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Change CP increase to max 2,5% instead of the 25% right now and ALL your problems are fixed

  • reklaw67
    reklaw67
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    Zsymon wrote: »
    Jar_Ek wrote: »
    The issue with CPs is the massive imbalance they cause between new players / casual (time limited) players and hard-core CP grinders. If it were vr levels it would be easy to see this difference, but it is invisible in CPs - and hence not factored into PvP or even pve (unless scaling starts to pull in leader FPs which would be interesting...).

    No-one cares if you want to grind CPs really as long as it doesn't skew the game heavily and have a detrimental effect on the game. Unfortunately atm it does both.

    Have you ever considered that there needs to be a massive imbalance between hard-core CP grinders and casual players? Why else would someone spend all this time in-game when there is no pay-off what so ever? I only have 100 CPs myself, but I see no reason for me to be just as strong or nearly as strong as someone who spent the time and effort to get hundreds of CPs.

    This is simply pure RPG mechanics.. you put the time in and you get stronger. Why would anyone put in the time if they didn't get noticeably stronger?

    All this is a ton of whining against basic and simple RPG functionality.. If you want to play a game where only skill matters, then play some shooter. Weakening the CP system, that is what would be to the detriment of the game, because there would no longer be any reason to put in the time and effort.

    No I have never considered that because it would ruin a games long term success. You will not attract new players or keep the new ones you have with a system where for months to years new players are the "prey" by design. No other pvp game has such a ridiculous design. Most strive for balance above all else. Where in a limited time you can "catch up" to those that have been playing longer.

    So you really think that it is good design that pve grinding is the best way to progress your character in regards to pvp power? What a laughable concept.



  • Machiavelli
    Machiavelli
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    No.
  • Sureshawt
    Sureshawt
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    Robotmafia wrote: »
    to any pvp whiners.. they just need to add a none CP campaign where u guys can go cry...

    To the grinders with no life and killing NPCs for "progression" as a substitute for real achievements so they can get an artificial advantage over more casual players in PvP...they just need to add a CP only campaign where you guys can stroke each others epeens and brag about all the hard work and dedication it took to achieve all those CPs .....LOL
    Edited by Sureshawt on July 22, 2015 7:11PM
  • killingspreeb16_ESO
    killingspreeb16_ESO
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    Just another "I dont want to bother myself getting it then i dont want anyone else have it" generic topic. "I cant have it so take it away from everyone who have it and will ever get it".
    If people who want CP removed from game (just because they dont want to play it) would spent that time playing game they would actually gain some CP. Instead they complain that some people actually get CP in the way everyone can earn them.

    Then you and many other in these thread should stop complaining about The loot system in IC.

    And in both competitive PvP/PvE CP are a problem,i can play 8 hour in pvp or grinding and grind is much more efficient,Cp system need a catch up(and no grinding is not a catch up mechanic)
  • Halfwitte
    Halfwitte
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    Cp is fine as it is in it's current form. If you want CP go out and earn it. Don't have enough CP go out and earn some more. Someone has more CP than you, So.....? Always going to be someone with more gold, more CP, more Time, more AP, or more of just Anything. How is any of this new information? We should limit the amount of time anyone stays logged in so no one has more time in game than anyone else, because that person would have an unfair advantage. That's exactly what this tired remove CP hogwash sounds like anymore. Someone is always going to have more than you, because they earned it.
  • killingspreeb16_ESO
    killingspreeb16_ESO
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    Halfwitte wrote: »
    Cp is fine as it is in it's current form. If you want CP go out and earn it. Don't have enough CP go out and earn some more. Someone has more CP than you, So.....? Always going to be someone with more gold, more CP, more Time, more AP, or more of just Anything. How is any of this new information? We should limit the amount of time anyone stays logged in so no one has more time in game than anyone else, because that person would have an unfair advantage. That's exactly what this tired remove CP hogwash sounds like anymore. Someone is always going to have more than you, because they earned it.

    There is no need to remove the entire system,but some change or a mechanic who can help new player or returning player to get more in line with those "veteran player" will be good for the game.
  • Kloud
    Kloud
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    I think people are beginning to use CPs as an excuse for difference in personal skill. Before you flame me, I am only at 307 points at the moment and I have NEVER ever grinded mobs for CPs.

    I have not ever run into an enemy where you could see that he won because he had more CPs than me, but I often lose to better players where I can see that he or she did something really smart. I don't have the ego to believe it was because they cheated or just abused a CP advantage, they were better players.

