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Instant Research Option

  • nilldax
    nilldax
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    That topic is even more funny than i was suspecting...

    So Mr. phoenix about instant research - simple no. Why? Look at "modern" MMOs - almost everything can be "speeded up" (for rightly fee of course), and that simply discourages players to test their patience, knowledge, skills, mind. What is more, this opens way for lazy kiddos with wealthy parents. We're here, or at least some of us, to play purely for fun or to find challenges.
    But, like said in one of replies: invest some skill points into crafting, that should cut time needed for researches. Also most of "usable" atm sets are in range of 2-6 traits, and overpowered/bugged Nirnhoned not gonna be worth any attention. Another solution - find crafter that will create your dreamed set for... umm... 30k per piece...? - I bet that they will willingly complete order.

    PS. You could also play firstly on PC, then transfer character to console and craft whatever your soul wants...
  • Curtischoy
    Curtischoy
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    final trait is 64 days, not 28. More rage plz.
  • DirtySmeegs33
    DirtySmeegs33
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    jkemmery wrote: »
    I don't mind researching, but the time for the final traits is ridiculous. COMPLETELY RIDICULOUS! 28 days for that final trait! This is one thing that I really find ... disgusting about the game.

    This is actually exactly why i like it. It is the one aspect of crafting that separates the dedicated masters from everyone else. I actually wish it was more difficult so dedicated crafters actually were more valuable. Like it would be nice if there were master crafting certifications you had to fill that were super rare to unlock the ability to start research timer for the top traits.
  • Azurephoenix999
    Azurephoenix999
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    danno8 wrote: »
    Please go away. Play archeage, or some other crapfest that cares more about your wallet than time invested or skill. These are the people that jump from game to game every month anyways, looking for the next great title to drop cash on and troll the peasants. You are a plague on gaming. A cancer that has spread for far too long.

    There is no time invested in the game with research timers. You can click the buttons, then exit the game and not play for 30 days, even go off and play a different game if you like. How is that investing time in the game?

    Research timers are a poor excuse for game-play.

    If it were up to me traits would drop on only blue or higher gear, and they would lower the timers to 10 hours flat rate for all traits. There are around 300 traits/gear combos in all, so at 3 per 10 hours it would take around 40 days to max out your trait research if you were on the ball. Crafters could still craft traits on green/white gear and sell them.

    I think that is a more reasonable amount of time without being too short, and it encourages people to stay active in the game rather than leave the game for weeks at a time.

    I think a day per trait is more reasonable (3 traits at once, plus there are three professions). I wish that the times were reduced, but not necessarily by THAT much.
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • Azurephoenix999
    Azurephoenix999
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    nilldax wrote: »
    That topic is even more funny than i was suspecting...

    So Mr. phoenix about instant research - simple no. Why? Look at "modern" MMOs - almost everything can be "speeded up" (for rightly fee of course), and that simply discourages players to test their patience, knowledge, skills, mind. What is more, this opens way for lazy kiddos with wealthy parents. We're here, or at least some of us, to play purely for fun or to find challenges.
    But, like said in one of replies: invest some skill points into crafting, that should cut time needed for researches. Also most of "usable" atm sets are in range of 2-6 traits, and overpowered/bugged Nirnhoned not gonna be worth any attention. Another solution - find crafter that will create your dreamed set for... umm... 30k per piece...? - I bet that they will willingly complete order.

    PS. You could also play firstly on PC, then transfer character to console and craft whatever your soul wants...

    I'm not the one asking for instant research, the OP is. You clearly haven't read my comments.

    I said that I'd gladly pay the money if it was an option, but reducing it to being "instant" really isn't necessary.

    I DO think the times should be reduced.
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • Azurephoenix999
    Azurephoenix999
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    jkemmery wrote: »
    I don't mind researching, but the time for the final traits is ridiculous. COMPLETELY RIDICULOUS! 28 days for that final trait! This is one thing that I really find ... disgusting about the game.

    This is actually exactly why i like it. It is the one aspect of crafting that separates the dedicated masters from everyone else. I actually wish it was more difficult so dedicated crafters actually were more valuable. Like it would be nice if there were master crafting certifications you had to fill that were super rare to unlock the ability to start research timer for the top traits.

    All you do is press a button and wait. There's nothing difficult about it. It's just a time sink. The only reason it's there is to keep people playing.

    If they want to separate the master crafters from everyone else, they should do it in a different way.
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • lathbury
    lathbury
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    danno8 wrote: »
    Please go away. Play archeage, or some other crapfest that cares more about your wallet than time invested or skill. These are the people that jump from game to game every month anyways, looking for the next great title to drop cash on and troll the peasants. You are a plague on gaming. A cancer that has spread for far too long.

    There is no time invested in the game with research timers. You can click the buttons, then exit the game and not play for 30 days, even go off and play a different game if you like. How is that investing time in the game?

    Research timers are a poor excuse for game-play.

    If it were up to me traits would drop on only blue or higher gear, and they would lower the timers to 10 hours flat rate for all traits. There are around 300 traits/gear combos in all, so at 3 per 10 hours it would take around 40 days to max out your trait research if you were on the ball. Crafters could still craft traits on green/white gear and sell them.

