ZOS_BrianWheeler wrote: »Honestly...if you did this on PTS when it goes up to hammer the LOS changes, that would be lovely.
NPK Daniel wrote: »Saturday, July 25th @ 11pm EST
Lets make in rain in Azura, since we know there will be enough people present.
Alessia Bridge sounds good to me too.
Red Start at Sej
Yellow Start at Alessia
Blue start on the bridge between ROE & Alessia
To make this work though, we'll need a representative from each faction; So we can communicate with each other. Is there anyone on the red and yellow side who can take on this role?
ZOS_BrianWheeler wrote: »Honestly...if you did this on PTS when it goes up to hammer the LOS changes, that would be lovely.
rfennell_ESO wrote: »NPK Daniel wrote: »Saturday, July 25th @ 11pm EST
Lets make in rain in Azura, since we know there will be enough people present.
Alessia Bridge sounds good to me too.
Red Start at Sej
Yellow Start at Alessia
Blue start on the bridge between ROE & Alessia
To make this work though, we'll need a representative from each faction; So we can communicate with each other. Is there anyone on the red and yellow side who can take on this role?
You will probably try and snake Faregyl while it's happening.
Sallington wrote: »
NPK Daniel wrote: »
NPK Daniel wrote: »Sallington wrote: »
Why don't we try it with each skill separate:
Healing springs
Caltrops
Meteors
You know, it's kind of stupid we ALL KNOW which 3 skills break the game, but they're still available... I wish all 3 were just removed while we waited for this fix.
NPK Daniel wrote: »
Oh yeah, that's a great idea, with every banana in the game at Alessia. I'm more worried about our home keeps... Although, knowing we have 100 meteors ready on every side -- I think it would be better in everyone's interest if we show a little integrity for just a few minutes...
NPK Daniel wrote: »
Please do not do this on Azuras. Azuras is the most competitive server. Should this stress test actually affect the lag and incite server vulnerability, this will affect everyone. To do this stress test on a competitive server is very inconsiderate of those who want to actually PVP. Furthermore, you cannot test on a server that is active because this is not a controlled experiment. There could be large fights elsewhere on the map skewing your data and rendering it useless.
We still have a travel to player function. For the consideration of everyone else and the validity of your experiment, you should really consider doing this test on a dead server.
This shall end in how everyone thinks it shall end.
PVE'rs complaining that it takes too long for the Ghratwood Bank to come up.
NPK Daniel wrote: »NPK Daniel wrote: »
Please do not do this on Azuras. Azuras is the most competitive server. Should this stress test actually affect the lag and incite server vulnerability, this will affect everyone. To do this stress test on a competitive server is very inconsiderate of those who want to actually PVP. Furthermore, you cannot test on a server that is active because this is not a controlled experiment. There could be large fights elsewhere on the map skewing your data and rendering it useless.
We still have a travel to player function. For the consideration of everyone else and the validity of your experiment, you should really consider doing this test on a dead server.
Meah, it shouldn't take more than a few minutes to do. And hopefully we have buy in from other sides, or there's no point to try it. We're just not going to be able to rally a full 3 way pop lock on another campaign.
bosmern_ESO wrote: »hammayolettuce wrote: »I'm so down. I'll be there on DC, spamming flappy flaps. Since no one has proposed a time/location, can we do it tonight at 10pm EST on the alessia bridge in Azura's?
Azuras is way too crowded, unless AD has sej there will be a constant flow of EP/AD and it would be very hard to organize it without the people who don't know what we're doing attacking everyone they see.
I say the Ideal servers would be Thorn/Chill.
NPK Daniel wrote: »
Please do not do this on Azuras. Azuras is the most competitive server. Should this stress test actually affect the lag and incite server vulnerability, this will affect everyone. To do this stress test on a competitive server is very inconsiderate of those who want to actually PVP. Furthermore, you cannot test on a server that is active because this is not a controlled experiment. There could be large fights elsewhere on the map skewing your data and rendering it useless.