    Changing CP to 2.5% will not change anything. People will still get killed by better players and complain.
    100% agree people will never be happy there people for ffs
  • Halfwitte
    Halfwitte
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    Halfwitte wrote: »
    Cp is fine as it is in it's current form. If you want CP go out and earn it. Don't have enough CP go out and earn some more. Someone has more CP than you, So.....? Always going to be someone with more gold, more CP, more Time, more AP, or more of just Anything. How is any of this new information? We should limit the amount of time anyone stays logged in so no one has more time in game than anyone else, because that person would have an unfair advantage. That's exactly what this tired remove CP hogwash sounds like anymore. Someone is always going to have more than you, because they earned it.

    There is no need to remove the entire system,but some change or a mechanic who can help new player or returning player to get more in line with those "veteran player" will be good for the game.

    Why should the new player or returning player be put close to on par with a player who has stayed with the game from the start and worked and played to get where he/she is currently located in regards to their progress. Might as well sell VR16 in the crown store with a 100 million gold bonus just for signing up so new players don't have to play "catch up." Everyone on equal footing regardless of time invested is good for the game. Pretty sure they already make those kind of games and they're not MMO's. Personally some sort of catch up mechanism would come across as a slap to the face to the devoted players who worked hard to get to where they're at. Besides there's already a catch up mechanism in place. Step 1) Log in on desired character. Step 2) Exit town into the wilds of Tamriel. Step 3) Locate Monster. Step 4) Slay Monster and Loot. Step 5) Repeat steps 3 and 4. There you're already on the road to being caught up.
  • J2JMC
    J2JMC
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    Just another "I dont want to bother myself getting it then i dont want anyone else have it" generic topic. "I cant have it so take it away from everyone who have it and will ever get it".
    If people who want CP removed from game (just because they dont want to play it) would spent that time playing game they would actually gain some CP. Instead they complain that some people actually get CP in the way everyone can earn them.

    Then you and many other in these thread should stop complaining about The loot system in IC.

    And in both competitive PvP/PvE CP are a problem,i can play 8 hour in pvp or grinding and grind is much more efficient,Cp system need a catch up(and no grinding is not a catch up mechanic)

    Damn it you beat me to it lol. I skipped to the last page just to try and sneak that in there before anyone else noticed. ggwp.

    I think the issue with CP stems from the fact that there is more room for mechanical skill because this is an action combat system as opposed to a tab target one. Someone earlier in this thread said that those who don't want to grind cp will need to play better if they want to be competitive. If a person is playing subjectively better than another person, i.e perfect cc breaks, constant debuff/buff application, dodging important abilities etcetera, they shouldn't be in a position to lose. Since this is an mmo, people have accepted levels and gear as acceptable stats that, while playing large factors in combat, are easily overcome by skill. The cp system is viewed differently.

    I think if the damage mitigation system was entirely rng and ability based then the complaints about cp would not be as frequent. I don't think there's anything wrong with cp but I do admit I'm not a fan of it. I'll just play the game until it bothers me enough that I leave. Or until i get enough and become OP lol.


    Knee Jerk, L2P, Obtuse, Casual, Entitled, All The Best, unnecessary mention of CoD

    Battle leveling for pve content defeats the idea of progression. Remove CP

    "Apparently the players are more informed than we are"-Richard Lambert

  • killingspreeb16_ESO
    killingspreeb16_ESO
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    Halfwitte wrote: »
    Halfwitte wrote: »
    Cp is fine as it is in it's current form. If you want CP go out and earn it. Don't have enough CP go out and earn some more. Someone has more CP than you, So.....? Always going to be someone with more gold, more CP, more Time, more AP, or more of just Anything. How is any of this new information? We should limit the amount of time anyone stays logged in so no one has more time in game than anyone else, because that person would have an unfair advantage. That's exactly what this tired remove CP hogwash sounds like anymore. Someone is always going to have more than you, because they earned it.

    There is no need to remove the entire system,but some change or a mechanic who can help new player or returning player to get more in line with those "veteran player" will be good for the game.

    Why should the new player or returning player be put close to on par with a player who has stayed with the game from the start and worked and played to get where he/she is currently located in regards to their progress. Might as well sell VR16 in the crown store with a 100 million gold bonus just for signing up so new players don't have to play "catch up." Everyone on equal footing regardless of time invested is good for the game. Pretty sure they already make those kind of games and they're not MMO's. Personally some sort of catch up mechanism would come across as a slap to the face to the devoted players who worked hard to get to where they're at. Besides there's already a catch up mechanism in place. Step 1) Log in on desired character. Step 2) Exit town into the wilds of Tamriel. Step 3) Locate Monster. Step 4) Slay Monster and Loot. Step 5) Repeat steps 3 and 4. There you're already on the road to being caught up.

    when a new player reach the cap you still have more gear/skill/experience(for my point of view it's alredy a good advantage),at this point you want just another advantage to feel better,sorry but i don't want to grind random mob,i want to PvP sadly PvP experience is low especially compared to grind,right now i can agree CP are not a problem there are few with more than 400 but form a years from now why someone should start to play?he will never be on par,where is the fun if everyone is like a god and you can do "nothing" in both Pve/PvP?25% more dmg/crit dmg/armor pen etc every point give you stamina/magika/health plus the passive IMO is to much.
    if they add a catch up mechanic you still have more cp but other player can reach a good amount of CP to feel good/competitive even ZoS know there is a problem with CP that's why they want to made easy to get the first 400 point(is a band-aid fix but better than nothing)
    Feel free to disagree but that's my opinion on CP.

