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Why do so many people complain about "questing"?

  • Cathexis
    Cathexis
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    As far as MMOs go i have to say they do have much better quest lines than the average mmo.

    That said, grinding sucks balls and pvp is the ***.
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  • Mawgusta
    Mawgusta
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    I just got done running back and forth in the city of Mistral on Kenarthis Roost Island for 40 minutes for nil. Then it sends me to do more in a cave and doesn't end. By the time I was done running back and forth between huts I forgot how to play my character. Getting into a fight was freakishly off setting because my brain was full on sleep walking me through the quest.. and that's a beginners island..
    Edited by Mawgusta on July 29, 2015 7:34AM
  • Kuroinu
    Kuroinu
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    Mawgusta wrote: »
    I just got done running back and forth in the city of Mistral on Kenarthis Roost Island for 40 minutes for nil. Then it sends me to do more in a cave and doesn't end. By the time I was done running back and forth between huts I forgot how to play my character. Getting into a fight was freakishly off setting because my brain was full on sleep walking me through the quest.. and that's a beginners island..

    There is a disease running through the minds of so many players these days; and it's the need to always get rewarded for something you do. This need is corrupting your enjoyment of the game and creates nothing but more carrot-on-the-stick scenarios for yourself. If you take away any reward, your left with a world to explore. It sounds so simple, but that's what makes it so hard for the mind to understand. You don't need a tangible reward, it's always there in some form or another.

    However, anyone that has done multiple play-throughs will be in a different scenario. You can burnout easily when you start repeating things you know the outcome to.

  • Bookwyrm
    Bookwyrm
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    MornaBaine wrote: »

    Is that actually true? If so...WHY ZOS???? It makes NO sense!


    Actually, this has already been answered by @UrQuan:

    "[It] has nothing to do with grinding and everything to do with being fair to tanks so that they don't suffer massive repair bills in dungeons compared to, say, healers."

    Which, when put in that context, does make sense. Could it be differently implemented to be less...off-putting? Perhaps. But it's "more fair" than the alternative we are familiar with, and that seems all right.
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  • Reverb
    Reverb
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    The questing is tedious. The main quest, and the main story line for each faction, is fun and engaging the first time (for me anyway), it is tolerable the 2nd time, and an absolute chore for each additional alt. And it is forced if you want world access, that's not typically true of TES games. You can be the Nerevarine, or not, but you still get the full map. You can run roughshod over all of Cyrodiil as a thief, assassin, fighter, explorer, or the next prince of madness, all without becoming the saviour of the world.

    In ESO, you have to do the main quest to get Coldharbour and Silver, and you have to do the silver questing to get the full world map. That's a drag on replayability for me.
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  • Bookwyrm
    Bookwyrm
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    Reverb wrote: »
    The questing is tedious. The main quest, and the main story line for each faction, is fun and engaging the first time (for me anyway), it is tolerable the 2nd time, and an absolute chore for each additional alt. And it is forced if you want world access, that's not typically true of TES games. You can be the Nerevarine, or not, but you still get the full map. You can run roughshod over all of Cyrodiil as a thief, assassin, fighter, explorer, or the next prince of madness, all without becoming the saviour of the world.

    In ESO, you have to do the main quest to get Coldharbour and Silver, and you have to do the silver questing to get the full world map. That's a drag on replayability for me.

    While I agree that it's awful having to do the main quest in order to unlock all areas of the map for each character, you don't have to do the main quest in order to get to Coldharbour. You can get to Coldharbour without ever having even been to the Harborage. I have a few characters sitting in Coldharbour having not done the main quest.

    Unless by "main quest" you mean the main storyline for each faction, in which case you are correct...unless you have someone else "port" you there (grouping and then teleporting to them).

    And you can, apparently, go to Craglorn without ever having completed the main quest as well. That's how people have managed to level to VR12/VR14 in order to "maximize" the potential of the main quest rewards now that the main quest/mage's guild/fighter's guild scale to character level. I believe they only scale to VR12, though.
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  • wafcatb14_ESO
    wafcatb14_ESO
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    Questing in MMO`s used to be about not doing Fedx quests just to get experience to level, Quests used to be about completing it for a rare magic weapon, or magic piece of armor or jewelry etc. some could take hours or even days, months to complete,

    but for the last 10 years they are just a quest grind giving worthless rewards doing fetch or delivery, kill quest not for a rare ingame item, but just a worthless trinket and exp just to level.

    What`s lame about this game is they went for the every class and faction has the same story basically killing replay value.

    They should have went the route SWTOR went with every class and faction has a completely different story, which helps with replay value. Game was still a quest grind just to level but at least the story changed when you played a different class or faction.
  • MikeB
    MikeB
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    If u don't like quest for then don't make alts. Do u expect free VR14s after you play the first through? Problem these days, everyone wants everything now and don't want to work to get it.
  • mrskinskull
    mrskinskull
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    Seriously. It's part of Elder Scrolls and everyone complains they have to do it to level up. I don't understand, I thought part of enjoying a game was playing through quests and seeing a story. Seems everyone just wants to "grind mobs" for hours to rank up and forgot about any quests, delves, dungeons then complain about a lack of content. I'm a V4 player who has completed every quest in the areas I've been so far and am still enjoying it, I can see why people get bored of this game when all they do is go to mob areas and sit there all day waiting for enemies to spawn.



    Ikr
    These quests are so well voice acted and lore rich.

    I still love questing.
  • demendred
    demendred
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    I often wonder why people make topics about other people complaining about whatever.


