I don't mind researching, but the time for the final traits is ridiculous. COMPLETELY RIDICULOUS! 28 days for that final trait! This is one thing that I really find ... disgusting about the game.
Callous2208 wrote: »Please go away. Play archeage, or some other crapfest that cares more about your wallet than time invested or skill. These are the people that jump from game to game every month anyways, looking for the next great title to drop cash on and troll the peasants. You are a plague on gaming. A cancer that has spread for far too long.
There is no time invested in the game with research timers. You can click the buttons, then exit the game and not play for 30 days, even go off and play a different game if you like. How is that investing time in the game?
Research timers are a poor excuse for game-play.
If it were up to me traits would drop on only blue or higher gear, and they would lower the timers to 10 hours flat rate for all traits. There are around 300 traits/gear combos in all, so at 3 per 10 hours it would take around 40 days to max out your trait research if you were on the ball. Crafters could still craft traits on green/white gear and sell them.
I think that is a more reasonable amount of time without being too short, and it encourages people to stay active in the game rather than leave the game for weeks at a time.
That topic is even more funny than i was suspecting...
So Mr. phoenix about instant research - simple no. Why? Look at "modern" MMOs - almost everything can be "speeded up" (for rightly fee of course), and that simply discourages players to test their patience, knowledge, skills, mind. What is more, this opens way for lazy kiddos with wealthy parents. We're here, or at least some of us, to play purely for fun or to find challenges.
But, like said in one of replies: invest some skill points into crafting, that should cut time needed for researches. Also most of "usable" atm sets are in range of 2-6 traits, and overpowered/bugged Nirnhoned not gonna be worth any attention. Another solution - find crafter that will create your dreamed set for... umm... 30k per piece...? - I bet that they will willingly complete order.
PS. You could also play firstly on PC, then transfer character to console and craft whatever your soul wants...
DirtySmeegs33 wrote: »I don't mind researching, but the time for the final traits is ridiculous. COMPLETELY RIDICULOUS! 28 days for that final trait! This is one thing that I really find ... disgusting about the game.
This is actually exactly why i like it. It is the one aspect of crafting that separates the dedicated masters from everyone else. I actually wish it was more difficult so dedicated crafters actually were more valuable. Like it would be nice if there were master crafting certifications you had to fill that were super rare to unlock the ability to start research timer for the top traits.
Callous2208 wrote: »Please go away. Play archeage, or some other crapfest that cares more about your wallet than time invested or skill. These are the people that jump from game to game every month anyways, looking for the next great title to drop cash on and troll the peasants. You are a plague on gaming. A cancer that has spread for far too long.
There is no time invested in the game with research timers. You can click the buttons, then exit the game and not play for 30 days, even go off and play a different game if you like. How is that investing time in the game?
Research timers are a poor excuse for game-play.
If it were up to me traits would drop on only blue or higher gear, and they would lower the timers to 10 hours flat rate for all traits. There are around 300 traits/gear combos in all, so at 3 per 10 hours it would take around 40 days to max out your trait research if you were on the ball. Crafters could still craft traits on green/white gear and sell them.
I think that is a more reasonable amount of time without being too short, and it encourages people to stay active in the game rather than leave the game for weeks at a time.
Curtischoy wrote: »final trait is 64 days, not 28. More rage plz.
Callous2208 wrote: »Please go away. Play archeage, or some other crapfest that cares more about your wallet than time invested or skill. These are the people that jump from game to game every month anyways, looking for the next great title to drop cash on and troll the peasants. You are a plague on gaming. A cancer that has spread for far too long.
There is no time invested in the game with research timers. You can click the buttons, then exit the game and not play for 30 days, even go off and play a different game if you like. How is that investing time in the game?
Research timers are a poor excuse for game-play.
If it were up to me traits would drop on only blue or higher gear, and they would lower the timers to 10 hours flat rate for all traits. There are around 300 traits/gear combos in all, so at 3 per 10 hours it would take around 40 days to max out your trait research if you were on the ball. Crafters could still craft traits on green/white gear and sell them.
