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How to beat enemies with 1k+CP

  • Leandor
    Leandor
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    Leandor wrote: »
    Tripwyr wrote: »
    today i tried snipe one guy who was lvl 26 at thornblade. i am vr 3 nightblade, hunding blue set, 160cp, attributes 14 health, rest stamina and i do ....... only 4000 damage with one snipe boosted by one camouflaged hunter. dont need to say more

    Good thing there is no champion point talent which significantly reduces damage taken from physical damage.

    Maybe try to figure out why you dealt so little damage instead of blaming a mystical unattainable number and complaining on the forums.
    Crit damage reduction passive and a sniper using lethal arrow against a 7/7 nirnhoned target.

    That's my guess.

    Since nirnhorned only increases spell res and snipe is mitigated by armor (not spell res) I doubt the latter is of consequence.

    However, allocating points to Hardy passive (reduces poison damage) would certainly help against lethal arrow.
    That is the theoretical view point and fully correct. However, before I changed over to focused from lethal, the influence of nirnhoned was clearly apparent. My damage range with it spanned 3k to 10k non crit.

    I have to admit that I've been running focused now for more than four months, changed shortly after 1.6 hit. If this behaviour is now outdated and nirn does not work against poison damage anymore, then my guess is wrong.
  • Krision
    Krision
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    andy.s wrote: »
    Simple, get 2k CP :P

    kkkkkkk.. Great! :p
    DK tank v16
    Templar DPS v16

    I will kill your monsters!!
  • Erock25
    Erock25
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    All I can say as someone who has 150 or so CP is that I have less and less motivation to log in the further that I feel like I am falling behind. Is it my own failing that I expect an MMO to play on somewhat even grounds or that I don't have the time to log in and grind? Yes, of course, but something tells me there are a lot more people like myself than those with 500+ CP, and this CP system is sapping the will for us lowly casuals to even log in anymore. Even those who think the CP system is okay should be worried about other people not logging in because of it.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Rhakon
    Rhakon
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    Erock25 wrote: »
    All I can say as someone who has 150 or so CP is that I have less and less motivation to log in the further that I feel like I am falling behind. Is it my own failing that I expect an MMO to play on somewhat even grounds or that I don't have the time to log in and grind? Yes, of course, but something tells me there are a lot more people like myself than those with 500+ CP, and this CP system is sapping the will for us lowly casuals to even log in anymore. Even those who think the CP system is okay should be worried about other people not logging in because of it.

    yes
  • themdogesbite
    themdogesbite
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    ZOS wants to remove former emp bonuses since they provide a unfair advantage but keeps champion points.. :D
    :]
  • Soulac
    Soulac
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    ZOS wants to remove former emp bonuses since they provide a unfair advantage but keeps champion points.. :D

    oqfor.jpg

    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
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    - Meow -
  • Alcast
    Alcast
    Class Representative
    Erock25 wrote: »
    All I can say as someone who has 150 or so CP is that I have less and less motivation to log in the further that I feel like I am falling behind. Is it my own failing that I expect an MMO to play on somewhat even grounds or that I don't have the time to log in and grind? Yes, of course, but something tells me there are a lot more people like myself than those with 500+ CP, and this CP system is sapping the will for us lowly casuals to even log in anymore. Even those who think the CP system is okay should be worried about other people not logging in because of it.

    Lets just hope they realize it fast enough and are able to modify the CP system into a way that is comfortable for everyone..
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  • Roselle
    Roselle
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    Even I'm getting tired of the bickering.

    Let's all just pat each other on the back for being awesome in a fake reality.
    This one was rekt by Zenimax
  • Zheg
    Zheg
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    Eventually you learn who the players with 1k + champ points are on your campaign, and you learn to avoid them/be very cautious when engaging. They're not unkillable, but you usually can't just run up to them and start light attacking without being treated to a trip to your nearest keep when you rez.

    The problem (fun?) comes when they're also an emperor and are oneshotting through block. At that point you can only lulz, roll with it, and be jelly of all of the AP they're getting. You can still kill them in emperor form, but you'll probably die far more times than you get them :)

    I have the yell that your character makes when using dawnbreaker etched into my memory from a certain former emp a week ago and will probably hide in a corner and slowly rock myself the next time I hear it.

    Eventually players will have enough CP to pour into the defensive trees and this will be able to help counter the offensive power that the 1k'ers currently have.

    ZOS needs to tweak CS numbers a little most likely, but I do like the system overall. Even though that emp was in god-mode, I stayed up pretty late making damn sure he was dethroned, and having rallying points like that can be good/fun for the game.
  • Ezareth
    Ezareth
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    Xael wrote: »
    Because there are so many people in Cyrodiil running around with 1k+ CP killing people with ease. Their names are feared throughout the game.

    Let's name them:

    *crickets*

    Oh wait, that's right. They don't exist. This *** is getting old, fast.

    The people who are running around with 1K CP...aren't doing so in Cyrodiil. Out of the two people I know with over 1K CP...I have yet to see them in Cyrodiil for long... 95% of the time they're on they're in their grind spots so they dont fall behind the "competition".

    world-of-warcraft.jpg


    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • BigTone
    BigTone
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    Zheg wrote: »
    Eventually you learn who the players with 1k + champ points are on your campaign, and you learn to avoid them/be very cautious when engaging. They're not unkillable, but you usually can't just run up to them and start light attacking without being treated to a trip to your nearest keep when you rez.