    I think that is a more reasonable amount of time without being too short, and it encourages people to stay active in the game rather than leave the game for weeks at a time.

    then there would be no point bothering with crafting at all 40 days is nothing in mmo terms. top crafted gear would be next to unsellable as it would take about 5 days and you could do a full 6 trait armour set.
  • Akavir_Sentinel
    Akavir_Sentinel
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    Curtischoy wrote: »
    final trait is 64 days, not 28. More rage plz.

    Your 9th trait takes 27 days if you have all of the passives and ESO plus. The passive limits research time to 30 days, then ESO plus knocks another 10% off that. Plus you can research 3 items per crafting line at once.

    Suck it up and put in the time like everyone else has.
    Can't find the items you are looking for? Need a place to trade? We welcome ESO players of all platforms at ESO Trade, the home for trading of goods and services in the lands of Tamriel.
  • Azurephoenix999
    Azurephoenix999
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    lathbury wrote: »
    danno8 wrote: »
    Please go away. Play archeage, or some other crapfest that cares more about your wallet than time invested or skill. These are the people that jump from game to game every month anyways, looking for the next great title to drop cash on and troll the peasants. You are a plague on gaming. A cancer that has spread for far too long.

    There is no time invested in the game with research timers. You can click the buttons, then exit the game and not play for 30 days, even go off and play a different game if you like. How is that investing time in the game?

    Research timers are a poor excuse for game-play.

    If it were up to me traits would drop on only blue or higher gear, and they would lower the timers to 10 hours flat rate for all traits. There are around 300 traits/gear combos in all, so at 3 per 10 hours it would take around 40 days to max out your trait research if you were on the ball. Crafters could still craft traits on green/white gear and sell them.

    I think that is a more reasonable amount of time without being too short, and it encourages people to stay active in the game rather than leave the game for weeks at a time.

    then there would be no point bothering with crafting at all 40 days is nothing in mmo terms. top crafted gear would be next to unsellable as it would take about 5 days and you could do a full 6 trait armour set.

    I don't think that they should reduce the times that much, but I agree with the guy that the ability to wait for long periods of time shouldn't make you a master crafter. Have them test your crafting abilities in some other way, and reward you with the appropriate traits afterwards.
    Edited by Azurephoenix999 on July 23, 2015 4:06PM
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • danno8
    danno8
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    danno8 wrote: »
    Researching is a huge pain. It's already a pain to get the items (nirncrux) I'd love to be able to pay to have it done quickly.

    They already have a thing for the riding skill, so why not?
    People that play the game constantly gets rewarded, people that don't... well don't get rewarded.

    Only thing is, there is no "playing the game" with research timers. It is click a button, then log off and don't play the game for 30 days.

    IMO this is exactly what "Cash Shops" are for.

    Not to provide something better, stronger or otherwise unavailable in-game. But rather to speed up the more tedious aspects of leveling.

    Don't they already sell motifs in the store? Those are far more game-play oriented than research timers, in that you have to search for them and they are rare and require some thievery to get. You know, game play. Research stuff is practically thrown at you constantly in the form of white items, then it's just 1-60 days of no game-play.

    I agree with this guy.

    Literally the only thing that's difficult about researching is the time it takes. They force you to wait. Once you have an item with the trait, you simply click a button and do absolutely nothing for a while. No extra effort is needed. If there was an alternative method of researching stuff (one that involved more work but less time) then it'd make more sense.

    EDIT: That 20 hour wait to level up your riding skill is just plain stupid too. I'm glad there's an option to buy lessons in the crown store, but there should be a faster way that doesn't involve paying real money or waiting that long.

    I agree, ACTUAL GAMEPLAY to speed up horse timers or research would be a fantastic idea! A quest you can do every day that takes some time would be perfect.
    Edited by danno8 on July 23, 2015 4:07PM
  • danno8
    danno8
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    lathbury wrote: »
    danno8 wrote: »
    Researching is a huge pain. It's already a pain to get the items (nirncrux) I'd love to be able to pay to have it done quickly.

    They already have a thing for the riding skill, so why not?
    People that play the game constantly gets rewarded, people that don't... well don't get rewarded.

    Only thing is, there is no "playing the game" with research timers. It is click a button, then log off and don't play the game for 30 days.

    IMO this is exactly what "Cash Shops" are for.

    Not to provide something better, stronger or otherwise unavailable in-game. But rather to speed up the more tedious aspects of leveling.

    Don't they already sell motifs in the store? Those are far more game-play oriented than research timers, in that you have to search for them and they are rare and require some thievery to get. You know, game play. Research stuff is practically thrown at you constantly in the form of white items, then it's just 1-60 days of no game-play.

    yeah try learning nirn on everything that stuffs not thrown at you. selling motifs in the store annoys me too and kind of counters the claim that consoles dont already have an advantage over people who started crafting early on.

    Nirn is the one exception, and you know it.
  • lathbury
    lathbury
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    lathbury wrote: »
    danno8 wrote: »
    Please go away. Play archeage, or some other crapfest that cares more about your wallet than time invested or skill. These are the people that jump from game to game every month anyways, looking for the next great title to drop cash on and troll the peasants. You are a plague on gaming. A cancer that has spread for far too long.

