Attorneyatlawl wrote: »Attorneyatlawl wrote: »
10,000 tooltip. 15,000 crit base.
25% final damage pre mitigation, 25% critical-portion-only damage boost.
With physdmg star maxed, 12500 goes into enemy non crit with 40% armor mitigation, your pen = 20% results in 32% reduction in dmg dealt = 8500 damage done. Without dmg dealt = 6800.
With both physdmg star maxed and physcritdmg star maxed, 12500 non crit goes in. Around half the time, give or take depending on your crit chance, instead of critting for a base 18750 pre-pen, you gain 25% on the critical portion of the hit only, which is 12550 * 0.5 = 6250. You now crit for a base 18750 + (0.25 * 6250) = 20312 base. After mitigation, instead of critically hitting for 12750, you hit for 13812 damage.
(Not so impressive as your misunderstanding made it look...)
Just saw this "gem".
There's no point in including mitigation if you are keeping it constant because it is constant but I'll go with it.Attorneyatlawl wrote: »After mitigation, instead of critically hitting for 12750, you hit for 13812 damage.
You pulled the 12750 out of your arse. You should have put 10200.
and 13812.5/10200=1.354
(Not as insignificant as your ballshit made it look...)
Not sure what you're even responding to, because it has nothing to do with the post or my math. Pull up a calculator on your phone if you can't do it in your head before flaming with masked profanity. Nitpicking over typo's doesn't do much for your argument where I accidentally wrote 12550 instead of 12500 earlier in. Mitigation is included to show the end result rather than unobtainable pre mitigation numbers which are misleading.
EDIT: Thanks for illustrating, however, that you did none of the math and instead just jumped to post. Anyone who had followed along the post would have easily noticed the error you just made when trying to incorrectly "fix" the proper math I'd already posted as the mechanics are explained in mine. 18750 * 0.68 = 12750. That is the number after mitigation with the damage passive but not the crit boost one. The part you even tried to take issue with was 100% correct. "After mitigation, instead of critically hitting for 12750, you hit for 13812 damage." (when having the 25% physcrit damage star maxed).
You replied to a post talking about the increase from having 2 stars maxed.
You started talking about both stars and included them both in your calculations.
Why would you do that?
You did it because you are trying to hide how powerful the champion system is.
#misleading
Attorneyatlawl wrote: »Attorneyatlawl wrote: »Attorneyatlawl wrote: »
10,000 tooltip. 15,000 crit base.
25% final damage pre mitigation, 25% critical-portion-only damage boost.
With physdmg star maxed, 12500 goes into enemy non crit with 40% armor mitigation, your pen = 20% results in 32% reduction in dmg dealt = 8500 damage done. Without dmg dealt = 6800.
With both physdmg star maxed and physcritdmg star maxed, 12500 non crit goes in. Around half the time, give or take depending on your crit chance, instead of critting for a base 18750 pre-pen, you gain 25% on the critical portion of the hit only, which is 12550 * 0.5 = 6250. You now crit for a base 18750 + (0.25 * 6250) = 20312 base. After mitigation, instead of critically hitting for 12750, you hit for 13812 damage.
(Not so impressive as your misunderstanding made it look...)
Just saw this "gem".
There's no point in including mitigation if you are keeping it constant because it is constant but I'll go with it.Attorneyatlawl wrote: »After mitigation, instead of critically hitting for 12750, you hit for 13812 damage.
You pulled the 12750 out of your arse. You should have put 10200.
and 13812.5/10200=1.354
(Not as insignificant as your ballshit made it look...)
Not sure what you're even responding to, because it has nothing to do with the post or my math. Pull up a calculator on your phone if you can't do it in your head before flaming with masked profanity. Nitpicking over typo's doesn't do much for your argument where I accidentally wrote 12550 instead of 12500 earlier in. Mitigation is included to show the end result rather than unobtainable pre mitigation numbers which are misleading.
EDIT: Thanks for illustrating, however, that you did none of the math and instead just jumped to post. Anyone who had followed along the post would have easily noticed the error you just made when trying to incorrectly "fix" the proper math I'd already posted as the mechanics are explained in mine. 18750 * 0.68 = 12750. That is the number after mitigation with the damage passive but not the crit boost one. The part you even tried to take issue with was 100% correct. "After mitigation, instead of critically hitting for 12750, you hit for 13812 damage." (when having the 25% physcrit damage star maxed).
You replied to a post talking about the increase from having 2 stars maxed.
You started talking about both stars and included them both in your calculations.
Why would you do that?
You did it because you are trying to hide how powerful the champion system is.
#misleading
If you read the post, you might have noticed I illustrated how each star affects the outcome. But, I don't think you're actually interested in the topic so much as the people. Thanks for your input.
Robotmafia wrote: »better solution would be to reduce the amount of CP you can obtain... downscale the points by a factor of 10.. so instead of 3600 make it 360.. instead of 100 point make it 10... 3600 just takes way to long... then limit the amount u can spend to lets say 120 and that way ud have elements of diversity/customization...
Attorneyatlawl wrote: »
Let's face it, the difference between 400 champion points and 700 is pretty big... the difference between 700 and 1000 is much smaller. The differences between 1000 and 1300, 1300 and 1600, etc. become progressively and rapidly tinier in raw power gained as you have the majority of the best passives at high investments (50 points gives much more than half the power for a passive, generally landing around 3/4ths of it) and the rest maxed at 100 already.
Sandmanninja wrote: »
EVERYONE is complaining about people farming mobs, grinding CP and pulling ahead.
Don't nerf CPs
Don't reduce how many you can EARN (honestly, it is hard/repetitive work killing mobs for an hour or two)
Just. Introduce. A. Daily. Cap.
Period.
95% of the people will stop b!tching.
The ONLY people that will complain then are people that ABUSE the CP system by farming mobs for 10+ hours a day.
Attorneyatlawl wrote: »
Let's face it, the difference between 400 champion points and 700 is pretty big... the difference between 700 and 1000 is much smaller. The differences between 1000 and 1300, 1300 and 1600, etc. become progressively and rapidly tinier in raw power gained as you have the majority of the best passives at high investments (50 points gives much more than half the power for a passive, generally landing around 3/4ths of it) and the rest maxed at 100 already.
You know, I can sorta agree about this when it comes to PvE. Only 8-10 signs are "best passives" for a pure PvE dps build, rest are minor perks.
By the time you have around 700 points, that best stuff is max or close to.
The problem is(like always) in PvP. You use way more capable and well round characters in Cyrodiil. You need self-sustain, healing, shielding, blocking, dodging and cc break, dmg, crit resits, all types of recovery and cost reductions, all mitigations and resistances and so on. Investing in all these things boots your players strength a lot. So even going past that 700+ CP a PvP'er will still be progressing and growing a lot in strength.
I mean I would need around 2000 CP myself to max out my main PvP characters "best passives".