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Are templars getting nerfed?

  • urkonse
    urkonse
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    Templar is ONLY good class...leave templar as it is now & buff others..
    Lightning guild is recruiting active players at any level & skill ( PS4 , EU)
  • Flaminir
    Flaminir
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    Ffastyl wrote: »
    Templar is getting a host of bug fixes and improvement tweaks and one nerf: Radiant Destruction is having its damage reduced.

    As for buffs:
    Reflective Light/Vampire's Bane will travel faster
    Dark Flare will travel faster
    Toppling Charge will no longer have GCD
    Breath of Life/Honor the Dead will have the animation sped up, so the heal comes almost instantly after activation
    Honor the Dead's Magicka return will activate at 70% HP rather than 50% and the first tick will come instantly, rather than two seconds after cast

    All from ESO Live...

    Hopefully this is correct. The way the templar class is going, healers are going to become obsolete...

    Templar healers will be anything but obsolete... with the Stamina regen / blocking changes then Templar healers will be mandatory... .no other class can regen Stamina for the tank in a way the Templar can via spears and repentance.
    GM of the Unholy Legacy
    PC/EU/EP
  • asteldian
    asteldian
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    Flaminir wrote: »
    Ffastyl wrote: »
    Templar is getting a host of bug fixes and improvement tweaks and one nerf: Radiant Destruction is having its damage reduced.

    As for buffs:
    Reflective Light/Vampire's Bane will travel faster
    Dark Flare will travel faster
    Toppling Charge will no longer have GCD
    Breath of Life/Honor the Dead will have the animation sped up, so the heal comes almost instantly after activation
    Honor the Dead's Magicka return will activate at 70% HP rather than 50% and the first tick will come instantly, rather than two seconds after cast

    All from ESO Live...

    Hopefully this is correct. The way the templar class is going, healers are going to become obsolete...

    Templar healers will be anything but obsolete... with the Stamina regen / blocking changes then Templar healers will be mandatory... .no other class can regen Stamina for the tank in a way the Templar can via spears and repentance.

    While true, in reality DK and NB have all they need to keep stamina going, so only if Temp or Sorc is tanking do you need to worry about spears.
  • danno8
    danno8
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    Torbschka wrote: »
    technohic wrote: »
    danno8 wrote: »
    technohic wrote: »
    Only thing I can think of as far as being guessed from what we know is in Cyrodiil, reducing healing, damage and shields by 50% up from the 15 or 20% now. It works twice on some of our staple abilities.

    For example, BS will be a 35% smaller shield and therefore already reducing the damage it can do by that 35% along with the extra 30% damage reduction.

    The morph of jabs that heals us based on damage done will hit 30% less damage causing it to heal 30% less along with another 30% taken off the heal.

    Just speculation but I wouldn't be surprised if they hadn't accounted for that. Just like when they wanted to nerf 2 or 3 specific shields and just did the blanket reduction the last time, screwing our shields on top of increasing it's cost.

    Now that I think about it, the Radiant Glory morph works the same way, heals you by a % of damage done. So it will also take a double nerf to the healing portion...

    So that makes 3 Templar abilities that will take a double nerf...

    /sigh Yep. You are right. F*** me! I know this will go "unnoticed." Time to level the magicka based NB and spam cloak since BE, shields and Roll are getting nerfed.

    u dont understand it or? yes, shields and healing will be reduced by 50% - correct. But damage from all sources also. So in fact, if the shield and the damage will be reduced by 50% the shields will be stay as long as they did before before.

    but i think u can still cry about this "nerf" lol.

    Clearly it is you who have not thought about the impact of the various nerfs to skills that do "damage based on shield size" or "healing based on damage done". These skills will have a double nerf effect to them based on the way they work.

    You need to do some math and really think before you call out other people for "crying" and "not understanding".
  • OrphanHelgen
    OrphanHelgen
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    They use templars for nova. Everyone can spam springs.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Flaminir
    Flaminir
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    asteldian wrote: »
    Flaminir wrote: »
    Ffastyl wrote: »
    Templar is getting a host of bug fixes and improvement tweaks and one nerf: Radiant Destruction is having its damage reduced.

    As for buffs:
    Reflective Light/Vampire's Bane will travel faster
    Dark Flare will travel faster
    Toppling Charge will no longer have GCD
    Breath of Life/Honor the Dead will have the animation sped up, so the heal comes almost instantly after activation
    Honor the Dead's Magicka return will activate at 70% HP rather than 50% and the first tick will come instantly, rather than two seconds after cast

    All from ESO Live...

