I actually really like the new changes. Every tank I knew quit the game because they were bored. These changes actually bring life back into tanking. Stop complaining & man up, either adapt to the changes & do the content or sit on the bench while another tank gets chosen.
So now tanking has become a straight up gamble?
Sorry. That doesnt sound fun to me. I dont want to die because Im on a losing streak and my gear isnt procking. This is going to be terrible.
This DLC has a lot of changes that are huge turn offs for me. I've been debating whether or not I want to even play anymore.
regarding "skill level" of tanking on the current live build:
I play a magicka specced DPS sorcerer.
When I equip a heavy armor tank set (footman + hist bark) and sword and board, I can then proceed to simply glue-down my right mouse-button and am fit to tank every content except vet-DSA.
regarding "skill level" of tanking on the current live build:
I play a magicka specced DPS sorcerer.
When I equip a heavy armor tank set (footman + hist bark) and sword and board, I can then proceed to simply glue-down my right mouse-button and am fit to tank every content except vet-DSA.
The changes on the PTS with the stamina reg certainly kill my "tank build" (lol), but I believe propperly build tanks can compensate. It's kind of a strange move by ZoS... but something had to be done against the current "just never let go of the right mouse button FTW" meta
regarding "skill level" of tanking on the current live build:
I play a magicka specced DPS sorcerer.
When I equip a heavy armor tank set (footman + hist bark) and sword and board, I can then proceed to simply glue-down my right mouse-button and am fit to tank every content except vet-DSA.
The changes on the PTS with the stamina reg certainly kill my "tank build" (lol), but I believe propperly build tanks can compensate. It's kind of a strange move by ZoS... but something had to be done against the current "just never let go of the right mouse button FTW" meta
I seem to be missing something here. You equip tanking gear and a taunt and everything else you need to tank and use your magicka to cast shield to mitigate damage and block attacks with a shield and then you mock sorcs as tanks and everyone else that tanks and call it op because you're actually able to complete the content with the exception of some of the more difficult content like vdsa and then you call the system broken. Then you make the assumption that proper tanks will magically somehow compensate for the loss of a valuable resource. This is why we should nerf magicka regeneration while dpsing and healing because as strange of a move as it would be by ZOS something needs to be done about the overkill one button dps meta.
I'm not denying that gutting stamina-reg 100% while holding block is a very, very questionable decission - but at the same time, noone can seriously say that tanking in the live build is in any way "challenging" or "interresting"
regarding "skill level" of tanking on the current live build:
I play a magicka specced DPS sorcerer.
When I equip a heavy armor tank set (footman + hist bark) and sword and board, I can then proceed to simply glue-down my right mouse-button and am fit to tank every content except vet-DSA.
The changes on the PTS with the stamina reg certainly kill my "tank build" (lol), but I believe propperly build tanks can compensate. It's kind of a strange move by ZoS... but something had to be done against the current "just never let go of the right mouse button FTW" meta
I seem to be missing something here. You equip tanking gear and a taunt and everything else you need to tank and use your magicka to cast shield to mitigate damage and block attacks with a shield and then you mock sorcs as tanks and everyone else that tanks and call it op because you're actually able to complete the content with the exception of some of the more difficult content like vdsa and then you call the system broken. Then you make the assumption that proper tanks will magically somehow compensate for the loss of a valuable resource. This is why we should nerf magicka regeneration while dpsing and healing because as strange of a move as it would be by ZOS something needs to be done about the overkill one button dps meta.
using my damage shields in my mock-up pseudo-tank-build would actually be counter productive (there is no damage mitigation on them).
The point I'm making is:
all my champion points are into DPS things, not tanking things. Moreover, even though I equip tanking equipment for tanking, my stat distribution is not optimized for the task.
I am also not in any way, shape or form an "experienced" tank player. When I'm asked to tank, I simply stand there, hold block, taunt every couple seconds - and look cool with my lightning form active.
Yet that is good enough for 95% of content!
I'm not denying that gutting stamina-reg 100% while holding block is a very, very questionable decission - but at the same time, noone can seriously say that tanking in the live build is in any way "challenging" or "interresting"
regarding "skill level" of tanking on the current live build:
I play a magicka specced DPS sorcerer.
When I equip a heavy armor tank set (footman + hist bark) and sword and board, I can then proceed to simply glue-down my right mouse-button and am fit to tank every content except vet-DSA.
The changes on the PTS with the stamina reg certainly kill my "tank build" (lol), but I believe propperly build tanks can compensate. It's kind of a strange move by ZoS... but something had to be done against the current "just never let go of the right mouse button FTW" meta
I seem to be missing something here. You equip tanking gear and a taunt and everything else you need to tank and use your magicka to cast shield to mitigate damage and block attacks with a shield and then you mock sorcs as tanks and everyone else that tanks and call it op because you're actually able to complete the content with the exception of some of the more difficult content like vdsa and then you call the system broken. Then you make the assumption that proper tanks will magically somehow compensate for the loss of a valuable resource. This is why we should nerf magicka regeneration while dpsing and healing because as strange of a move as it would be by ZOS something needs to be done about the overkill one button dps meta.
using my damage shields in my mock-up pseudo-tank-build would actually be counter productive (there is no damage mitigation on them).