    The problem (fun?) comes when they're also an emperor and are oneshotting through block. At that point you can only lulz, roll with it, and be jelly of all of the AP they're getting. You can still kill them in emperor form, but you'll probably die far more times than you get them :)

    I have the yell that your character makes when using dawnbreaker etched into my memory from a certain former emp a week ago and will probably hide in a corner and slowly rock myself the next time I hear it.

    Eventually players will have enough CP to pour into the defensive trees and this will be able to help counter the offensive power that the 1k'ers currently have.

    ZOS needs to tweak CS numbers a little most likely, but I do like the system overall. Even though that emp was in god-mode, I stayed up pretty late making damn sure he was dethroned, and having rallying points like that can be good/fun for the game.

    Good God, those Dawnbreakers. Oh Pee
    Big'Tone-V16 DC Sorc AR31
    Sneaky'Tone-V16 DC NB AR22
    Holy'Tone-V12 DC Temp
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    Roll dodging magicka sorc


    "Do you know why they call him Big'Tone?"
  • Xael
    Xael
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    Ezareth wrote: »
    Xael wrote: »
    Because there are so many people in Cyrodiil running around with 1k+ CP killing people with ease. Their names are feared throughout the game.

    Let's name them:

    *crickets*

    Oh wait, that's right. They don't exist. This *** is getting old, fast.

    The people who are running around with 1K CP...aren't doing so in Cyrodiil. Out of the two people I know with over 1K CP...I have yet to see them in Cyrodiil for long... 95% of the time they're on they're in their grind spots so they dont fall behind the "competition".

    world-of-warcraft.jpg


    Yeah dude I know. I have one of those in my trading guild. The dudes I know that do this only use Cyrodiil for delves to grind. They are all PvErs.

    On another note, I just checked my email. Did you know ESO through Playfire is partnered up with mega-popular WoW streamer now? This dude is going to bring a ton of WoW players into the game over the next week or so.
    I got killed in pvp, nerf everything...
  • Ezareth
    Ezareth
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    Zheg wrote: »
    Eventually you learn who the players with 1k + champ points are on your campaign, and you learn to avoid them/be very cautious when engaging. They're not unkillable, but you usually can't just run up to them and start light attacking without being treated to a trip to your nearest keep when you rez.

    The problem (fun?) comes when they're also an emperor and are oneshotting through block. At that point you can only lulz, roll with it, and be jelly of all of the AP they're getting. You can still kill them in emperor form, but you'll probably die far more times than you get them :)

    I have the yell that your character makes when using dawnbreaker etched into my memory from a certain former emp a week ago and will probably hide in a corner and slowly rock myself the next time I hear it.

    Eventually players will have enough CP to pour into the defensive trees and this will be able to help counter the offensive power that the 1k'ers currently have.

    ZOS needs to tweak CS numbers a little most likely, but I do like the system overall. Even though that emp was in god-mode, I stayed up pretty late making damn sure he was dethroned, and having rallying points like that can be good/fun for the game.

    I've fought a single skilled Emperor in all of 1.6 and that was Trip when I VR6 wearing trash gear so it was hard to even guage what was skill and what was emp (and I'm sure he has a ton of CP too). The other dozen or more Emps I've fought have been a joke and die easily. Even with max CP and EMP no one is 1-shotting anyone through block the scaling doesn't work that way. NerfSorc with 3600 CP and Emp on PTS wasn't even 1-shotting people not holding block. Once again the people who have emp aren't the ones who have the most CP. The guys grinding in CWC aren't those guys either. I go to cracked wood cave myself all the time and I've seen one good player the whole time I've been in there (An EP sorc starting with a W). He never grinds there either just goes like me for the random PvP.

    Yes CPs make a huge difference in a lot of respects but once you pass 1000 CPs the benefits really slow down while for everyone else each CP they get is still providing a decent boost. Look at the trees and ask yourself if there are more than 3 or 4 abilities in each tree that are really useful for you.

    Zos has already stated that they are going to introduce a "catch up" mechanic at some point to allow people who've fallen far behind a chance to catch up a bit but this is a problem that will solve itself in time. The grinders will eventually stop grinding as they realize additional points provide no real benefit and everyone else will slowly catch up to the point where they get all the CPs that provide real benefit for their build and the rest just becomes dressing.

    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Kas
    Kas
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    fighting a 700CP enemy with your 350CP is not really different from fighting another 350guy whereas the enemy faction has emp, scrolls and enemy keep bonus. i'm pretty sure, the pvp buffs actually contribute more.

    Add to the fact that popular build archtypes are dominated by cvertain classes (stamina burst NBs, shield stacking sorcs). There are still tons of possibilities for other classes and builds, but every class can successfully shield-stack (yet never as effective as a sorc) or play a highly mobile stam burstbuld (yet never as good as a NB).