    There is no time invested in the game with research timers. You can click the buttons, then exit the game and not play for 30 days, even go off and play a different game if you like. How is that investing time in the game?

    Research timers are a poor excuse for game-play.

    If it were up to me traits would drop on only blue or higher gear, and they would lower the timers to 10 hours flat rate for all traits. There are around 300 traits/gear combos in all, so at 3 per 10 hours it would take around 40 days to max out your trait research if you were on the ball. Crafters could still craft traits on green/white gear and sell them.

    I think that is a more reasonable amount of time without being too short, and it encourages people to stay active in the game rather than leave the game for weeks at a time.

    then there would be no point bothering with crafting at all 40 days is nothing in mmo terms. top crafted gear would be next to unsellable as it would take about 5 days and you could do a full 6 trait armour set.

    I don't think that they should reduce the times that much, but I agree with the guy that the ability to wait for long periods of time shouldn't make you a master crafter. Have them test your crafting abilities in some other way, and reward you with the appropriate traits afterwards.

    this is just it what ever is done people like the op will claim its to hard and ask to buy it. You also offer no alternative to the current system.
  • Azurephoenix999
    Azurephoenix999
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    danno8 wrote: »
    danno8 wrote: »
    Researching is a huge pain. It's already a pain to get the items (nirncrux) I'd love to be able to pay to have it done quickly.

    They already have a thing for the riding skill, so why not?
    People that play the game constantly gets rewarded, people that don't... well don't get rewarded.

    Only thing is, there is no "playing the game" with research timers. It is click a button, then log off and don't play the game for 30 days.

    IMO this is exactly what "Cash Shops" are for.

    Not to provide something better, stronger or otherwise unavailable in-game. But rather to speed up the more tedious aspects of leveling.

    Don't they already sell motifs in the store? Those are far more game-play oriented than research timers, in that you have to search for them and they are rare and require some thievery to get. You know, game play. Research stuff is practically thrown at you constantly in the form of white items, then it's just 1-60 days of no game-play.

    I agree with this guy.

    Literally the only thing that's difficult about researching is the time it takes. They force you to wait. Once you have an item with the trait, you simply click a button and do absolutely nothing for a while. No extra effort is needed. If there was an alternative method of researching stuff (one that involved more work but less time) then it'd make more sense.

    EDIT: That 20 hour wait to level up your riding skill is just plain stupid too. I'm glad there's an option to buy lessons in the crown store, but there should be a faster way that doesn't involve paying real money or waiting that long.

    I agree, ACTUAL GAMEPLAY to speed up horse timers or research would be a fantastic idea! A quest you can do every day that takes some time would be perfect.

    So, keep the research timers the same as they are, but allow players to shave off the time it takes by doing a daily quest? I'd be all for that. It means that players have the option to do nothing and wait, which takes longer, or put effort in and get the reward faster.
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • Xendyn
    Xendyn
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    danno8 wrote: »

    I agree, ACTUAL GAMEPLAY to speed up horse timers or research would be a fantastic idea! A quest you can do every day that takes some time would be perfect.

    Now that... I wouldn't mind. I'm just not into the "whip out your wallet to bypass everything" mindset.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Azurephoenix999
    Azurephoenix999
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    lathbury wrote: »
    lathbury wrote: »
    danno8 wrote: »
    Please go away. Play archeage, or some other crapfest that cares more about your wallet than time invested or skill. These are the people that jump from game to game every month anyways, looking for the next great title to drop cash on and troll the peasants. You are a plague on gaming. A cancer that has spread for far too long.

    There is no time invested in the game with research timers. You can click the buttons, then exit the game and not play for 30 days, even go off and play a different game if you like. How is that investing time in the game?

    Research timers are a poor excuse for game-play.

    If it were up to me traits would drop on only blue or higher gear, and they would lower the timers to 10 hours flat rate for all traits. There are around 300 traits/gear combos in all, so at 3 per 10 hours it would take around 40 days to max out your trait research if you were on the ball. Crafters could still craft traits on green/white gear and sell them.

    I think that is a more reasonable amount of time without being too short, and it encourages people to stay active in the game rather than leave the game for weeks at a time.

    then there would be no point bothering with crafting at all 40 days is nothing in mmo terms. top crafted gear would be next to unsellable as it would take about 5 days and you could do a full 6 trait armour set.

    I don't think that they should reduce the times that much, but I agree with the guy that the ability to wait for long periods of time shouldn't make you a master crafter. Have them test your crafting abilities in some other way, and reward you with the appropriate traits afterwards.

    this is just it what ever is done people like the op will claim its to hard and ask to buy it. You also offer no alternative to the current system.

    How about what I proposed in the comment I made before this one? Would that work as an alternative system?
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • lathbury
    lathbury
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    danno8 wrote: »
    danno8 wrote: »
    Researching is a huge pain. It's already a pain to get the items (nirncrux) I'd love to be able to pay to have it done quickly.

    They already have a thing for the riding skill, so why not?
    People that play the game constantly gets rewarded, people that don't... well don't get rewarded.