    Well, not often, sometimes......well, rarely, if I see some topic like this.
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  • Zorrashi
    Zorrashi
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    Seriously. It's part of Elder Scrolls and everyone complains they have to do it to level up. I don't understand, I thought part of enjoying a game was playing through quests and seeing a story. Seems everyone just wants to "grind mobs" for hours to rank up and forgot about any quests, delves, dungeons then complain about a lack of content. I'm a V4 player who has completed every quest in the areas I've been so far and am still enjoying it, I can see why people get bored of this game when all they do is go to mob areas and sit there all day waiting for enemies to spawn.



    Ikr
    These quests are so well voice acted and lore rich.

    I still love questing.

    I love questing too, but there are only so many quests that are genuinely new and not recycled content. Apart from the alliance zones, you have PvE quests in Cyrodil (which are often overlooked), and the quests in Craglorn plus a few dungeons and trials.
    But most of those are effectively gated by VR level. That only leaves an exceedingly limited array of options for the new VR player--namely Cadwell's Almanac (plus PvP). But as you already know, that is entirely comprised of recycled content. Content that was likely completed on another character in a different alliance.
  • jeanbulinckxub17_ESO
    ...
    They should have went the route SWTOR went with every class and faction has a completely different story, which helps with replay value. Game was still a quest grind just to level but at least the story changed when you played a different class or faction.

    Yeah I played all 8 classes/mirroed faction classes and to have a main quest line for each is awesome and missed that in ESO.

    Unfortunately most quests in SWTOR are the same per faction making it terrible repetitive. Also most quest bonus require things like: kill 50 mobs (that kind of b@llsh!t), in generak the quests in ESO are better writen and a bit more diversificated (that's a lot debatable after you do more than 1k quests).

    The only 2 things I realy miss are: Nice cinematics for EACH DAMN QUEST and companions quest lines (and companions in general)
  • Curtischoy
    Curtischoy
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    Questing in MMO`s used to be about not doing Fedx quests just to get experience to level, Quests used to be about completing it for a rare magic weapon, or magic piece of armor or jewelry etc. some could take hours or even days, months to complete,

    but for the last 10 years they are just a quest grind giving worthless rewards doing fetch or delivery, kill quest not for a rare ingame item, but just a worthless trinket and exp just to level.
    ...

    I like the quests in ESO a lot so far but I do wish that they had quests like the type you mention. I played EQ for a long time and most quests worth the time in that game took a long time to complete because of rare drops/raid mobs/crafting/rare spawns or just the crazy amount of work and running around you had to do to complete it. And once you got the item it was an actual prize and you didn't replace it for months, and sometimes even years.

    So far I feel that the AD quest line is very fun and pretty cool. I only have one alt that I have leveled at all and I already skip all the dialogue (except for Queen Ayrenn cuz sexy elf sim voice) because I know what happens.
  • Gidorick
    Gidorick
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    Quite simply because the rewards don't justify the time sink. Unless you're like me and want to try every option on every quest with multiple races to see if there are easter eggs, etc. then there's no real difference in playing thru Cadwell's or grinding. If you need the skill points just make some runs with a skyshard map addon and collect all the skill points you'll need. Why bother questing when the "rewards" are crummy green and blue vendor trash and the very occasional skill point?

    But the quests are rewarding themselves. Quests aren't a means to an end, they ARE the end.

    Edited by Gidorick on July 29, 2015 7:28PM
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  • Bromburak
    Bromburak
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    Seriously. It's the major part of Elder Scrolls

    Fixed that for you.

    Because of that you start looking for alternatives, a normal process in every game because questing should be an option and not mandatory.

    If you prefer doing Cadwells Silver and Gold several times without a workaround entering a gold zone, go ahead.
    Edited by Bromburak on July 29, 2015 7:31PM
  • MerlinGambino
    demendred wrote: »
    I often wonder why people make topics about other people complaining about whatever.


    Well, not often, sometimes......well, rarely, if I see some topic like this.

    I'm not complaining though I was legitimately asking a question and I'm glad to see the responses from different perspectives.
    MageLife
  • Korah_Eaglecry
    Korah_Eaglecry
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    Seriously. It's part of Elder Scrolls and everyone complains they have to do it to level up. I don't understand, I thought part of enjoying a game was playing through quests and seeing a story. Seems everyone just wants to "grind mobs" for hours to rank up and forgot about any quests, delves, dungeons then complain about a lack of content. I'm a V4 player who has completed every quest in the areas I've been so far and am still enjoying it, I can see why people get bored of this game when all they do is go to mob areas and sit there all day waiting for enemies to spawn.

    Because its the same quests over and over again?

    The best choice they could have went with with a game this large would of been different routes quest wise to the top. Instead they chose the boring and stale single rollercoaster rails to the top option. No matter what class you choose, what faction you choose, you will experience the same experience as every other player in the game.

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  • MerlinGambino
    Seriously. It's part of Elder Scrolls and everyone complains they have to do it to level up. I don't understand, I thought part of enjoying a game was playing through quests and seeing a story. Seems everyone just wants to "grind mobs" for hours to rank up and forgot about any quests, delves, dungeons then complain about a lack of content. I'm a V4 player who has completed every quest in the areas I've been so far and am still enjoying it, I can see why people get bored of this game when all they do is go to mob areas and sit there all day waiting for enemies to spawn.

    Because its the same quests over and over again?

    The best choice they could have went with with a game this large would of been different routes quest wise to the top. Instead they chose the boring and stale single rollercoaster rails to the top option. No matter what class you choose, what faction you choose, you will experience the same experience as every other player in the game.

    Yeah I can definitely agree with this, really wish each class or at least race had a bit of a different story than the other.
    MageLife
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