    That being said, either factor plays a relatively small role in pvp - especially when compared to CP's impact on dps numbers in pve. People misplay so much it's ridiculous. I'm worlds away from perfect reactions, bash cancelling, and whatnot. I can name several mistakes I made after each and every fight. Still, I think often think I could have won that 1on1 just with my feet...

    Until people really master this game, even significant advatages will be a minor factor. And even then, CP difference has to be extreme if it's supposed to have more influence than class choice, campaign buffs and slotted skills (I could easily do infinitely better if I could chose my active skills pre-fight for every encounter. I'm so much weaker with what I run in the wield compared to what I'd slot for a sepcific fight).
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • Zheg
    Zheg
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    Ezareth wrote: »
    Zheg wrote: »
    Eventually you learn who the players with 1k + champ points are on your campaign, and you learn to avoid them/be very cautious when engaging. They're not unkillable, but you usually can't just run up to them and start light attacking without being treated to a trip to your nearest keep when you rez.

    The problem (fun?) comes when they're also an emperor and are oneshotting through block. At that point you can only lulz, roll with it, and be jelly of all of the AP they're getting. You can still kill them in emperor form, but you'll probably die far more times than you get them :)

    I have the yell that your character makes when using dawnbreaker etched into my memory from a certain former emp a week ago and will probably hide in a corner and slowly rock myself the next time I hear it.

    Eventually players will have enough CP to pour into the defensive trees and this will be able to help counter the offensive power that the 1k'ers currently have.

    ZOS needs to tweak CS numbers a little most likely, but I do like the system overall. Even though that emp was in god-mode, I stayed up pretty late making damn sure he was dethroned, and having rallying points like that can be good/fun for the game.

    I've fought a single skilled Emperor in all of 1.6 and that was Trip when I VR6 wearing trash gear so it was hard to even guage what was skill and what was emp (and I'm sure he has a ton of CP too). The other dozen or more Emps I've fought have been a joke and die easily. Even with max CP and EMP no one is 1-shotting anyone through block the scaling doesn't work that way. NerfSorc with 3600 CP and Emp on PTS wasn't even 1-shotting people not holding block. Once again the people who have emp aren't the ones who have the most CP. The guys grinding in CWC aren't those guys either. I go to cracked wood cave myself all the time and I've seen one good player the whole time I've been in there (An EP sorc starting with a W). He never grinds there either just goes like me for the random PvP.

    Yes CPs make a huge difference in a lot of respects but once you pass 1000 CPs the benefits really slow down while for everyone else each CP they get is still providing a decent boost. Look at the trees and ask yourself if there are more than 3 or 4 abilities in each tree that are really useful for you.

    Zos has already stated that they are going to introduce a "catch up" mechanic at some point to allow people who've fallen far behind a chance to catch up a bit but this is a problem that will solve itself in time. The grinders will eventually stop grinding as they realize additional points provide no real benefit and everyone else will slowly catch up to the point where they get all the CPs that provide real benefit for their build and the rest just becomes dressing.

    Yes, I'll agree most of the recent emps have been far from OP and can all be dealt with. The one I hinted at was an EP on Azura's recently, and it's not a big secret that he's around 1k CP. He was already a good pvp'er, and utilized emp quite well.

    I think overall the points given from the CS need to have slightly more diminishing returns (right now they're bizarrely linear). The catchup system will help new players if implemented correctly, and I think in general once the overall population has enough points to fill both offensive and defensive constellations, the power imbalances will be lessened. Right now most people are probably dumping the majority of their points into doing more damage because that makes the most sense.
  • Ezareth
    Ezareth
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    Zheg wrote: »
    Ezareth wrote: »
    Zheg wrote: »
    Eventually you learn who the players with 1k + champ points are on your campaign, and you learn to avoid them/be very cautious when engaging. They're not unkillable, but you usually can't just run up to them and start light attacking without being treated to a trip to your nearest keep when you rez.

    The problem (fun?) comes when they're also an emperor and are oneshotting through block. At that point you can only lulz, roll with it, and be jelly of all of the AP they're getting. You can still kill them in emperor form, but you'll probably die far more times than you get them :)

    I have the yell that your character makes when using dawnbreaker etched into my memory from a certain former emp a week ago and will probably hide in a corner and slowly rock myself the next time I hear it.

    Eventually players will have enough CP to pour into the defensive trees and this will be able to help counter the offensive power that the 1k'ers currently have.

    ZOS needs to tweak CS numbers a little most likely, but I do like the system overall. Even though that emp was in god-mode, I stayed up pretty late making damn sure he was dethroned, and having rallying points like that can be good/fun for the game.

    I've fought a single skilled Emperor in all of 1.6 and that was Trip when I VR6 wearing trash gear so it was hard to even guage what was skill and what was emp (and I'm sure he has a ton of CP too). The other dozen or more Emps I've fought have been a joke and die easily. Even with max CP and EMP no one is 1-shotting anyone through block the scaling doesn't work that way. NerfSorc with 3600 CP and Emp on PTS wasn't even 1-shotting people not holding block. Once again the people who have emp aren't the ones who have the most CP. The guys grinding in CWC aren't those guys either. I go to cracked wood cave myself all the time and I've seen one good player the whole time I've been in there (An EP sorc starting with a W). He never grinds there either just goes like me for the random PvP.