I think that is a more reasonable amount of time without being too short, and it encourages people to stay active in the game rather than leave the game for weeks at a time.
then there would be no point bothering with crafting at all 40 days is nothing in mmo terms. top crafted gear would be next to unsellable as it would take about 5 days and you could do a full 6 trait armour set.
Azurephoenix999 wrote: »TechnicalGeezer wrote: »People that play the game constantly gets rewarded, people that don't... well don't get rewarded.Azurephoenix999 wrote: »Researching is a huge pain. It's already a pain to get the items (nirncrux) I'd love to be able to pay to have it done quickly.
They already have a thing for the riding skill, so why not?
Only thing is, there is no "playing the game" with research timers. It is click a button, then log off and don't play the game for 30 days.
IMO this is exactly what "Cash Shops" are for.
Not to provide something better, stronger or otherwise unavailable in-game. But rather to speed up the more tedious aspects of leveling.
Don't they already sell motifs in the store? Those are far more game-play oriented than research timers, in that you have to search for them and they are rare and require some thievery to get. You know, game play. Research stuff is practically thrown at you constantly in the form of white items, then it's just 1-60 days of no game-play.
I agree with this guy.
Literally the only thing that's difficult about researching is the time it takes. They force you to wait. Once you have an item with the trait, you simply click a button and do absolutely nothing for a while. No extra effort is needed. If there was an alternative method of researching stuff (one that involved more work but less time) then it'd make more sense.
EDIT: That 20 hour wait to level up your riding skill is just plain stupid too. I'm glad there's an option to buy lessons in the crown store, but there should be a faster way that doesn't involve paying real money or waiting that long.
TechnicalGeezer wrote: »People that play the game constantly gets rewarded, people that don't... well don't get rewarded.Azurephoenix999 wrote: »Researching is a huge pain. It's already a pain to get the items (nirncrux) I'd love to be able to pay to have it done quickly.
They already have a thing for the riding skill, so why not?
Only thing is, there is no "playing the game" with research timers. It is click a button, then log off and don't play the game for 30 days.
IMO this is exactly what "Cash Shops" are for.
Not to provide something better, stronger or otherwise unavailable in-game. But rather to speed up the more tedious aspects of leveling.
Don't they already sell motifs in the store? Those are far more game-play oriented than research timers, in that you have to search for them and they are rare and require some thievery to get. You know, game play. Research stuff is practically thrown at you constantly in the form of white items, then it's just 1-60 days of no game-play.
yeah try learning nirn on everything that stuffs not thrown at you. selling motifs in the store annoys me too and kind of counters the claim that consoles dont already have an advantage over people who started crafting early on.
Azurephoenix999 wrote: »Callous2208 wrote: »Please go away. Play archeage, or some other crapfest that cares more about your wallet than time invested or skill. These are the people that jump from game to game every month anyways, looking for the next great title to drop cash on and troll the peasants. You are a plague on gaming. A cancer that has spread for far too long.
There is no time invested in the game with research timers. You can click the buttons, then exit the game and not play for 30 days, even go off and play a different game if you like. How is that investing time in the game?
Research timers are a poor excuse for game-play.
If it were up to me traits would drop on only blue or higher gear, and they would lower the timers to 10 hours flat rate for all traits. There are around 300 traits/gear combos in all, so at 3 per 10 hours it would take around 40 days to max out your trait research if you were on the ball. Crafters could still craft traits on green/white gear and sell them.
I think that is a more reasonable amount of time without being too short, and it encourages people to stay active in the game rather than leave the game for weeks at a time.
then there would be no point bothering with crafting at all 40 days is nothing in mmo terms. top crafted gear would be next to unsellable as it would take about 5 days and you could do a full 6 trait armour set.
I don't think that they should reduce the times that much, but I agree with the guy that the ability to wait for long periods of time shouldn't make you a master crafter. Have them test your crafting abilities in some other way, and reward you with the appropriate traits afterwards.
Azurephoenix999 wrote: »TechnicalGeezer wrote: »People that play the game constantly gets rewarded, people that don't... well don't get rewarded.Azurephoenix999 wrote: »Researching is a huge pain. It's already a pain to get the items (nirncrux) I'd love to be able to pay to have it done quickly.