    Hopefully this is correct. The way the templar class is going, healers are going to become obsolete...

    Templar healers will be anything but obsolete... with the Stamina regen / blocking changes then Templar healers will be mandatory... .no other class can regen Stamina for the tank in a way the Templar can via spears and repentance.

    While true, in reality DK and NB have all they need to keep stamina going, so only if Temp or Sorc is tanking do you need to worry about spears.

    Hmmm... pretty sure that against quite a lot of the tough content that even they will have quite a steep learning curve (If the polite way to put it).

    We've got to wait & see I guess... but It looks like a lot of worried tanks out there... and most of them are DK's.

    There's only so many earthen heart abilities a DK can spam to get stam. Nowhere as efficient as 25% from one spear synergy.

    Personally I kind alike that tanking is going to become more interesting & interactive... I'm just concerned that unless there's lot of ability changes for the other classes that Templars are just going to become a requirement in just about every group.
    GM of the Unholy Legacy
    PC/EU/EP
  • Tan9oSuccka
    Tan9oSuccka
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    Templar....nerf?

    Yikes. Templar sucks compared to every other class I've played.

    Why?
  • asteldian
    asteldian
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    Flaminir wrote: »
    asteldian wrote: »
    Flaminir wrote: »
    Ffastyl wrote: »
    Templar is getting a host of bug fixes and improvement tweaks and one nerf: Radiant Destruction is having its damage reduced.

    As for buffs:
    Reflective Light/Vampire's Bane will travel faster
    Dark Flare will travel faster
    Toppling Charge will no longer have GCD
    Breath of Life/Honor the Dead will have the animation sped up, so the heal comes almost instantly after activation
    Honor the Dead's Magicka return will activate at 70% HP rather than 50% and the first tick will come instantly, rather than two seconds after cast

    All from ESO Live...

    Hopefully this is correct. The way the templar class is going, healers are going to become obsolete...

    Templar healers will be anything but obsolete... with the Stamina regen / blocking changes then Templar healers will be mandatory... .no other class can regen Stamina for the tank in a way the Templar can via spears and repentance.

    While true, in reality DK and NB have all they need to keep stamina going, so only if Temp or Sorc is tanking do you need to worry about spears.

    Hmmm... pretty sure that against quite a lot of the tough content that even they will have quite a steep learning curve (If the polite way to put it).

    We've got to wait & see I guess... but It looks like a lot of worried tanks out there... and most of them are DK's.

    There's only so many earthen heart abilities a DK can spam to get stam. Nowhere as efficient as 25% from one spear synergy.

    Personally I kind alike that tanking is going to become more interesting & interactive... I'm just concerned that unless there's lot of ability changes for the other classes that Templars are just going to become a requirement in just about every group.

    Even as a magicka based templar, without spears or potions I can tank any content in the game (except AA axes, I need spears then) and I am far from a great player, I don't even use block reduction enchants either. Worst case, with the change I will need those enchants and will need potions or spears because as Temp I don't have other options.
    NB has caltrops and siphoning strikes to go all day so their game plan won't need to change, though without caltrops it will be trickier.
    DK stamina focused tanks may struggle, but a magicka one can cast Obsidian Shield all day long, along with Battle Roar they really shouldn't worry at all, especially if they just focus on high magicka regen not max magicka and instead have decent stamina pool to go with it. Essentially a replica of my Templar tank but getting to gain lots of stamina. Lucky ***.

    Big changes always bring panic, but when the dust settles people see things are not so bad.
  • cazlonb16_ESO
    cazlonb16_ESO
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    As far as we know the global changes in 1.7 will be exclusive to PvP. So I'm not quite sure why you are talking at length about PvE tanking.
  • Pman85
    Pman85
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    I wasn't aware of any nerfs coming to us. I just thought they are changing the speed of some of the magika abilities and their projectiles and a few tweaks to some of the healing morphs
    Guildmaster - Order of Stendarr [XB1] - Apply today!

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  • technohic
    technohic
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    As far as we know the global changes in 1.7 will be exclusive to PvP. So I'm not quite sure why you are talking at length about PvE tanking.

    That came up from someone saying healing templars would be extinct, and then someone else pointing out the no regenerating stamina while blocking making Templar Stamina replenishers handy for groups. Really nothing to do with Templars being nerfed just the uses they still have.
  • Flaminir
    Flaminir
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    asteldian wrote: »
    Flaminir wrote: »
    asteldian wrote: »
    Flaminir wrote: »
    Ffastyl wrote: »
    Templar is getting a host of bug fixes and improvement tweaks and one nerf: Radiant Destruction is having its damage reduced.

