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Three things that really irk me about this game

  • Egg_Death
    Egg_Death
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    BBSooner wrote: »
    Hate #1.

    #2 is indeed weird.

    I enjoy the current setup of #3.

    I know that #3 works for some people, but if you're looking for something specific it can be really difficult if it's a rare item. If there was a centralised place people could go (anywhere. Absolutely anywhere as long as all players could access it) then it would be easier to find things. Not saying they should abandon guild traders...it's just that they don't work for everything and ZOS seems to be under the impression that they are.

    I'm a bit torn as to whether the hindrance is a feature or a bug. I should not expect to have access to every possible market easily. It might make things easier for us non-crafting-oriented players, but it does add a unique feel for those who might try to go the crafting route. Instead of just dumping everything into a universal auction house you have to work to get a trader. If someone wants to buy something they have to at least check a few traders.

    They don't have Elder-zon and Nirn-bay to give us one-click ordering delivered right to your horse.
  • KiraTsukasa
    KiraTsukasa
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    1- Enemies are easy to dispatch, unless you're severely under leveled for the area you're in or can't be bothered to update your gear. Simply turning around, slapping the guy in the face, and continuing on your merry way should solve your issues.

    2- I've played more MMOs than I can remember, and out of all of them only ONE ever had guard NPCs that were programmed to attack mobs when they were within a certain range. This isn't even new to Elder Scrolls. Skyrim's guards would never attack anything that wasn't part of a vampire or dragon attack script. If you were being attacked by a group of bandits, they would literally stand back and say "oh look, a fight."

    3- That's the one thing I agree with you on. Not having an auction house, or at least player owned shops, is absurd. It pretty much means that I can only NPC my items for less than pocket change because I have an aversion to guilds.
  • BBSooner
    BBSooner
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    BBSooner wrote: »
    Hate #1.

    #2 is indeed weird.

    I enjoy the current setup of #3.

    I know that #3 works for some people, but if you're looking for something specific it can be really difficult if it's a rare item. If there was a centralised place people could go (anywhere. Absolutely anywhere as long as all players could access it) then it would be easier to find things. Not saying they should abandon guild traders...it's just that they don't work for everything and ZOS seems to be under the impression that they are.

    A centralized location in the traditional sense would remove the value of guild traders. I'd prefer they just left the system alone.
  • Egg_Death
    Egg_Death
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    nordsavage wrote: »
    That's what you get for running instead of fighting.

    Exactly. The leashing is necessary (otherwise I could agro an entire ghost graveyard and lead 20 bad guys to the lowest level town if I wanted to). If you attacked me I'd keep chasing you, so why should an NPC behave differently?

    The only time I have a problem with this is when I have already killed the mobs and they come back and attack me while I'm chatting with an NPC for a quest or making more bag space for the boss loot that just dropped. I "fondly" recall when I was in the ruin/whatever in Auridon where this alchemist was sending people for his sick son to feed on or something. I had just killed every zombie/vampire/whatever in the large room and was making room for loot when 2-3 start going at me. I'm in 6 light 1 heavy as a mage, so that almost does me in, but I manage to get away from them, only to add 5-10 more sick villagers to the chase. I keep running and CCing to keep them from killing me while crystal sharding (no fragments yet), so I ended up agroing the entire room again all at once.
    Barely made it out of there alive.
  • KiraTsukasa
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    BBSooner wrote: »
    BBSooner wrote: »
    Hate #1.

    #2 is indeed weird.

    I enjoy the current setup of #3.

    I know that #3 works for some people, but if you're looking for something specific it can be really difficult if it's a rare item. If there was a centralised place people could go (anywhere. Absolutely anywhere as long as all players could access it) then it would be easier to find things. Not saying they should abandon guild traders...it's just that they don't work for everything and ZOS seems to be under the impression that they are.

    A centralized location in the traditional sense would remove the value of guild traders. I'd prefer they just left the system alone.

    That's like saying an auction house removes the value of player owned shops, and that's completely false. Typically, an AH has a "tax" on sales (usually around 10% of the item's cost), where a player owned shop, or in this case a guild shop, lacks said tax so you can get more for your items, but in exchange you "pay" in the fact that it isn't as accessible as the AH.
  • BBSooner
    BBSooner
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    BBSooner wrote: »
    BBSooner wrote: »
    Hate #1.

