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Change CP increase to max 2,5% instead of the 25% right now and ALL your problems are fixed

  • Kuroinu
    Kuroinu
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    They should work on implementing a system to detect the average amount of CP in the group and adjust the Dungeon/Trial accordingly.
  • Alcast
    Alcast
    Class Representative
    Tors wrote: »
    Same old same old.

    CP's are not that powerful, 5-10% bonuses, well they are not as powerful as people are making out on this thread.

    you must be out of your mind and prolly never done math before in your life, let me try to explain:
    me as Stamina dude using, lets say Wblow
    0 CP = 10k noncrit tooltip dmg/ 15k crit damage

    with those 2 maxed out(600 CP):
    25% more damage (Mighty)
    25% more Critical Damage (Precise strikes)

    your noncrits will hit for 12,5k and your crits for 20312,5

    so now lets see:
    0 CP 50% Crit chance with 2 hits= 25k dmg
    600 CP 50% Crit chance with 2 hits= 32,812k dmg


    that is already and increase of 31% damage and that does NOT take into account the increased resources you get which BOOST your damage even further...go home play candy crush srsly

    5-10% bonuses..sure thing jeeeeez



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  • Rinmaethodain
    Rinmaethodain
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    If people who want CP removed from game (just because they dont want to play it) would spent that time playing game they would actually gain some CP. Instead they complain that some people actually get CP in the way everyone can earn them.
  • Arato
    Arato
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    I think there should be CP less campaigns in Cyrodiil, and I think that there should be challenges for high CP players in pve, like Diablo has greater rifts.. scaling content that just goes up and up in difficulty.

    Don't add unique rewards to it just better drop rates.
  • Rakshat
    Rakshat
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    While I dislike the CP system, I don't think making it useless is a good solution. My favorite idea I've seen on these forums was to allow only 5 or so passives active at any given time, similar to how you can only have 10+2 skills on your bar even though you might have many more of them unlocked. That, of course, doesn't solve the massive stat bonus problem. So maybe nerf the stat bonuses and make passives toggle-able?
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  • Morvul
    Morvul
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    If people who want CP removed from game (just because they dont want to play it) would spent that time playing game they would actually gain some CP. Instead they complain that some people actually get CP in the way everyone can earn them.

    you get barely any CP for playing the game.
    To gain CP you need to find a good grindspot and grind your heart out (or simply run a bot)
  • Rinmaethodain
    Rinmaethodain
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    Morvul wrote: »
    If people who want CP removed from game (just because they dont want to play it) would spent that time playing game they would actually gain some CP. Instead they complain that some people actually get CP in the way everyone can earn them.

    you get barely any CP for playing the game.
    To gain CP you need to find a good grindspot and grind your heart out (or simply run a bot)

    Grinding is a legit way of playing game. Its a part of MMO that cant be dissed.
  • Kas
    Kas
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    imho CP passives aren't the problem. Enlightment and it's role is. It's completely *** up in a way that it denies new players and those who left for longer pauses any chance to catch up. It is broken in a way that it allows casual gamers to catch up to non-grinders but pull grinder away from non-grinding. What good does it If you can get 1 daily CP in X time and 2 daily CP in 5X time, when people are lookign at 10-15 daily CP (or more if someone wanted to do a really freaky day).

    just make CP XP dependent on your distance from the rolling average.
    if you're far below average, you get much more XP. if you're far above, you get much less (up to 1XP per mob). As soon as you approach the average (or the average approaches you), the effect dimishes.


    progression you can acutally feel is fun. being slightly ahead by investing tiem and effort is too. being worlds ahead if you endure grinding for 4 hours evey single night, is just *** up. Still, I recently started grinding again (only at 390 now) and will continue until 500CP even though I don't enjoy it. It's not even because CP are so strong. It's because there is close to zero reward in the game for anything I do. I got all gear, I got more than enough AP and money, the only thing that's worth it pre 1.7 is XP. And everything is useless for XP when compared to grinding
    Edited by Kas on July 22, 2015 10:51AM
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  • SickDuck
    SickDuck
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    Content is too easy regardless of CS. Hard modes should be upgraded and new (even harder) modes should be added. Reward should be scaled with difficulty of course.

    For PvP there should be separate campaigns based on player strength. But instead of based on Champion rank I'd separate them based on PvP rank (with a possible account wide PvP ranking).

