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IC - pretty much what I thought it was going to be

firstdecan
firstdecan
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Logged onto the PTS to test it out, There were people waiting to gank me just on the way to the imperial city.

Made it in, currently exploring, but I think this will just be a haven for no lifers. I'll have to see if there's something interesting in there. [EDIT]

[Moderator Note: Edited per our rules on Rude and Insulting comments]
Edited by ZOS_MaryB on July 30, 2015 5:17PM
  • CidxLucy
    CidxLucy
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    Why do you think everyone who there has no life?

    People do work 8 hour 40 hour and have life and can kick butt in the game.
    Edited by CidxLucy on July 30, 2015 12:53AM
  • Akavir_Sentinel
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    It might be fun if I could play for more than 10 seconds without crashing. I've crashed, and submitted the report, 50 times just today. I can't even get the hell out of there because I don't have enough time to even type in /stuck before it crashes again.

    And yes, from what little I have been able to play, it's nothing more than a gank and grief fest.
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  • eNumbra
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    CidxLucy wrote: »
    Why do you think everyone who there has not life?

    People do work 8 hour 40 hour and have life and can kick butt in the game.

    Don't you know, anyone who is better than me is a no-life/exploiter anyone I am better than is unskilled/casual; this is the internet.
  • snowmanflvb14_ESO
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    @akvair i was crashing every 5 minutes of so as well . Turned off all my add-ons played for 30 more minutes no crash.
    Magic is impressive but now Minsc leads SWORDS FOR EVERYONE!!
  • firstdecan
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    CidxLucy wrote: »
    Why do you think everyone who there has no life?

    People do work 8 hour 40 hour and have life and can kick butt in the game.

    So far I'm doing OK in there, my PvP kill \ death ratio is in my favor (barely). But what I've seen is just zerging and ganking, although the zergs are smaller (biggest group I've seen so far is about 10 people, might just be because of the PTS population).

    Maybe once people figure out the landscape it will be more interesting, but the entire thing is really just a griefer fest. That still has the potential to be fun \ exciting, but it will really be dominated by the no-lifers. People who have nothing better to do than memorize every inch of the landscape, lay "traps," gank, etc. I'm sure not everyone in there has no life (I put in 10 hours at an IRL job today), but it's geared towards people who just live and breathe the game.
  • CidxLucy
    CidxLucy
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    firstdecan wrote: »
    CidxLucy wrote: »
    Why do you think everyone who there has no life?

    People do work 8 hour 40 hour and have life and can kick butt in the game.

    So far I'm doing OK in there, my PvP kill \ death ratio is in my favor (barely). But what I've seen is just zerging and ganking, although the zergs are smaller (biggest group I've seen so far is about 10 people, might just be because of the PTS population).

    Maybe once people figure out the landscape it will be more interesting, but the entire thing is really just a griefer fest. That still has the potential to be fun \ exciting, but it will really be dominated by the no-lifers. People who have nothing better to do than memorize every inch of the landscape, lay "traps," gank, etc. I'm sure not everyone in there has no life (I put in 10 hours at an IRL job today), but it's geared towards people who just live and breathe the game.

    I myself have not did any pvp I know I need to find a big group so I will be somewhat safe. I don't need to get ran over by 10 people when I am by myself.
  • Stravokov
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    to be politically correct, the word your looking for is "Hardcore" gamers, that pretty much sums up a "no-Lifer". call it what you will, the idea behind IC is confrontation. high risk for high reward. however with current state of Lag, coupled with zergs that will follow once the patch/DLC is uploaded to Live, i Think griefing will be a very irrelevant issue when considering everything else.
    1. Stability
    2. Balance
    3. Accountability

    seems ZOS is having a REAL hard time keeping these values with this game.

  • JD2013
    JD2013
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    I had a ton of fun tonight, barring the crashing. I have limited playtime and had fun. Imagine that :smiley:
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  • Phinix1
    Phinix1
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    Everything about IC is an epic fail IMHO, as a long time TES fan.
    • Caters to ganking/griefing. ZOS what were you THINKING?
    • Another mindless grind WHILE getting ganked/griefed for 100% of your stones.
    • 100 stones per mat, 100 mats per item?!? See #1.
    • Corpse looting isn't "fun and exciting" it is sociopathic and 1990's.

    I always wanted to make a space game with aliens and warp travel, but I'm not delusional enough to think the world is all about me and proceed to forcibly insert my space alien warp travel agenda into a fantasy RPG genre.

    Anyone with ANY experience in this industry knows you don't "give one group their turn" you either release content for both groups or not at all. And forcing PVE and PVP into one area where both have no choice but to engage in a playstyle against their will does NOT count as releasing both.

