
Publius_Scipio wrote: »Well 1k CP is a lot for now. Definitely the people who sat at their pc and did some crazy marathon gaming. I don't even think Sypher has close to 1k CP.
So to answer your question, in game you most likely can't beat them. Outside of the game though.... Well let's just say their Hershey kiss sized biceps belong to me.
Publius_Scipio wrote: »Well 1k CP is a lot for now. Definitely the people who sat at their pc and did some crazy marathon gaming. I don't even think Sypher has close to 1k CP.
So to answer your question, in game you most likely can't beat them. Outside of the game though.... Well let's just say their Hershey kiss sized biceps belong to me.
Pretty sure nobody has 1k yet. Last I heard Suru has ~700, and somebody else had surpassed him but not by much.
Publius_Scipio wrote: ». I don't even think Sypher has close to 1k CP.
AhPook_Is_Here wrote: »I don't get these QQ threads about imbalances. People play MMOs because they like to have competitive advantages due to playing longer/harder/smarter than others. Champion points are part of that competitive advantage, as are class choices, gear choices, skill choices for your style of play and so on.
Then there is the next and far more questionable tier of competitive advantages that I get people having a strong distaste for. These includ gears with questionable features; sharpened maces, nirnhoned, etc., and now apparently choices of exploitable features like several active mundus stones, active auras on inactive bars, auras stacking that should not be stacking and so on.
Finally there is the collective and unintentional abuse of server mechanics. When large groups collide and they care about defending or taking something lag happens.
If you wanted a balanced game you'd play COD right? Or Rocket Arena?
AhPook_Is_Here wrote: »I don't get these QQ threads about imbalances. People play MMOs because they like to have competitive advantages due to playing longer/harder/smarter than others. Champion points are part of that competitive advantage, as are class choices, gear choices, skill choices for your style of play and so on.
Then there is the next and far more questionable tier of competitive advantages that I get people having a strong distaste for. These includ gears with questionable features; sharpened maces, nirnhoned, etc., and now apparently choices of exploitable features like several active mundus stones, active auras on inactive bars, auras stacking that should not be stacking and so on.
Finally there is the collective and unintentional abuse of server mechanics. When large groups collide and they care about defending or taking something lag happens.
If you wanted a balanced game you'd play COD right? Or Rocket Arena?
Uhm... no?
MMO means "massive(ly) multiplayer online". This is an MMORPG, wich I play to be part of a consistent (although changing) world and play with many people together. Large scale battles, a term used to advertise Cyrodiil PvP, is not even possible outside of the MMO genre unless you count strategy games in.
I don't play because I want to have advantages over anyone, no.
Because there are so many people in Cyrodiil running around with 1k+ CP killing people with ease. Their names are feared throughout the game.
Let's name them:
*crickets*
Oh wait, that's right. They don't exist. This *** is getting old, fast.
Xael wrote:Because there are so many people in Cyrodiil running around with 1k+ CP killing people with ease. Their names are feared throughout the game.
Xael wrote:Because there are so many people in Cyrodiil running around with 1k+ CP killing people with ease. Their names are feared throughout the game.
Prove it or get outta here.
Explain who is they and who is feared, your exxageration and assumptions are ridiculous.
Xael wrote:Because there are so many people in Cyrodiil running around with 1k+ CP killing people with ease. Their names are feared throughout the game.
Prove it or get outta here.
Explain who is they and who is feared, your exxageration and assumptions are ridiculous.
Or you can go back and read what I wrote and not a partial out of context quote.
And your inability to comprehend and read simple things is ridiculous. But please, continue to kneejerk response.
F'ing people...
Guys, calm down, this is a thread of love and calmness
and I am still waiting for an ADDON that shows CP of enemies, cmon get on it modders
Guys, calm down, this is a thread of love and calmness
and I am still waiting for an ADDON that shows CP of enemies, cmon get on it modders
Or people can stop creating a mythical scapegoat for why they die in Cyrodiil. From launch until 1.5 people died quick in PvP. In 1.6 people die quick in PvP. It's not because of CP or the mythical 1.5-3.6k juggernauts. It's because of bad decisions, poor awareness, zergs, ignorance, or lag. Everyone loves to remove themselves from the equation when it comes to dying to another player. Having an addon showing CP is just going to create another excuse for a delusional fixation.
Guys, calm down, this is a thread of love and calmness
and I am still waiting for an ADDON that shows CP of enemies, cmon get on it modders
Or people can stop creating a mythical scapegoat for why they die in Cyrodiil. From launch until 1.5 people died quick in PvP. In 1.6 people die quick in PvP. It's not because of CP or the mythical 1.5-3.6k juggernauts. It's because of bad decisions, poor awareness, zergs, ignorance, or lag. Everyone loves to remove themselves from the equation when it comes to dying to another player. Having an addon showing CP is just going to create another excuse for a delusional fixation.
Publius_Scipio wrote: »Well 1k CP is a lot for now. Definitely the people who sat at their pc and did some crazy marathon gaming. I don't even think Sypher has close to 1k CP.
So to answer your question, in game you most likely can't beat them. Outside of the game though.... Well let's just say their Hershey kiss sized biceps belong to me.
Pretty sure nobody has 1k yet. Last I heard Suru has ~700, and somebody else had surpassed him but not by much.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.