    CS is needed for motivation and that needs meaningful progress. With a proper catch-up system and content scaling it should be alright.
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  • TequilaFire
    TequilaFire
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    Since there is no disagree button I totally disagree with the OP.
    The only place CP is truly a problem is on the forums.
    And before someone pulls the no life grinder card I only just now reached the 190 CP mark
    because I play the game normally, it is players like us that you want to punish the most just because
    a few have the time and energy to gain CP faster which doesn't bother me at all.
  • mistermutiny89
    mistermutiny89
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    Disable Champion Points in Pvp and Vet Dungeons. Simple. Oh wait, too hard for you guys now? Haha. OR you can only pick one branch from each tree whilst in those areas.

    I play solo and I'm on console so late game for me is the excitement of amassing Champion Points. You take that away from me and then there's no reason for me to play anymore and I'm sure that's the same for many others.
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  • Zsymon
    Zsymon
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    CPs in PvP are only a problem when you're fighting one enemy, and Cyrodil was not made to be balanced around duels. Cyrodil simply wasn't made to run around in all on your own, some players managed this because of strong escape skills such as Bolt Escape and Cloak, but Templars nor DKs are able to run around solo in Cyrodil.

    If/when they add small scale arena PvP, I'm sure they will either disable CPs in that content or group people together with similar CP levels.
    Edited by Zsymon on July 22, 2015 11:54AM
  • Ahzek
    Ahzek
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    @Zsymon you know a 2600 CP charackter is more powerfull than a 0 CP emperor at the moment ? Right now this is not yet a problem for larger scale fighting, but in several months it very well can become one.

    @Alcast i mostly agree, but i also think some of the higher tier unlockable passive should be nerfed in the proccess.
    Edited by Ahzek on July 22, 2015 12:11PM
    Jo'Khaljor
  • Betrael
    Betrael
    I'm fine with the system, like paragon, put in the time and reap the rewards.
    In the same breath I have no issue with a non-CP campaign for pvp as well as CP-gated versions of dungeons and trials that scale for the strongliest of players.
  • Attorneyatlawl
    Attorneyatlawl
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    Acrolas wrote: »
    But who would spend hours and hours in the game for a 2.5% buff?
    CP are designed to keep people in this game as opposed to a competitor's game.

    Basically, a long-term loyalty reward.

    This.

    The actual solution is to add the 400-point catchup mechanic that ZOS has already confirmed is coming, and balance XP across game activity so that grinding trash PVE world mobs doesn't give you several times the progression speed as PVP, Dungeons, and Trials.

    Let's face it, the difference between 400 champion points and 700 is pretty big... the difference between 700 and 1000 is much smaller. The differences between 1000 and 1300, 1300 and 1600, etc. become progressively and rapidly tinier in raw power gained as you have the majority of the best passives at high investments (50 points gives much more than half the power for a passive, generally landing around 3/4ths of it) and the rest maxed at 100 already.

    The one thing I do agree on, is that there should be more passives available, but the champion rank cap should remain at 3600. That would provide a customization element as you couldn't end up taking everything, but not require any drastic redesign or trivialize the leveling for long-term progression. You've gotta have something to be shooting for, after all ;).

    vcGW28m.jpg

    PVE content becomes trivialized in any game by the time it's a year old and newer gear/skill systems have come about, strategies are perfected, and so on. The champion system isn't much different in that regard as a new gear tier in a game such as World of Wombats in that regard :p. The only element I agree may need to be scaled down a bit is the flat percentage gain from investing points in each color portion of the wheel, although even there by the time the average player starts at 400+ CP from the catchup mechanic and quickly levels to 700+ which will happen if XP is good across everything instead of just grinding, they're then going to be sitting at a 9.6% bonus to their stats, out of the maximum of 49.2%. For something that takes a year or two or more to level, I'm having a hard time buying the argument that it's "too good" to have a bit under 40% higher stats over a brand spanking new player, which doesn't translate into 40% more power by a long shot. If I'm a magicka DPS build, having 40% more stamina isn't doing me a whole lot of good other than a couple of extra hits' worth of block in PVP, for example ;).
    Tors wrote: »
    Same old same old.

    CP's are not that powerful, 5-10% bonuses, well they are not as powerful as people are making out on this thread.

    Cap the amount of benefit to being almost non-existent? How many CP's does it take to get to 100% in a stat? If someone has put enough into a stat then they are totally gimping themselves, the returns on the last 70% are terrible.