    As for buffs:
    Reflective Light/Vampire's Bane will travel faster
    Dark Flare will travel faster
    Toppling Charge will no longer have GCD
    Breath of Life/Honor the Dead will have the animation sped up, so the heal comes almost instantly after activation
    Honor the Dead's Magicka return will activate at 70% HP rather than 50% and the first tick will come instantly, rather than two seconds after cast

    All from ESO Live...

    Hopefully this is correct. The way the templar class is going, healers are going to become obsolete...

    Templar healers will be anything but obsolete... with the Stamina regen / blocking changes then Templar healers will be mandatory... .no other class can regen Stamina for the tank in a way the Templar can via spears and repentance.

    While true, in reality DK and NB have all they need to keep stamina going, so only if Temp or Sorc is tanking do you need to worry about spears.

    Hmmm... pretty sure that against quite a lot of the tough content that even they will have quite a steep learning curve (If the polite way to put it).

    We've got to wait & see I guess... but It looks like a lot of worried tanks out there... and most of them are DK's.

    There's only so many earthen heart abilities a DK can spam to get stam. Nowhere as efficient as 25% from one spear synergy.

    Personally I kind alike that tanking is going to become more interesting & interactive... I'm just concerned that unless there's lot of ability changes for the other classes that Templars are just going to become a requirement in just about every group.

    Even as a magicka based templar, without spears or potions I can tank any content in the game (except AA axes, I need spears then) and I am far from a great player, I don't even use block reduction enchants either. Worst case, with the change I will need those enchants and will need potions or spears because as Temp I don't have other options.
    NB has caltrops and siphoning strikes to go all day so their game plan won't need to change, though without caltrops it will be trickier.
    DK stamina focused tanks may struggle, but a magicka one can cast Obsidian Shield all day long, along with Battle Roar they really shouldn't worry at all, especially if they just focus on high magicka regen not max magicka and instead have decent stamina pool to go with it. Essentially a replica of my Templar tank but getting to gain lots of stamina. Lucky ***.

    Big changes always bring panic, but when the dust settles people see things are not so bad.

    I do agree with you to a large extent... big changes always bring panic, and people will find ways to adapt.

    BUT... all the things you say you do... that's will full regen. You are always regenerating stamina. After the patch you won't be.

    EVen if we assume that you can stop blocking half the time... that's 50% less stamina... which is a lot to make up for. (Obviously all kinda guess work at the mo... none of us know how it will turn out... I'm just making the point that this is a massive change.. and we cant say its going to be fine / not fine yet).

    What we can say in relation to the change & the topic of this thread/reply about templars becoming obsolete... not going to happen... too many people will be scared by this change & want to be running with Templars.
    GM of the Unholy Legacy
    PC/EU/EP
  • markt84
    markt84
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    I don't see why there is a need to nerf temps. Personally I can't do a tone of damage, I see all other classes do way more damage than me. Temps sacrfic dps for being able to support everyone else. Hell I got my sword and board line, and my reso staff only has supporting skills on it. I could make my second line bow or destruction staff, but will negate my supportive skills. I don't think anyone is like man those temps are just OP. DKs maybe, NB I personally don't think so, sorc with that shield yeah I hate it, but not temps. Temps are just built to last and support everyone else, well that's my experience anyways. I mean being the one class that every army small or large needs isn't OP. Maybe my guy is just built wrong
  • timidobserver
    timidobserver
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    Flaminir wrote: »
    Ffastyl wrote: »
    Templar is getting a host of bug fixes and improvement tweaks and one nerf: Radiant Destruction is having its damage reduced.

    As for buffs:
    Reflective Light/Vampire's Bane will travel faster
    Dark Flare will travel faster
    Toppling Charge will no longer have GCD
    Breath of Life/Honor the Dead will have the animation sped up, so the heal comes almost instantly after activation
    Honor the Dead's Magicka return will activate at 70% HP rather than 50% and the first tick will come instantly, rather than two seconds after cast

    All from ESO Live...

    Hopefully this is correct. The way the templar class is going, healers are going to become obsolete...

    Templar healers will be anything but obsolete... with the Stamina regen / blocking changes then Templar healers will be mandatory... .no other class can regen Stamina for the tank in a way the Templar can via spears and repentance.

    Good luck getting Telvar stones as a dedicated healer.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

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