    #2 is indeed weird.

    I enjoy the current setup of #3.

    I know that #3 works for some people, but if you're looking for something specific it can be really difficult if it's a rare item. If there was a centralised place people could go (anywhere. Absolutely anywhere as long as all players could access it) then it would be easier to find things. Not saying they should abandon guild traders...it's just that they don't work for everything and ZOS seems to be under the impression that they are.

    A centralized location in the traditional sense would remove the value of guild traders. I'd prefer they just left the system alone.

    That's like saying an auction house removes the value of player owned shops, and that's completely false. Typically, an AH has a "tax" on sales (usually around 10% of the item's cost), where a player owned shop, or in this case a guild shop, lacks said tax so you can get more for your items, but in exchange you "pay" in the fact that it isn't as accessible as the AH.

    Guild stores are currently taxed. In addition shops with spread out, fixed locations, would be overshadowed by a centralized global market. I appreciate that, despite a strong portion of players using MM is having a homogenizing affect on the market, I can still buy low/sell high between different markets since there isn't global market dictating the price.
  • Gidorick
    Gidorick
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    All I have to add to this thread is... Yep.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Nephys
    Nephys
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    BBSooner wrote: »
    A centralized location in the traditional sense would remove the value of guild traders. I'd prefer they just left the system alone.

    Value? The only value they have is being an irritant. I have disliked this idiot system from day one and dislike it even more since my return.
    ZoS Ambassadors please do not bother responding to me because I have you on ignore. Your input is neither valued or welcomed.
  • BBSooner
    BBSooner
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    Nephys wrote: »
    BBSooner wrote: »
    A centralized location in the traditional sense would remove the value of guild traders. I'd prefer they just left the system alone.

    Value? The only value they have is being an irritant. I have disliked this idiot system from day one and dislike it even more since my return.

    I'm sorry you feel that way. Though, I'm quite happy with it considering playing the different markets while questing on lower characters is how I got the majority of my gold. Not that gold is really worth much though.
  • Egg_Death
    Egg_Death
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    BBSooner wrote: »
    BBSooner wrote: »
    Hate #1.

    #2 is indeed weird.

    I enjoy the current setup of #3.

    I know that #3 works for some people, but if you're looking for something specific it can be really difficult if it's a rare item. If there was a centralised place people could go (anywhere. Absolutely anywhere as long as all players could access it) then it would be easier to find things. Not saying they should abandon guild traders...it's just that they don't work for everything and ZOS seems to be under the impression that they are.

    A centralized location in the traditional sense would remove the value of guild traders. I'd prefer they just left the system alone.

    That's like saying an auction house removes the value of player owned shops, and that's completely false. Typically, an AH has a "tax" on sales (usually around 10% of the item's cost), where a player owned shop, or in this case a guild shop, lacks said tax so you can get more for your items, but in exchange you "pay" in the fact that it isn't as accessible as the AH.

    AFAIK guild stores are taxed. A 100% fully centralized online-like shop may be more convenient, but that isn't necessarily what they are aiming for. Having several markets is more interesting than having just one. If I don't like a particular trader I won't look or shop at their store again. In a homogenized auction house nobody cares and you don't pay to keep your items up like a guild does.

    I think it is a plus that you can't go to Nirn-bay and buy whatever equipment you want whenever and wherever you want.
  • Cherryblossom
    Cherryblossom
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    Due to the lack of immediate gratification, items that are unusual or in short supply are likely to be available longer in the guild trader system than they would be in the global auction house. What might sell in one or two seconds to someone else in a global auction house will be there longer for YOU to find in a guild trader.

    I am speaking from experience with global auction houses in other games. ZOS has done good here, by my measure.

