That is the theoretical view point and fully correct. However, before I changed over to focused from lethal, the influence of nirnhoned was clearly apparent. My damage range with it spanned 3k to 10k non crit.mike.gaziotisb16_ESO wrote: »Crit damage reduction passive and a sniper using lethal arrow against a 7/7 nirnhoned target.VincentBlanquin wrote: »today i tried snipe one guy who was lvl 26 at thornblade. i am vr 3 nightblade, hunding blue set, 160cp, attributes 14 health, rest stamina and i do ....... only 4000 damage with one snipe boosted by one camouflaged hunter. dont need to say more
Good thing there is no champion point talent which significantly reduces damage taken from physical damage.
Maybe try to figure out why you dealt so little damage instead of blaming a mystical unattainable number and complaining on the forums.
That's my guess.
Since nirnhorned only increases spell res and snipe is mitigated by armor (not spell res) I doubt the latter is of consequence.
However, allocating points to Hardy passive (reduces poison damage) would certainly help against lethal arrow.
All I can say as someone who has 150 or so CP is that I have less and less motivation to log in the further that I feel like I am falling behind. Is it my own failing that I expect an MMO to play on somewhat even grounds or that I don't have the time to log in and grind? Yes, of course, but something tells me there are a lot more people like myself than those with 500+ CP, and this CP system is sapping the will for us lowly casuals to even log in anymore. Even those who think the CP system is okay should be worried about other people not logging in because of it.
johan.danielsson1994b16_ESO wrote: »ZOS wants to remove former emp bonuses since they provide a unfair advantage but keeps champion points..

All I can say as someone who has 150 or so CP is that I have less and less motivation to log in the further that I feel like I am falling behind. Is it my own failing that I expect an MMO to play on somewhat even grounds or that I don't have the time to log in and grind? Yes, of course, but something tells me there are a lot more people like myself than those with 500+ CP, and this CP system is sapping the will for us lowly casuals to even log in anymore. Even those who think the CP system is okay should be worried about other people not logging in because of it.
Because there are so many people in Cyrodiil running around with 1k+ CP killing people with ease. Their names are feared throughout the game.
Let's name them:
*crickets*
Oh wait, that's right. They don't exist. This *** is getting old, fast.

Eventually you learn who the players with 1k + champ points are on your campaign, and you learn to avoid them/be very cautious when engaging. They're not unkillable, but you usually can't just run up to them and start light attacking without being treated to a trip to your nearest keep when you rez.
The problem (fun?) comes when they're also an emperor and are oneshotting through block. At that point you can only lulz, roll with it, and be jelly of all of the AP they're getting. You can still kill them in emperor form, but you'll probably die far more times than you get them
I have the yell that your character makes when using dawnbreaker etched into my memory from a certain former emp a week ago and will probably hide in a corner and slowly rock myself the next time I hear it.
Eventually players will have enough CP to pour into the defensive trees and this will be able to help counter the offensive power that the 1k'ers currently have.
ZOS needs to tweak CS numbers a little most likely, but I do like the system overall. Even though that emp was in god-mode, I stayed up pretty late making damn sure he was dethroned, and having rallying points like that can be good/fun for the game.
Because there are so many people in Cyrodiil running around with 1k+ CP killing people with ease. Their names are feared throughout the game.
Let's name them:
*crickets*
Oh wait, that's right. They don't exist. This *** is getting old, fast.
The people who are running around with 1K CP...aren't doing so in Cyrodiil. Out of the two people I know with over 1K CP...I have yet to see them in Cyrodiil for long... 95% of the time they're on they're in their grind spots so they dont fall behind the "competition".
Eventually you learn who the players with 1k + champ points are on your campaign, and you learn to avoid them/be very cautious when engaging. They're not unkillable, but you usually can't just run up to them and start light attacking without being treated to a trip to your nearest keep when you rez.
The problem (fun?) comes when they're also an emperor and are oneshotting through block. At that point you can only lulz, roll with it, and be jelly of all of the AP they're getting. You can still kill them in emperor form, but you'll probably die far more times than you get them
I have the yell that your character makes when using dawnbreaker etched into my memory from a certain former emp a week ago and will probably hide in a corner and slowly rock myself the next time I hear it.
