Akavir_Sentinel wrote: »So sorcs pretty much just block, dodge, take cover, or run away? Do sorcs ever actually fight?
Akavir_Sentinel wrote: »So sorcs pretty much just block, dodge, take cover, or run away? Do sorcs ever actually fight?
Akavir_Sentinel wrote: »So sorcs pretty much just block, dodge, take cover, or run away? Do sorcs ever actually fight?
Akavir_Sentinel wrote: »So sorcs pretty much just block, dodge, take cover, or run away? Do sorcs ever actually fight?
ontheleftcoast wrote: »Part of me wants to feel bad for stamina sorcerers then I remember that they're MAGIC users and the feeling passes.
ontheleftcoast wrote: »Part of me wants to feel bad for stamina sorcerers then I remember that they're MAGIC users and the feeling passes.
I'm not advocating for running away, but if they are going to remove all of our mobility we need something to compensate for it in combat.ontheleftcoast wrote: »Part of me wants to feel bad for stamina sorcerers then I remember that they're MAGIC users and the feeling passes.
Gtfo go die in a fire, battle mages are an elder scrolls series favourite.
ontheleftcoast wrote: »I'm not advocating for running away, but if they are going to remove all of our mobility we need something to compensate for it in combat.ontheleftcoast wrote: »Part of me wants to feel bad for stamina sorcerers then I remember that they're MAGIC users and the feeling passes.
Gtfo go die in a fire, battle mages are an elder scrolls series favourite.
Yeah, battle mages in Oblivion were awesome. And used magic to do their thing. I know ZOS has turned stamina into a form of "green magicka" but it's never going to be perfect. And if you can simply make every class be like every other class then why have classes at all?
This is the worst shift for stamina sorcs imaginable.
What we gained:
A stamina boundless storm -- USELESS .. We don't have spell pierce!!
Increased stam regen from dark exchange
Longer surge duration lower process cooldown -- now those random heals will be slightly less unpredictable/unreliable/still trash
What we lost:
Ball of lightning duration reduced to 1.5 seconds -- one of our ONLY defences when retreating or finding cover where there is none
BE cost nerf -- now we can only cast it twice, period
Dodge roll nerf -- our only other defence when retreating
Stamina regen stopped while blocking -- block builds further beaten down
Werewolf stamina regen bonus -- because Stam regen wasn't bad enough already
THIS IS [snip].
Edit I was wrong about dark exchange camges affect both morphs
[Moderator Note: Edited per our rules on Cursing & Profanity]
I don't expect sorcs to be the best at everything, but I do expect stamina sorcs to be able to at least compete reliably with other classes. Its a joke.
Also stam sorcs can't keep either dodge roll or ball of lightning up all the time as it currently stands..where do you think we get a mana pool or stamina regen to do that exactly?
eventide03b14a_ESO wrote: »This is the worst shift for stamina sorcs imaginable.
What we gained:
A stamina boundless storm -- USELESS .. We don't have spell pierce!!
Increased stam regen from dark exchange
Longer surge duration lower process cooldown -- now those random heals will be slightly less unpredictable/unreliable/still trash
What we lost:
Ball of lightning duration reduced to 1.5 seconds -- one of our ONLY defences when retreating or finding cover where there is none
BE cost nerf -- now we can only cast it twice, period
Dodge roll nerf -- our only other defence when retreating
Stamina regen stopped while blocking -- block builds further beaten down
Werewolf stamina regen bonus -- because Stam regen wasn't bad enough already
THIS IS [snip].
Edit I was wrong about dark exchange camges affect both morphs
[Moderator Note: Edited per our rules on Cursing & Profanity]
Just switch to magicka build. It is a SORCERER after all....Wow...Unbelievable.
Since when does ZOS care about previous TES games when it comes to combat? With the exception of the mouse clicks there is little in common with the previous games.eventide03b14a_ESO wrote: »This is the worst shift for stamina sorcs imaginable.
What we gained:
A stamina boundless storm -- USELESS .. We don't have spell pierce!!