    Sorry for the bad english.
  • Suru
    Suru
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    Me and many others are losing alot of respect we once had Alcast, with every post being a negative complaint post out of you. Since day one its been about rewarding the people who have time and not as much skill. Getting emp being the prime example. Not everyone with cp has skill, they just do nothing but grind all day and do nothing with their cp but petty things and hardly anything competitive. ZoS is doing somthing by making the first 400 cp easier to catch up with. Will that solve all the problems in the long term? No but you can't limit the people who have the time to grind or do vdsa enough to get 12.5k scores because of how you feel about the CP system and being left behind. Real life things do happen and that is quite unfortunate but you cant just put a skill cap to getting cp. If people have the time to get CP let them, 9/10 they arent doing anything with their cp and im not worried about it. Im at a good place myself and I worked hard for it and will continue to do so, hope you figure your things out, best wishes.


    Suru
  • RustedValor
    RustedValor
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    The main problem with CP is instead of your character becoming more powerful from doing something fun like doing raids or pvp to get better gear, you become the more powerful from grinding mobs in a cave.
  • Averya_Teira
    Averya_Teira
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    To fix is really simple, include this in the Battle Spirit buff: reduce the effectiveness of CS passives by 50-90%.

    This... and really make it 90 %. That way people that grinded CPs like crazy feel like they have a 10% advantage and other players don't feel like easy prey...
    Tors wrote: »
    Same old same old.

    CP's are not that powerful, 5-10% bonuses, well they are not as powerful as people are making out on this thread.

    Cap the amount of benefit to being almost non-existent? How many CP's does it take to get to 100% in a stat? If someone has put enough into a stat then they are totally gimping themselves, the returns on the last 70% are terrible.

    This thread is almost entirely put together by the "have nots"

    If you do not have the time to compete with someone who can invest that time, you will just need to play better than them in order to stay competitive.

    That’s life, stop crying and grow up

    I'm sorry, but you are very wrong... 100 points (in mostly every star) is a 25 % increase. Some are less like the armor ones, but the increased damage/reduced resistance/etc stars are a 25 % increase indeed... NOT 5-10%...
    Edited by Averya_Teira on July 22, 2015 11:20PM
  • Attorneyatlawl
    Attorneyatlawl
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    To fix is really simple, include this in the Battle Spirit buff: reduce the effectiveness of CS passives by 50-90%.

    This... and really make it 90 %. That way people that grinded CPs like crazy feel like they have a 10% advantage and other players don't feel like easy prey...
    Tors wrote: »
    Same old same old.

    CP's are not that powerful, 5-10% bonuses, well they are not as powerful as people are making out on this thread.

    Cap the amount of benefit to being almost non-existent? How many CP's does it take to get to 100% in a stat? If someone has put enough into a stat then they are totally gimping themselves, the returns on the last 70% are terrible.

    This thread is almost entirely put together by the "have nots"

    If you do not have the time to compete with someone who can invest that time, you will just need to play better than them in order to stay competitive.

    That’s life, stop crying and grow up

    I'm sorry, but you are very wrong... 100 points in almost every star is a 25 % increase. Some are less like the armor ones, but the increased damage/reduced resistance/etc stars are a 25 % increase indeed... NOT 5-10%...

    25% in a crit damage/healing star ends up being about ~8.33% overall after factoring the boosted portion on crit hits, or assuming a typical 50% critical chance, ~4.16% damage overall. You are very wrong, actually :). @Tors researched the math, it appears, because his opinion is backed up by the facts.
    The main problem with CP is instead of your character becoming more powerful from doing something fun like doing raids or pvp to get better gear, you become the more powerful from grinding mobs in a cave.

    I don't mean to be "that guy", but...
    Acrolas wrote: »
    But who would spend hours and hours in the game for a 2.5% buff?
    CP are designed to keep people in this game as opposed to a competitor's game.

    Basically, a long-term loyalty reward.

    This.

    The actual solution is to add the 400-point catchup mechanic that ZOS has already confirmed is coming, and balance XP across game activity so that grinding trash PVE world mobs doesn't give you several times the progression speed as PVP, Dungeons, and Trials.

    ...I agree @RustedValor , and that's exactly what I've been bringing up for months at this point <3.
    Edited by Attorneyatlawl on July 22, 2015 11:24PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Averya_Teira
    Averya_Teira
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    To fix is really simple, include this in the Battle Spirit buff: reduce the effectiveness of CS passives by 50-90%.