    This thread is almost entirely put together by the "have nots"

    If you do not have the time to compete with someone who can invest that time, you will just need to play better than them in order to stay competitive.

    That’s life, stop crying and grow up

    You know what I saw it compared to by another poster here, and suddenly realized the whole argument boils down to? It's a typical, emotion-based "the rich versus the poor" argument in politics. It indeed is ludicrous overall :). And as you said, the passives scale horribly after 30 points for the most part in terms of the gain you get out of each batch of points compared to what you had before:

    6VHGAVI.png
    Edited by Attorneyatlawl on July 22, 2015 1:03PM
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  • asteldian
    asteldian
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    Surely the easiest solution is to adjust diminishing returns? Right now they kick in too harsh too soon - 13 points in heavy armor focus and already down to 0.1% if it only took 25 points to get to say 20% then the other 75 are only getting you 5% more then the gap closes far quicker and as an added bonus very few would feel the need to grind those last 75 points and so they would become as intended - a nice to gain while getting on with what you enjoy.
  • Cuyler
    Cuyler
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    Didn't ZOS mention at some point they were looking into CP scaling for all instanced content? @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler @ZOS_RichLambert
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  • Seaber
    Seaber
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    Acrolas wrote: »
    But who would spend hours and hours in the game for a 2.5% buff?
    CP are designed to keep people in this game as opposed to a competitor's game.

    Basically, a long-term loyalty reward.

    Bonuses of 2.5% would add up to a far greater buff than just 2.5%

  • HxC
    HxC
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    Yes Cp system made the game too easy for min/maxer, but we have to remember CP system has not been made for us but for casual that want to play their own character in end game content and not being push to play with best gear like we do.

    My solution is to create a slider system to let the group leader manipulate dungeon data like mobs health, damage or attack velocity, etc.

    For PvP a server you can access only if you're finish in top 50 of your home campaign, and if the server give better reward, best player will move to it, so sharks will not be in the same pool as small fish.
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  • Tolmos
    Tolmos
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    Actually, I would be more for scaling the rewards even harder. Keep the 25%, but make the bulk of it happen in the first 1500 CP. After that it tapers off.

    If they did it right now, everyone with CP would receive a current MASSIVE boost in power, but that power would be easily caught up to. The remaining 5-10% increase in stats would be limited to min/max players, full time grinders and botters.
  • Alcast
    Alcast
    Class Representative
    Zsymon wrote: »
    Just another "I dont want to bother myself getting it then i dont want anyone else have it" generic topic. "I cant have it so take it away from everyone who have it and will ever get it".

    That's been exactly the case for so long. People see skills and mechanics that are effective and powerful, but because their particular build or class doesn't have it, they want to nerf it so no one else has it either.

    It's the same with these Champion Points, people spend hundreds of hours in the game collecting them, but those that don't feel disadvantaged for some reason because their character isn't as strong. The fact that they only spent a fraction of the time in the game, goes completely past them.

    I think the Champion System is exactly the way it should be, I am truly amazed that ZOS managed to get it so perfect. I can't find a single fault with it, apart from maybe they should add a new type of Cyrodil Campaign where CPs are disabled, with 40% reduced AP gain, so casual players have a way to enjoy PvP without being dominated.

    So you think people should be rewarded grinding NPC Goblins and zombies for HOURS which is no real challenge?

    Bc of ppl like you games go down the river...

    or maybe you are a ZOS employee trying to spread misinformation :hushed: I could throw up srsly
    Edited by Alcast on July 22, 2015 1:55PM
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  • Tolmos
    Tolmos
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    Alcast wrote: »
    Zsymon wrote: »
    Just another "I dont want to bother myself getting it then i dont want anyone else have it" generic topic. "I cant have it so take it away from everyone who have it and will ever get it".

    That's been exactly the case for so long. People see skills and mechanics that are effective and powerful, but because their particular build or class doesn't have it, they want to nerf it so no one else has it either.

    It's the same with these Champion Points, people spend hundreds of hours in the game collecting them, but those that don't feel disadvantaged for some reason because their character isn't as strong. The fact that they only spent a fraction of the time in the game, goes completely past them.

    I think the Champion System is exactly the way it should be, I am truly amazed that ZOS managed to get it so perfect. I can't find a single fault with it, apart from maybe they should add a new type of Cyrodil Campaign where CPs are disabled, with 40% reduced AP gain, so casual players have a way to enjoy PvP without being dominated.

    So you think people should be rewarded grinding NPC Goblins and zombies for HOURS which is no real challenge?