    Yes CPs make a huge difference in a lot of respects but once you pass 1000 CPs the benefits really slow down while for everyone else each CP they get is still providing a decent boost. Look at the trees and ask yourself if there are more than 3 or 4 abilities in each tree that are really useful for you.

    Zos has already stated that they are going to introduce a "catch up" mechanic at some point to allow people who've fallen far behind a chance to catch up a bit but this is a problem that will solve itself in time. The grinders will eventually stop grinding as they realize additional points provide no real benefit and everyone else will slowly catch up to the point where they get all the CPs that provide real benefit for their build and the rest just becomes dressing.

    Yes, I'll agree most of the recent emps have been far from OP and can all be dealt with. The one I hinted at was an EP on Azura's recently, and it's not a big secret that he's around 1k CP. He was already a good pvp'er, and utilized emp quite well.

    I think overall the points given from the CS need to have slightly more diminishing returns (right now they're bizarrely linear). The catchup system will help new players if implemented correctly, and I think in general once the overall population has enough points to fill both offensive and defensive constellations, the power imbalances will be lessened. Right now most people are probably dumping the majority of their points into doing more damage because that makes the most sense.

    I don't think the CP benefit is all that linear. It's been awhile since I've done the math but the stat bonuses stop after either 1000 or 1500 or so CPs and the useful passives and such long before that and the abilities themselves just become next to useless. When you look at a single ability the benefit is linear but in the big picture it is not.

    What good is it for a sorc to have bash damage cost reduction or sprint spreed cost reduction and such? What about a Stamina Nightblade increasing his elemental or magickal damage? Sure it could be used here and there but not really going to make an impact in anything.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Soulac
    Soulac
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    Ezareth wrote: »
    Zheg wrote: »
    Ezareth wrote: »
    Zheg wrote: »
    Eventually you learn who the players with 1k + champ points are on your campaign, and you learn to avoid them/be very cautious when engaging. They're not unkillable, but you usually can't just run up to them and start light attacking without being treated to a trip to your nearest keep when you rez.

    The problem (fun?) comes when they're also an emperor and are oneshotting through block. At that point you can only lulz, roll with it, and be jelly of all of the AP they're getting. You can still kill them in emperor form, but you'll probably die far more times than you get them :)

    I have the yell that your character makes when using dawnbreaker etched into my memory from a certain former emp a week ago and will probably hide in a corner and slowly rock myself the next time I hear it.

    Eventually players will have enough CP to pour into the defensive trees and this will be able to help counter the offensive power that the 1k'ers currently have.

    ZOS needs to tweak CS numbers a little most likely, but I do like the system overall. Even though that emp was in god-mode, I stayed up pretty late making damn sure he was dethroned, and having rallying points like that can be good/fun for the game.

    I've fought a single skilled Emperor in all of 1.6 and that was Trip when I VR6 wearing trash gear so it was hard to even guage what was skill and what was emp (and I'm sure he has a ton of CP too). The other dozen or more Emps I've fought have been a joke and die easily. Even with max CP and EMP no one is 1-shotting anyone through block the scaling doesn't work that way. NerfSorc with 3600 CP and Emp on PTS wasn't even 1-shotting people not holding block. Once again the people who have emp aren't the ones who have the most CP. The guys grinding in CWC aren't those guys either. I go to cracked wood cave myself all the time and I've seen one good player the whole time I've been in there (An EP sorc starting with a W). He never grinds there either just goes like me for the random PvP.

    Yes CPs make a huge difference in a lot of respects but once you pass 1000 CPs the benefits really slow down while for everyone else each CP they get is still providing a decent boost. Look at the trees and ask yourself if there are more than 3 or 4 abilities in each tree that are really useful for you.

    Zos has already stated that they are going to introduce a "catch up" mechanic at some point to allow people who've fallen far behind a chance to catch up a bit but this is a problem that will solve itself in time. The grinders will eventually stop grinding as they realize additional points provide no real benefit and everyone else will slowly catch up to the point where they get all the CPs that provide real benefit for their build and the rest just becomes dressing.

    Yes, I'll agree most of the recent emps have been far from OP and can all be dealt with. The one I hinted at was an EP on Azura's recently, and it's not a big secret that he's around 1k CP. He was already a good pvp'er, and utilized emp quite well.

    I think overall the points given from the CS need to have slightly more diminishing returns (right now they're bizarrely linear). The catchup system will help new players if implemented correctly, and I think in general once the overall population has enough points to fill both offensive and defensive constellations, the power imbalances will be lessened. Right now most people are probably dumping the majority of their points into doing more damage because that makes the most sense.

    I don't think the CP benefit is all that linear. It's been awhile since I've done the math but the stat bonuses stop after either 1000 or 1500 or so CPs and the useful passives and such long before that and the abilities themselves just become next to useless. When you look at a single ability the benefit is linear but in the big picture it is not.

    What good is it for a sorc to have bash damage cost reduction or sprint spreed cost reduction and such? What about a Stamina Nightblade increasing his elemental or magickal damage? Sure it could be used here and there but not really going to make an impact in anything.