Eventually players will have enough CP to pour into the defensive trees and this will be able to help counter the offensive power that the 1k'ers currently have.
ZOS needs to tweak CS numbers a little most likely, but I do like the system overall. Even though that emp was in god-mode, I stayed up pretty late making damn sure he was dethroned, and having rallying points like that can be good/fun for the game.
Eventually you learn who the players with 1k + champ points are on your campaign, and you learn to avoid them/be very cautious when engaging. They're not unkillable, but you usually can't just run up to them and start light attacking without being treated to a trip to your nearest keep when you rez.
The problem (fun?) comes when they're also an emperor and are oneshotting through block. At that point you can only lulz, roll with it, and be jelly of all of the AP they're getting. You can still kill them in emperor form, but you'll probably die far more times than you get them
I have the yell that your character makes when using dawnbreaker etched into my memory from a certain former emp a week ago and will probably hide in a corner and slowly rock myself the next time I hear it.
Eventually players will have enough CP to pour into the defensive trees and this will be able to help counter the offensive power that the 1k'ers currently have.
ZOS needs to tweak CS numbers a little most likely, but I do like the system overall. Even though that emp was in god-mode, I stayed up pretty late making damn sure he was dethroned, and having rallying points like that can be good/fun for the game.
I've fought a single skilled Emperor in all of 1.6 and that was Trip when I VR6 wearing trash gear so it was hard to even guage what was skill and what was emp (and I'm sure he has a ton of CP too). The other dozen or more Emps I've fought have been a joke and die easily. Even with max CP and EMP no one is 1-shotting anyone through block the scaling doesn't work that way. NerfSorc with 3600 CP and Emp on PTS wasn't even 1-shotting people not holding block. Once again the people who have emp aren't the ones who have the most CP. The guys grinding in CWC aren't those guys either. I go to cracked wood cave myself all the time and I've seen one good player the whole time I've been in there (An EP sorc starting with a W). He never grinds there either just goes like me for the random PvP.
Yes CPs make a huge difference in a lot of respects but once you pass 1000 CPs the benefits really slow down while for everyone else each CP they get is still providing a decent boost. Look at the trees and ask yourself if there are more than 3 or 4 abilities in each tree that are really useful for you.
Zos has already stated that they are going to introduce a "catch up" mechanic at some point to allow people who've fallen far behind a chance to catch up a bit but this is a problem that will solve itself in time. The grinders will eventually stop grinding as they realize additional points provide no real benefit and everyone else will slowly catch up to the point where they get all the CPs that provide real benefit for their build and the rest just becomes dressing.
Eventually you learn who the players with 1k + champ points are on your campaign, and you learn to avoid them/be very cautious when engaging. They're not unkillable, but you usually can't just run up to them and start light attacking without being treated to a trip to your nearest keep when you rez.
The problem (fun?) comes when they're also an emperor and are oneshotting through block. At that point you can only lulz, roll with it, and be jelly of all of the AP they're getting. You can still kill them in emperor form, but you'll probably die far more times than you get them
I have the yell that your character makes when using dawnbreaker etched into my memory from a certain former emp a week ago and will probably hide in a corner and slowly rock myself the next time I hear it.
Eventually players will have enough CP to pour into the defensive trees and this will be able to help counter the offensive power that the 1k'ers currently have.
ZOS needs to tweak CS numbers a little most likely, but I do like the system overall. Even though that emp was in god-mode, I stayed up pretty late making damn sure he was dethroned, and having rallying points like that can be good/fun for the game.
I've fought a single skilled Emperor in all of 1.6 and that was Trip when I VR6 wearing trash gear so it was hard to even guage what was skill and what was emp (and I'm sure he has a ton of CP too). The other dozen or more Emps I've fought have been a joke and die easily. Even with max CP and EMP no one is 1-shotting anyone through block the scaling doesn't work that way. NerfSorc with 3600 CP and Emp on PTS wasn't even 1-shotting people not holding block. Once again the people who have emp aren't the ones who have the most CP. The guys grinding in CWC aren't those guys either. I go to cracked wood cave myself all the time and I've seen one good player the whole time I've been in there (An EP sorc starting with a W). He never grinds there either just goes like me for the random PvP.