They already have a thing for the riding skill, so why not?
Only thing is, there is no "playing the game" with research timers. It is click a button, then log off and don't play the game for 30 days.
IMO this is exactly what "Cash Shops" are for.
Not to provide something better, stronger or otherwise unavailable in-game. But rather to speed up the more tedious aspects of leveling.
Don't they already sell motifs in the store? Those are far more game-play oriented than research timers, in that you have to search for them and they are rare and require some thievery to get. You know, game play. Research stuff is practically thrown at you constantly in the form of white items, then it's just 1-60 days of no game-play.
I agree with this guy.
Literally the only thing that's difficult about researching is the time it takes. They force you to wait. Once you have an item with the trait, you simply click a button and do absolutely nothing for a while. No extra effort is needed. If there was an alternative method of researching stuff (one that involved more work but less time) then it'd make more sense.
EDIT: That 20 hour wait to level up your riding skill is just plain stupid too. I'm glad there's an option to buy lessons in the crown store, but there should be a faster way that doesn't involve paying real money or waiting that long.
I agree, ACTUAL GAMEPLAY to speed up horse timers or research would be a fantastic idea! A quest you can do every day that takes some time would be perfect.
I agree, ACTUAL GAMEPLAY to speed up horse timers or research would be a fantastic idea! A quest you can do every day that takes some time would be perfect.
Azurephoenix999 wrote: »Callous2208 wrote: »Please go away. Play archeage, or some other crapfest that cares more about your wallet than time invested or skill. These are the people that jump from game to game every month anyways, looking for the next great title to drop cash on and troll the peasants. You are a plague on gaming. A cancer that has spread for far too long.
There is no time invested in the game with research timers. You can click the buttons, then exit the game and not play for 30 days, even go off and play a different game if you like. How is that investing time in the game?
Research timers are a poor excuse for game-play.
If it were up to me traits would drop on only blue or higher gear, and they would lower the timers to 10 hours flat rate for all traits. There are around 300 traits/gear combos in all, so at 3 per 10 hours it would take around 40 days to max out your trait research if you were on the ball. Crafters could still craft traits on green/white gear and sell them.
I think that is a more reasonable amount of time without being too short, and it encourages people to stay active in the game rather than leave the game for weeks at a time.
then there would be no point bothering with crafting at all 40 days is nothing in mmo terms. top crafted gear would be next to unsellable as it would take about 5 days and you could do a full 6 trait armour set.
I don't think that they should reduce the times that much, but I agree with the guy that the ability to wait for long periods of time shouldn't make you a master crafter. Have them test your crafting abilities in some other way, and reward you with the appropriate traits afterwards.
this is just it what ever is done people like the op will claim its to hard and ask to buy it. You also offer no alternative to the current system.
Azurephoenix999 wrote: »Azurephoenix999 wrote: »TechnicalGeezer wrote: »People that play the game constantly gets rewarded, people that don't... well don't get rewarded.Azurephoenix999 wrote: »Researching is a huge pain. It's already a pain to get the items (nirncrux) I'd love to be able to pay to have it done quickly.
They already have a thing for the riding skill, so why not?
Only thing is, there is no "playing the game" with research timers. It is click a button, then log off and don't play the game for 30 days.
IMO this is exactly what "Cash Shops" are for.
Not to provide something better, stronger or otherwise unavailable in-game. But rather to speed up the more tedious aspects of leveling.
Don't they already sell motifs in the store? Those are far more game-play oriented than research timers, in that you have to search for them and they are rare and require some thievery to get. You know, game play. Research stuff is practically thrown at you constantly in the form of white items, then it's just 1-60 days of no game-play.
I agree with this guy.
Literally the only thing that's difficult about researching is the time it takes. They force you to wait. Once you have an item with the trait, you simply click a button and do absolutely nothing for a while. No extra effort is needed. If there was an alternative method of researching stuff (one that involved more work but less time) then it'd make more sense.
EDIT: That 20 hour wait to level up your riding skill is just plain stupid too. I'm glad there's an option to buy lessons in the crown store, but there should be a faster way that doesn't involve paying real money or waiting that long.