    Stat Bonus stops at 1.000 in one tree, so it stops at 3.000 pts in total.
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Armitas
    Armitas
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    Step 1. Create a problem by releasing CP accelerators in the store that will certainly result in an even greater CP gap.
    Step 2. Fix the problem by releasing another store item to help people close the gap.
    Step 3. Much profit will have.

    Optional Step 4. Continue the cat and mouse chase between the accelerators and the closers.
    Optional Step 5. Much moar profit will be having.
    Retired.
    Nord mDK
  • OdinForge
    OdinForge
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    Erock25 wrote: »
    All I can say as someone who has 150 or so CP is that I have less and less motivation to log in the further that I feel like I am falling behind. Is it my own failing that I expect an MMO to play on somewhat even grounds or that I don't have the time to log in and grind? Yes, of course, but something tells me there are a lot more people like myself than those with 500+ CP, and this CP system is sapping the will for us lowly casuals to even log in anymore. Even those who think the CP system is okay should be worried about other people not logging in because of it.

    Their catch-up system is useless for those that need it, and those that don't need it can exploit it easier anyway.

    They should have seasonally capped CP rank, and raised the cap with new content. If people wanna grind CP all day and hit a cap of 250 or so only to get stuck there until they raise the cap with future content, that's cool. But at least you'll never (anytime soon) get a scenario where someone with 150 is facing someone with 1000 within several months of this freaking patch being released. A catch-up mechanic that at least keeps most people somewhat within the same area as each other.
    Edited by OdinForge on July 27, 2015 3:31PM
    The Age of Wrobel.
  • Ezareth
    Ezareth
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    Soulac wrote: »
    Ezareth wrote: »
    Zheg wrote: »
    Ezareth wrote: »
    Zheg wrote: »
    Eventually you learn who the players with 1k + champ points are on your campaign, and you learn to avoid them/be very cautious when engaging. They're not unkillable, but you usually can't just run up to them and start light attacking without being treated to a trip to your nearest keep when you rez.

    The problem (fun?) comes when they're also an emperor and are oneshotting through block. At that point you can only lulz, roll with it, and be jelly of all of the AP they're getting. You can still kill them in emperor form, but you'll probably die far more times than you get them :)

    I have the yell that your character makes when using dawnbreaker etched into my memory from a certain former emp a week ago and will probably hide in a corner and slowly rock myself the next time I hear it.

    Eventually players will have enough CP to pour into the defensive trees and this will be able to help counter the offensive power that the 1k'ers currently have.

    ZOS needs to tweak CS numbers a little most likely, but I do like the system overall. Even though that emp was in god-mode, I stayed up pretty late making damn sure he was dethroned, and having rallying points like that can be good/fun for the game.

    I've fought a single skilled Emperor in all of 1.6 and that was Trip when I VR6 wearing trash gear so it was hard to even guage what was skill and what was emp (and I'm sure he has a ton of CP too). The other dozen or more Emps I've fought have been a joke and die easily. Even with max CP and EMP no one is 1-shotting anyone through block the scaling doesn't work that way. NerfSorc with 3600 CP and Emp on PTS wasn't even 1-shotting people not holding block. Once again the people who have emp aren't the ones who have the most CP. The guys grinding in CWC aren't those guys either. I go to cracked wood cave myself all the time and I've seen one good player the whole time I've been in there (An EP sorc starting with a W). He never grinds there either just goes like me for the random PvP.

    Yes CPs make a huge difference in a lot of respects but once you pass 1000 CPs the benefits really slow down while for everyone else each CP they get is still providing a decent boost. Look at the trees and ask yourself if there are more than 3 or 4 abilities in each tree that are really useful for you.

    Zos has already stated that they are going to introduce a "catch up" mechanic at some point to allow people who've fallen far behind a chance to catch up a bit but this is a problem that will solve itself in time. The grinders will eventually stop grinding as they realize additional points provide no real benefit and everyone else will slowly catch up to the point where they get all the CPs that provide real benefit for their build and the rest just becomes dressing.

    Yes, I'll agree most of the recent emps have been far from OP and can all be dealt with. The one I hinted at was an EP on Azura's recently, and it's not a big secret that he's around 1k CP. He was already a good pvp'er, and utilized emp quite well.

    I think overall the points given from the CS need to have slightly more diminishing returns (right now they're bizarrely linear). The catchup system will help new players if implemented correctly, and I think in general once the overall population has enough points to fill both offensive and defensive constellations, the power imbalances will be lessened. Right now most people are probably dumping the majority of their points into doing more damage because that makes the most sense.

    I don't think the CP benefit is all that linear. It's been awhile since I've done the math but the stat bonuses stop after either 1000 or 1500 or so CPs and the useful passives and such long before that and the abilities themselves just become next to useless. When you look at a single ability the benefit is linear but in the big picture it is not.

    What good is it for a sorc to have bash damage cost reduction or sprint spreed cost reduction and such? What about a Stamina Nightblade increasing his elemental or magickal damage? Sure it could be used here and there but not really going to make an impact in anything.

    Stat Bonus stops at 1.000 in one tree, so it stops at 3.000 pts in total.