Yes CPs make a huge difference in a lot of respects but once you pass 1000 CPs the benefits really slow down while for everyone else each CP they get is still providing a decent boost. Look at the trees and ask yourself if there are more than 3 or 4 abilities in each tree that are really useful for you.
Zos has already stated that they are going to introduce a "catch up" mechanic at some point to allow people who've fallen far behind a chance to catch up a bit but this is a problem that will solve itself in time. The grinders will eventually stop grinding as they realize additional points provide no real benefit and everyone else will slowly catch up to the point where they get all the CPs that provide real benefit for their build and the rest just becomes dressing.
Yes, I'll agree most of the recent emps have been far from OP and can all be dealt with. The one I hinted at was an EP on Azura's recently, and it's not a big secret that he's around 1k CP. He was already a good pvp'er, and utilized emp quite well.
I think overall the points given from the CS need to have slightly more diminishing returns (right now they're bizarrely linear). The catchup system will help new players if implemented correctly, and I think in general once the overall population has enough points to fill both offensive and defensive constellations, the power imbalances will be lessened. Right now most people are probably dumping the majority of their points into doing more damage because that makes the most sense.
Eventually you learn who the players with 1k + champ points are on your campaign, and you learn to avoid them/be very cautious when engaging. They're not unkillable, but you usually can't just run up to them and start light attacking without being treated to a trip to your nearest keep when you rez.
The problem (fun?) comes when they're also an emperor and are oneshotting through block. At that point you can only lulz, roll with it, and be jelly of all of the AP they're getting. You can still kill them in emperor form, but you'll probably die far more times than you get them
I have the yell that your character makes when using dawnbreaker etched into my memory from a certain former emp a week ago and will probably hide in a corner and slowly rock myself the next time I hear it.
Eventually players will have enough CP to pour into the defensive trees and this will be able to help counter the offensive power that the 1k'ers currently have.
ZOS needs to tweak CS numbers a little most likely, but I do like the system overall. Even though that emp was in god-mode, I stayed up pretty late making damn sure he was dethroned, and having rallying points like that can be good/fun for the game.
I've fought a single skilled Emperor in all of 1.6 and that was Trip when I VR6 wearing trash gear so it was hard to even guage what was skill and what was emp (and I'm sure he has a ton of CP too). The other dozen or more Emps I've fought have been a joke and die easily. Even with max CP and EMP no one is 1-shotting anyone through block the scaling doesn't work that way. NerfSorc with 3600 CP and Emp on PTS wasn't even 1-shotting people not holding block. Once again the people who have emp aren't the ones who have the most CP. The guys grinding in CWC aren't those guys either. I go to cracked wood cave myself all the time and I've seen one good player the whole time I've been in there (An EP sorc starting with a W). He never grinds there either just goes like me for the random PvP.
Yes CPs make a huge difference in a lot of respects but once you pass 1000 CPs the benefits really slow down while for everyone else each CP they get is still providing a decent boost. Look at the trees and ask yourself if there are more than 3 or 4 abilities in each tree that are really useful for you.
Zos has already stated that they are going to introduce a "catch up" mechanic at some point to allow people who've fallen far behind a chance to catch up a bit but this is a problem that will solve itself in time. The grinders will eventually stop grinding as they realize additional points provide no real benefit and everyone else will slowly catch up to the point where they get all the CPs that provide real benefit for their build and the rest just becomes dressing.
Yes, I'll agree most of the recent emps have been far from OP and can all be dealt with. The one I hinted at was an EP on Azura's recently, and it's not a big secret that he's around 1k CP. He was already a good pvp'er, and utilized emp quite well.
I think overall the points given from the CS need to have slightly more diminishing returns (right now they're bizarrely linear). The catchup system will help new players if implemented correctly, and I think in general once the overall population has enough points to fill both offensive and defensive constellations, the power imbalances will be lessened. Right now most people are probably dumping the majority of their points into doing more damage because that makes the most sense.
I don't think the CP benefit is all that linear. It's been awhile since I've done the math but the stat bonuses stop after either 1000 or 1500 or so CPs and the useful passives and such long before that and the abilities themselves just become next to useless. When you look at a single ability the benefit is linear but in the big picture it is not.