I agree, ACTUAL GAMEPLAY to speed up horse timers or research would be a fantastic idea! A quest you can do every day that takes some time would be perfect.
So, keep the research timers the same as they are, but allow players to shave off the time it takes by doing a daily quest? I'd be all for that. It means that players have the option to do nothing and wait, which takes longer, or put effort in and get the reward faster.
Callous2208 wrote: »Please go away. Play archeage, or some other crapfest that cares more about your wallet than time invested or skill. These are the people that jump from game to game every month anyways, looking for the next great title to drop cash on and troll the peasants. You are a plague on gaming. A cancer that has spread for far too long.
There is no time invested in the game with research timers. You can click the buttons, then exit the game and not play for 30 days, even go off and play a different game if you like. How is that investing time in the game?
Research timers are a poor excuse for game-play.
If it were up to me traits would drop on only blue or higher gear, and they would lower the timers to 10 hours flat rate for all traits. There are around 300 traits/gear combos in all, so at 3 per 10 hours it would take around 40 days to max out your trait research if you were on the ball. Crafters could still craft traits on green/white gear and sell them.
I think that is a more reasonable amount of time without being too short, and it encourages people to stay active in the game rather than leave the game for weeks at a time.
then there would be no point bothering with crafting at all 40 days is nothing in mmo terms. top crafted gear would be next to unsellable as it would take about 5 days and you could do a full 6 trait armour set.
Azurephoenix999 wrote: »Azurephoenix999 wrote: »TechnicalGeezer wrote: »People that play the game constantly gets rewarded, people that don't... well don't get rewarded.Azurephoenix999 wrote: »Researching is a huge pain. It's already a pain to get the items (nirncrux) I'd love to be able to pay to have it done quickly.
They already have a thing for the riding skill, so why not?
Only thing is, there is no "playing the game" with research timers. It is click a button, then log off and don't play the game for 30 days.
IMO this is exactly what "Cash Shops" are for.
Not to provide something better, stronger or otherwise unavailable in-game. But rather to speed up the more tedious aspects of leveling.
Don't they already sell motifs in the store? Those are far more game-play oriented than research timers, in that you have to search for them and they are rare and require some thievery to get. You know, game play. Research stuff is practically thrown at you constantly in the form of white items, then it's just 1-60 days of no game-play.
I agree with this guy.
Literally the only thing that's difficult about researching is the time it takes. They force you to wait. Once you have an item with the trait, you simply click a button and do absolutely nothing for a while. No extra effort is needed. If there was an alternative method of researching stuff (one that involved more work but less time) then it'd make more sense.
EDIT: That 20 hour wait to level up your riding skill is just plain stupid too. I'm glad there's an option to buy lessons in the crown store, but there should be a faster way that doesn't involve paying real money or waiting that long.
I agree, ACTUAL GAMEPLAY to speed up horse timers or research would be a fantastic idea! A quest you can do every day that takes some time would be perfect.
So, keep the research timers the same as they are, but allow players to shave off the time it takes by doing a daily quest? I'd be all for that. It means that players have the option to do nothing and wait, which takes longer, or put effort in and get the reward faster.
ok now we are seeing alternatives coming in I could be on board with this idea if it wasnt to much much time shaved of maybe another 10% time reduction added for 24hrs for each daily writ. like eso plus as long as you logged in and did your writs.
Callous2208 wrote: »Please go away. Play archeage, or some other crapfest that cares more about your wallet than time invested or skill. These are the people that jump from game to game every month anyways, looking for the next great title to drop cash on and troll the peasants. You are a plague on gaming. A cancer that has spread for far too long.
There is no time invested in the game with research timers. You can click the buttons, then exit the game and not play for 30 days, even go off and play a different game if you like. How is that investing time in the game?
Research timers are a poor excuse for game-play.
If it were up to me traits would drop on only blue or higher gear, and they would lower the timers to 10 hours flat rate for all traits. There are around 300 traits/gear combos in all, so at 3 per 10 hours it would take around 40 days to max out your trait research if you were on the ball. Crafters could still craft traits on green/white gear and sell them.