    This... and really make it 90 %. That way people that grinded CPs like crazy feel like they have a 10% advantage and other players don't feel like easy prey...
    Tors wrote: »
    Same old same old.

    CP's are not that powerful, 5-10% bonuses, well they are not as powerful as people are making out on this thread.

    Cap the amount of benefit to being almost non-existent? How many CP's does it take to get to 100% in a stat? If someone has put enough into a stat then they are totally gimping themselves, the returns on the last 70% are terrible.

    This thread is almost entirely put together by the "have nots"

    If you do not have the time to compete with someone who can invest that time, you will just need to play better than them in order to stay competitive.

    That’s life, stop crying and grow up

    I'm sorry, but you are very wrong... 100 points in almost every star is a 25 % increase. Some are less like the armor ones, but the increased damage/reduced resistance/etc stars are a 25 % increase indeed... NOT 5-10%...

    25% in a crit damage/healing star ends up being about 8.16% on crit hits, or assuming a typical 50% critical chance, ~4.08% damage overall. You are very wrong, actually :). @Tors researched the math, it appears, because his opinion is backed up by the facts.
    The main problem with CP is instead of your character becoming more powerful from doing something fun like doing raids or pvp to get better gear, you become the more powerful from grinding mobs in a cave.

    I don't mean to be "that guy", but...
    Acrolas wrote: »
    But who would spend hours and hours in the game for a 2.5% buff?
    CP are designed to keep people in this game as opposed to a competitor's game.

    Basically, a long-term loyalty reward.

    This.

    The actual solution is to add the 400-point catchup mechanic that ZOS has already confirmed is coming, and balance XP across game activity so that grinding trash PVE world mobs doesn't give you several times the progression speed as PVP, Dungeons, and Trials.

    ...I agree, and that's exactly what I've been bringing up for months at this point <3.

    Well... I guess I didn't understand it right then lol... I thought a 25 % increase meant a 25 % increase of overall damage, the way it's worded... If it isn't the case, that's my bad, and it is indeed more fair with a 5% or so overall increase !
  • markt84
    markt84
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    South Park made an episode about the maxed level guys of the world. How do you kill something that has no life? It's saddening how meaningless these CP OP player's life is to have to go to a video game to feel like they are a big man. I feel bad for you guys. I'll play PvP and enjoy it even tho I know I won't be able to take out these guys without a group, because I love my life. I have a good job, good wife, really nice house, and nice things while the ones that can't be killed have none of that. It's ok, I'll win in life, and you will win in cyrodiil. See we both are winners in a way, just at different levels.

    Guys just let them have their small satisfaction in life. Thumps up to you op cp grinders, show your parents....make them proud

    I know this will get deleted, but these guys that shout on here about being op are pathetic, and everyone else knows it should be fixed if the game is going to survive for years
  • Attorneyatlawl
    Attorneyatlawl
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    markt84 wrote: »
    South Park made an episode about the maxed level guys of the world. How do you kill something that has no life? It's saddening how meaningless these CP OP player's life is to have to go to a video game to feel like they are a big man. I feel bad for you guys. I'll play PvP and enjoy it even tho I know I won't be able to take out these guys without a group, because I love my life. I have a good job, good wife, really nice house, and nice things while the ones that can't be killed have none of that. It's ok, I'll win in life, and you will win in cyrodiil. See we both are winners in a way, just at different levels.

    Guys just let them have their small satisfaction in life. Thumps up to you op cp grinders, show your parents....make them proud

    I know this will get deleted, but these guys that shout on here about being op are pathetic, and everyone else knows it should be fixed if the game is going to survive for years

    That horse is long, long past being paste... it's been beaten so hard, it's not even suitable for a glue factory now. Claiming that hobbies mean people's lives are otherwise unfulfilling essentially, is the same argument that caused this historical event in the distant past:

    KTII4jq.jpg
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Tors
    Tors
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    Alcast wrote: »

    blah blah vlah

    with those 2 maxed out(600 CP):

    blah blah blah

    @Alcast


    Both those skills are in the Ritual, within the same constelation



    Basic maths, 600 CP = 240000000exp


    Ok, on average (without exploites) You will get around 350-400k exp an hour (buffed with exp potions)

    This is from either the safe "Cadwells gold" grind spots or the PvP delves. Yes you can get more per hour in the PvP delve, but this is not uninterupted, its rare to get even a full hour uninterupted so you can forget the screen shots that show the extrapolated exp per hour. Also considering there are only 5 servers and over a million players, your own faction will screw up your pulls etc.


    So thats 240000000 needed to get your two stats to maximum. I reckon that will take between and 685 and 600 hours to get.


