Azurephoenix999 wrote: »Hate #1.
#2 is indeed weird.
I enjoy the current setup of #3.
I know that #3 works for some people, but if you're looking for something specific it can be really difficult if it's a rare item. If there was a centralised place people could go (anywhere. Absolutely anywhere as long as all players could access it) then it would be easier to find things. Not saying they should abandon guild traders...it's just that they don't work for everything and ZOS seems to be under the impression that they are.
Azurephoenix999 wrote: »Hate #1.
#2 is indeed weird.
I enjoy the current setup of #3.
I know that #3 works for some people, but if you're looking for something specific it can be really difficult if it's a rare item. If there was a centralised place people could go (anywhere. Absolutely anywhere as long as all players could access it) then it would be easier to find things. Not saying they should abandon guild traders...it's just that they don't work for everything and ZOS seems to be under the impression that they are.
nordsavage wrote: »That's what you get for running instead of fighting.
Azurephoenix999 wrote: »Hate #1.
#2 is indeed weird.
I enjoy the current setup of #3.
I know that #3 works for some people, but if you're looking for something specific it can be really difficult if it's a rare item. If there was a centralised place people could go (anywhere. Absolutely anywhere as long as all players could access it) then it would be easier to find things. Not saying they should abandon guild traders...it's just that they don't work for everything and ZOS seems to be under the impression that they are.
A centralized location in the traditional sense would remove the value of guild traders. I'd prefer they just left the system alone.
KiraTsukasa wrote: »Azurephoenix999 wrote: »Hate #1.
#2 is indeed weird.
I enjoy the current setup of #3.
I know that #3 works for some people, but if you're looking for something specific it can be really difficult if it's a rare item. If there was a centralised place people could go (anywhere. Absolutely anywhere as long as all players could access it) then it would be easier to find things. Not saying they should abandon guild traders...it's just that they don't work for everything and ZOS seems to be under the impression that they are.
A centralized location in the traditional sense would remove the value of guild traders. I'd prefer they just left the system alone.
That's like saying an auction house removes the value of player owned shops, and that's completely false. Typically, an AH has a "tax" on sales (usually around 10% of the item's cost), where a player owned shop, or in this case a guild shop, lacks said tax so you can get more for your items, but in exchange you "pay" in the fact that it isn't as accessible as the AH.
A centralized location in the traditional sense would remove the value of guild traders. I'd prefer they just left the system alone.
KiraTsukasa wrote: »Azurephoenix999 wrote: »Hate #1.
#2 is indeed weird.
I enjoy the current setup of #3.
I know that #3 works for some people, but if you're looking for something specific it can be really difficult if it's a rare item. If there was a centralised place people could go (anywhere. Absolutely anywhere as long as all players could access it) then it would be easier to find things. Not saying they should abandon guild traders...it's just that they don't work for everything and ZOS seems to be under the impression that they are.
A centralized location in the traditional sense would remove the value of guild traders. I'd prefer they just left the system alone.
That's like saying an auction house removes the value of player owned shops, and that's completely false. Typically, an AH has a "tax" on sales (usually around 10% of the item's cost), where a player owned shop, or in this case a guild shop, lacks said tax so you can get more for your items, but in exchange you "pay" in the fact that it isn't as accessible as the AH.
lordrichter wrote: »Due to the lack of immediate gratification, items that are unusual or in short supply are likely to be available longer in the guild trader system than they would be in the global auction house. What might sell in one or two seconds to someone else in a global auction house will be there longer for YOU to find in a guild trader.
I am speaking from experience with global auction houses in other games. ZOS has done good here, by my measure.
starlizard70ub17_ESO wrote: »#1 is the most annoying. But #2 is real close. I've had the following situtation happen way too many times; I'm fighting a NPC near a guard zone or in town, guard does nothing but walks into my attack, suddenly I get bounty and guard attacking me because of bad AI design.
GeekReaper wrote: »The one thing I hate about this game (and I love this game a lot) is the lack of an auction house. I NEED an auction house!

BlueGreenMikey wrote: »I think the obvious solution to #3 that fits within the current system that doesn't necessarily destroy it is to have a search that at least allows me to discover if and where a trader is selling the item. Not the price, not the quantity, just a simple location. Then, if you have the means/ability to get there, you are more than welcome to travel to that trader to see if they still have it for sale.
Sure, this would be used by some prospective sellers as well, but it's cumbersome enough that it doesn't really change the economy drastically from what there is now. It avoids the global auction house that the makers seem to want to avoid.
I find that a lot of the lower level recipes are the harder to find ones, as not as many people are doing the writs at those levels, and thus creating an influx of them in the Guild stores. I was excited when I got a Chicken Breast recipe finally (and Roast Corn) but am also needing Nut Brown Ale for another one of my alts.
Azurephoenix999 wrote: »1. Enemy spots you. You try to flee. Enemy keeps following you. You sprint to try and get away, draining your stamina. Enemy keeps following you. You run out of stamina and try to mount your horse to get away, you can't because combat. Enemy keeps following you. Enemy hits you, reducing your health. Enemy immediately stops following you and runs off. Other enemies attack you before you recover your health. You can't block due to no stamina, and they beat you to death. Enemy that followed you is skipping back to his hovel laughing his *** off.
The enemies don't ever seem to stop following you until they hit you with an attack or vice versa. You might think that it'd be much simpler to attack the enemy that was following you, and while I'd agree with you...it shouldn't be necessary. The enemies should stop following you after a while which, in my experience, they simply don't.
EDIT: Just to clarify, I'm talking about PVE.
2. The fact that guards do absolutely nothing if something is trying to kill you in their presence. They're guards. They're supposed to protect citizens, but they're perfectly happy to allow an enemy to murder you right in front of them. They do not even attempt to help you despite supposedly being on your side. The guards should do more than simply apprehend naughty players. The same goes for other NPCs. They don't respond in any way if a hostile mob is nearby. They should at least cower or something, make it look believable.
3. Trying to find a specific item for trade is a nightmare. I've been looking for a Roast Chicken recipe for three weeks now, nobody I've asked has it, neither have any of the guild stores I've looked through. If there was some kind of global auction house, or the consoles had Text Chat/Zone Chat, then it'd be a thousand times easier.
I'm not the only one who thinks this (contrary to what you might believe, guy who keeps harassing me) and the fact that I'm assaulted with various insults every time I bring this issue up is making me hate this issue in particular even more (I swear to god if he shows up here...).
Azurephoenix999 wrote: »I find that a lot of the lower level recipes are the harder to find ones, as not as many people are doing the writs at those levels, and thus creating an influx of them in the Guild stores. I was excited when I got a Chicken Breast recipe finally (and Roast Corn) but am also needing Nut Brown Ale for another one of my alts.
Roast Corn and Nut Brown Ale was the first writ I ever got. I still don't have either of those recipes.