Good players join guilds, and only run with guildies. People using group finder typically are the anti-social gamers and have terrible builds, don't use TS,
I owe a lot to my good build and effective playstyle to my strong guild, and the good poeple within it.
Celestrael wrote: »This isn't a ZOS issue, it's the players that are freakin terrible.
1) Rarely can you even herd these terribads into a dungeon.
2) They won't join voice chat.
3) They won't play the role they queued in for. Example: I'm a Templar Tank with a Healer off-spec... This noob sorc queued in as our healer but had no heals and had the audacity to say I should do it because im a Templar. I'm supposed to do both our jobs!?!? Gtfo!
4) Players always randomly quit before the dungeon is complete.
Ways to correct this behavior:
1) Automatically teleport players into the dungeon. Don't leave it to a group of morons to figure out how to get into it.
2) Automatically put them in voice chat when joining group. Don't give an option to leave it, if you're in a group you need to communicate. Leave option to mute annoying players in group.
3) Let players in a group vote someone out for not queuing for the proper role. If you get booted for not playing the role you queue for, you can't queue again for it for x number of hours
4) If you quit a dungeon before it is complete, you can't queue again for x amount of time.
Out of the last 5 group Finder groups I've joined, not a single one has been successful. I'm over it.
Interesting. I've recently leveled Blazing Spear to rank IV just by putting it on my training bar (the one that I swap to when turning in quests), but I've barely ever actually used it. Maybe I should start giving it a shot!traigusb14_ESO2 wrote: »ies.Tan9oSuccka wrote: »You had me until Templar Tank. Sorry...
Literally the only thing I find to be a bit of a handicap on my Templar tank compared to my DK tank is a lack of good CC (which leads to me needed to taunt a lot more things than I would on my DK). Once I do enough PVP to get Caltrops, though, that will be solved.
I use blazing spear as a start AOE aggro (instead of DK cinders or Caltrops). Also has the advantage of being aimable rather than just being a ground dump. (I usually cast and move into it). Caltrops does have a much larger circle than pretty much anything though. I prefer Blazing spear because it has 3 benefits. I can stun casters with it, DPS can grab extra sta fro blocking or whatever from it, and even though it has base low DPS, it can proc the spear passive on every tic and randomly do a lot of damage.
Plus it uses Magika. I tend to use this and Undaunted taunt, so I can keep them separate from STA pool
traigusb14_ESO2 wrote: »Interesting. I've recently leveled Blazing Spear to rank IV just by putting it on my training bar (the one that I swap to when turning in quests), but I've barely ever actually used it. Maybe I should start giving it a shot!traigusb14_ESO2 wrote: »ies.Tan9oSuccka wrote: »You had me until Templar Tank. Sorry...
Literally the only thing I find to be a bit of a handicap on my Templar tank compared to my DK tank is a lack of good CC (which leads to me needed to taunt a lot more things than I would on my DK). Once I do enough PVP to get Caltrops, though, that will be solved.
I use blazing spear as a start AOE aggro (instead of DK cinders or Caltrops). Also has the advantage of being aimable rather than just being a ground dump. (I usually cast and move into it). Caltrops does have a much larger circle than pretty much anything though. I prefer Blazing spear because it has 3 benefits. I can stun casters with it, DPS can grab extra sta fro blocking or whatever from it, and even though it has base low DPS, it can proc the spear passive on every tic and randomly do a lot of damage.
Plus it uses Magika. I tend to use this and Undaunted taunt, so I can keep them separate from STA pool
I basically use it to solo Craiglorn delves (even before CP).
Throw blazing spear, block, throw blazing spear. block.. . repeat. I use the sweep spear ultimate (name eludes me) + armor per guy hit, low ult cost. I keep the ground circle heal down... almost never need a targeted heal. Keep a ranged magika spell or 2 for whacking casters... easy-peasy. The spear passive turns it from a utility spell to a real AOE.. though not a fixed damage number.
It is very underated spell in group and pvp though... Even in groups people tend to spec as if they are DPSing. people weigh damage and healing and tend to ignore the rest. A lot of Templar spells have 2 or 3 group utility features when morphed. Helping your group do more dps/not dying is good too lol. I love a lot of the Undaunted skills for same reason.
This is on topic because a lot of people... even people that think they are grouping well, are really soloing with 3 other people.