    Only thing is, there is no "playing the game" with research timers. It is click a button, then log off and don't play the game for 30 days.

    IMO this is exactly what "Cash Shops" are for.

    Not to provide something better, stronger or otherwise unavailable in-game. But rather to speed up the more tedious aspects of leveling.

    Don't they already sell motifs in the store? Those are far more game-play oriented than research timers, in that you have to search for them and they are rare and require some thievery to get. You know, game play. Research stuff is practically thrown at you constantly in the form of white items, then it's just 1-60 days of no game-play.

    I agree with this guy.

    Literally the only thing that's difficult about researching is the time it takes. They force you to wait. Once you have an item with the trait, you simply click a button and do absolutely nothing for a while. No extra effort is needed. If there was an alternative method of researching stuff (one that involved more work but less time) then it'd make more sense.

    EDIT: That 20 hour wait to level up your riding skill is just plain stupid too. I'm glad there's an option to buy lessons in the crown store, but there should be a faster way that doesn't involve paying real money or waiting that long.

    I agree, ACTUAL GAMEPLAY to speed up horse timers or research would be a fantastic idea! A quest you can do every day that takes some time would be perfect.

    So, keep the research timers the same as they are, but allow players to shave off the time it takes by doing a daily quest? I'd be all for that. It means that players have the option to do nothing and wait, which takes longer, or put effort in and get the reward faster.

    ok now we are seeing alternatives coming in I could be on board with this idea if it wasnt to much much time shaved of maybe another 10% time reduction added for 24hrs for each daily writ. like eso plus as long as you logged in and did your writs.
    I would suggest forming your own thread fleshing out the idea as the OP's p2w one it seems is almost universally disliked. bear in mind though as stated the easier something is made the less inherrent value the gear will have and sense of accomplishment people will get when doing it.
    Edited by lathbury on July 23, 2015 4:23PM
  • danno8
    danno8
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    lathbury wrote: »
    danno8 wrote: »
    Please go away. Play archeage, or some other crapfest that cares more about your wallet than time invested or skill. These are the people that jump from game to game every month anyways, looking for the next great title to drop cash on and troll the peasants. You are a plague on gaming. A cancer that has spread for far too long.

    There is no time invested in the game with research timers. You can click the buttons, then exit the game and not play for 30 days, even go off and play a different game if you like. How is that investing time in the game?

    Research timers are a poor excuse for game-play.

    If it were up to me traits would drop on only blue or higher gear, and they would lower the timers to 10 hours flat rate for all traits. There are around 300 traits/gear combos in all, so at 3 per 10 hours it would take around 40 days to max out your trait research if you were on the ball. Crafters could still craft traits on green/white gear and sell them.

    I think that is a more reasonable amount of time without being too short, and it encourages people to stay active in the game rather than leave the game for weeks at a time.

    then there would be no point bothering with crafting at all 40 days is nothing in mmo terms. top crafted gear would be next to unsellable as it would take about 5 days and you could do a full 6 trait armour set.

    Those crafted set requirements are lame also. Why do some take 2 and others take 8-9? When you look at the sets it sure seems like the lower level ones are more popular by far then the higher level ones, with the exception of Nirn.

    You should only be able to unlock bonuses based on the number of traits researched for that type of armour/weapon. So if you only have 3 traits researched for a medium chest piece, you only get the first 3 bonuses of that Hunding Rage set.
  • Azurephoenix999
    Azurephoenix999
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    lathbury wrote: »
    danno8 wrote: »
    danno8 wrote: »
    Researching is a huge pain. It's already a pain to get the items (nirncrux) I'd love to be able to pay to have it done quickly.

    They already have a thing for the riding skill, so why not?
    People that play the game constantly gets rewarded, people that don't... well don't get rewarded.

    Only thing is, there is no "playing the game" with research timers. It is click a button, then log off and don't play the game for 30 days.

    IMO this is exactly what "Cash Shops" are for.

    Not to provide something better, stronger or otherwise unavailable in-game. But rather to speed up the more tedious aspects of leveling.

    Don't they already sell motifs in the store? Those are far more game-play oriented than research timers, in that you have to search for them and they are rare and require some thievery to get. You know, game play. Research stuff is practically thrown at you constantly in the form of white items, then it's just 1-60 days of no game-play.

    I agree with this guy.

    Literally the only thing that's difficult about researching is the time it takes. They force you to wait. Once you have an item with the trait, you simply click a button and do absolutely nothing for a while. No extra effort is needed. If there was an alternative method of researching stuff (one that involved more work but less time) then it'd make more sense.

    EDIT: That 20 hour wait to level up your riding skill is just plain stupid too. I'm glad there's an option to buy lessons in the crown store, but there should be a faster way that doesn't involve paying real money or waiting that long.

    I agree, ACTUAL GAMEPLAY to speed up horse timers or research would be a fantastic idea! A quest you can do every day that takes some time would be perfect.

    So, keep the research timers the same as they are, but allow players to shave off the time it takes by doing a daily quest? I'd be all for that. It means that players have the option to do nothing and wait, which takes longer, or put effort in and get the reward faster.

    ok now we are seeing alternatives coming in I could be on board with this idea if it wasnt to much much time shaved of maybe another 10% time reduction added for 24hrs for each daily writ. like eso plus as long as you logged in and did your writs.

