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Are templars getting nerfed?

QueenAyrenn
QueenAyrenn
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So, I just heard the next patch will nerf templars. Just curious as to whether that's true. I don't really believe it, because nerfing templar, seriously? Still, I figured I would ask and make sure. If so, screw templar. Let somebody else heal, NB is about the only decent choice anymore. Thanks for any info.
"Except the story about the bear. That one's true."

- Queen Ayrenn
  • Nifty2g
    Nifty2g
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    Need some more specifics
    #MOREORBS
  • Bars
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    If so, screw templar.feck that screw the game , no clue but if they do that just NO (enough of the nerfs )
  • Suru
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    Ive only heard buffs for magika templars, as in travel time and real instamt cast BoL. They seem to stay as is until further info is released. The only healer anyone is ever going to want is templar now btw. With the way you have block not allowing stam regen, you need a templar support usimg shards and repentenance for stamina. Other healer classes are viable, im just not going to run with them.
    Edited by Suru on July 24, 2015 12:00AM


    Suru
  • OzJohnD
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    because this game has been given a PvP component, nerfs/balancing will always occur
    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

    Francis Ford Coppola - BS Dracula: The Film and the Legend




  • Reb
    Reb
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    Nifty2g wrote: »
    Need some more specifics

    Radiant destruction at a guess

  • Bars
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    Radiant destruction can u do the from stealth ? :)
  • Mos-De-Atmo
    Mos-De-Atmo
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    http://esoacademy.com/news/update-7-what-we-know/

    Templar is getting some fixes and improvements. Toppling Charge won't have a cool down, Sun Fire will travel faster, Honor the Dead will trigger at 70% Health, etc.
    Edited by Mos-De-Atmo on July 24, 2015 12:16AM
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  • Bars
    Bars
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    Mos that would be cool 2 see but we have been here before and it is getting old tbh
  • technohic
    technohic
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    Only thing I can think of as far as being guessed from what we know is in Cyrodiil, reducing healing, damage and shields by 50% up from the 15 or 20% now. It works twice on some of our staple abilities.

    For example, BS will be a 35% smaller shield and therefore already reducing the damage it can do by that 35% along with the extra 30% damage reduction.

    The morph of jabs that heals us based on damage done will hit 30% less damage causing it to heal 30% less along with another 30% taken off the heal.

    Just speculation but I wouldn't be surprised if they hadn't accounted for that. Just like when they wanted to nerf 2 or 3 specific shields and just did the blanket reduction the last time, screwing our shields on top of increasing it's cost.
  • Bars
    Bars
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    well QuakeCon 2morrow night will tell a lot of whats going on ( well I hope it will ) with IC, and I hope they have a pve zone up their sleeve to show off as a second dlc, and if not I am happy the pvp'ers got some content it was much needed ( lucky fu-kers) :)
  • Bars
    Bars
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    soz went off topic ( a little drunk)
  • OzJohnD
    OzJohnD
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    tumblr_lyn0daZ6bX1qa8q3yo1_r2_500.jpg
    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

    Francis Ford Coppola - BS Dracula: The Film and the Legend




  • Bars
    Bars
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    no thanx jd for me
  • Pirhana7_ESO
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    OzJohnD wrote: »
    because this game has been given a PvP component, nerfs/balancing will always occur

    The whole game is built around the alliance war and the PVP component, Cyrodiil is the main endgame. So nerfs / buffs only make sense for balancing
  • Akavir_Sentinel
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    OzJohnD wrote: »
    because this game has been given a PvP component, nerfs/balancing will always occur

    The whole game is built around the alliance war and the PVP component, Cyrodiil is the main endgame. So nerfs / buffs only make sense for balancing

    I've had to explain this to many players, many times. ESO is primarily a PvE game with PvP added as a courtesy. PvP is nothing more than an exploit-filled and lag-filled horse riding simulator.
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  • Bars
    Bars
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    this is a pve game imho with big/bad pvp nerfs 2 f-uf up the pve side of the game
  • Ffastyl
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    Templar is getting a host of bug fixes and improvement tweaks and one nerf: Radiant Destruction is having its damage reduced.