    Bc of ppl like you games go down the river...

    or maybe you are a ZOS employee trying to spread misinformation :hushed: I could throw up srsly

    Actually, ZOS seems to see the flaw in the CP system as well, and seem pretty open to ideas on how to correct it. They probably realized the negative impact it would have on new players, and likely the population as a whole down the road, by simply rewarding seniority, grinding and botting over all else.
  • Robotmafia
    Robotmafia
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    to any pvp whiners.. they just need to add a none CP campaign where u guys can go cry...
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  • nimander99
    nimander99
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    I say we ask ZoS to triple the current CP's that way we can come up with a new term even more epic than steamrole!
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  • Sithisvoid
    Sithisvoid
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    I think people are beginning to use CPs as an excuse for difference in personal skill. Before you flame me, I am only at 307 points at the moment and I have NEVER ever grinded mobs for CPs.

    I have not ever run into an enemy where you could see that he won because he had more CPs than me, but I often lose to better players where I can see that he or she did something really smart. I don't have the ego to believe it was because they cheated or just abused a CP advantage, they were better players.

    Changing CP to 2.5% will not change anything. People will still get killed by better players and complain.

    ^ So much this. Then after Champ points are nerfed into oblivion they will attack something else, claiming that it's the problem. This goes on until everything is a nerfball bat and they still complain. I've seen it dozens of times.
  • lsneakl
    lsneakl
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    CP just makes no sense, why not just have more levels in the game. CP makes it some mysterious number that you can't see with a quick view of a character of how strong they will be where as a level is very easy to distinguish how powerful someone might be.

    CP should also be split between PVP and PVE: PVE = ever increasing like it is now / PVP = global rank associated so that the best players in PVP get the most CP
  • Rinmaethodain
    Rinmaethodain
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    lsneakl wrote: »
    CP just makes no sense, why not just have more levels in the game. CP makes it some mysterious number that you can't see with a quick view of a character of how strong they will be where as a level is very easy to distinguish how powerful someone might be.

    CP should also be split between PVP and PVE: PVE = ever increasing like it is now / PVP = global rank associated so that the best players in PVP get the most CP

    LOL@mysterious number you cant see.
    Thats all that bugs you? Just the fact you cant see someone CP?

    Also, best players in PVP? How you define best? The one who knows all exploits, uses all bugged skills and have best one click one-shot-kill macro programmed in mouse?
  • Emma_Overload
    Emma_Overload
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    Alcast wrote: »
    Change CP increase to max 2,5% instead of the 25% right now and ALL your problems are fixed
    @seaber came up with this SIMPLE idea, whereas ZOS cant seem to figure out how to fix it.

    easy peasy, just do it and stop trying to fix the broken system, you cant fix it

    Ppl steamroll through content because its too E A S Y...ffs, even new content will be laughable easy



    Also, most hardcore raidgroups SKIP 80% of the games mechanics because they got huge DPS.....also makes content laughable easy if you dont have to worry about 80% of the mechanics..

    for example, pre 1.6 Serpent HM used to be double as long as it is now...srsly...now its just a freaking joke, also with enough dps you dont even get BUBBLES in the hardmode...

    Great, we should balance the Champion System around a handful of "hardcore" raiding guilds. God forbid thousands and thousands of players should have a meaningful, tangible progression system because a dozen guys in Hodor can complete SO in 8 minutes.

    NO. Do not even THINK about jacking up my CP after the HUNDREDS of hours I've invested grinding them!

    Edited by Emma_Overload on July 22, 2015 6:34PM
    #CAREBEARMASTERRACE
  • Tolmos
    Tolmos
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    NO. Do not even THINK about jacking up my CP after the HUNDREDS of hours I've invested grinding them!

    This pretty much sums up the entire "CP is fine. Don't mess with them" line of thinking in 1 sentence. Amazing work.
  • Emma_Overload
    Emma_Overload
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    Tolmos wrote: »
    Actually, I would be more for scaling the rewards even harder. Keep the 25%, but make the bulk of it happen in the first 1500 CP. After that it tapers off.

    If they did it right now, everyone with CP would receive a current MASSIVE boost in power, but that power would be easily caught up to. The remaining 5-10% increase in stats would be limited to min/max players, full time grinders and botters.

    This is by far the most reasonable suggestion I've heard. Buffs, not nerfs... that's what I say!
    #CAREBEARMASTERRACE
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