    Your missing the difference with Global Auction House, you have the entire Player base adding items for Sale, with guild traders you have a small percentage of the playerbase posting items.
    Also because the sellers only have 30 selling slots (max 15000 items a store) what do you think people will sell, a piece of armour worth 500gold or a recipe worth 50 gold!
    How many people who actually belong to a guild with a trader in craglorn still have items that expire even though they are selling it for less than anywhere else!
    I'm always amazed at the way people try to defend an obviously flawed system.
    If you believe I'm wrong please explain how my logic is wrong.
    The simple fact is the current system excludes about 90% of the playerbase from selling if we have about 700k players.
    (140ish Traders, 500 people per guild=70k sellers)
    @ZOS_GinaBruno Maybe you could ask one of the Developers who has decided the system won't change, why they believe only 70k players should be in the position to sell to the playerbase. Just to put this in more perspective if you had 1.4 million players thats just 5% of the playerbase, I repeat 5%.................
  • Azurephoenix999
    Azurephoenix999
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    Okay guys, let's not get into an argument about the guild stores. I don't want the beast to show up again.
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • MornaBaine
    MornaBaine
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    #1 is the most annoying. But #2 is real close. I've had the following situtation happen way too many times; I'm fighting a NPC near a guard zone or in town, guard does nothing but walks into my attack, suddenly I get bounty and guard attacking me because of bad AI design.

    MMG yes THIS! Happened to me on a lowbie alt...on my way to talk to some NPC questgiver, an assassin pops out and attacks me...I fight back and next thing I know I'm getting KILLED by a guard! Okay I know you can turn off the ability to "attack innocents" and that won't happen then but...this is just really poor design.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Vizier
    Vizier
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    Some fair points that are immersion breaking at least. I honestly don't have that much trouble with NPC in PvE, but it is an annoyance that they will chase your further than they are willing to actually fight you. For them to take a hit then turn around and run back is just one of those WTF things.

    Guards should be a little more proactive rather than being there merely for collecting their quotas on fines from thieves.

    Feel your pain with the recipe but not alot of sympathy. It can take time finding the exact recipe you need but then again if I can't find one I find another that does the same thing. If it's for a writ, abandon that puppy and do another. Join a small guild that allows bank access. Recipes in many cases are just clutter in their bank and they usually don't mind if you raid for recipes, just be sure to contribute in kind or with gold. Between that and the vendors I usually have more recipes than I know what to do with in a very short time.
  • crytantrevors
    crytantrevors
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    The community on these forums dont forget that... We are a bunch of whiners and cry babys if you have yet to notice
  • BlackguardBob
    BlackguardBob
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    I've been trying to get the Matze recipe for 6 weeks on 3 characters in 3 factions with no joy. This comes up on the boards very frequently and no, abandoning the daily task only brings the same one back so I have to wait the next day to get a different recipe chore (hoping it won't be matze).

    Btw, didn't the chicken recipe come free when you start to learn recipes?
  • ColoursYouHave
    ColoursYouHave
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    I've noticed that once you leave the range where a mob will still engage in combat with you, it will continue to follow you until either you attack it, or it attacks you. So when running from mobs once I get far enough away from their spawn I'll just hit each one with a light attack and then they'll restore their health and run back to their spawn. Not the most convenient thing in the world, but its really not too difficult to deal with either. It can get annoying for kiting builds though. The amount of times I've gotten a tough world boss health down below 50% only to step outside its range and land an attack for it to restore all its health and run back to the spawn is frustrating.
  • GeekReaper
    GeekReaper
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    The one thing I hate about this game (and I love this game a lot) is the lack of an auction house. I NEED an auction house!
    Somewhere someone is practicing, if you are not and you should meet, you will lose.
  • Gidorick
    Gidorick
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    GeekReaper wrote: »
    The one thing I hate about this game (and I love this game a lot) is the lack of an auction house. I NEED an auction house!

    It is spelled H-O-R-S-E
    2413sbl.jpg
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • BlueGreenMikey
    I think the obvious solution to #3 that fits within the current system that doesn't necessarily destroy it is to have a search that at least allows me to discover if and where a trader is selling the item. Not the price, not the quantity, just a simple location. Then, if you have the means/ability to get there, you are more than welcome to travel to that trader to see if they still have it for sale.

    Sure, this would be used by some prospective sellers as well, but it's cumbersome enough that it doesn't really change the economy drastically from what there is now. It avoids the global auction house that the makers seem to want to avoid.
  • Azurephoenix999
    Azurephoenix999
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    I think the obvious solution to #3 that fits within the current system that doesn't necessarily destroy it is to have a search that at least allows me to discover if and where a trader is selling the item. Not the price, not the quantity, just a simple location. Then, if you have the means/ability to get there, you are more than welcome to travel to that trader to see if they still have it for sale.