Even in guild and friend groups, a lot of people don't pick skills WITH their group. They bring their spec and that's that. Really good groups adapt to each other... oh so you are doing this, so I can do this other thing, then bob can throw this other thing and we get a great result.
How many people do you kn ow that bite the bullet and bring the elemental debuff skills or the like. When I'm DPSing I constantly feed the tank STA through spears and Temp ground sta regen. I almost never see that outside of raids and the rougher VR dungeons.
Yeah, I'm definitely going to have to try actually using Blazing Spear then. I believe the ultimate you're talking about is Empowering Sweep. It does damage in a 5m radius (with a DOT for 6 seconds), reduces damage to you by 15% for 8 seconds, plus an additional 4% per target hit. Pretty sweet for only 75 ultimate, and I always have it on one of my tank bars. It's like that particular ultimate was custom designed for tanking. Not as much damage mitigation as Nova & its morphs, and the mitigation only works for you, but you can use it more than 3 times as frequently as Nova, so you get to keep that mitigation going for a much larger portion of any battle.traigusb14_ESO2 wrote: »Interesting. I've recently leveled Blazing Spear to rank IV just by putting it on my training bar (the one that I swap to when turning in quests), but I've barely ever actually used it. Maybe I should start giving it a shot!traigusb14_ESO2 wrote: »ies.Tan9oSuccka wrote: »You had me until Templar Tank. Sorry...
Literally the only thing I find to be a bit of a handicap on my Templar tank compared to my DK tank is a lack of good CC (which leads to me needed to taunt a lot more things than I would on my DK). Once I do enough PVP to get Caltrops, though, that will be solved.
I use blazing spear as a start AOE aggro (instead of DK cinders or Caltrops). Also has the advantage of being aimable rather than just being a ground dump. (I usually cast and move into it). Caltrops does have a much larger circle than pretty much anything though. I prefer Blazing spear because it has 3 benefits. I can stun casters with it, DPS can grab extra sta fro blocking or whatever from it, and even though it has base low DPS, it can proc the spear passive on every tic and randomly do a lot of damage.
Plus it uses Magika. I tend to use this and Undaunted taunt, so I can keep them separate from STA pool
I basically use it to solo Craiglorn delves (even before CP).
Throw blazing spear, block, throw blazing spear. block.. . repeat. I use the sweep spear ultimate (name eludes me) + armor per guy hit, low ult cost. I keep the ground circle heal down... almost never need a targeted heal. Keep a ranged magika spell or 2 for whacking casters... easy-peasy. The spear passive turns it from a utility spell to a real AOE.. though not a fixed damage number.
It is very underated spell in group and pvp though... Even in groups people tend to spec as if they are DPSing. people weigh damage and healing and tend to ignore the rest. A lot of Templar spells have 2 or 3 group utility features when morphed. Helping your group do more dps/not dying is good too lol. I love a lot of the Undaunted skills for same reason.
This is on topic because a lot of people... even people that think they are grouping well, are really soloing with 3 other people.
Even in guild and friend groups, a lot of people don't pick skills WITH their group. They bring their spec and that's that. Really good groups adapt to each other... oh so you are doing this, so I can do this other thing, then bob can throw this other thing and we get a great result.
How many people do you kn ow that bite the bullet and bring the elemental debuff skills or the like. When I'm DPSing I constantly feed the tank STA through spears and Temp ground sta regen. I almost never see that outside of raids and the rougher VR dungeons.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Celestrael wrote: »3) They won't play the role they queued in for. Example: I'm a Templar Tank with a Healer off-spec... This noob sorc queued in as our healer but had no heals and had the audacity to say I should do it because im a Templar. I'm supposed to do both our jobs!?!? Gtfo!
Celestrael wrote: »Just want to pop in again to defend Templar Magicka Tanks.
It's actually better because most of the Templar's abilities (tanking tree included) are magicka based (although some can be morphed to stamina). Instead of blowing my stamina on abilities, all my stamina is reserved for blocking. So I can pop magic shields (which are very effective), throw puncturing strikes, etc with abandon. This will be even more effective after the blocking nerf in the upcoming patch regarding not regening stamina when shield is up.
Don't confuse being a magicka tank with being a hybrid. People who say Templar's can't be tanks obviously know nothing about the class.