    1. I think they should be separate from writs (writs are about crafting what you already know, not learning how to craft new stuff. They also don't require crafting stuff with traits).
    2. Hm...maybe it doesn't reduce from the max time but the current time. (the amount that's taken off each time will reduce, this way people can't just do it on 10 days in a row to get it over with).
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • lathbury
    lathbury
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    [
    danno8 wrote: »
    lathbury wrote: »
    danno8 wrote: »
    Please go away. Play archeage, or some other crapfest that cares more about your wallet than time invested or skill. These are the people that jump from game to game every month anyways, looking for the next great title to drop cash on and troll the peasants. You are a plague on gaming. A cancer that has spread for far too long.

    There is no time invested in the game with research timers. You can click the buttons, then exit the game and not play for 30 days, even go off and play a different game if you like. How is that investing time in the game?

    Research timers are a poor excuse for game-play.

    If it were up to me traits would drop on only blue or higher gear, and they would lower the timers to 10 hours flat rate for all traits. There are around 300 traits/gear combos in all, so at 3 per 10 hours it would take around 40 days to max out your trait research if you were on the ball. Crafters could still craft traits on green/white gear and sell them.

    I think that is a more reasonable amount of time without being too short, and it encourages people to stay active in the game rather than leave the game for weeks at a time.

    then there would be no point bothering with crafting at all 40 days is nothing in mmo terms. top crafted gear would be next to unsellable as it would take about 5 days and you could do a full 6 trait armour set.

    Those crafted set requirements are lame also. Why do some take 2 and others take 8-9? When you look at the sets it sure seems like the lower level ones are more popular by far then the higher level ones, with the exception of Nirn.

    You should only be able to unlock bonuses based on the number of traits researched for that type of armour/weapon. So if you only have 3 traits researched for a medium chest piece, you only get the first 3 bonuses of that Hunding Rage set.

    erm if you only have 3 traits you cant craft hundings at all.
  • lathbury
    lathbury
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    lathbury wrote: »
    danno8 wrote: »
    danno8 wrote: »
    Researching is a huge pain. It's already a pain to get the items (nirncrux) I'd love to be able to pay to have it done quickly.

    They already have a thing for the riding skill, so why not?
    People that play the game constantly gets rewarded, people that don't... well don't get rewarded.

    Only thing is, there is no "playing the game" with research timers. It is click a button, then log off and don't play the game for 30 days.

    IMO this is exactly what "Cash Shops" are for.

    Not to provide something better, stronger or otherwise unavailable in-game. But rather to speed up the more tedious aspects of leveling.

    Don't they already sell motifs in the store? Those are far more game-play oriented than research timers, in that you have to search for them and they are rare and require some thievery to get. You know, game play. Research stuff is practically thrown at you constantly in the form of white items, then it's just 1-60 days of no game-play.

    I agree with this guy.

    Literally the only thing that's difficult about researching is the time it takes. They force you to wait. Once you have an item with the trait, you simply click a button and do absolutely nothing for a while. No extra effort is needed. If there was an alternative method of researching stuff (one that involved more work but less time) then it'd make more sense.

    EDIT: That 20 hour wait to level up your riding skill is just plain stupid too. I'm glad there's an option to buy lessons in the crown store, but there should be a faster way that doesn't involve paying real money or waiting that long.

    I agree, ACTUAL GAMEPLAY to speed up horse timers or research would be a fantastic idea! A quest you can do every day that takes some time would be perfect.

    So, keep the research timers the same as they are, but allow players to shave off the time it takes by doing a daily quest? I'd be all for that. It means that players have the option to do nothing and wait, which takes longer, or put effort in and get the reward faster.

    ok now we are seeing alternatives coming in I could be on board with this idea if it wasnt to much much time shaved of maybe another 10% time reduction added for 24hrs for each daily writ. like eso plus as long as you logged in and did your writs.

    1. I think they should be separate from writs (writs are about crafting what you already know, not learning how to craft new stuff. They also don't require crafting stuff with traits).
    2. Hm...maybe it doesn't reduce from the max time but the current time. (the amount that's taken off each time will reduce, this way people can't just do it on 10 days in a row to get it over with).

    1. what do you suggest maybe a book or item that drops from nodes? or another daily quest to find an npc that can teach you part of his art like your visiting a different crafting master each day.
    2. where do you place the cap what is the most reduction percentage wise the last 2 take 30 days with skill points so do you enable it with eso plus and your method to go down to 1 or 25 days if you do whatever it is daily. also is it applied to all 3 traits you are researching in that line?
    like I said maybe make your own thread as making crafting more interactive is a much better idea than pay to win
  • Rinmaethodain
    Rinmaethodain
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    Srsly? instant research? who came up with this crap? console noobs are getting at it again?

    If you need an item then ask around for someone who researched it. Dont be a greedy *** and pay them for crafting.