What good is it for a sorc to have bash damage cost reduction or sprint spreed cost reduction and such? What about a Stamina Nightblade increasing his elemental or magickal damage? Sure it could be used here and there but not really going to make an impact in anything.
All I can say as someone who has 150 or so CP is that I have less and less motivation to log in the further that I feel like I am falling behind. Is it my own failing that I expect an MMO to play on somewhat even grounds or that I don't have the time to log in and grind? Yes, of course, but something tells me there are a lot more people like myself than those with 500+ CP, and this CP system is sapping the will for us lowly casuals to even log in anymore. Even those who think the CP system is okay should be worried about other people not logging in because of it.
Eventually you learn who the players with 1k + champ points are on your campaign, and you learn to avoid them/be very cautious when engaging. They're not unkillable, but you usually can't just run up to them and start light attacking without being treated to a trip to your nearest keep when you rez.
The problem (fun?) comes when they're also an emperor and are oneshotting through block. At that point you can only lulz, roll with it, and be jelly of all of the AP they're getting. You can still kill them in emperor form, but you'll probably die far more times than you get them
I have the yell that your character makes when using dawnbreaker etched into my memory from a certain former emp a week ago and will probably hide in a corner and slowly rock myself the next time I hear it.
Eventually players will have enough CP to pour into the defensive trees and this will be able to help counter the offensive power that the 1k'ers currently have.
ZOS needs to tweak CS numbers a little most likely, but I do like the system overall. Even though that emp was in god-mode, I stayed up pretty late making damn sure he was dethroned, and having rallying points like that can be good/fun for the game.
I've fought a single skilled Emperor in all of 1.6 and that was Trip when I VR6 wearing trash gear so it was hard to even guage what was skill and what was emp (and I'm sure he has a ton of CP too). The other dozen or more Emps I've fought have been a joke and die easily. Even with max CP and EMP no one is 1-shotting anyone through block the scaling doesn't work that way. NerfSorc with 3600 CP and Emp on PTS wasn't even 1-shotting people not holding block. Once again the people who have emp aren't the ones who have the most CP. The guys grinding in CWC aren't those guys either. I go to cracked wood cave myself all the time and I've seen one good player the whole time I've been in there (An EP sorc starting with a W). He never grinds there either just goes like me for the random PvP.
Yes CPs make a huge difference in a lot of respects but once you pass 1000 CPs the benefits really slow down while for everyone else each CP they get is still providing a decent boost. Look at the trees and ask yourself if there are more than 3 or 4 abilities in each tree that are really useful for you.
Zos has already stated that they are going to introduce a "catch up" mechanic at some point to allow people who've fallen far behind a chance to catch up a bit but this is a problem that will solve itself in time. The grinders will eventually stop grinding as they realize additional points provide no real benefit and everyone else will slowly catch up to the point where they get all the CPs that provide real benefit for their build and the rest just becomes dressing.
Yes, I'll agree most of the recent emps have been far from OP and can all be dealt with. The one I hinted at was an EP on Azura's recently, and it's not a big secret that he's around 1k CP. He was already a good pvp'er, and utilized emp quite well.
I think overall the points given from the CS need to have slightly more diminishing returns (right now they're bizarrely linear). The catchup system will help new players if implemented correctly, and I think in general once the overall population has enough points to fill both offensive and defensive constellations, the power imbalances will be lessened. Right now most people are probably dumping the majority of their points into doing more damage because that makes the most sense.
I don't think the CP benefit is all that linear. It's been awhile since I've done the math but the stat bonuses stop after either 1000 or 1500 or so CPs and the useful passives and such long before that and the abilities themselves just become next to useless. When you look at a single ability the benefit is linear but in the big picture it is not.
What good is it for a sorc to have bash damage cost reduction or sprint spreed cost reduction and such? What about a Stamina Nightblade increasing his elemental or magickal damage? Sure it could be used here and there but not really going to make an impact in anything.
Stat Bonus stops at 1.000 in one tree, so it stops at 3.000 pts in total.
johan.danielsson1994b16_ESO wrote: »ZOS wants to remove former emp bonuses since they provide a unfair advantage but keeps champion points..