    Ahh that's right. Stat bonuses quit at 3000 CP, You get all the passives by 1080 CP, and the useful abilities end around 1500 CP (everything after that is fluff).

    The stat bonuses are so diminished after your first 300 CP that you need 729 more champion points to see the same benefit of those first 300 (for 1029 total) and another 1086 CP (for 2115 total) to see the same benefit again.

    I think this is a problem that isn't nearly as big people make it out to be.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Bromburak
    Bromburak
    ✭✭✭✭✭
    ZOS wants to remove former emp bonuses since they provide a unfair advantage but keeps champion points.. :D

    If you are not an emp currently, you shouldn't have Emp buffs.

    It has nothing todo with unfair, its common sense.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ezareth wrote: »
    Zheg wrote: »
    Eventually you learn who the players with 1k + champ points are on your campaign, and you learn to avoid them/be very cautious when engaging. They're not unkillable, but you usually can't just run up to them and start light attacking without being treated to a trip to your nearest keep when you rez.

    The problem (fun?) comes when they're also an emperor and are oneshotting through block. At that point you can only lulz, roll with it, and be jelly of all of the AP they're getting. You can still kill them in emperor form, but you'll probably die far more times than you get them :)

    I have the yell that your character makes when using dawnbreaker etched into my memory from a certain former emp a week ago and will probably hide in a corner and slowly rock myself the next time I hear it.

    Eventually players will have enough CP to pour into the defensive trees and this will be able to help counter the offensive power that the 1k'ers currently have.

    ZOS needs to tweak CS numbers a little most likely, but I do like the system overall. Even though that emp was in god-mode, I stayed up pretty late making damn sure he was dethroned, and having rallying points like that can be good/fun for the game.

    I've fought a single skilled Emperor in all of 1.6 and that was Trip when I VR6 wearing trash gear so it was hard to even guage what was skill and what was emp (and I'm sure he has a ton of CP too). The other dozen or more Emps I've fought have been a joke and die easily. Even with max CP and EMP no one is 1-shotting anyone through block the scaling doesn't work that way. NerfSorc with 3600 CP and Emp on PTS wasn't even 1-shotting people not holding block. Once again the people who have emp aren't the ones who have the most CP. The guys grinding in CWC aren't those guys either. I go to cracked wood cave myself all the time and I've seen one good player the whole time I've been in there (An EP sorc starting with a W). He never grinds there either just goes like me for the random PvP.

    Yes CPs make a huge difference in a lot of respects but once you pass 1000 CPs the benefits really slow down while for everyone else each CP they get is still providing a decent boost. Look at the trees and ask yourself if there are more than 3 or 4 abilities in each tree that are really useful for you.

    Zos has already stated that they are going to introduce a "catch up" mechanic at some point to allow people who've fallen far behind a chance to catch up a bit but this is a problem that will solve itself in time. The grinders will eventually stop grinding as they realize additional points provide no real benefit and everyone else will slowly catch up to the point where they get all the CPs that provide real benefit for their build and the rest just becomes dressing.

    Agree for the most part. That being said, the EP sorc emp who loves Dawnbreaker was quite a handful with his 900+ CPs. Mostly because he is a very good player mind you, but 900 CPs is 900 CPs and compounds things.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    ZOS wants to remove former emp bonuses since they provide a unfair advantage but keeps champion points.. :D

    well you can get to 3600 CP as a casual without ever beeing able to achiev emperor status or even comming close to it.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Xael
    Xael
    ✭✭✭✭✭
    Ezareth wrote: »
    Zheg wrote: »
    Eventually you learn who the players with 1k + champ points are on your campaign, and you learn to avoid them/be very cautious when engaging. They're not unkillable, but you usually can't just run up to them and start light attacking without being treated to a trip to your nearest keep when you rez.

    The problem (fun?) comes when they're also an emperor and are oneshotting through block. At that point you can only lulz, roll with it, and be jelly of all of the AP they're getting. You can still kill them in emperor form, but you'll probably die far more times than you get them :)

    I have the yell that your character makes when using dawnbreaker etched into my memory from a certain former emp a week ago and will probably hide in a corner and slowly rock myself the next time I hear it.

    Eventually players will have enough CP to pour into the defensive trees and this will be able to help counter the offensive power that the 1k'ers currently have.

    ZOS needs to tweak CS numbers a little most likely, but I do like the system overall. Even though that emp was in god-mode, I stayed up pretty late making damn sure he was dethroned, and having rallying points like that can be good/fun for the game.

    I've fought a single skilled Emperor in all of 1.6 and that was Trip when I VR6 wearing trash gear so it was hard to even guage what was skill and what was emp (and I'm sure he has a ton of CP too). The other dozen or more Emps I've fought have been a joke and die easily. Even with max CP and EMP no one is 1-shotting anyone through block the scaling doesn't work that way. NerfSorc with 3600 CP and Emp on PTS wasn't even 1-shotting people not holding block. Once again the people who have emp aren't the ones who have the most CP. The guys grinding in CWC aren't those guys either. I go to cracked wood cave myself all the time and I've seen one good player the whole time I've been in there (An EP sorc starting with a W). He never grinds there either just goes like me for the random PvP.