    Soooooo somewhere between 28 and 25 days played spent grinding and nothing else .


    To date my character has 69 days played. I have played every day since the day ESO was released.

    While there are those that play more, I have had over 7 months of night work in that time, I work from home and was able to put in arond 10 hours a night play. The point to this is that many would class me as hardcore, yet I am nowhere near this amount cp, I never will be.



    You are crying over somehting that 20 or 30 people will get wihin the next year. Maybe not even that many.


    @Attorneyatlawl when I stopped and read an informative post on the subject by a certain somone, :)

    I had to turn my ideas around and realise that its all a load of bunk. CP are only powerfull to around 300ish, after that, each hour spent killing like a robot nets you some "meh" in progression
    Edited by Tors on July 23, 2015 1:13PM
    Better late Than Pregnant....
    The shadow cabinet, a group of people who pretend to have jobs they do not actually have

    EU PC - Azura's Star
    Decimation Elite - Raid Jester
  • Plaid13ub17_ESO
    Plaid13ub17_ESO
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    The real problem with CP isnt that people with lots are overpowered. It is that most of the people with lots of them have found some exploit that they can bot the hell out of. I believe they fixed a couple of them in that last mini patch. But is that all of them? who knows. I really dont believe people with over 1000 havnt exploited or botted in any way.
  • Attorneyatlawl
    Attorneyatlawl
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    Alcast wrote: »
    Tors wrote: »
    Same old same old.

    CP's are not that powerful, 5-10% bonuses, well they are not as powerful as people are making out on this thread.

    you must be out of your mind and prolly never done math before in your life, let me try to explain:
    me as Stamina dude using, lets say Wblow
    0 CP = 10k noncrit tooltip dmg/ 15k crit damage


    that is already and increase of 31% damage and that does NOT take into account the increased resources you get which BOOST your damage even further...go home play candy crush srsly

    5-10% bonuses..sure thing jeeeeez



    Just saw this "gem". That's a perfect illustration of how the champion system is confusing to so many, although I'm glad to see you corrected it off of the info shared regarding the critical damage star only affecting the crit portion (1/3 of the total damage dealt by a critical hit), so thank you! If you'd taken a moment to test the effects yourself before running here to post asking for nerfs, you'd have quickly realized that it works like this, as you also left out mitigation :):

    10,000 tooltip. 15,000 crit base.

    25% final damage pre mitigation, 25% critical-portion-only damage boost.

    With physdmg star maxed, 12500 goes into enemy non crit with 40% armor mitigation, your pen = 20% results in 32% reduction in dmg dealt = 8500 damage done. Without dmg dealt = 6800.

    With both physdmg star maxed and physcritdmg star maxed, 12500 non crit goes in. Around half the time, give or take depending on your crit chance, instead of critting for a base 18750 pre-pen, you gain 25% on the critical portion of the hit only, which is 12550 * 0.5 = 6250. You now crit for a base 18750 + (0.25 * 6250) = 20312 base. After mitigation, instead of critically hitting for 12750, you hit for 13812 damage.


    (Not so impressive as your misunderstanding made it look... :))

    @Tors is one of the few people I've seen on the forums that took a minute to think about not only the practical impact of champion ranks, but also of how long it will take virtually anyone, as well as how tiny the number of players reaching them before everyone else by much will be. You probably never will run into the twelve people with 900 champion points right now, or if you do it will be once or twice in Cyrodiil amongst fifty other players.

    With the impact it has... and how bottom heavy the system is (every jump of 300 points becomes extremely less useful. Zero at vr1 brand new to 100 soon after dinging vr14? Big. 100 to 400? Big, the biggest you'll see by far. The very bottom of the leveling process. And where they're adding a catchup mechanism at some point to incidentally ;). 400 to 700? Moderately strong jump and opens hybridization more. 700 to 1000? Small. 1000 to 1300? Tiny. 1300 to 1600? Tinier still.) it not only seems fair over time, but by simply adding more specialized stars and keeping the maximum rank at 3600 they can make it become a customization system to boot outright, rather than everyone eventually, years down the line, having the same of everything.

    Make XP relatively even across grinding, pvp, dungeons, and trials, and maybe that catchup thing? This turns into, "Much ado about nothing."
    Edited by Attorneyatlawl on July 23, 2015 4:04PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Attorneyatlawl
    Attorneyatlawl
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    Tolmos wrote: »
    NO. Do not even THINK about jacking up my CP after the HUNDREDS of hours I've invested grinding them!

    This pretty much sums up the entire "CP is fine. Don't mess with them" line of thinking in 1 sentence. Amazing work.

