kkampaseb17_ESO wrote: »If you are 100% sure of this then nevermind the thread.
Btw can you please link me the forum thread with the test?
kkampaseb17_ESO wrote: »If you are 100% sure of this then nevermind the thread.
Btw can you please link me the forum thread with the test?
He hasn't posted the results yet, he did it last night. I'm awaiting the hard data for my own number crunching purposes.
kkampaseb17_ESO wrote: »kkampaseb17_ESO wrote: »If you are 100% sure of this then nevermind the thread.
Btw can you please link me the forum thread with the test?
He hasn't posted the results yet, he did it last night. I'm awaiting the hard data for my own number crunching purposes.
Since this is anecdotal and there isn't something posted with hard evidence, yet, I don't see why you snapped when I posted this thread. Anyway, if he is correct with the tests then nevermind the thread.
So in short, you don't know if it was fixed or not ...This bug doesn't exist.
No testing has been shown that it does and recent testing done by @xael has shown that it is working as intended.
This is a good example of a rumor turning into a full blown outcry with no one bothering to spend a few minutes of their time confirming it.
So 33k armor penetration is fine for you?This bug doesn't exist.
No testing has been shown that it does and recent testing done by @xael has shown that it is working as intended.
This is a good example of a rumor turning into a full blown outcry with no one bothering to spend a few minutes of their time confirming it.
kkampaseb17_ESO wrote: »kkampaseb17_ESO wrote: »If you are 100% sure of this then nevermind the thread.
Btw can you please link me the forum thread with the test?
He hasn't posted the results yet, he did it last night. I'm awaiting the hard data for my own number crunching purposes.
Since this is anecdotal and there isn't something posted with hard evidence, yet, I don't see why you snapped when I posted this thread. Anyway, if he is correct with the tests then nevermind the thread.
Sorry, sore subject with me. I've been accused of being an "exploiter" because I use a 2 handed mace, despite my own belief that it wasn't bugged. A search of the forums finds a thread by someone who said they noticed their focus rating increased twice as much on equipping dual maces and said it was now providing 70% armor piercing but no one bothered to do any actual testing and I haven't found any hard evidence that this "bug" in fact exists. I'd be happy to see evidence to prove otherwise.
@Xael offered to test it late last night and confirmed this morning that it was working as indended and is working on a writeup (I'm assuming).
If I don't find his research to be convincing enough, then I'll perform my own testing and put and end to it.
So 33k armor penetration is fine for you?This bug doesn't exist.
No testing has been shown that it does and recent testing done by @xael has shown that it is working as intended.
This is a good example of a rumor turning into a full blown outcry with no one bothering to spend a few minutes of their time confirming it.
I know it is low but it is absolutely enough because it is very difficult to get more than 35k armor resist. BTW I achieve 29k armor penetration with 1h/s.kkampaseb17_ESO wrote: »kkampaseb17_ESO wrote: »kkampaseb17_ESO wrote: »If you are 100% sure of this then nevermind the thread.
Btw can you please link me the forum thread with the test?
He hasn't posted the results yet, he did it last night. I'm awaiting the hard data for my own number crunching purposes.
Since this is anecdotal and there isn't something posted with hard evidence, yet, I don't see why you snapped when I posted this thread. Anyway, if he is correct with the tests then nevermind the thread.
Sorry, sore subject with me. I've been accused of being an "exploiter" because I use a 2 handed mace, despite my own belief that it wasn't bugged. A search of the forums finds a thread by someone who said they noticed their focus rating increased twice as much on equipping dual maces and said it was now providing 70% armor piercing but no one bothered to do any actual testing and I haven't found any hard evidence that this "bug" in fact exists. I'd be happy to see evidence to prove otherwise.
@Xael offered to test it late last night and confirmed this morning that it was working as indended and is working on a writeup (I'm assuming).
If I don't find his research to be convincing enough, then I'll perform my own testing and put and end to it.
I did some tests today and they lead me to believe otherwise. First of all if you add the second point of Piercing passive in Ritual (which atm doesn't work properly) you see that your Armor penetration rating increases by 1 point. Also your actual damage on an enemy increases by 0.07%. If you put full 100 Champion points it increases by this much...and the gain is about 0.5%.
That leads me to think that the actual Armor penetration rating is working properly. Now...if you add 2x Sharpened Maces and add a bit of armor you can end up with 40-60k Armor penetration rating. If this is correct then yes you are pretty much ignoring all enemy armor.So 33k armor penetration is fine for you?This bug doesn't exist.