The point I'm making is:
all my champion points are into DPS things, not tanking things. Moreover, even though I equip tanking equipment for tanking, my stat distribution is not optimized for the task.
I am also not in any way, shape or form an "experienced" tank player. When I'm asked to tank, I simply stand there, hold block, taunt every couple seconds - and look cool with my lightning form active.
Yet that is good enough for 95% of content!
I'm not denying that gutting stamina-reg 100% while holding block is a very, very questionable decission - but at the same time, noone can seriously say that tanking in the live build is in any way "challenging" or "interresting"
regarding "skill level" of tanking on the current live build:
I play a magicka specced DPS sorcerer.
When I equip a heavy armor tank set (footman + hist bark) and sword and board, I can then proceed to simply glue-down my right mouse-button and am fit to tank every content except vet-DSA.
The changes on the PTS with the stamina reg certainly kill my "tank build" (lol), but I believe propperly build tanks can compensate. It's kind of a strange move by ZoS... but something had to be done against the current "just never let go of the right mouse button FTW" meta
I actually really like the new changes. Every tank I knew quit the game because they were bored. These changes actually bring life back into tanking. Stop complaining & man up, either adapt to the changes & do the content or sit on the bench while another tank gets chosen.
Yeah, the new no stamina thing is broken as hell.
They should allow 35% stam regen with 5 heavy/bracing passive and 35% regen using sword/board. That diminishes stam while blocking a little, but rewards true tanks for running heavy/1h/shield. IMO.
It makes tanking anything that requires more than one enemy (pvp or pve) damn near impossible.
More and more convinced these guys don't play their game like the dedicated players do.
GhostShadows wrote: »I actually really like the new changes. Every tank I knew quit the game because they were bored. These changes actually bring life back into tanking. Stop complaining & man up, either adapt to the changes & do the content or sit on the bench while another tank gets chosen.
You could be honest and say that it makes you very happy because it makes the task of killing one tank easier .
say that friends have given up the game because they think tank boring or is a lie or your friends are too stupid to buy one game and give up without trying dps or healer !!
Rune_Relic wrote: »Yeah, the new no stamina thing is broken as hell.
They should allow 35% stam regen with 5 heavy/bracing passive and 35% regen using sword/board. That diminishes stam while blocking a little, but rewards true tanks for running heavy/1h/shield. IMO.
It makes tanking anything that requires more than one enemy (pvp or pve) damn near impossible.
More and more convinced these guys don't play their game like the dedicated players do.
Then you are always left with the problem of stamina management.
At the end of the day...
Stamina = Stamina DPS [offense]
Magicka = Magicka DPS [offense]
Tank = Health. [defense]
The only way to truly isolate the DPS AND Tank issue and replace it DPS OR tank issue is to make all tanking resources scale and work off of health.
That way DPS can focus in stamina/magicka
That way Tanks can focus in Health.
That way Hyrbids can mix the two and be inbetween the two extremes.
I agree though....1h+s and Heavy armour should amplify the tank powers but Heavy amplifies health by default anyway.
Perhaps healing should work off of health too.
That way you cant have certain classes doing max dps and max heals at the same time rather than mitigate damage...they just heal through it.
tldr
The problem is tank resource and dps resource management are blurred.
Seperate them and nerfing one does not effect the other.
GhostShadows wrote: »I actually really like the new changes. Every tank I knew quit the game because they were bored. These changes actually bring life back into tanking. Stop complaining & man up, either adapt to the changes & do the content or sit on the bench while another tank gets chosen.
You could be honest and say that it makes you very happy because it makes the task of killing one tank easier .
say that friends have given up the game because they think tank boring or is a lie or your friends are too stupid to buy one game and give up without trying dps or healer !!
For anyone disbelieving feel free to msg me in game & I'll pass off ts info. I've known some of the best tanks this game has had in AD: khafe sho, Igo Hamnchz, eatwitchopstixx, these guys are legit, running with deviance, purple, m12, alacrity, all the big AD PVE guilds since release or earlier. World first, & record setting tanks that still have screen shots of their #1 times Zeni decided to take down & delete every-time something changes in game. And no they haven't just ran with the same people the entire time, in fact Zeni should be paying them health insurance for having to carry half of the pugs on this forum through end game content!
So yea when I said the 1.6 meta tanking was boring it was from my talks with them; but believe whatever you want.
DisgracefulMind wrote: »Are you tanking Sanctum Ophidia as well? How well are you doing with your magicka specced DPS sorcerer with thrown on gear (speaking of which, with dps attributes setup, and even ALL health on the enchants on all pieces of armor, you still have nowhere near the amount of health you would need to tank manti even WITH structured entropy on bars. I know because I've had to switch my magicka specced DPS DK to tank before)? How about how the Mantikora can one-shot you with even the slightest mistake? Please tell me more about having to tank all the trolls through the trash pulls, and then the Serpent and Mantikora combined in the end.
Seriously, get out of here with your "just hold block" tank opinion. I know some excellent tanks, and they are not just gluing their finger down on their right mouse button.
I'm just finding your response entirely ignorant. And with all the good feedback coming from actual TANKS, your comment is useless.