Eventually you learn who the players with 1k + champ points are on your campaign, and you learn to avoid them/be very cautious when engaging. They're not unkillable, but you usually can't just run up to them and start light attacking without being treated to a trip to your nearest keep when you rez.
The problem (fun?) comes when they're also an emperor and are oneshotting through block. At that point you can only lulz, roll with it, and be jelly of all of the AP they're getting. You can still kill them in emperor form, but you'll probably die far more times than you get them
I have the yell that your character makes when using dawnbreaker etched into my memory from a certain former emp a week ago and will probably hide in a corner and slowly rock myself the next time I hear it.
Eventually players will have enough CP to pour into the defensive trees and this will be able to help counter the offensive power that the 1k'ers currently have.
ZOS needs to tweak CS numbers a little most likely, but I do like the system overall. Even though that emp was in god-mode, I stayed up pretty late making damn sure he was dethroned, and having rallying points like that can be good/fun for the game.
I've fought a single skilled Emperor in all of 1.6 and that was Trip when I VR6 wearing trash gear so it was hard to even guage what was skill and what was emp (and I'm sure he has a ton of CP too). The other dozen or more Emps I've fought have been a joke and die easily. Even with max CP and EMP no one is 1-shotting anyone through block the scaling doesn't work that way. NerfSorc with 3600 CP and Emp on PTS wasn't even 1-shotting people not holding block. Once again the people who have emp aren't the ones who have the most CP. The guys grinding in CWC aren't those guys either. I go to cracked wood cave myself all the time and I've seen one good player the whole time I've been in there (An EP sorc starting with a W). He never grinds there either just goes like me for the random PvP.
Yes CPs make a huge difference in a lot of respects but once you pass 1000 CPs the benefits really slow down while for everyone else each CP they get is still providing a decent boost. Look at the trees and ask yourself if there are more than 3 or 4 abilities in each tree that are really useful for you.
Zos has already stated that they are going to introduce a "catch up" mechanic at some point to allow people who've fallen far behind a chance to catch up a bit but this is a problem that will solve itself in time. The grinders will eventually stop grinding as they realize additional points provide no real benefit and everyone else will slowly catch up to the point where they get all the CPs that provide real benefit for their build and the rest just becomes dressing.
johan.danielsson1994b16_ESO wrote: »ZOS wants to remove former emp bonuses since they provide a unfair advantage but keeps champion points..
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Joy_Division wrote: »Eventually you learn who the players with 1k + champ points are on your campaign, and you learn to avoid them/be very cautious when engaging. They're not unkillable, but you usually can't just run up to them and start light attacking without being treated to a trip to your nearest keep when you rez.
The problem (fun?) comes when they're also an emperor and are oneshotting through block. At that point you can only lulz, roll with it, and be jelly of all of the AP they're getting. You can still kill them in emperor form, but you'll probably die far more times than you get them
I have the yell that your character makes when using dawnbreaker etched into my memory from a certain former emp a week ago and will probably hide in a corner and slowly rock myself the next time I hear it.
Eventually players will have enough CP to pour into the defensive trees and this will be able to help counter the offensive power that the 1k'ers currently have.
ZOS needs to tweak CS numbers a little most likely, but I do like the system overall. Even though that emp was in god-mode, I stayed up pretty late making damn sure he was dethroned, and having rallying points like that can be good/fun for the game.
I've fought a single skilled Emperor in all of 1.6 and that was Trip when I VR6 wearing trash gear so it was hard to even guage what was skill and what was emp (and I'm sure he has a ton of CP too). The other dozen or more Emps I've fought have been a joke and die easily. Even with max CP and EMP no one is 1-shotting anyone through block the scaling doesn't work that way. NerfSorc with 3600 CP and Emp on PTS wasn't even 1-shotting people not holding block. Once again the people who have emp aren't the ones who have the most CP. The guys grinding in CWC aren't those guys either. I go to cracked wood cave myself all the time and I've seen one good player the whole time I've been in there (An EP sorc starting with a W). He never grinds there either just goes like me for the random PvP.