    Yet this pretty much sums up the entire "Raiders have better gear than me, nerf them!" pattern from past games when less active and/or less skilled players didn't like that someone had earned more than they did such as WoW, later EverQuest expansions, among others :p.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • alazliaub17_ESO
    alazliaub17_ESO
    Soul Shriven
    Having played a variety of MMO's CP's are both awesome and dangerous at the same time. Starting fresh on PS4 in the 44 days since launch I've gotten to VR 4 and 30 CP. I have tried to maintain a 2 levels or 2 CPs a day but I am already 10 CP points behind that goal. Married, two small children, full time job and you just know that each hour your slowly falling behind. With enlightenment I can grind out a CP in about an hour solo. Once all the faction questlines are done though I don't know if that will hold.

    The problem is that the further along the curve you are, say VR 14 in a damage spec, your CP acquired time should shorten. I grind for 1 hour you grind for 50 minutes and power level we stay static. Damage wise I will eventually come up to VR 14-VR16 but at that point the CP advantage should be so massive that my grind time is essentially a factor of your modified damage to stay equal.

    The current system leaves a very unhealthy balance where you are encouraged to CP grind race in a mad scramble to equalize your effective power level. For the large number of semi-casual players that are taking their time enjoying the questline I would guess the average level is likely 20-25 at this point.

    With IC coming down the pipe I essentially have 7 weeks to race to VR 14 and gear. Assuming optimal conditions that should generate 100-120ish total CP. For those that got to port over to console I'm looking at some rather well played character that should be in the 300-600 CP range. I'm sure there will be some epic IC rant threads at that point.
  • crytantrevors
    crytantrevors
    ✭✭✭
    Lol no champion points are fine the way they are how about you stop whining about game mechanics the devs have tested extensivley and declared balanced , because they are and level up as well as practicing skill cause you clearly suck if your complaining like this
  • asneakybanana
    asneakybanana
    ✭✭✭✭✭
    Tors wrote: »
    Same old same old.

    CP's are not that powerful, 5-10% bonuses, well they are not as powerful as people are making out on this thread.

    Cap the amount of benefit to being almost non-existent? How many CP's does it take to get to 100% in a stat? If someone has put enough into a stat then they are totally gimping themselves, the returns on the last 70% are terrible.

    This thread is almost entirely put together by the "have nots"

    If you do not have the time to compete with someone who can invest that time, you will just need to play better than them in order to stay competitive.

    That’s life, stop crying and grow up

    I have 400 cp and have the #1 score in all 3 trials on na as well as 2 toons in the top 20 for dsa. Cp are op as hell. 400 cp is going to be around a 35 or more % dps increase. The elemental expert boost alone is a 25% dps increase not to mention elfbelfbor and spell erosion and heavy attack. Then you have red cp which allow you to not have to block for pretty much anything in so other than manti stomps. Then there's the green cp that make sure you never run out of magicka and can run 3 spell damage enchants further boosting your dps. I think for trials there should b 2 modes. A progression mode and a leaderboard mode. Progression mode would allow for any amount of cp and the scores wouldn't count towards the leaderboards. The with leaderboard mode you are capped at like 200 or 250 cp. Would make it so everyone pushing for the top score is on a level playing field just my thoughts tho I'm sure zos will never do anything about iit.
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
    Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
    Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
    Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
    Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
    Sweat Squad
    Crowned 27x on 12 different campaign cycles | 200M+ AP earned
    Fastest AA clear ever: 5:42 | Fastest HRC clear ever: 5:27 | NA first HM MoL
    609k Mag Sorc vMA
    NA first Tick Tock Tormentor
    NA first trinity (All No Death/HM/Speed run trials titles)
    2x Tick Tock Tormentor
  • Seaber
    Seaber
    ✭✭✭
    Well... I guess I didn't understand it right then lol... I thought a 25 % increase meant a 25 % increase of overall damage, the way it's worded... If it isn't the case, that's my bad, and it is indeed more fair with a 5% or so overall increase !

    25% increased dmg is 25% increased dmg. Attorneyatlawl is a trying to hide the extreme impact the champion sys has on the game.
  • Rinmaethodain
    Rinmaethodain
    ✭✭✭✭✭
    Its not like you get the 25% instantly, right?

    You gotta EARN a bunch of CP to get to that point. And you are not just given them like that. It takes TIME to get there.

    Stop demonising CP.

    Its like real life.

    You go to work to do every day of week some task over again investing your own time and at the end of month you get a payment for the time you sacrificed in form of money.

    Same with CP and grinding, where grinding is perfectly fine and normal thing in MMO. Grinding is integral part of MMO and no matter how much you whine you wont change it.

    You go to dungeon to do every day of week some grind over again investing your own time and at the end of grind you get a payment for the time you sacrificed in form of exp and CP.

    You are grinding even in real life. Grinding for money, grinding for knowledge (because reading book or notes over and over again to memorise it and then obtain prize in form of passing exam is also grinding).
  • Seaber
    Seaber
    ✭✭✭

    10,000 tooltip. 15,000 crit base.