    All this accomplishes is to pit one group hatefully against another which leads to more community toxicity and general vileness, discontent, burnout, and only serves to alienate a huge percent of the player base which cannot help feel a little betrayed by this "yay griefing is great" agenda that someone at ZOS thought would be good to insert into TES.
  • Merlin13KAGL
    Merlin13KAGL
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    Phinix1 wrote: »
    Everything about IC is an epic fail IMHO, as a long time TES fan.
    • Caters to ganking/griefing. ZOS what were you THINKING?
    • Another mindless grind WHILE getting ganked/griefed for 100% of your stones.
    • 100 stones per mat, 100 mats per item?!? See #1.
    • Corpse looting isn't "fun and exciting" it is sociopathic and 1990's.

    I always wanted to make a space game with aliens and warp travel, but I'm not delusional enough to think the world is all about me and proceed to forcibly insert my space alien warp travel agenda into a fantasy RPG genre.

    Anyone with ANY experience in this industry knows you don't "give one group their turn" you either release content for both groups or not at all. And forcing PVE and PVP into one area where both have no choice but to engage in a playstyle against their will does NOT count as releasing both.

    All this accomplishes is to pit one group hatefully against another which leads to more community toxicity and general vileness, discontent, burnout, and only serves to alienate a huge percent of the player base which cannot help feel a little betrayed by this "yay griefing is great" agenda that someone at ZOS thought would be good to insert into TES.
    @Phinix1 , it caters to a different kind of playstyle than Cyro has had up to this point. Don't expect to play the same as you do in open world Cyro and have the same results.

    Careful, effective play can be, well, effective. The largest my group ever got yesterday was four people. We got killed, but we also did plenty of killing. You need to rethink your approach - it's been < 3 days.

    Regarding stones per mat...Decon items... cost: 0 stones per mat.

    Corpse looting? There is no actual animation that takes place and you risk loosing only one type of item, which you can also get back.

    Regarding gankers/griefers, they will have to defend against the same. I'm glad to see actual roving bad guys - it will greatly lessen the chance of staying in one place. Camping the respawn and trying to gank eventually gets overrun too, just like someone camping a resource. Just ask the EP types that thought they were in for easy kills...

    It's far to early to see the full meta (especially with the crash factor). I was quite impressed at the possibilities for the duration I was on yesterday.

    Different game within the game. Rethink your approach and you might find it has much potential.
    Edited by Merlin13KAGL on July 30, 2015 10:59AM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • DaveTheMinion
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    IC is not going to be for everyone. I love PVE and PVP but I don't think IC is going to be for me, but at least the developers are catering for everyone's tastes, the only issue I have about this is the fact you will need the stones to get better gear so it feels like I am being forced to play in order to advance my character, I may be wrong and you don't need the gear, but if I am right then I don't see this as being balanced and fair to the gamers who are just not capable be it physical, mental or medical.
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  • NDwarf
    NDwarf
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    CidxLucy wrote: »
    ... I'm sure not everyone in there has no life (I put in 10 hours at an IRL job today), but it's geared towards people who just live and breathe the game.

    I think you got this backwards. Spending 60+hours a week working is "no life." Playing video games all day is what you are working towards aka retirement :smiley:
    "When people !@# with you you !@# with them ten times worse. Next thing you know, you're in a motel room with 24 beers and a half bucket of chicken. You see, that's how you get things done." Ricky, Trailer Park Boys.
  • JD2013
    JD2013
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    NDwarf wrote: »
    CidxLucy wrote: »
    ... I'm sure not everyone in there has no life (I put in 10 hours at an IRL job today), but it's geared towards people who just live and breathe the game.

    I think you got this backwards. Spending 60+hours a week working is "no life." Playing video games all day is what you are working towards aka retirement :smiley:

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    Sweetrolls for all!

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  • Robotmafia
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    CidxLucy wrote: »
    Why do you think everyone who there has no life?