Yes CPs make a huge difference in a lot of respects but once you pass 1000 CPs the benefits really slow down while for everyone else each CP they get is still providing a decent boost. Look at the trees and ask yourself if there are more than 3 or 4 abilities in each tree that are really useful for you.
Zos has already stated that they are going to introduce a "catch up" mechanic at some point to allow people who've fallen far behind a chance to catch up a bit but this is a problem that will solve itself in time. The grinders will eventually stop grinding as they realize additional points provide no real benefit and everyone else will slowly catch up to the point where they get all the CPs that provide real benefit for their build and the rest just becomes dressing.
Agree for the most part. That being said, the EP sorc emp who loves Dawnbreaker was quite a handful with his 900+ CPs. Mostly because he is a very good player mind you, but 900 CPs is 900 CPs and compounds things.
All I can say as someone who has 150 or so CP is that I have less and less motivation to log in the further that I feel like I am falling behind. Is it my own failing that I expect an MMO to play on somewhat even grounds or that I don't have the time to log in and grind? Yes, of course, but something tells me there are a lot more people like myself than those with 500+ CP, and this CP system is sapping the will for us lowly casuals to even log in anymore. Even those who think the CP system is okay should be worried about other people not logging in because of it.
Eventually you learn who the players with 1k + champ points are on your campaign, and you learn to avoid them/be very cautious when engaging. They're not unkillable, but you usually can't just run up to them and start light attacking without being treated to a trip to your nearest keep when you rez.
The problem (fun?) comes when they're also an emperor and are oneshotting through block. At that point you can only lulz, roll with it, and be jelly of all of the AP they're getting. You can still kill them in emperor form, but you'll probably die far more times than you get them
I have the yell that your character makes when using dawnbreaker etched into my memory from a certain former emp a week ago and will probably hide in a corner and slowly rock myself the next time I hear it.
Eventually players will have enough CP to pour into the defensive trees and this will be able to help counter the offensive power that the 1k'ers currently have.
ZOS needs to tweak CS numbers a little most likely, but I do like the system overall. Even though that emp was in god-mode, I stayed up pretty late making damn sure he was dethroned, and having rallying points like that can be good/fun for the game.
I've fought a single skilled Emperor in all of 1.6 and that was Trip when I VR6 wearing trash gear so it was hard to even guage what was skill and what was emp (and I'm sure he has a ton of CP too). The other dozen or more Emps I've fought have been a joke and die easily. Even with max CP and EMP no one is 1-shotting anyone through block the scaling doesn't work that way. NerfSorc with 3600 CP and Emp on PTS wasn't even 1-shotting people not holding block. Once again the people who have emp aren't the ones who have the most CP. The guys grinding in CWC aren't those guys either. I go to cracked wood cave myself all the time and I've seen one good player the whole time I've been in there (An EP sorc starting with a W). He never grinds there either just goes like me for the random PvP.
Yes CPs make a huge difference in a lot of respects but once you pass 1000 CPs the benefits really slow down while for everyone else each CP they get is still providing a decent boost. Look at the trees and ask yourself if there are more than 3 or 4 abilities in each tree that are really useful for you.
Zos has already stated that they are going to introduce a "catch up" mechanic at some point to allow people who've fallen far behind a chance to catch up a bit but this is a problem that will solve itself in time. The grinders will eventually stop grinding as they realize additional points provide no real benefit and everyone else will slowly catch up to the point where they get all the CPs that provide real benefit for their build and the rest just becomes dressing.
Yes, I'll agree most of the recent emps have been far from OP and can all be dealt with. The one I hinted at was an EP on Azura's recently, and it's not a big secret that he's around 1k CP. He was already a good pvp'er, and utilized emp quite well.
I think overall the points given from the CS need to have slightly more diminishing returns (right now they're bizarrely linear). The catchup system will help new players if implemented correctly, and I think in general once the overall population has enough points to fill both offensive and defensive constellations, the power imbalances will be lessened. Right now most people are probably dumping the majority of their points into doing more damage because that makes the most sense.
I don't think the CP benefit is all that linear. It's been awhile since I've done the math but the stat bonuses stop after either 1000 or 1500 or so CPs and the useful passives and such long before that and the abilities themselves just become next to useless. When you look at a single ability the benefit is linear but in the big picture it is not.