    As for buffs:
    Reflective Light/Vampire's Bane will travel faster
    Dark Flare will travel faster
    Toppling Charge will no longer have GCD
    Breath of Life/Honor the Dead will have the animation sped up, so the heal comes almost instantly after activation
    Honor the Dead's Magicka return will activate at 70% HP rather than 50% and the first tick will come instantly, rather than two seconds after cast

    All from ESO Live...
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  • timidobserver
    timidobserver
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    So, I just heard the next patch will nerf templars. Just curious as to whether that's true. I don't really believe it, because nerfing templar, seriously? Still, I figured I would ask and make sure. If so, screw templar. Let somebody else heal, NB is about the only decent choice anymore. Thanks for any info.

    Yeh, Blazing Shield is taking 2 nerfs(damage and shield.) All heals nerfed. Radiant Destruction nerfed. I heard a rumor that they are considering deleting us and offering a free reroll to DK or $20 reroll to Sorc.
    Edited by timidobserver on July 24, 2015 1:26AM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
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    V16 Jed I Nyte EP Stamina NB(retired)

  • Farorin
    Farorin
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    The only thing I remember that is targeting temps in particular is radiant is being nerfed for overall damag eon a high health opponant, but will be stronger than ever as an execute. Which is fair.
  • danno8
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    technohic wrote: »
    Only thing I can think of as far as being guessed from what we know is in Cyrodiil, reducing healing, damage and shields by 50% up from the 15 or 20% now. It works twice on some of our staple abilities.

    For example, BS will be a 35% smaller shield and therefore already reducing the damage it can do by that 35% along with the extra 30% damage reduction.

    The morph of jabs that heals us based on damage done will hit 30% less damage causing it to heal 30% less along with another 30% taken off the heal.

    Just speculation but I wouldn't be surprised if they hadn't accounted for that. Just like when they wanted to nerf 2 or 3 specific shields and just did the blanket reduction the last time, screwing our shields on top of increasing it's cost.

    Now that I think about it, the Radiant Glory morph works the same way, heals you by a % of damage done. So it will also take a double nerf to the healing portion...

    So that makes 3 Templar abilities that will take a double nerf...
  • technohic
    technohic
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    danno8 wrote: »
    technohic wrote: »
    Only thing I can think of as far as being guessed from what we know is in Cyrodiil, reducing healing, damage and shields by 50% up from the 15 or 20% now. It works twice on some of our staple abilities.

    For example, BS will be a 35% smaller shield and therefore already reducing the damage it can do by that 35% along with the extra 30% damage reduction.

    The morph of jabs that heals us based on damage done will hit 30% less damage causing it to heal 30% less along with another 30% taken off the heal.

    Just speculation but I wouldn't be surprised if they hadn't accounted for that. Just like when they wanted to nerf 2 or 3 specific shields and just did the blanket reduction the last time, screwing our shields on top of increasing it's cost.

    Now that I think about it, the Radiant Glory morph works the same way, heals you by a % of damage done. So it will also take a double nerf to the healing portion...

    So that makes 3 Templar abilities that will take a double nerf...

    /sigh Yep. You are right. F*** me! I know this will go "unnoticed." Time to level the magicka based NB and spam cloak since BE, shields and Roll are getting nerfed.
  • Forestd16b14_ESO
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    Only thing that's getting nerf and not really nerf but finally fixed is there Jesus beam .... well guess it won't be called that any more after it is fixed.
  • phairdon
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    OzJohnD wrote: »
    tumblr_lyn0daZ6bX1qa8q3yo1_r2_500.jpg

    Haha. How long before we see someone running around in game with that name? lol
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  • QueenAyrenn
    QueenAyrenn
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    Ffastyl wrote: »
    Templar is getting a host of bug fixes and improvement tweaks and one nerf: Radiant Destruction is having its damage reduced.

    As for buffs:
    Reflective Light/Vampire's Bane will travel faster
    Dark Flare will travel faster
    Toppling Charge will no longer have GCD
    Breath of Life/Honor the Dead will have the animation sped up, so the heal comes almost instantly after activation
    Honor the Dead's Magicka return will activate at 70% HP rather than 50% and the first tick will come instantly, rather than two seconds after cast

    All from ESO Live...

    Hopefully this is correct. The way the templar class is going, healers are going to become obsolete...
    "Except the story about the bear. That one's true."