    Sure, this would be used by some prospective sellers as well, but it's cumbersome enough that it doesn't really change the economy drastically from what there is now. It avoids the global auction house that the makers seem to want to avoid.

    That would actually help a lot.
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • Victus
    Victus
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    I find that a lot of the lower level recipes are the harder to find ones, as not as many people are doing the writs at those levels, and thus creating an influx of them in the Guild stores. I was excited when I got a Chicken Breast recipe finally (and Roast Corn) but am also needing Nut Brown Ale for another one of my alts.
    Throm the First - Redguard Dragon Knight - Daggerfall Covenant
    vanquishguild.com
  • Azurephoenix999
    Azurephoenix999
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    Victus wrote: »
    I find that a lot of the lower level recipes are the harder to find ones, as not as many people are doing the writs at those levels, and thus creating an influx of them in the Guild stores. I was excited when I got a Chicken Breast recipe finally (and Roast Corn) but am also needing Nut Brown Ale for another one of my alts.

    Roast Corn and Nut Brown Ale was the first writ I ever got. I still don't have either of those recipes.
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • Aneima
    Aneima
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    1. Enemy spots you. You try to flee. Enemy keeps following you. You sprint to try and get away, draining your stamina. Enemy keeps following you. You run out of stamina and try to mount your horse to get away, you can't because combat. Enemy keeps following you. Enemy hits you, reducing your health. Enemy immediately stops following you and runs off. Other enemies attack you before you recover your health. You can't block due to no stamina, and they beat you to death. Enemy that followed you is skipping back to his hovel laughing his *** off.
    The enemies don't ever seem to stop following you until they hit you with an attack or vice versa. You might think that it'd be much simpler to attack the enemy that was following you, and while I'd agree with you...it shouldn't be necessary. The enemies should stop following you after a while which, in my experience, they simply don't.
    EDIT: Just to clarify, I'm talking about PVE.

    2. The fact that guards do absolutely nothing if something is trying to kill you in their presence. They're guards. They're supposed to protect citizens, but they're perfectly happy to allow an enemy to murder you right in front of them. They do not even attempt to help you despite supposedly being on your side. The guards should do more than simply apprehend naughty players. The same goes for other NPCs. They don't respond in any way if a hostile mob is nearby. They should at least cower or something, make it look believable.

    3. Trying to find a specific item for trade is a nightmare. I've been looking for a Roast Chicken recipe for three weeks now, nobody I've asked has it, neither have any of the guild stores I've looked through. If there was some kind of global auction house, or the consoles had Text Chat/Zone Chat, then it'd be a thousand times easier.

    I'm not the only one who thinks this (contrary to what you might believe, guy who keeps harassing me) and the fact that I'm assaulted with various insults every time I bring this issue up is making me hate this issue in particular even more (I swear to god if he shows up here...).


    When the gaurds root you and pull you back to them is most annoying especially when there are 2 or more doing it. I have to use vampire abilites just to get away. Update 1.6 gave us this justice system and even though I have more hp,mp and stamina my character just feels a lot weaker than before.
    Edited by Aneima on July 23, 2015 9:17PM
  • Victus
    Victus
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    Victus wrote: »
    I find that a lot of the lower level recipes are the harder to find ones, as not as many people are doing the writs at those levels, and thus creating an influx of them in the Guild stores. I was excited when I got a Chicken Breast recipe finally (and Roast Corn) but am also needing Nut Brown Ale for another one of my alts.

    Roast Corn and Nut Brown Ale was the first writ I ever got. I still don't have either of those recipes.

    Is this for an EP character? That is the exact writ my Ebonheart character has and is only half done right now. I have 2 lowbies doing AD and theirs are different, as well as my DC ones. It seems the factions have a select few recipes they rotate around on.
    Throm the First - Redguard Dragon Knight - Daggerfall Covenant
    vanquishguild.com
  • AlnilamE
    AlnilamE
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    The writs are differen for each faction until you hit the level 40+ foods.

    Chances are, if you find someone who can craft you Chicken Breast and hand it in you will get a Chicken Breast Recipe as your reward.

    I wish ZOS would integrate the features of the AwesomeGuildStore addon into the game (both on PC and console), because it does make the Guild Stores awesome.

    I'm shopping for my last 5 recipes, and while I can find them, I've not yet found them at a price I'm willing to pay...
    The Moot Councillor
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