What good is it for a sorc to have bash damage cost reduction or sprint spreed cost reduction and such? What about a Stamina Nightblade increasing his elemental or magickal damage? Sure it could be used here and there but not really going to make an impact in anything.
Publius_Scipio wrote: »Well 1k CP is a lot for now. Definitely the people who sat at their pc and did some crazy marathon gaming. I don't even think Sypher has close to 1k CP.
So to answer your question, in game you most likely can't beat them. Outside of the game though.... Well let's just say their Hershey kiss sized biceps belong to me.
Pretty sure nobody has 1k yet. Last I heard Suru has ~700, and somebody else had surpassed him but not by much.
Lol 700. EP has three with 900+ who I personally know of.
StihlReign wrote: »Eventually you learn who the players with 1k + champ points are on your campaign, and you learn to avoid them/be very cautious when engaging. They're not unkillable, but you usually can't just run up to them and start light attacking without being treated to a trip to your nearest keep when you rez.
The problem (fun?) comes when they're also an emperor and are oneshotting through block. At that point you can only lulz, roll with it, and be jelly of all of the AP they're getting. You can still kill them in emperor form, but you'll probably die far more times than you get them
I have the yell that your character makes when using dawnbreaker etched into my memory from a certain former emp a week ago and will probably hide in a corner and slowly rock myself the next time I hear it.
Eventually players will have enough CP to pour into the defensive trees and this will be able to help counter the offensive power that the 1k'ers currently have.
ZOS needs to tweak CS numbers a little most likely, but I do like the system overall. Even though that emp was in god-mode, I stayed up pretty late making damn sure he was dethroned, and having rallying points like that can be good/fun for the game.
I've fought a single skilled Emperor in all of 1.6 and that was Trip when I VR6 wearing trash gear so it was hard to even guage what was skill and what was emp (and I'm sure he has a ton of CP too). The other dozen or more Emps I've fought have been a joke and die easily. Even with max CP and EMP no one is 1-shotting anyone through block the scaling doesn't work that way. NerfSorc with 3600 CP and Emp on PTS wasn't even 1-shotting people not holding block. Once again the people who have emp aren't the ones who have the most CP. The guys grinding in CWC aren't those guys either. I go to cracked wood cave myself all the time and I've seen one good player the whole time I've been in there (An EP sorc starting with a W). He never grinds there either just goes like me for the random PvP.
Yes CPs make a huge difference in a lot of respects but once you pass 1000 CPs the benefits really slow down while for everyone else each CP they get is still providing a decent boost. Look at the trees and ask yourself if there are more than 3 or 4 abilities in each tree that are really useful for you.
Zos has already stated that they are going to introduce a "catch up" mechanic at some point to allow people who've fallen far behind a chance to catch up a bit but this is a problem that will solve itself in time. The grinders will eventually stop grinding as they realize additional points provide no real benefit and everyone else will slowly catch up to the point where they get all the CPs that provide real benefit for their build and the rest just becomes dressing.
Yes, I'll agree most of the recent emps have been far from OP and can all be dealt with. The one I hinted at was an EP on Azura's recently, and it's not a big secret that he's around 1k CP. He was already a good pvp'er, and utilized emp quite well.
I think overall the points given from the CS need to have slightly more diminishing returns (right now they're bizarrely linear). The catchup system will help new players if implemented correctly, and I think in general once the overall population has enough points to fill both offensive and defensive constellations, the power imbalances will be lessened. Right now most people are probably dumping the majority of their points into doing more damage because that makes the most sense.
I don't think the CP benefit is all that linear. It's been awhile since I've done the math but the stat bonuses stop after either 1000 or 1500 or so CPs and the useful passives and such long before that and the abilities themselves just become next to useless. When you look at a single ability the benefit is linear but in the big picture it is not.
What good is it for a sorc to have bash damage cost reduction or sprint spreed cost reduction and such? What about a Stamina Nightblade increasing his elemental or magickal damage? Sure it could be used here and there but not really going to make an impact in anything.
Increasing Magicka damage is of great benefit to NB's.