    If instant research would be a thing i can already see "scrolls of insta research" in crown store. P2W and taking away another thing from crafters who are slowly getting more and more useless because everyone wants everything and they dont want even to work for it (OPs idea of insta research)
  • Azurephoenix999
    Azurephoenix999
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    lathbury wrote: »
    lathbury wrote: »
    danno8 wrote: »
    danno8 wrote: »
    Researching is a huge pain. It's already a pain to get the items (nirncrux) I'd love to be able to pay to have it done quickly.

    They already have a thing for the riding skill, so why not?
    People that play the game constantly gets rewarded, people that don't... well don't get rewarded.

    Only thing is, there is no "playing the game" with research timers. It is click a button, then log off and don't play the game for 30 days.

    IMO this is exactly what "Cash Shops" are for.

    Not to provide something better, stronger or otherwise unavailable in-game. But rather to speed up the more tedious aspects of leveling.

    Don't they already sell motifs in the store? Those are far more game-play oriented than research timers, in that you have to search for them and they are rare and require some thievery to get. You know, game play. Research stuff is practically thrown at you constantly in the form of white items, then it's just 1-60 days of no game-play.

    I agree with this guy.

    Literally the only thing that's difficult about researching is the time it takes. They force you to wait. Once you have an item with the trait, you simply click a button and do absolutely nothing for a while. No extra effort is needed. If there was an alternative method of researching stuff (one that involved more work but less time) then it'd make more sense.

    EDIT: That 20 hour wait to level up your riding skill is just plain stupid too. I'm glad there's an option to buy lessons in the crown store, but there should be a faster way that doesn't involve paying real money or waiting that long.

    I agree, ACTUAL GAMEPLAY to speed up horse timers or research would be a fantastic idea! A quest you can do every day that takes some time would be perfect.

    So, keep the research timers the same as they are, but allow players to shave off the time it takes by doing a daily quest? I'd be all for that. It means that players have the option to do nothing and wait, which takes longer, or put effort in and get the reward faster.

    ok now we are seeing alternatives coming in I could be on board with this idea if it wasnt to much much time shaved of maybe another 10% time reduction added for 24hrs for each daily writ. like eso plus as long as you logged in and did your writs.

    1. I think they should be separate from writs (writs are about crafting what you already know, not learning how to craft new stuff. They also don't require crafting stuff with traits).
    2. Hm...maybe it doesn't reduce from the max time but the current time. (the amount that's taken off each time will reduce, this way people can't just do it on 10 days in a row to get it over with).

    1. what do you suggest maybe a book or item that drops from nodes? or another daily quest to find an npc that can teach you part of his art like your visiting a different crafting master each day.
    2. where do you place the cap what is the most reduction percentage wise the last 2 take 30 days with skill points so do you enable it with eso plus and your method to go down to 1 or 25 days if you do whatever it is daily. also is it applied to all 3 traits you are researching in that line?
    like I said maybe make your own thread as making crafting more interactive is a much better idea than pay to win

    I made a thread about it: http://forums.elderscrollsonline.com/en/discussion/199015/researching-takes-too-long#latest
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • Callous2208
    Callous2208
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    Heres something people seem to forget. This is not a single player game, its an mmo. I've been playing a while. Got nearly all nine traits on everything. You just started. You're not supposed to be able to craft like me. Over time, sure, but not for a while
    You're supposed to join my guild, add me as a friend, I'll be glad to craft for you until you get there. Everyone wants to be top dog as quick as possible. As if it is an insult to look upon those better than you and ask for or in the case of the market, pay for things they've worked for. In an mmo there should be no quick route to the top.
  • danno8
    danno8
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    lathbury wrote: »
    [
    danno8 wrote: »
    lathbury wrote: »
    danno8 wrote: »
    Please go away. Play archeage, or some other crapfest that cares more about your wallet than time invested or skill. These are the people that jump from game to game every month anyways, looking for the next great title to drop cash on and troll the peasants. You are a plague on gaming. A cancer that has spread for far too long.

    There is no time invested in the game with research timers. You can click the buttons, then exit the game and not play for 30 days, even go off and play a different game if you like. How is that investing time in the game?

    Research timers are a poor excuse for game-play.

    If it were up to me traits would drop on only blue or higher gear, and they would lower the timers to 10 hours flat rate for all traits. There are around 300 traits/gear combos in all, so at 3 per 10 hours it would take around 40 days to max out your trait research if you were on the ball. Crafters could still craft traits on green/white gear and sell them.

    I think that is a more reasonable amount of time without being too short, and it encourages people to stay active in the game rather than leave the game for weeks at a time.

    then there would be no point bothering with crafting at all 40 days is nothing in mmo terms. top crafted gear would be next to unsellable as it would take about 5 days and you could do a full 6 trait armour set.

    Those crafted set requirements are lame also. Why do some take 2 and others take 8-9? When you look at the sets it sure seems like the lower level ones are more popular by far then the higher level ones, with the exception of Nirn.

    You should only be able to unlock bonuses based on the number of traits researched for that type of armour/weapon. So if you only have 3 traits researched for a medium chest piece, you only get the first 3 bonuses of that Hunding Rage set.

    erm if you only have 3 traits you cant craft hundings at all.

    Yes, it would be a more dynamic crafting system. If you only know 3 medium chest piece traits then you can only craft a medium chest piece with 3 bonuses on it. If the piece does not have the bonus on it then it does not contribute to higher level bonus.