We still have a travel to player function. For the consideration of everyone else and the validity of your experiment, you should really consider doing this test on a dead server.
NPK Daniel wrote: »NPK Daniel wrote: »
Please do not do this on Azuras. Azuras is the most competitive server. Should this stress test actually affect the lag and incite server vulnerability, this will affect everyone. To do this stress test on a competitive server is very inconsiderate of those who want to actually PVP. Furthermore, you cannot test on a server that is active because this is not a controlled experiment. There could be large fights elsewhere on the map skewing your data and rendering it useless.
We still have a travel to player function. For the consideration of everyone else and the validity of your experiment, you should really consider doing this test on a dead server.
Meah, it shouldn't take more than a few minutes to do. And hopefully we have buy in from other sides, or there's no point to try it. We're just not going to be able to rally a full 3 way pop lock on another campaign.
bosmern_ESO wrote: »hammayolettuce wrote: »I'm so down. I'll be there on DC, spamming flappy flaps. Since no one has proposed a time/location, can we do it tonight at 10pm EST on the alessia bridge in Azura's?
Azuras is way too crowded, unless AD has sej there will be a constant flow of EP/AD and it would be very hard to organize it without the people who don't know what we're doing attacking everyone they see.
I say the Ideal servers would be Thorn/Chill.NPK Daniel wrote: »
Please do not do this on Azuras. Azuras is the most competitive server. Should this stress test actually affect the lag and incite server vulnerability, this will affect everyone. To do this stress test on a competitive server is very inconsiderate of those who want to actually PVP. Furthermore, you cannot test on a server that is active because this is not a controlled experiment. There could be large fights elsewhere on the map skewing your data and rendering it useless.
We still have a travel to player function. For the consideration of everyone else and the validity of your experiment, you should really consider doing this test on a dead server.
You two DO REALIZE this is on the PTS.. EVERY FREAKING CAMPAIGN IS A WASTELAND DURING PTS. And competition on PTS is pretty much useless.. they wipe it weekly.
NPK Daniel wrote: »NPK Daniel wrote: »
Please do not do this on Azuras. Azuras is the most competitive server. Should this stress test actually affect the lag and incite server vulnerability, this will affect everyone. To do this stress test on a competitive server is very inconsiderate of those who want to actually PVP. Furthermore, you cannot test on a server that is active because this is not a controlled experiment. There could be large fights elsewhere on the map skewing your data and rendering it useless.
We still have a travel to player function. For the consideration of everyone else and the validity of your experiment, you should really consider doing this test on a dead server.
Meah, it shouldn't take more than a few minutes to do. And hopefully we have buy in from other sides, or there's no point to try it. We're just not going to be able to rally a full 3 way pop lock on another campaign.
That just tells me that this is more of a publicity stunt than it is about actually helping people.
"ZOS_BrianWheeler"
NPK Daniel wrote: »NPK Daniel wrote: »
Please do not do this on Azuras. Azuras is the most competitive server. Should this stress test actually affect the lag and incite server vulnerability, this will affect everyone. To do this stress test on a competitive server is very inconsiderate of those who want to actually PVP. Furthermore, you cannot test on a server that is active because this is not a controlled experiment. There could be large fights elsewhere on the map skewing your data and rendering it useless.
We still have a travel to player function. For the consideration of everyone else and the validity of your experiment, you should really consider doing this test on a dead server.
Meah, it shouldn't take more than a few minutes to do. And hopefully we have buy in from other sides, or there's no point to try it. We're just not going to be able to rally a full 3 way pop lock on another campaign.
That just tells me that this is more of a publicity stunt than it is about actually helping people.
This was Crowns idea.
Also, it's gotten the attention of Brian Wheeler. I would bet the devs will be looking at the server to see what happens.
I understand you don't want the lag and want to be competitive in the campaign, etc, etc. I honestly don't think the small amount of time we are going to do this on one day is going to affect the competitiveness.
With that being said, I would like to thank you and all of Azura for the small sacrifice we shall all make this day while we summon the Daedric Prince of Lag into Azura.