Increased stam regen from dark exchange
Longer surge duration lower process cooldown -- now those random heals will be slightly less unpredictable/unreliable/still trash
What we lost:
Ball of lightning duration reduced to 1.5 seconds -- one of our ONLY defences when retreating or finding cover where there is none
BE cost nerf -- now we can only cast it twice, period
Dodge roll nerf -- our only other defence when retreating
Stamina regen stopped while blocking -- block builds further beaten down
Werewolf stamina regen bonus -- because Stam regen wasn't bad enough already
THIS IS [snip].
Edit I was wrong about dark exchange camges affect both morphs
[Moderator Note: Edited per our rules on Cursing & Profanity]
Just switch to magicka build. It is a SORCERER after all....Wow...Unbelievable.
Sorcerer, from all the past elder scrolls games descriptions.
Arena - http://www.uesp.net/wiki/Arena:Classes#Sorcerer
Daggerfall - http://www.uesp.net/wiki/Daggerfall:Intrinsic_Classes
Morrowing - http://www.uesp.net/wiki/Morrowind:Classes#Sorcerer
Oblivion - http://www.uesp.net/wiki/Oblivion:Classes#Sorcerer
Skyrim - http://www.uesp.net/wiki/Skyrim:Classes
In all cases they are skilled with weapons and armor, even up to skyrim they had a talent for Heavy armor. And lets not forget they have little to no magicka regen in some of the games, hard to be a pure mage with that to work around.
eventide03b14a_ESO wrote: »This is what baffles me about people complaining about stamina sorcs. It's like giving someone a choice between a gun and a knife and then them complaining that their knife isn't sharp enough. Use the damn gun!
eventide03b14a_ESO wrote: »Since when does ZOS care about previous TES games when it comes to combat? With the exception of the mouse clicks there is little in common with the previous games.eventide03b14a_ESO wrote: »This is the worst shift for stamina sorcs imaginable.
What we gained:
A stamina boundless storm -- USELESS .. We don't have spell pierce!!
Increased stam regen from dark exchange
Longer surge duration lower process cooldown -- now those random heals will be slightly less unpredictable/unreliable/still trash
What we lost:
Ball of lightning duration reduced to 1.5 seconds -- one of our ONLY defences when retreating or finding cover where there is none
BE cost nerf -- now we can only cast it twice, period
Dodge roll nerf -- our only other defence when retreating
Stamina regen stopped while blocking -- block builds further beaten down
Werewolf stamina regen bonus -- because Stam regen wasn't bad enough already
THIS IS [snip].
Edit I was wrong about dark exchange camges affect both morphs
[Moderator Note: Edited per our rules on Cursing & Profanity]
Just switch to magicka build. It is a SORCERER after all....Wow...Unbelievable.
Sorcerer, from all the past elder scrolls games descriptions.
Arena - http://www.uesp.net/wiki/Arena:Classes#Sorcerer
Daggerfall - http://www.uesp.net/wiki/Daggerfall:Intrinsic_Classes
Morrowing - http://www.uesp.net/wiki/Morrowind:Classes#Sorcerer
Oblivion - http://www.uesp.net/wiki/Oblivion:Classes#Sorcerer
Skyrim - http://www.uesp.net/wiki/Skyrim:Classes
In all cases they are skilled with weapons and armor, even up to skyrim they had a talent for Heavy armor. And lets not forget they have little to no magicka regen in some of the games, hard to be a pure mage with that to work around.
eventide03b14a_ESO wrote: »This is what baffles me about people complaining about stamina sorcs. It's like giving someone a choice between a gun and a knife and then them complaining that their knife isn't sharp enough. Use the damn gun!
There are lots of players who want stamina sorcs to be viable options and they should be. I wasn't given a choice, I rolled an orc sorcs before patches and patches of changes and before 1.6 when health stacking was the way to go, before my radials were changed, too.
You arent welcome in this thread, you aren't being constructive about the problem and you clearly don't understand why it is a problem and have no understanding of the idea that build viability should be universal and not a cookie cutter contest.
eventide03b14a_ESO wrote: »Since when does ZOS care about previous TES games when it comes to combat? With the exception of the mouse clicks there is little in common with the previous games.eventide03b14a_ESO wrote: »This is the worst shift for stamina sorcs imaginable.
