
Pirhana7_ESO wrote: »
QueenAyrenn wrote: »So, I just heard the next patch will nerf templars. Just curious as to whether that's true. I don't really believe it, because nerfing templar, seriously? Still, I figured I would ask and make sure. If so, screw templar. Let somebody else heal, NB is about the only decent choice anymore. Thanks for any info.
Only thing I can think of as far as being guessed from what we know is in Cyrodiil, reducing healing, damage and shields by 50% up from the 15 or 20% now. It works twice on some of our staple abilities.
For example, BS will be a 35% smaller shield and therefore already reducing the damage it can do by that 35% along with the extra 30% damage reduction.
The morph of jabs that heals us based on damage done will hit 30% less damage causing it to heal 30% less along with another 30% taken off the heal.
Just speculation but I wouldn't be surprised if they hadn't accounted for that. Just like when they wanted to nerf 2 or 3 specific shields and just did the blanket reduction the last time, screwing our shields on top of increasing it's cost.
Only thing I can think of as far as being guessed from what we know is in Cyrodiil, reducing healing, damage and shields by 50% up from the 15 or 20% now. It works twice on some of our staple abilities.
For example, BS will be a 35% smaller shield and therefore already reducing the damage it can do by that 35% along with the extra 30% damage reduction.
The morph of jabs that heals us based on damage done will hit 30% less damage causing it to heal 30% less along with another 30% taken off the heal.
Just speculation but I wouldn't be surprised if they hadn't accounted for that. Just like when they wanted to nerf 2 or 3 specific shields and just did the blanket reduction the last time, screwing our shields on top of increasing it's cost.
Now that I think about it, the Radiant Glory morph works the same way, heals you by a % of damage done. So it will also take a double nerf to the healing portion...
So that makes 3 Templar abilities that will take a double nerf...
Templar is getting a host of bug fixes and improvement tweaks and one nerf: Radiant Destruction is having its damage reduced.
As for buffs:
Reflective Light/Vampire's Bane will travel faster
Dark Flare will travel faster
Toppling Charge will no longer have GCD
Breath of Life/Honor the Dead will have the animation sped up, so the heal comes almost instantly after activation
Honor the Dead's Magicka return will activate at 70% HP rather than 50% and the first tick will come instantly, rather than two seconds after cast
All from ESO Live...
Only thing I can think of as far as being guessed from what we know is in Cyrodiil, reducing healing, damage and shields by 50% up from the 15 or 20% now. It works twice on some of our staple abilities.
For example, BS will be a 35% smaller shield and therefore already reducing the damage it can do by that 35% along with the extra 30% damage reduction.
The morph of jabs that heals us based on damage done will hit 30% less damage causing it to heal 30% less along with another 30% taken off the heal.
Just speculation but I wouldn't be surprised if they hadn't accounted for that. Just like when they wanted to nerf 2 or 3 specific shields and just did the blanket reduction the last time, screwing our shields on top of increasing it's cost.
Now that I think about it, the Radiant Glory morph works the same way, heals you by a % of damage done. So it will also take a double nerf to the healing portion...
So that makes 3 Templar abilities that will take a double nerf...
/sigh Yep. You are right. F*** me! I know this will go "unnoticed." Time to level the magicka based NB and spam cloak since BE, shields and Roll are getting nerfed.
Only thing I can think of as far as being guessed from what we know is in Cyrodiil, reducing healing, damage and shields by 50% up from the 15 or 20% now. It works twice on some of our staple abilities.
For example, BS will be a 35% smaller shield and therefore already reducing the damage it can do by that 35% along with the extra 30% damage reduction.
The morph of jabs that heals us based on damage done will hit 30% less damage causing it to heal 30% less along with another 30% taken off the heal.
Just speculation but I wouldn't be surprised if they hadn't accounted for that. Just like when they wanted to nerf 2 or 3 specific shields and just did the blanket reduction the last time, screwing our shields on top of increasing it's cost.
Now that I think about it, the Radiant Glory morph works the same way, heals you by a % of damage done. So it will also take a double nerf to the healing portion...
So that makes 3 Templar abilities that will take a double nerf...
/sigh Yep. You are right. F*** me! I know this will go "unnoticed." Time to level the magicka based NB and spam cloak since BE, shields and Roll are getting nerfed.
u dont understand it or? yes, shields and healing will be reduced by 50% - correct. But damage from all sources also. So in fact, if the shield and the damage will be reduced by 50% the shields will be stay as long as they did before before.
but i think u can still cry about this "nerf" lol.