    So if you had 5 pieces of Hunding's , 2 that had 5 piece bonuses, and 3 that had 3 piece bonuses you would only receive the 3 piece bonus. If the bonus is not listed on the piece, it does not contribute to the bonus.

    In this way , in order to receive the full 5 piece bonus you need to be able to craft (or have crafted for you) 5 pieces with the 5 piece bonus on it.

    I think that works out? More complicated, but it makes more sense than arbitrary trait requirements for specific sets, that are no better than other sets.
  • Rinmaethodain
    Rinmaethodain
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    danno8 wrote: »
    lathbury wrote: »
    [
    danno8 wrote: »
    lathbury wrote: »
    danno8 wrote: »
    Please go away. Play archeage, or some other crapfest that cares more about your wallet than time invested or skill. These are the people that jump from game to game every month anyways, looking for the next great title to drop cash on and troll the peasants. You are a plague on gaming. A cancer that has spread for far too long.

    There is no time invested in the game with research timers. You can click the buttons, then exit the game and not play for 30 days, even go off and play a different game if you like. How is that investing time in the game?

    Research timers are a poor excuse for game-play.

    If it were up to me traits would drop on only blue or higher gear, and they would lower the timers to 10 hours flat rate for all traits. There are around 300 traits/gear combos in all, so at 3 per 10 hours it would take around 40 days to max out your trait research if you were on the ball. Crafters could still craft traits on green/white gear and sell them.

    I think that is a more reasonable amount of time without being too short, and it encourages people to stay active in the game rather than leave the game for weeks at a time.

    then there would be no point bothering with crafting at all 40 days is nothing in mmo terms. top crafted gear would be next to unsellable as it would take about 5 days and you could do a full 6 trait armour set.

    Those crafted set requirements are lame also. Why do some take 2 and others take 8-9? When you look at the sets it sure seems like the lower level ones are more popular by far then the higher level ones, with the exception of Nirn.

    You should only be able to unlock bonuses based on the number of traits researched for that type of armour/weapon. So if you only have 3 traits researched for a medium chest piece, you only get the first 3 bonuses of that Hunding Rage set.

    erm if you only have 3 traits you cant craft hundings at all.

    Yes, it would be a more dynamic crafting system. If you only know 3 medium chest piece traits then you can only craft a medium chest piece with 3 bonuses on it. If the piece does not have the bonus on it then it does not contribute to higher level bonus.

    So if you had 5 pieces of Hunding's , 2 that had 5 piece bonuses, and 3 that had 3 piece bonuses you would only receive the 3 piece bonus. If the bonus is not listed on the piece, it does not contribute to the bonus.

    In this way , in order to receive the full 5 piece bonus you need to be able to craft (or have crafted for you) 5 pieces with the 5 piece bonus on it.

    I think that works out? More complicated, but it makes more sense than arbitrary trait requirements for specific sets, that are no better than other sets.

    Better and worse is subject to person judging it. Just because you think one set is worse than other doesent mean you are right. Because for other person it can be completely opposite.

    So the whole idea of this "make only x bonuses where x is number of traits researched" is based on false assumption. And it sucks (for other reasons too).

    Hundings rage? A popular DPS set? Why you brought up this set only? Its like you want it really bad but you cant be bothered:

    a) research it on your own
    b) pay someone fair money for time he invested into researching it

    Another case "how i should present my idea to people so they wont think im just another person who want something for free and instantly"
    Edited by Rinmaethodain on July 23, 2015 5:05PM
  • RavenSkylord
    RavenSkylord
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    lathbury wrote: »
    lathbury wrote: »
    As is there is little incentive to focus on crafting, that someone who spends hundreds of hours working on their craft will only make the same level item as someone that does it only in passing is wrong. I would like to see skill lines that improve the quality, even if only in CP. There are players that their primary focus is in this aspect of the game, and should be rewarded for their investment, as is researched traits is all we have to separate ourselves from the pack. So no, no reduction in trait times and give us more love, give us real skill trees, give us master crafter quests that improve our wares

    Even with all time reduction passives and subscription, it'd still take over a year to research everything, and most of that year will be spent on the last two traits.

    How is this NOT a problem?

    because its not want to be a master craftsman work for it. there is a thread on the forums of people who have already done it and now you want to devalue their achievement because you and big boi cant be bothered.

    It's got nothing to do with not being bothered. I'll do it if that's how long it takes, it's not going to stop me complaining about it though.

    I will repeat that the timer increasing each time you learn a trait makes no sense whatsoever.

    As already explained its a game mechanic interned to make the items by those players who can make them rare increasing their value. what doesn't make sense its basic supply and demand in this case they are artificially limiting the demand to increase the value of 9 trait items.
    You will be glad when your one of the few people who can make this stuff and Your making millions on the new 9 trait IC sets.

    Except I won't be able to make any of those sets until approx. 3 new traits have been introduced, meaning I have to spend another year and a half researching them.

    I get that people on PC have already done this, but us on consoles have only just started.

