bring life back into tanking. Stop complaining & man up, either adapt to the changes & do the content or sit on the bench while another tank gets chosen.

    You could be honest and say that it makes you very happy because it makes the task of killing one tank easier .
    say that friends have given up the game because they think tank boring or is a lie or your friends are too stupid to buy one game and give up without trying dps or healer !!
  • Rune_Relic
    Rune_Relic
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    xaraan wrote: »
    Yeah, the new no stamina thing is broken as hell.

    They should allow 35% stam regen with 5 heavy/bracing passive and 35% regen using sword/board. That diminishes stam while blocking a little, but rewards true tanks for running heavy/1h/shield. IMO.

    It makes tanking anything that requires more than one enemy (pvp or pve) damn near impossible.

    More and more convinced these guys don't play their game like the dedicated players do.

    Then you are always left with the problem of stamina management.
    At the end of the day...
    Stamina = Stamina DPS [offense]
    Magicka = Magicka DPS [offense]
    Tank = Health. [defense]

    The only way to truly isolate the DPS AND Tank issue and replace it DPS OR tank issue is to make all tanking resources scale and work off of health.
    That way DPS can focus in stamina/magicka
    That way Tanks can focus in Health.
    That way Hyrbids can mix the two and be inbetween the two extremes.

    I agree though....1h+s and Heavy armour should amplify the tank powers but Heavy amplifies health by default anyway.
    Perhaps healing should work off of health too.
    That way you cant have certain classes doing max dps and max heals at the same time rather than mitigate damage...they just heal through it.

    tldr
    The problem is tank resource and dps resource management are blurred.
    Seperate them and nerfing one does not effect the other.
    Edited by Rune_Relic on July 29, 2015 3:07PM
    Anything that can be exploited will be exploited
  • kaithuzar
    kaithuzar
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    kaithuzar wrote: »
    I actually really like the new changes. Every tank I knew quit the game because they were bored. These changes actually bring life back into tanking. Stop complaining & man up, either adapt to the changes & do the content or sit on the bench while another tank gets chosen.

    You could be honest and say that it makes you very happy because it makes the task of killing one tank easier .
    say that friends have given up the game because they think tank boring or is a lie or your friends are too stupid to buy one game and give up without trying dps or healer !!

    For anyone disbelieving feel free to msg me in game & I'll pass off ts info. I've known some of the best tanks this game has had in AD: khafe sho, Igo Hamnchz, eatwitchopstixx, these guys are legit, running with deviance, purple, m12, alacrity, all the big AD PVE guilds since release or earlier. World first, & record setting tanks that still have screen shots of their #1 times Zeni decided to take down & delete every-time something changes in game. And no they haven't just ran with the same people the entire time, in fact Zeni should be paying them health insurance for having to carry half of the pugs on this forum through end game content!
    So yea when I said the 1.6 meta tanking was boring it was from my talks with them; but believe whatever you want.
    Edited by kaithuzar on July 30, 2015 3:52AM
    Member of:
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    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • Tannus15
    Tannus15
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    Rune_Relic wrote: »
    xaraan wrote: »
    Yeah, the new no stamina thing is broken as hell.

    They should allow 35% stam regen with 5 heavy/bracing passive and 35% regen using sword/board. That diminishes stam while blocking a little, but rewards true tanks for running heavy/1h/shield. IMO.

    It makes tanking anything that requires more than one enemy (pvp or pve) damn near impossible.

    More and more convinced these guys don't play their game like the dedicated players do.

    Then you are always left with the problem of stamina management.
    At the end of the day...
    Stamina = Stamina DPS [offense]
    Magicka = Magicka DPS [offense]
    Tank = Health. [defense]

    The only way to truly isolate the DPS AND Tank issue and replace it DPS OR tank issue is to make all tanking resources scale and work off of health.
    That way DPS can focus in stamina/magicka
    That way Tanks can focus in Health.
    That way Hyrbids can mix the two and be inbetween the two extremes.

    I agree though....1h+s and Heavy armour should amplify the tank powers but Heavy amplifies health by default anyway.
    Perhaps healing should work off of health too.
    That way you cant have certain classes doing max dps and max heals at the same time rather than mitigate damage...they just heal through it.

    tldr
    The problem is tank resource and dps resource management are blurred.
    Seperate them and nerfing one does not effect the other.

    This. So much this.
    Tanks should be health based, not stamina based.
    You sir, are a genius.
  • GhostShadows
    GhostShadows
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    kaithuzar wrote: »
    kaithuzar wrote: »
    I actually really like the new changes. Every tank I knew quit the game because they were bored. These changes actually bring life back into tanking. Stop complaining & man up, either adapt to the changes & do the content or sit on the bench while another tank gets chosen.

    You could be honest and say that it makes you very happy because it makes the task of killing one tank easier .
    say that friends have given up the game because they think tank boring or is a lie or your friends are too stupid to buy one game and give up without trying dps or healer !!

    For anyone disbelieving feel free to msg me in game & I'll pass off ts info. I've known some of the best tanks this game has had in AD: khafe sho, Igo Hamnchz, eatwitchopstixx, these guys are legit, running with deviance, purple, m12, alacrity, all the big AD PVE guilds since release or earlier. World first, & record setting tanks that still have screen shots of their #1 times Zeni decided to take down & delete every-time something changes in game. And no they haven't just ran with the same people the entire time, in fact Zeni should be paying them health insurance for having to carry half of the pugs on this forum through end game content!
    So yea when I said the 1.6 meta tanking was boring it was from my talks with them; but believe whatever you want.

    wat i belive is ur a dps and never tank in ur life and came full of crap saying "a freind of a freind told him that told me after that tank is boring" i m sory but end of reply to a guy that have 0 experience in tnak and came here full of energy talking about wat other ppl said without try it also. i m so dam tired os this ppl that know bether wat others can do without try it
  • Artis
    Artis
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    Are you tanking Sanctum Ophidia as well? How well are you doing with your magicka specced DPS sorcerer with thrown on gear (speaking of which, with dps attributes setup, and even ALL health on the enchants on all pieces of armor, you still have nowhere near the amount of health you would need to tank manti even WITH structured entropy on bars. I know because I've had to switch my magicka specced DPS DK to tank before)? How about how the Mantikora can one-shot you with even the slightest mistake? Please tell me more about having to tank all the trolls through the trash pulls, and then the Serpent and Mantikora combined in the end.
    Seriously, get out of here with your "just hold block" tank opinion. I know some excellent tanks, and they are not just gluing their finger down on their right mouse button.
    I'm just finding your response entirely ignorant. And with all the good feedback coming from actual TANKS, your comment is useless.

    Actually, SO is the most boring thing to tank. Except for Serpent Image in the manticore fight. And even there - only the first few times before you figure out the rhythm. Actually, namely because of, as you noticed, "Mantikore can one-shot you with even the slightest mistake" tank in SO just hold block and renew taunt and debuffs. Even weapon swapping is a bad thing to do, since because of ping or whatever a boss can land an attack when you're not blocking (as the game "thinks"). That being said, sure, good tanks don't just press block all the time. To be honest, it's simply boring. When I was coming up with my build, it was made specifically so I can cast different things all the time + I weave for siphoning attacks to proc. However, in SO that's not really the case on Manticora and Serpent. There you really are safer without swapping weapons/weapon attacks, just block-casting(and for a good reason, serpent image attacks super fast and each attack can nearly oneshot you, not to mention his heavy attack (which is not as fast though)).
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