I just got done running back and forth in the city of Mistral on Kenarthis Roost Island for 40 minutes for nil. Then it sends me to do more in a cave and doesn't end. By the time I was done running back and forth between huts I forgot how to play my character. Getting into a fight was freakishly off setting because my brain was full on sleep walking me through the quest.. and that's a beginners island..
MornaBaine wrote: »
Is that actually true? If so...WHY ZOS???? It makes NO sense!
Bookwyrm - The Thread KillerDon't talk to me! I'm a shrub. - Frozen Man
The questing is tedious. The main quest, and the main story line for each faction, is fun and engaging the first time (for me anyway), it is tolerable the 2nd time, and an absolute chore for each additional alt. And it is forced if you want world access, that's not typically true of TES games. You can be the Nerevarine, or not, but you still get the full map. You can run roughshod over all of Cyrodiil as a thief, assassin, fighter, explorer, or the next prince of madness, all without becoming the saviour of the world.
In ESO, you have to do the main quest to get Coldharbour and Silver, and you have to do the silver questing to get the full world map. That's a drag on replayability for me.
Bookwyrm - The Thread KillerDon't talk to me! I'm a shrub. - Frozen Man
MerlinGambino wrote: »Seriously. It's part of Elder Scrolls and everyone complains they have to do it to level up. I don't understand, I thought part of enjoying a game was playing through quests and seeing a story. Seems everyone just wants to "grind mobs" for hours to rank up and forgot about any quests, delves, dungeons then complain about a lack of content. I'm a V4 player who has completed every quest in the areas I've been so far and am still enjoying it, I can see why people get bored of this game when all they do is go to mob areas and sit there all day waiting for enemies to spawn.
mrskinskull wrote: »MerlinGambino wrote: »Seriously. It's part of Elder Scrolls and everyone complains they have to do it to level up. I don't understand, I thought part of enjoying a game was playing through quests and seeing a story. Seems everyone just wants to "grind mobs" for hours to rank up and forgot about any quests, delves, dungeons then complain about a lack of content. I'm a V4 player who has completed every quest in the areas I've been so far and am still enjoying it, I can see why people get bored of this game when all they do is go to mob areas and sit there all day waiting for enemies to spawn.
Ikr
These quests are so well voice acted and lore rich.
I still love questing.
wafcatb14_ESO wrote: »...
They should have went the route SWTOR went with every class and faction has a completely different story, which helps with replay value. Game was still a quest grind just to level but at least the story changed when you played a different class or faction.
wafcatb14_ESO wrote: »Questing in MMO`s used to be about not doing Fedx quests just to get experience to level, Quests used to be about completing it for a rare magic weapon, or magic piece of armor or jewelry etc. some could take hours or even days, months to complete,
but for the last 10 years they are just a quest grind giving worthless rewards doing fetch or delivery, kill quest not for a rare ingame item, but just a worthless trinket and exp just to level.
...
ontheleftcoast wrote: »Quite simply because the rewards don't justify the time sink. Unless you're like me and want to try every option on every quest with multiple races to see if there are easter eggs, etc. then there's no real difference in playing thru Cadwell's or grinding. If you need the skill points just make some runs with a skyshard map addon and collect all the skill points you'll need. Why bother questing when the "rewards" are crummy green and blue vendor trash and the very occasional skill point?
MerlinGambino wrote: »Seriously. It's the major part of Elder Scrolls
I often wonder why people make topics about other people complaining about whatever.
Well, not often, sometimes......well, rarely, if I see some topic like this.
MerlinGambino wrote: »Seriously. It's part of Elder Scrolls and everyone complains they have to do it to level up. I don't understand, I thought part of enjoying a game was playing through quests and seeing a story. Seems everyone just wants to "grind mobs" for hours to rank up and forgot about any quests, delves, dungeons then complain about a lack of content. I'm a V4 player who has completed every quest in the areas I've been so far and am still enjoying it, I can see why people get bored of this game when all they do is go to mob areas and sit there all day waiting for enemies to spawn.
Korah_Eaglecry wrote: »MerlinGambino wrote: »Seriously. It's part of Elder Scrolls and everyone complains they have to do it to level up. I don't understand, I thought part of enjoying a game was playing through quests and seeing a story. Seems everyone just wants to "grind mobs" for hours to rank up and forgot about any quests, delves, dungeons then complain about a lack of content. I'm a V4 player who has completed every quest in the areas I've been so far and am still enjoying it, I can see why people get bored of this game when all they do is go to mob areas and sit there all day waiting for enemies to spawn.
Because its the same quests over and over again?
The best choice they could have went with with a game this large would of been different routes quest wise to the top. Instead they chose the boring and stale single rollercoaster rails to the top option. No matter what class you choose, what faction you choose, you will experience the same experience as every other player in the game.