Thanks for reading.
NPK Daniel wrote: »NPK Daniel wrote: »
Please do not do this on Azuras. Azuras is the most competitive server. Should this stress test actually affect the lag and incite server vulnerability, this will affect everyone. To do this stress test on a competitive server is very inconsiderate of those who want to actually PVP. Furthermore, you cannot test on a server that is active because this is not a controlled experiment. There could be large fights elsewhere on the map skewing your data and rendering it useless.
We still have a travel to player function. For the consideration of everyone else and the validity of your experiment, you should really consider doing this test on a dead server.
Meah, it shouldn't take more than a few minutes to do. And hopefully we have buy in from other sides, or there's no point to try it. We're just not going to be able to rally a full 3 way pop lock on another campaign.
That just tells me that this is more of a publicity stunt than it is about actually helping people.
This was Crowns idea.
Also, it's gotten the attention of Brian Wheeler. I would bet the devs will be looking at the server to see what happens.
I understand you don't want the lag and want to be competitive in the campaign, etc, etc. I honestly don't think the small amount of time we are going to do this on one day is going to affect the competitiveness.
With that being said, I would like to thank you and all of Azura for the small sacrifice we shall all make this day while we summon the Daedric Prince of Lag into Azura.
Thanks for reading.
Your going to cause people to rage and quit at best, at worst you will crash the server. Not to mention you are going to try and flood an already competitive and often pop locked campaign with people who don't normally play there. I'd be shocked if you could even get everyone who wants to do this inside, let alone people who don't care for this to not come and attack you.
Take this to another dead server aka Chillrend where this can be an isolated test. You wanted to test meteor right? Then why would you test it in a campaign that has so many other variables going on at the same time...there is seriously zero sound logic in doing this on Azuras during primetime on a Saturday night.....
NPK Daniel wrote: »NPK Daniel wrote: »
Please do not do this on Azuras. Azuras is the most competitive server. Should this stress test actually affect the lag and incite server vulnerability, this will affect everyone. To do this stress test on a competitive server is very inconsiderate of those who want to actually PVP. Furthermore, you cannot test on a server that is active because this is not a controlled experiment. There could be large fights elsewhere on the map skewing your data and rendering it useless.
We still have a travel to player function. For the consideration of everyone else and the validity of your experiment, you should really consider doing this test on a dead server.
Meah, it shouldn't take more than a few minutes to do. And hopefully we have buy in from other sides, or there's no point to try it. We're just not going to be able to rally a full 3 way pop lock on another campaign.
That just tells me that this is more of a publicity stunt than it is about actually helping people.
This was Crowns idea.
Also, it's gotten the attention of Brian Wheeler. I would bet the devs will be looking at the server to see what happens.
I understand you don't want the lag and want to be competitive in the campaign, etc, etc. I honestly don't think the small amount of time we are going to do this on one day is going to affect the competitiveness.
With that being said, I would like to thank you and all of Azura for the small sacrifice we shall all make this day while we summon the Daedric Prince of Lag into Azura.
Thanks for reading.
Your going to cause people to rage and quit at best, at worst you will crash the server. Not to mention you are going to try and flood an already competitive and often pop locked campaign with people who don't normally play there. I'd be shocked if you could even get everyone who wants to do this inside, let alone people who don't care for this to not come and attack you.
Take this to another dead server aka Chillrend where this can be an isolated test. You wanted to test meteor right? Then why would you test it in a campaign that has so many other variables going on at the same time...there is seriously zero sound logic in doing this on Azuras during primetime on a Saturday night.....
So.... I should put you down for "not attending"?
Everyone who has posted in this thread knows exactly what will happen. Wheeler and everyone else at ZOS knows what will happen. Ping goes through the roof - game does not function.
The question I want answered is why they have to wait until a major update to put in fixes. When most companies makes a defective product they take instant measures to rectify it (usually). If the fix doesn't work they immediately work on something else. On here they blame Bambi.