    25% final damage pre mitigation, 25% critical-portion-only damage boost.

    With physdmg star maxed, 12500 goes into enemy non crit with 40% armor mitigation, your pen = 20% results in 32% reduction in dmg dealt = 8500 damage done. Without dmg dealt = 6800.

    With both physdmg star maxed and physcritdmg star maxed, 12500 non crit goes in. Around half the time, give or take depending on your crit chance, instead of critting for a base 18750 pre-pen, you gain 25% on the critical portion of the hit only, which is 12550 * 0.5 = 6250. You now crit for a base 18750 + (0.25 * 6250) = 20312 base. After mitigation, instead of critically hitting for 12750, you hit for 13812 damage.


    (Not so impressive as your misunderstanding made it look... :))

    Just saw this "gem".

    There's no point in including mitigation if you are keeping it constant because it is constant but I'll go with it.
    After mitigation, instead of critically hitting for 12750, you hit for 13812 damage.

    You pulled the 12750 out of your arse. You should have put 10200.

    and 13812.5/10200=1.354

    (Not as insignificant as your [edit] made it look... :))

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_MaryB on July 23, 2015 11:31PM
  • RazzPitazz
    RazzPitazz
    ✭✭✭✭
    Zsymon wrote: »
    Just another "I dont want to bother myself getting it then i dont want anyone else have it" generic topic. "I cant have it so take it away from everyone who have it and will ever get it".

    That's been exactly the case for so long. People see skills and mechanics that are effective and powerful, but because their particular build or class doesn't have it, they want to nerf it so no one else has it either.

    It's the same with these Champion Points, people spend hundreds of hours in the game collecting them, but those that don't feel disadvantaged for some reason because their character isn't as strong. The fact that they only spent a fraction of the time in the game, goes completely past them.

    I think the Champion System is exactly the way it should be, I am truly amazed that ZOS managed to get it so perfect. I can't find a single fault with it, apart from maybe they should add a new type of Cyrodil Campaign where CPs are disabled, with 40% reduced AP gain, so casual players have a way to enjoy PvP without being dominated.

    This is what I agree with. Newer players shouldn't feel dominated in lowbie PvP. 0 CP for non vet campaigns and that is it.
    PC NA
    VR1 - Jar'eed - Khajiit Dragon Knight - AD
    VR1 - Broad Tail - Argonian Templar - EP
    All-Star Crafter Guild
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    Seaber wrote: »

    10,000 tooltip. 15,000 crit base.

    25% final damage pre mitigation, 25% critical-portion-only damage boost.

    With physdmg star maxed, 12500 goes into enemy non crit with 40% armor mitigation, your pen = 20% results in 32% reduction in dmg dealt = 8500 damage done. Without dmg dealt = 6800.

    With both physdmg star maxed and physcritdmg star maxed, 12500 non crit goes in. Around half the time, give or take depending on your crit chance, instead of critting for a base 18750 pre-pen, you gain 25% on the critical portion of the hit only, which is 12550 * 0.5 = 6250. You now crit for a base 18750 + (0.25 * 6250) = 20312 base. After mitigation, instead of critically hitting for 12750, you hit for 13812 damage.


    (Not so impressive as your misunderstanding made it look... :))

    Just saw this "gem".

    There's no point in including mitigation if you are keeping it constant because it is constant but I'll go with it.
    After mitigation, instead of critically hitting for 12750, you hit for 13812 damage.

    You pulled the 12750 out of your arse. You should have put 10200.

    and 13812.5/10200=1.354

    (Not as insignificant as your ballshit made it look... :))

    Not sure what you're even responding to, because it has nothing to do with the post or my math. Pull up a calculator on your phone if you can't do it in your head before flaming with masked profanity. Nitpicking over typo's doesn't do much for your argument where I accidentally wrote 12550 instead of 12500 earlier in. Mitigation is included to show the end result rather than unobtainable pre mitigation numbers which are misleading.

    EDIT: Thanks for illustrating, however, that you did none of the math and instead just jumped to post. Anyone who had followed along the post would have easily noticed the error you just made when trying to incorrectly "fix" the proper math I'd already posted as the mechanics are explained in mine :p. 18750 * 0.68 = 12750. That is the number after mitigation with the damage passive but not the crit boost one. The part you even tried to take issue with was 100% correct. "After mitigation, instead of critically hitting for 12750, you hit for 13812 damage." (when having the 25% physcrit damage star maxed).
    Tors wrote: »
    Same old same old.

    CP's are not that powerful, 5-10% bonuses, well they are not as powerful as people are making out on this thread.

    Cap the amount of benefit to being almost non-existent? How many CP's does it take to get to 100% in a stat? If someone has put enough into a stat then they are totally gimping themselves, the returns on the last 70% are terrible.