No testing has been shown that it does and recent testing done by @xael has shown that it is working as intended.
This is a good example of a rumor turning into a full blown outcry with no one bothering to spend a few minutes of their time confirming it.
33k Armor penetration with DW shaprned Maces and 2 pieces of heavy armor is low. Try close to 40-50k.
So 33k armor penetration is fine for you?This bug doesn't exist.
No testing has been shown that it does and recent testing done by @xael has shown that it is working as intended.
This is a good example of a rumor turning into a full blown outcry with no one bothering to spend a few minutes of their time confirming it.
I did a test on pts (2.08) and 1 5% sharpened mace and dual wield passive ignored 27k armor.
So YES it is bugged on live. Haven't tested on new PTS yet.
So 33k armor penetration is fine for you?This bug doesn't exist.
No testing has been shown that it does and recent testing done by @xael has shown that it is working as intended.
This is a good example of a rumor turning into a full blown outcry with no one bothering to spend a few minutes of their time confirming it.
timidobserver wrote: »So 33k armor penetration is fine for you?This bug doesn't exist.
No testing has been shown that it does and recent testing done by @xael has shown that it is working as intended.
This is a good example of a rumor turning into a full blown outcry with no one bothering to spend a few minutes of their time confirming it.
Yeh, people that use stam builds think it is fine to have more armor penetration than even the sturdiest tank has armor.
timidobserver wrote: »So 33k armor penetration is fine for you?This bug doesn't exist.
No testing has been shown that it does and recent testing done by @xael has shown that it is working as intended.
This is a good example of a rumor turning into a full blown outcry with no one bothering to spend a few minutes of their time confirming it.
Yeh, people that use stam builds think it is fine to have more armor penetration than even the sturdiest tank has armor.
So 33k armor penetration is fine for you?This bug doesn't exist.
No testing has been shown that it does and recent testing done by @xael has shown that it is working as intended.
This is a good example of a rumor turning into a full blown outcry with no one bothering to spend a few minutes of their time confirming it.
I am uploading a test video now that Ezareth will watch. It's thorough. I don't think the numbers on the sharpened trait are correct. I won't go so far to say something like 33k armor pen.
Ezareth did not err when he mentioned me earlier. My tests last night showed no bug but I went back again today and ran the same tests and its differently altogether. Ezareth is right to be suspicious of forum talk. There are a ton of rumors being spread that are not true at all. This is why I am here, trying to make sense of things and test stuff out.
Agreed. Don't know why people are arguing whether or not's a bug. It's just downright stupid to be able to completely negate somebody's armor like that.Tested or not, a heavy armor character with points allocated in extra armor with CP should not take 15k wrecking blows. (i take that dmg everyday)
Whether it's a bug or not, it's completely stupid
Agreed. Don't know why people are arguing whether or not's a bug. It's just downright stupid to be able to completely negate somebody's armor like that.Tested or not, a heavy armor character with points allocated in extra armor with CP should not take 15k wrecking blows. (i take that dmg everyday)
Whether it's a bug or not, it's completely stupid
This bug doesn't exist.
No testing has been shown that it does and recent testing done by @xael has shown that it is working as intended.
This bug doesn't exist.
No testing has been shown that it does and recent testing done by @xael has shown that it is working as intended.
Calculation regarding 70% penetration:
First of all, you can confirm a mobs Armor as you know the damage mitigation formula.
This is a parse from a Rift Mammoth, attacked with Flying Blade and 0 pt in Piercing. Offhand is always a dagger with no trait.
Mainhand: Dagger precise: 3533
Mainhand: Mace precise: 3612 (2,23% increased damage)
Mainhand: Mace sharpened: 4078 (15,68% increased damage)
A Rift Mammoth is Vr10, which means 610 Armor mitigates 1% damage.
From the parse, we know that a mace precise increases our damage by 2,23% so 610*2,23=1360,3 Armor reduction.
A single mace reduces 10% of the targets armor with means a Mammoth has 13603 Armor.
A Sharpened Mace gives us 15,68% increased damage * 610 = 9564,8 Armor reduction.
If 13603 is 100% armor, 9564,8 is 70,31% of that.
I ran a test against a v12 Bear in Cyrodiil.
All weapons are vr1 and blue quality and have the same top end damage. The only difference in damage will be the Twin Blade and Blunt passive and Sharpened Weapon trait when I use it.