What we gained:
A stamina boundless storm -- USELESS .. We don't have spell pierce!!
Increased stam regen from dark exchange
Longer surge duration lower process cooldown -- now those random heals will be slightly less unpredictable/unreliable/still trash
What we lost:
Ball of lightning duration reduced to 1.5 seconds -- one of our ONLY defences when retreating or finding cover where there is none
BE cost nerf -- now we can only cast it twice, period
Dodge roll nerf -- our only other defence when retreating
Stamina regen stopped while blocking -- block builds further beaten down
Werewolf stamina regen bonus -- because Stam regen wasn't bad enough already
THIS IS [snip].
Edit I was wrong about dark exchange camges affect both morphs
[Moderator Note: Edited per our rules on Cursing & Profanity]
Just switch to magicka build. It is a SORCERER after all....Wow...Unbelievable.
Sorcerer, from all the past elder scrolls games descriptions.
Arena - http://www.uesp.net/wiki/Arena:Classes#Sorcerer
Daggerfall - http://www.uesp.net/wiki/Daggerfall:Intrinsic_Classes
Morrowing - http://www.uesp.net/wiki/Morrowind:Classes#Sorcerer
Oblivion - http://www.uesp.net/wiki/Oblivion:Classes#Sorcerer
Skyrim - http://www.uesp.net/wiki/Skyrim:Classes
In all cases they are skilled with weapons and armor, even up to skyrim they had a talent for Heavy armor. And lets not forget they have little to no magicka regen in some of the games, hard to be a pure mage with that to work around.
eventide03b14a_ESO wrote: »This is the worst shift for stamina sorcs imaginable.
What we gained:
A stamina boundless storm -- USELESS .. We don't have spell pierce!!
Increased stam regen from dark exchange
Longer surge duration lower process cooldown -- now those random heals will be slightly less unpredictable/unreliable/still trash
What we lost:
Ball of lightning duration reduced to 1.5 seconds -- one of our ONLY defences when retreating or finding cover where there is none
BE cost nerf -- now we can only cast it twice, period
Dodge roll nerf -- our only other defence when retreating
Stamina regen stopped while blocking -- block builds further beaten down
Werewolf stamina regen bonus -- because Stam regen wasn't bad enough already
THIS IS [snip].
Edit I was wrong about dark exchange camges affect both morphs
[Moderator Note: Edited per our rules on Cursing & Profanity]
Just switch to magicka build. It is a SORCERER after all....Wow...Unbelievable.
Sorcerer, from all the past elder scrolls games descriptions.
Arena - http://www.uesp.net/wiki/Arena:Classes#Sorcerer
Daggerfall - http://www.uesp.net/wiki/Daggerfall:Intrinsic_Classes
Morrowing - http://www.uesp.net/wiki/Morrowind:Classes#Sorcerer
Oblivion - http://www.uesp.net/wiki/Oblivion:Classes#Sorcerer
Skyrim - http://www.uesp.net/wiki/Skyrim:Classes
In all cases they are skilled with weapons and armor, even up to skyrim they had a talent for Heavy armor. And lets not forget they have little to no magicka regen in some of the games, hard to be a pure mage with that to work around.
Give people a chance.
Each of us must sacrifise defensive things for the upcoming Update. Since damage is reduced so much in PvP, people would have NO chance if you could just roll dodge all the time and block 24/7 and keep Ball of Lightning up all the time.
We don't even know numbers. Maybe thundering presence hits very hard (it does, if we believe in Eric Wrobel)
Anyway, I'm a bit angry. It seems to me, that people want Sorcerer to be the best Stamina class of all, while it already is a great caster. Sorcerer has decent stamina tools, that no other class has. (more utlity based, less offensive though.)
You cannot expect Sorcerer to be the best at everything. If Sorcerer is a better stamina class than Dragonknight and Nightblade, yes even Templar, then something is not right.
ontheleftcoast wrote: »eventide03b14a_ESO wrote: »This is the worst shift for stamina sorcs imaginable.