    This thread is almost entirely put together by the "have nots"

    If you do not have the time to compete with someone who can invest that time, you will just need to play better than them in order to stay competitive.

    That’s life, stop crying and grow up

    I have 400 cp and have the #1 score in all 3 trials on na as well as 2 toons in the top 20 for dsa. Cp are op as hell. 400 cp is going to be around a 35 or more % dps increase. The elemental expert boost alone is a 25% dps increase not to mention elfbelfbor and spell erosion and heavy attack. Then you have red cp which allow you to not have to block for pretty much anything in so other than manti stomps. Then there's the green cp that make sure you never run out of magicka and can run 3 spell damage enchants further boosting your dps. I think for trials there should b 2 modes. A progression mode and a leaderboard mode. Progression mode would allow for any amount of cp and the scores wouldn't count towards the leaderboards. The with leaderboard mode you are capped at like 200 or 250 cp. Would make it so everyone pushing for the top score is on a level playing field just my thoughts tho I'm sure zos will never do anything about iit.


    Humorously enough, your SO score was debunked by my guild's recently only to then be edged back out. Saying you "currently" hold something in a game leaderboard that bounces around regularly is essentially irrelevant. Your AA score was almost matched the very first night we did a training set of runs to get everyone on the same page for strategy including myself as I hadn't raided for a few due to PC issues and was under 40 points off of taking the #2 spot out of a score of nearly 80,000. And the vDSA top spots are all held by guildmates of mine. Having not only done the math but also competed, my points remain completely accurate and you quoted someone agreeing with me in a fashion that sounds like you're trying to claim he's wrong.... but then followed it up with the same thing he was agreeing with regarding point counts!

    /whatdidIjustread? No one ever said anything but that the first few hundred points were valuable. The argument is the first thousand versus the next thousand ;). Ironically, your mention of 400 being a breakpoint is exactly what ZOS mentioned agreeing a catchup mechanism to would be in order for. Then you conclude they would never do it.... :astonished: .

    P.S. If you weren't using three damage enchants before using regen champion points in the first place, you weren't doing it correctly. That meta is absolutely nothing new since 1.6 went live and long before as well. Everyone did that back in 1.2 when the trials first hit, too, including the "second" (air quoted because the boss bugged on what would have been first and we decided as a group not to just kill it anyway even if it meant another might grab it before we reformed the next day) AA and first HRC clears for NA DC which I was on.
    Edited by Attorneyatlawl on July 23, 2015 10:41PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Seaber
    Seaber
    ✭✭✭
    Seaber wrote: »

    10,000 tooltip. 15,000 crit base.

    25% final damage pre mitigation, 25% critical-portion-only damage boost.

    With physdmg star maxed, 12500 goes into enemy non crit with 40% armor mitigation, your pen = 20% results in 32% reduction in dmg dealt = 8500 damage done. Without dmg dealt = 6800.

    With both physdmg star maxed and physcritdmg star maxed, 12500 non crit goes in. Around half the time, give or take depending on your crit chance, instead of critting for a base 18750 pre-pen, you gain 25% on the critical portion of the hit only, which is 12550 * 0.5 = 6250. You now crit for a base 18750 + (0.25 * 6250) = 20312 base. After mitigation, instead of critically hitting for 12750, you hit for 13812 damage.


    (Not so impressive as your misunderstanding made it look... :))

    Just saw this "gem".

    There's no point in including mitigation if you are keeping it constant because it is constant but I'll go with it.
    After mitigation, instead of critically hitting for 12750, you hit for 13812 damage.

    You pulled the 12750 out of your arse. You should have put 10200.

    and 13812.5/10200=1.354

    (Not as insignificant as your ballshit made it look... :))

    Not sure what you're even responding to, because it has nothing to do with the post or my math. Pull up a calculator on your phone if you can't do it in your head before flaming with masked profanity. Nitpicking over typo's doesn't do much for your argument where I accidentally wrote 12550 instead of 12500 earlier in. Mitigation is included to show the end result rather than unobtainable pre mitigation numbers which are misleading.

    EDIT: Thanks for illustrating, however, that you did none of the math and instead just jumped to post. Anyone who had followed along the post would have easily noticed the error you just made when trying to incorrectly "fix" the proper math I'd already posted as the mechanics are explained in mine :p. 18750 * 0.68 = 12750. That is the number after mitigation with the damage passive but not the crit boost one. The part you even tried to take issue with was 100% correct. "After mitigation, instead of critically hitting for 12750, you hit for 13812 damage." (when having the 25% physcrit damage star maxed).

    You replied to a post talking about the increase from having 2 stars maxed.
    You started talking about both stars and included them both in your calculations.

    Why would you do that?

    You did it because you are trying to hide how powerful the champion system is.

    #misleading
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