    People do work 8 hour 40 hour and have life and can kick butt in the game.

    exactly! i work 42 hours weeks and still gank u hahaha
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  • Robotmafia
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    lol omg these complainers... its a pvp map... the other pve zone will follow soon... last i checked the 2 crag zones are not pvp zones... its only fair that pvp gets some content 2... I for one play pve and pvp... which is all part of an mmo and derserves equal attention
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  • Mojmir
    Mojmir
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    Robotmafia wrote: »
    lol omg these complainers... its a pvp map... the other pve zone will follow soon... last i checked the 2 crag zones are not pvp zones... its only fair that pvp gets some content 2... I for one play pve and pvp... which is all part of an mmo and derserves equal attention

    once again its not about the zone and area, its the nerfs,pointless additions,content,BS that affect pve not just pvp.
  • Sithisvoid
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    I mean lots of us mentioned the stones were an awful idea because of this and we took a lot of heat. Now some of those same faces are here crying about it. Admit we were right
  • Merlin13KAGL
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    Robotmafia wrote: »
    lol omg these complainers... its a pvp map... the other pve zone will follow soon... last i checked the 2 crag zones are not pvp zones... its only fair that pvp gets some content 2... I for one play pve and pvp... which is all part of an mmo and derserves equal attention

    once again its not about the zone and area, its the nerfs,pointless additions,content,BS that affect pve not just pvp.
    While they are nerfing some things (some of which needed nerfing, some that did not), they are balancing and normalizing many others. (projectile speed from different elemental effects, for instance).

    There is more to the patch than just IC. Quite a bit more, in fact.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Robotmafia
    Robotmafia
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    Robotmafia wrote: »
    lol omg these complainers... its a pvp map... the other pve zone will follow soon... last i checked the 2 crag zones are not pvp zones... its only fair that pvp gets some content 2... I for one play pve and pvp... which is all part of an mmo and derserves equal attention

    once again its not about the zone and area, its the nerfs,pointless additions,content,BS that affect pve not just pvp.

    nerfs have nothing to with IC... they would come either way and are always a part mmos.. sometimes better sometimes worse.. *** for some and good for others.. its just the way of the world...

    and the gear from IC wont be that relevant once they add 2 more pve zones... after that there will be 4 new pve zones since launch and one pvp...

    and guess what when they change things for pve it also has an effect on pvp... any mmo struggels with balancing and due to the nature of constant developement and the addition of new skills and things like the CP system there will always be a need for rebalancing and tweeking...

    and finally ist being tested... things may still change and be adjusted...

    welcome to mmos life
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  • MCMancub
    MCMancub
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    I'm actually really glad IC supports ganking. Cyrodiil largely doesn't. You're either in a zerg or you're sitting around doing nothing. Finally, we have additional PvP play styles. Sorry if that means you can't do all the content however you want to do it.
    Sithisvoid wrote: »
    I mean lots of us mentioned the stones were an awful idea because of this and we took a lot of heat. Now some of those same faces are here crying about it. Admit we were right

    Have you actually played IC though? You can get enough stones for a full blue V16 set in just a couple of hours.

    EDIT: If anything, I expected the stone grind to be much harder than it actually is. And this is in a campaign where anyone can enter freely.
    Edited by MCMancub on July 30, 2015 1:27PM
  • Sausage
    Sausage
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    It should be, tons of people are gonna be play 24/7, this actually reminds me of Craglorn when it first appeared. I hope though they didnt forget casuals. Speaking of ganking/griefing, ESO players can take it, ganking/griefing both already happen in game.
    Edited by Sausage on July 30, 2015 1:34PM
  • amgame308_ESO
    amgame308_ESO
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    Phinix1 wrote: »
    Everything about IC is an epic fail IMHO, as a long time TES fan.
    • Caters to ganking/griefing. ZOS what were you THINKING?
    • Another mindless grind WHILE getting ganked/griefed for 100% of your stones.
    • 100 stones per mat, 100 mats per item?!? See #1.
    • Corpse looting isn't "fun and exciting" it is sociopathic and 1990's.

    I always wanted to make a space game with aliens and warp travel, but I'm not delusional enough to think the world is all about me and proceed to forcibly insert my space alien warp travel agenda into a fantasy RPG genre.

    Anyone with ANY experience in this industry knows you don't "give one group their turn" you either release content for both groups or not at all. And forcing PVE and PVP into one area where both have no choice but to engage in a playstyle against their will does NOT count as releasing both.

    All this accomplishes is to pit one group hatefully against another which leads to more community toxicity and general vileness, discontent, burnout, and only serves to alienate a huge percent of the player base which cannot help feel a little betrayed by this "yay griefing is great" agenda that someone at ZOS thought would be good to insert into TES.

    Yisssssss, let the hate flow through you.

  • Sallington
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    firstdecan wrote: »
    Logged onto the PTS to test it out, There were people waiting to gank me just on the way to the imperial city.

    Made it in, currently exploring, but I think this will just be a haven for no lifers. I'll have to see if there's something interesting in there, but so far it just seems like content designed for manlets who can't compete athletically or in the job market.