    Claiming it will take over a year is a stretch, I am on console and will be able to make a 9 piece set within 2 to 3 months thats 5 items with 9 traits researched. Last perk in research time limits the maximum time for any trait to 30 days, along with 3 researchable traits at a time is more then enough to accomplish this
  • Azurephoenix999
    Azurephoenix999
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    lathbury wrote: »
    lathbury wrote: »
    As is there is little incentive to focus on crafting, that someone who spends hundreds of hours working on their craft will only make the same level item as someone that does it only in passing is wrong. I would like to see skill lines that improve the quality, even if only in CP. There are players that their primary focus is in this aspect of the game, and should be rewarded for their investment, as is researched traits is all we have to separate ourselves from the pack. So no, no reduction in trait times and give us more love, give us real skill trees, give us master crafter quests that improve our wares

    Even with all time reduction passives and subscription, it'd still take over a year to research everything, and most of that year will be spent on the last two traits.

    How is this NOT a problem?

    because its not want to be a master craftsman work for it. there is a thread on the forums of people who have already done it and now you want to devalue their achievement because you and big boi cant be bothered.

    It's got nothing to do with not being bothered. I'll do it if that's how long it takes, it's not going to stop me complaining about it though.

    I will repeat that the timer increasing each time you learn a trait makes no sense whatsoever.

    As already explained its a game mechanic interned to make the items by those players who can make them rare increasing their value. what doesn't make sense its basic supply and demand in this case they are artificially limiting the demand to increase the value of 9 trait items.
    You will be glad when your one of the few people who can make this stuff and Your making millions on the new 9 trait IC sets.

    Except I won't be able to make any of those sets until approx. 3 new traits have been introduced, meaning I have to spend another year and a half researching them.

    I get that people on PC have already done this, but us on consoles have only just started.

    Claiming it will take over a year is a stretch, I am on console and will be able to make a 9 piece set within 2 to 3 months thats 5 items with 9 traits researched. Last perk in research time limits the maximum time for any trait to 30 days, along with 3 researchable traits at a time is more then enough to accomplish this

    To learn all traits for every item would take over a year.
    you can learn 3 traits at a time.
    Clothier has 14 items in it.
    14/3 = 5 (rounded up because you can't learn part of a trait)
    5x1 month = 5 months to learn the final trait in each item.
    Considering that the 8th trait takes almost as long as the 9th, lets add another 5 months.
    5+5=10. 7th trait takes half that time, so 2.5 months.
    12.5 months for the last three traits on all items in clothier.

    Smithing would take the same amount of time, but can be done alongside clothier, so they'd both be finished over a year after launch.

    How did you manage to get as far as you have so soon? Are you a PC transfer?
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • Athas24
    Athas24
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    danno8 wrote: »
    Please go away. Play archeage, or some other crapfest that cares more about your wallet than time invested or skill. These are the people that jump from game to game every month anyways, looking for the next great title to drop cash on and troll the peasants. You are a plague on gaming. A cancer that has spread for far too long.

    There is no time invested in the game with research timers. You can click the buttons, then exit the game and not play for 30 days, even go off and play a different game if you like. How is that investing time in the game?

    Research timers are a poor excuse for game-play.

    If it were up to me traits would drop on only blue or higher gear, and they would lower the timers to 10 hours flat rate for all traits. There are around 300 traits/gear combos in all, so at 3 per 10 hours it would take around 40 days to max out your trait research if you were on the ball. Crafters could still craft traits on green/white gear and sell them.

    I think that is a more reasonable amount of time without being too short, and it encourages people to stay active in the game rather than leave the game for weeks at a time.

    ^ another solid idea. Again this is coming from someone who played since launch. Isn't part of the "younger entitled console generation." Click and walk away is not conducive to actually gaming or learning anything. It's a time sink typically on Subscription based games. This game isn't really subscription based. Another concept would be to allow you to have a 50% reduction perhaps in trait research by subscribing. 10% is laughable on something that's 30+ days to learn. I've learned almost every single trait and it's just ridiculous to wait so long for each one. Zzzzz
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • Callous2208
    Callous2208
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    Why would you need to rush to learn traits for items you're not personally going to use?
  • UrQuan
    UrQuan
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    OK, I'm now going to post something that might blow the minds of the people complaining that it takes too long to learn all of the traits.

    If you do it right, you can theoretically learn every trait on every item in under 69 days (68 days, 10 hours, 30 minutes to be precise). It would take a significant amount of effort and careful planning (and even then, realistically it's never going to be as fast as it theoretically could be, but still it would be vastly faster than doing it a different way).

    Here's how it works. You can research a maximum of 3 traits at once, and for Blacksmithing and Clothing there are 14 possible items to research (Woodworking has fewer, so it's not a limiting factor). You want to be researching a trait on every single item all at the same time, so you split out your research between 5 characters, each with maxed-out passives. You also make sure you subscribe to ESO+ for the 10% reduction in research time.

    At the end of 69 days (realistically because you're not always going to be able to start researching the next trait immediately when you complete the last one it will be somewhat longer than this, but not by much) you're able to craft all items at any crafted set station in the game.

    Of course, this requires you to have a minimum of 5 characters with high enough crafting skills and enough skill points to have the passives needed, and it requires you to actually have items with all of the traits you want to research, but it is possible.
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