    Yes CPs make a huge difference in a lot of respects but once you pass 1000 CPs the benefits really slow down while for everyone else each CP they get is still providing a decent boost. Look at the trees and ask yourself if there are more than 3 or 4 abilities in each tree that are really useful for you.

    Zos has already stated that they are going to introduce a "catch up" mechanic at some point to allow people who've fallen far behind a chance to catch up a bit but this is a problem that will solve itself in time. The grinders will eventually stop grinding as they realize additional points provide no real benefit and everyone else will slowly catch up to the point where they get all the CPs that provide real benefit for their build and the rest just becomes dressing.

    Agree for the most part. That being said, the EP sorc emp who loves Dawnbreaker was quite a handful with his 900+ CPs. Mostly because he is a very good player mind you, but 900 CPs is 900 CPs and compounds things.

    Being a "very good player" (as you say this person is), has more to do with it than CP. Being Emp and using a broken ability has a lot to do with it as well. 900 CP is moot. You can turn them off and still have the same success.

    Fact of the matter is people will always need something to whine about, some type of "unfair" thing. It's always something...
    I got killed in pvp, nerf everything...
  • Sureshawt
    Sureshawt
    ✭✭✭✭
    Erock25 wrote: »
    All I can say as someone who has 150 or so CP is that I have less and less motivation to log in the further that I feel like I am falling behind. Is it my own failing that I expect an MMO to play on somewhat even grounds or that I don't have the time to log in and grind? Yes, of course, but something tells me there are a lot more people like myself than those with 500+ CP, and this CP system is sapping the will for us lowly casuals to even log in anymore. Even those who think the CP system is okay should be worried about other people not logging in because of it.

    This^

    Other MMOs have managed to keep their PvP competitive for casuals while allowing for PvErs to continually progress. As much as I love the PvP environment (in spite of the crap performance and exploits) this CP system just has the feel of grind, Korean style, and I'm done unless they implement CP free PvP campaigns.

    Edited by Sureshawt on July 27, 2015 9:39PM
  • StihlReign
    StihlReign
    ✭✭✭✭✭
    Ezareth wrote: »
    Zheg wrote: »
    Ezareth wrote: »
    Zheg wrote: »
    Eventually you learn who the players with 1k + champ points are on your campaign, and you learn to avoid them/be very cautious when engaging. They're not unkillable, but you usually can't just run up to them and start light attacking without being treated to a trip to your nearest keep when you rez.

    The problem (fun?) comes when they're also an emperor and are oneshotting through block. At that point you can only lulz, roll with it, and be jelly of all of the AP they're getting. You can still kill them in emperor form, but you'll probably die far more times than you get them :)

    I have the yell that your character makes when using dawnbreaker etched into my memory from a certain former emp a week ago and will probably hide in a corner and slowly rock myself the next time I hear it.

    Eventually players will have enough CP to pour into the defensive trees and this will be able to help counter the offensive power that the 1k'ers currently have.

    ZOS needs to tweak CS numbers a little most likely, but I do like the system overall. Even though that emp was in god-mode, I stayed up pretty late making damn sure he was dethroned, and having rallying points like that can be good/fun for the game.

    I've fought a single skilled Emperor in all of 1.6 and that was Trip when I VR6 wearing trash gear so it was hard to even guage what was skill and what was emp (and I'm sure he has a ton of CP too). The other dozen or more Emps I've fought have been a joke and die easily. Even with max CP and EMP no one is 1-shotting anyone through block the scaling doesn't work that way. NerfSorc with 3600 CP and Emp on PTS wasn't even 1-shotting people not holding block. Once again the people who have emp aren't the ones who have the most CP. The guys grinding in CWC aren't those guys either. I go to cracked wood cave myself all the time and I've seen one good player the whole time I've been in there (An EP sorc starting with a W). He never grinds there either just goes like me for the random PvP.

    Yes CPs make a huge difference in a lot of respects but once you pass 1000 CPs the benefits really slow down while for everyone else each CP they get is still providing a decent boost. Look at the trees and ask yourself if there are more than 3 or 4 abilities in each tree that are really useful for you.

    Zos has already stated that they are going to introduce a "catch up" mechanic at some point to allow people who've fallen far behind a chance to catch up a bit but this is a problem that will solve itself in time. The grinders will eventually stop grinding as they realize additional points provide no real benefit and everyone else will slowly catch up to the point where they get all the CPs that provide real benefit for their build and the rest just becomes dressing.

    Yes, I'll agree most of the recent emps have been far from OP and can all be dealt with. The one I hinted at was an EP on Azura's recently, and it's not a big secret that he's around 1k CP. He was already a good pvp'er, and utilized emp quite well.

    I think overall the points given from the CS need to have slightly more diminishing returns (right now they're bizarrely linear). The catchup system will help new players if implemented correctly, and I think in general once the overall population has enough points to fill both offensive and defensive constellations, the power imbalances will be lessened. Right now most people are probably dumping the majority of their points into doing more damage because that makes the most sense.