    Wow. You seem like a really fun person to be around.
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  • MisterJimothy
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    Just a reminder: everyone has access right now, and that won't always be the case on live servers.
  • MCMancub
    MCMancub
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    Sallington wrote: »
    firstdecan wrote: »
    Logged onto the PTS to test it out, There were people waiting to gank me just on the way to the imperial city.

    Made it in, currently exploring, but I think this will just be a haven for no lifers. I'll have to see if there's something interesting in there, but so far it just seems like content designed for manlets who can't compete athletically or in the job market.

    Wow. You seem like a really fun person to be around.

    I agree. OP is blowing this way out of proportion. So far IC seems really cool to me. I like that I actually have to work to get new gear.
  • jcasini222ub17_ESO
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    @MCMancub if you want to gank join bwb :). There is a ton more variety in gameplay than the vr campaigns. You'll always be alerted to gankers if your trying to take a keep. Cant tell you how many times I've read 'gankers on way to fare' or 'gankers en route to chal'. Seen plenty of small scale combat too on bwb, its just not zerg.

    The change to battle leveling in vr may recreate some of the diversity in bwb.
  • Joy_Division
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    Self fulfilling prophecy.

    I had a lot of fun with the fast paced hectic combat. And I have a job and I don't gank.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Thymos
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    I believe that we will have people who take advantage of the negative side of the new thing in the beginning. However, the hype will die down, and things will level out as patches come out and help balance things. Right now on the PTS, these people are showing the devs exactly what you want them to, that way they may create some things to put into the big update to help mitigate the issues.
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  • Elitetownie
    Elitetownie
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    firstdecan wrote: »
    Logged onto the PTS to test it out, There were people waiting to gank me just on the way to the imperial city.

    Made it in, currently exploring, but I think this will just be a haven for no lifers. I'll have to see if there's something interesting in there, but so far it just seems like content designed for manlets who can't compete athletically or in the job market.

    Lol you mad. Plenty of other threads for you to cry on concerning this DLC. Also, I would bet that people who enjoy pvp (human competition) would be more successful in athletics and the job market than those who chose to pve and dress up their character like they are playing the sims. I only point this out since you felt the need to make real life comparisons concerning peoples gaming choices. I hope you got the bags dropped on you when you died as i bet that makes you mad too.
    Edited by Elitetownie on July 30, 2015 2:13PM
  • Audigy
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    Phinix1 wrote: »

    I always wanted to make a space game with aliens and warp travel, but I'm not delusional enough to think the world is all about me and proceed to forcibly insert my space alien warp travel agenda into a fantasy RPG genre.

    Yet you want to delete an essential part of an MMO because you don't like it. Hypocrite much?
    Phinix1 wrote: »

    Anyone with ANY experience in this industry knows you don't "give one group their turn" you either release content for both groups or not at all. And forcing PVE and PVP into one area where both have no choice but to engage in a playstyle against their will does NOT count as releasing both.

    Hmm, so far all content was about raiding and large groups, did you also complain there? We should be happy that ZOS is trying to combine the essentials of MMO´s, Quests, Raids, PVP, Story and Crafting.

    The type of MMO you seek, might not be ESO. A lot of MMO´s out there, offer exactly what you desire, don't try to turn ESO into one of those games with only one type of content.
    Phinix1 wrote: »

    All this accomplishes is to pit one group hatefully against another which leads to more community toxicity and general vileness, discontent, burnout, and only serves to alienate a huge percent of the player base which cannot help feel a little betrayed by this "yay griefing is great" agenda that someone at ZOS thought would be good to insert into TES

    The only people who hate are somehow those who dislike the content we get with the next DLC. I didn't see anyone else spreading hate and insults than your kind of unhappy customer. So if you want to change something, then you need to start with yourself first, before you try to lecture others about their "hate".

    And no, if you get killed by another player, then not because they hate you or want to grief, but because its part of a game, something in a virtual reality, that has zero impact on your RL, or should I say "should have"?

    Really, just relax and if you don't like ESO with its variety of possibilities then there are always other options. I am quite happy that the ZOS guys finally cater to the MMO basics and those are not raid, raid, raid like you might think, but all the possibilities mentioned above.

    The best MMOs that I played in the past 20 years always offered content for everyone. You had the pvp combat (traditional MMOs had no pve servers), crafting that was as good as the best drops in dungeons, then of course huge encounters that required working together and the story / quest content + tons of other stuff like housing, building a ship, having a shop ...

    If ZOS is going into that direction, then we will all benefit from it. To only focus on one type of content is a big problem, a problem that many MMOs from today suffer under and exactly those alienate players, as if you don't fit in, then you are out!
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