First run I used non traited weapons. Dual wield axe because Twin Blade passive does not give it a damage increase. I got these numbers to be a base for what type of damage you should expect before the armor pen.
Axe - non trait
Mainhand: 1036 damage non crit hits
Offhand: 848
Next I use 2 maces that are not traited. This will show how much damage you should expect from the Twin Blade passive and whether or not this is somehow bugged out as one of the rumors says it is. With 2 points in Twin Blade I should have 20% Armor Pen with dual wield maces.
Mace - non trait
Mainhand: 1154
Offhand: 944
So my mainhand gained a whopping 118 damage and offhand gained 96.
Next I used 2 maces with the sharpened trait. This is another 5% per mace.
Mace - Sharpened
Mainhand: 1620
Offhand: 1326
Mainhand gained 466 damage and offhand gained 382.
This doesn't seem like the bug everyone is making it out to be.
I ran a test against a v12 Bear in Cyrodiil.
All weapons are vr1 and blue quality and have the same top end damage. The only difference in damage will be the Twin Blade and Blunt passive and Sharpened Weapon trait when I use it.
First run I used non traited weapons. Dual wield axe because Twin Blade passive does not give it a damage increase. I got these numbers to be a base for what type of damage you should expect before the armor pen.
Axe - non trait
Mainhand: 1036 damage non crit hits
Offhand: 848
Next I use 2 maces that are not traited. This will show how much damage you should expect from the Twin Blade passive and whether or not this is somehow bugged out as one of the rumors says it is. With 2 points in Twin Blade I should have 20% Armor Pen with dual wield maces.
Mace - non trait
Mainhand: 1154
Offhand: 944
So my mainhand gained a whopping 118 damage and offhand gained 96.
Next I used 2 maces with the sharpened trait. This is another 5% per mace.
Mace - Sharpened
Mainhand: 1620
Offhand: 1326
Mainhand gained 466 damage and offhand gained 382.
This doesn't seem like the bug everyone is making it out to be.
This bug doesn't exist.
No testing has been shown that it does and recent testing done by @xael has shown that it is working as intended.
Calculation regarding 70% penetration:
First of all, you can confirm a mobs Armor as you know the damage mitigation formula.
This is a parse from a Rift Mammoth, attacked with Flying Blade and 0 pt in Piercing. Offhand is always a dagger with no trait.
Mainhand: Dagger precise: 3533
Mainhand: Mace precise: 3612 (2,23% increased damage)
Mainhand: Mace sharpened: 4078 (15,68% increased damage)
A Rift Mammoth is Vr10, which means 610 Armor mitigates 1% damage.
From the parse, we know that a mace precise increases our damage by 2,23% so 610*2,23=1360,3 Armor reduction.
A single mace reduces 10% of the targets armor with means a Mammoth has 13603 Armor.
A Sharpened Mace gives us 15,68% increased damage * 610 = 9564,8 Armor reduction.
If 13603 is 100% armor, 9564,8 is 70,31% of that.
This bug doesn't exist.
No testing has been shown that it does and recent testing done by @xael has shown that it is working as intended.
Calculation regarding 70% penetration:
First of all, you can confirm a mobs Armor as you know the damage mitigation formula.
This is a parse from a Rift Mammoth, attacked with Flying Blade and 0 pt in Piercing. Offhand is always a dagger with no trait.
Mainhand: Dagger precise: 3533
Mainhand: Mace precise: 3612 (2,23% increased damage)
Mainhand: Mace sharpened: 4078 (15,68% increased damage)
A Rift Mammoth is Vr10, which means 610 Armor mitigates 1% damage.
From the parse, we know that a mace precise increases our damage by 2,23% so 610*2,23=1360,3 Armor reduction.
A single mace reduces 10% of the targets armor with means a Mammoth has 13603 Armor.
A Sharpened Mace gives us 15,68% increased damage * 610 = 9564,8 Armor reduction.
If 13603 is 100% armor, 9564,8 is 70,31% of that.
Isn't this from several, several months ago though? I performed this same test recently and did not come up with these numbers (using the armor penetration formula). You keep copy/pasting this in threads from here which makes me think you aren't the one who originally tested this and probably don't know if it still holds true. I hope to be able to test this on PTS soon to see how it looks compared to live.
With regards to those saying that no tank with armor should take that much damage, you fail to realize what armor is. Everything should have a counter. Armor counters physical attacks, armor penetration counters armor, and health counters armor penetration.