    I don't think the CP benefit is all that linear. It's been awhile since I've done the math but the stat bonuses stop after either 1000 or 1500 or so CPs and the useful passives and such long before that and the abilities themselves just become next to useless. When you look at a single ability the benefit is linear but in the big picture it is not.

    What good is it for a sorc to have bash damage cost reduction or sprint spreed cost reduction and such? What about a Stamina Nightblade increasing his elemental or magickal damage? Sure it could be used here and there but not really going to make an impact in anything.


    Increasing Magicka damage is of great benefit to NB's.
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • Suru
    Suru
    ✭✭✭✭
    Kilandros wrote: »
    Tripwyr wrote: »
    Well 1k CP is a lot for now. Definitely the people who sat at their pc and did some crazy marathon gaming. I don't even think Sypher has close to 1k CP.

    So to answer your question, in game you most likely can't beat them. Outside of the game though.... Well let's just say their Hershey kiss sized biceps belong to me.

    Pretty sure nobody has 1k yet. Last I heard Suru has ~700, and somebody else had surpassed him but not by much.

    Lol 700. EP has three with 900+ who I personally know of.

    Yea I gave up grinding, months ago but close to it, only a few DC i know of at around 600 and a couple EP I could name of with way over 700. Hint Hint Sorcs :)
    Edited by Suru on July 27, 2015 11:03PM


    Suru
  • Ghostbane
    Ghostbane
    ✭✭✭✭✭
    ✭✭✭
    Double Digit Latency > 1 million CP
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    StihlReign wrote: »
    Ezareth wrote: »
    Zheg wrote: »
    Ezareth wrote: »
    Zheg wrote: »
    Eventually you learn who the players with 1k + champ points are on your campaign, and you learn to avoid them/be very cautious when engaging. They're not unkillable, but you usually can't just run up to them and start light attacking without being treated to a trip to your nearest keep when you rez.

    The problem (fun?) comes when they're also an emperor and are oneshotting through block. At that point you can only lulz, roll with it, and be jelly of all of the AP they're getting. You can still kill them in emperor form, but you'll probably die far more times than you get them :)

    I have the yell that your character makes when using dawnbreaker etched into my memory from a certain former emp a week ago and will probably hide in a corner and slowly rock myself the next time I hear it.

    Eventually players will have enough CP to pour into the defensive trees and this will be able to help counter the offensive power that the 1k'ers currently have.

    ZOS needs to tweak CS numbers a little most likely, but I do like the system overall. Even though that emp was in god-mode, I stayed up pretty late making damn sure he was dethroned, and having rallying points like that can be good/fun for the game.

    I've fought a single skilled Emperor in all of 1.6 and that was Trip when I VR6 wearing trash gear so it was hard to even guage what was skill and what was emp (and I'm sure he has a ton of CP too). The other dozen or more Emps I've fought have been a joke and die easily. Even with max CP and EMP no one is 1-shotting anyone through block the scaling doesn't work that way. NerfSorc with 3600 CP and Emp on PTS wasn't even 1-shotting people not holding block. Once again the people who have emp aren't the ones who have the most CP. The guys grinding in CWC aren't those guys either. I go to cracked wood cave myself all the time and I've seen one good player the whole time I've been in there (An EP sorc starting with a W). He never grinds there either just goes like me for the random PvP.

    Yes CPs make a huge difference in a lot of respects but once you pass 1000 CPs the benefits really slow down while for everyone else each CP they get is still providing a decent boost. Look at the trees and ask yourself if there are more than 3 or 4 abilities in each tree that are really useful for you.

    Zos has already stated that they are going to introduce a "catch up" mechanic at some point to allow people who've fallen far behind a chance to catch up a bit but this is a problem that will solve itself in time. The grinders will eventually stop grinding as they realize additional points provide no real benefit and everyone else will slowly catch up to the point where they get all the CPs that provide real benefit for their build and the rest just becomes dressing.

    Yes, I'll agree most of the recent emps have been far from OP and can all be dealt with. The one I hinted at was an EP on Azura's recently, and it's not a big secret that he's around 1k CP. He was already a good pvp'er, and utilized emp quite well.

    I think overall the points given from the CS need to have slightly more diminishing returns (right now they're bizarrely linear). The catchup system will help new players if implemented correctly, and I think in general once the overall population has enough points to fill both offensive and defensive constellations, the power imbalances will be lessened. Right now most people are probably dumping the majority of their points into doing more damage because that makes the most sense.

    I don't think the CP benefit is all that linear. It's been awhile since I've done the math but the stat bonuses stop after either 1000 or 1500 or so CPs and the useful passives and such long before that and the abilities themselves just become next to useless. When you look at a single ability the benefit is linear but in the big picture it is not.

    What good is it for a sorc to have bash damage cost reduction or sprint spreed cost reduction and such? What about a Stamina Nightblade increasing his elemental or magickal damage? Sure it could be used here and there but not really going to make an impact in anything.


    Increasing Magicka damage is of great benefit to NB's.

    The point was beyond 3 or 4 abilities in a constellation the rest are only marginally useful.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Xael
    Xael
    ✭✭✭✭✭


    zYR7q0O.jpg

    I got killed in pvp, nerf everything...
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