What we gained:
A stamina boundless storm -- USELESS .. We don't have spell pierce!!
Increased stam regen from dark exchange
Longer surge duration lower process cooldown -- now those random heals will be slightly less unpredictable/unreliable/still trash
What we lost:
Ball of lightning duration reduced to 1.5 seconds -- one of our ONLY defences when retreating or finding cover where there is none
BE cost nerf -- now we can only cast it twice, period
Dodge roll nerf -- our only other defence when retreating
Stamina regen stopped while blocking -- block builds further beaten down
Werewolf stamina regen bonus -- because Stam regen wasn't bad enough already
THIS IS [snip].
Edit I was wrong about dark exchange camges affect both morphs
[Moderator Note: Edited per our rules on Cursing & Profanity]
Just switch to magicka build. It is a SORCERER after all....Wow...Unbelievable.
Sorcerer, from all the past elder scrolls games descriptions.
Arena - http://www.uesp.net/wiki/Arena:Classes#Sorcerer
Daggerfall - http://www.uesp.net/wiki/Daggerfall:Intrinsic_Classes
Morrowing - http://www.uesp.net/wiki/Morrowind:Classes#Sorcerer
Oblivion - http://www.uesp.net/wiki/Oblivion:Classes#Sorcerer
Skyrim - http://www.uesp.net/wiki/Skyrim:Classes
In all cases they are skilled with weapons and armor, even up to skyrim they had a talent for Heavy armor. And lets not forget they have little to no magicka regen in some of the games, hard to be a pure mage with that to work around.
Did you even READ the descriptions you linked to?
From Morrowind:
Though spellcasters by vocation, sorcerers rely most on summonings and enchantments. They are greedy for magic scrolls, rings, armor and weapons, and commanding undead and Daedric servants gratifies their egos.
And in Skyrim the NPC Sorcerers were granted 2 Health, 3 Magicka, and 1 point of Stamina per level. Hardly a stamina powerhouse.
eventide03b14a_ESO wrote: »Since when does ZOS care about previous TES games when it comes to combat? With the exception of the mouse clicks there is little in common with the previous games.eventide03b14a_ESO wrote: »This is the worst shift for stamina sorcs imaginable.
What we gained:
A stamina boundless storm -- USELESS .. We don't have spell pierce!!
Increased stam regen from dark exchange
Longer surge duration lower process cooldown -- now those random heals will be slightly less unpredictable/unreliable/still trash
What we lost:
Ball of lightning duration reduced to 1.5 seconds -- one of our ONLY defences when retreating or finding cover where there is none
BE cost nerf -- now we can only cast it twice, period
Dodge roll nerf -- our only other defence when retreating
Stamina regen stopped while blocking -- block builds further beaten down
Werewolf stamina regen bonus -- because Stam regen wasn't bad enough already
THIS IS [snip].
Edit I was wrong about dark exchange camges affect both morphs
[Moderator Note: Edited per our rules on Cursing & Profanity]
Just switch to magicka build. It is a SORCERER after all....Wow...Unbelievable.
Sorcerer, from all the past elder scrolls games descriptions.
Arena - http://www.uesp.net/wiki/Arena:Classes#Sorcerer
Daggerfall - http://www.uesp.net/wiki/Daggerfall:Intrinsic_Classes
Morrowing - http://www.uesp.net/wiki/Morrowind:Classes#Sorcerer
Oblivion - http://www.uesp.net/wiki/Oblivion:Classes#Sorcerer
Skyrim - http://www.uesp.net/wiki/Skyrim:Classes
In all cases they are skilled with weapons and armor, even up to skyrim they had a talent for Heavy armor. And lets not forget they have little to no magicka regen in some of the games, hard to be a pure mage with that to work around.
Zos explicitly stated repeatedly in its advertisement of this game that players will have the option to play how they want. Currently, it isn't reasonable to play a stam sorcs competitively in 1vX.
It is not unreasonable to ask for 1vX viability.