    - Queen Ayrenn
  • cazlonb16_ESO
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    I'll believe those fixes when I see them on the live servers and they aren't reverted/newly broken within two weeks. Toppling Charge and Breath of Life in particular we have heard before...Then the current state was declared a "feature" rather than a bug.
  • Mr_Nobody
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    Logically, sweep and the healing morph of RD shouldn't take double nerfs due to them healing % of the damage done, not the value. But considering the fact that this game has very little logic and balance, im sure both of these and blazing shield/sun are going to get double nerfed and then fixed early in 2016. Well, ok, maybe December 2015, that would be the fastest bugfix they implemented since release.
    Edited by Mr_Nobody on July 24, 2015 7:44AM
    ~ @Niekas ~




  • WillhelmBlack
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    Only the people that stand behind big groups spamming Jesus Beard at you at any percentage of health are getting nerfed.
    PC EU
  • Torbschka
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    technohic wrote: »
    danno8 wrote: »
    technohic wrote: »
    Only thing I can think of as far as being guessed from what we know is in Cyrodiil, reducing healing, damage and shields by 50% up from the 15 or 20% now. It works twice on some of our staple abilities.

    For example, BS will be a 35% smaller shield and therefore already reducing the damage it can do by that 35% along with the extra 30% damage reduction.

    The morph of jabs that heals us based on damage done will hit 30% less damage causing it to heal 30% less along with another 30% taken off the heal.

    Just speculation but I wouldn't be surprised if they hadn't accounted for that. Just like when they wanted to nerf 2 or 3 specific shields and just did the blanket reduction the last time, screwing our shields on top of increasing it's cost.

    Now that I think about it, the Radiant Glory morph works the same way, heals you by a % of damage done. So it will also take a double nerf to the healing portion...

    So that makes 3 Templar abilities that will take a double nerf...

    /sigh Yep. You are right. F*** me! I know this will go "unnoticed." Time to level the magicka based NB and spam cloak since BE, shields and Roll are getting nerfed.

    u dont understand it or? yes, shields and healing will be reduced by 50% - correct. But damage from all sources also. So in fact, if the shield and the damage will be reduced by 50% the shields will be stay as long as they did before before.

    but i think u can still cry about this "nerf" lol.
    Edited by Torbschka on July 24, 2015 8:35AM
  • WillhelmBlack
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    TBH, I've never felt under powered with my Templar in PvP since 1.6. They just don't work well without heavy armour. Jesus beam is OP as hell but can get you killed also, I wait til about 20% to cast it that way it doesn't even cast, my opponent just falls to the floor.

    I got into a random duel the other day with another Templar he hit me with Jesus'Wrath at 50% and as I was out of Magicka I couldn't purify the thing off me so it was time to meet my maker. Good player, but still OP skill working at 50%. Be glad if they put it to about 25%
    PC EU
  • technohic
    technohic
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    Torbschka wrote: »
    technohic wrote: »
    danno8 wrote: »
    technohic wrote: »
    Only thing I can think of as far as being guessed from what we know is in Cyrodiil, reducing healing, damage and shields by 50% up from the 15 or 20% now. It works twice on some of our staple abilities.

    For example, BS will be a 35% smaller shield and therefore already reducing the damage it can do by that 35% along with the extra 30% damage reduction.

    The morph of jabs that heals us based on damage done will hit 30% less damage causing it to heal 30% less along with another 30% taken off the heal.

    Just speculation but I wouldn't be surprised if they hadn't accounted for that. Just like when they wanted to nerf 2 or 3 specific shields and just did the blanket reduction the last time, screwing our shields on top of increasing it's cost.

    Now that I think about it, the Radiant Glory morph works the same way, heals you by a % of damage done. So it will also take a double nerf to the healing portion...

    So that makes 3 Templar abilities that will take a double nerf...

    /sigh Yep. You are right. F*** me! I know this will go "unnoticed." Time to level the magicka based NB and spam cloak since BE, shields and Roll are getting nerfed.

    u dont understand it or? yes, shields and healing will be reduced by 50% - correct. But damage from all sources also. So in fact, if the shield and the damage will be reduced by 50% the shields will be stay as long as they did before before.

    but i think u can still cry about this "nerf" lol.

    No YOU don't understand it. I am not crying about shield strength nerf. What I am saying is since it is half, the damage potential that blazing shield does when it bursts is halfed from that since it is based on damage absorbed, along with being halfed again for the 50% less damage.

    Really has nothing to do with shield effectiveness. I don't even use it any more because I get better return off of BOL as far as health goes, but if its damage was important to someone it will be bad.
    Edited by technohic on July 24, 2015 12:24PM
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