I think that is a more reasonable amount of time without being too short, and it encourages people to stay active in the game rather than leave the game for weeks at a time.
then there would be no point bothering with crafting at all 40 days is nothing in mmo terms. top crafted gear would be next to unsellable as it would take about 5 days and you could do a full 6 trait armour set.
Those crafted set requirements are lame also. Why do some take 2 and others take 8-9? When you look at the sets it sure seems like the lower level ones are more popular by far then the higher level ones, with the exception of Nirn.
You should only be able to unlock bonuses based on the number of traits researched for that type of armour/weapon. So if you only have 3 traits researched for a medium chest piece, you only get the first 3 bonuses of that Hunding Rage set.
Azurephoenix999 wrote: »Azurephoenix999 wrote: »Azurephoenix999 wrote: »TechnicalGeezer wrote: »People that play the game constantly gets rewarded, people that don't... well don't get rewarded.Azurephoenix999 wrote: »Researching is a huge pain. It's already a pain to get the items (nirncrux) I'd love to be able to pay to have it done quickly.
They already have a thing for the riding skill, so why not?
Only thing is, there is no "playing the game" with research timers. It is click a button, then log off and don't play the game for 30 days.
IMO this is exactly what "Cash Shops" are for.
Not to provide something better, stronger or otherwise unavailable in-game. But rather to speed up the more tedious aspects of leveling.
Don't they already sell motifs in the store? Those are far more game-play oriented than research timers, in that you have to search for them and they are rare and require some thievery to get. You know, game play. Research stuff is practically thrown at you constantly in the form of white items, then it's just 1-60 days of no game-play.
I agree with this guy.
Literally the only thing that's difficult about researching is the time it takes. They force you to wait. Once you have an item with the trait, you simply click a button and do absolutely nothing for a while. No extra effort is needed. If there was an alternative method of researching stuff (one that involved more work but less time) then it'd make more sense.
EDIT: That 20 hour wait to level up your riding skill is just plain stupid too. I'm glad there's an option to buy lessons in the crown store, but there should be a faster way that doesn't involve paying real money or waiting that long.
I agree, ACTUAL GAMEPLAY to speed up horse timers or research would be a fantastic idea! A quest you can do every day that takes some time would be perfect.
So, keep the research timers the same as they are, but allow players to shave off the time it takes by doing a daily quest? I'd be all for that. It means that players have the option to do nothing and wait, which takes longer, or put effort in and get the reward faster.
ok now we are seeing alternatives coming in I could be on board with this idea if it wasnt to much much time shaved of maybe another 10% time reduction added for 24hrs for each daily writ. like eso plus as long as you logged in and did your writs.
1. I think they should be separate from writs (writs are about crafting what you already know, not learning how to craft new stuff. They also don't require crafting stuff with traits).
2. Hm...maybe it doesn't reduce from the max time but the current time. (the amount that's taken off each time will reduce, this way people can't just do it on 10 days in a row to get it over with).
Azurephoenix999 wrote: »Azurephoenix999 wrote: »Azurephoenix999 wrote: »TechnicalGeezer wrote: »People that play the game constantly gets rewarded, people that don't... well don't get rewarded.Azurephoenix999 wrote: »Researching is a huge pain. It's already a pain to get the items (nirncrux) I'd love to be able to pay to have it done quickly.
They already have a thing for the riding skill, so why not?
Only thing is, there is no "playing the game" with research timers. It is click a button, then log off and don't play the game for 30 days.
IMO this is exactly what "Cash Shops" are for.
Not to provide something better, stronger or otherwise unavailable in-game. But rather to speed up the more tedious aspects of leveling.
Don't they already sell motifs in the store? Those are far more game-play oriented than research timers, in that you have to search for them and they are rare and require some thievery to get. You know, game play. Research stuff is practically thrown at you constantly in the form of white items, then it's just 1-60 days of no game-play.
I agree with this guy.
Literally the only thing that's difficult about researching is the time it takes. They force you to wait. Once you have an item with the trait, you simply click a button and do absolutely nothing for a while. No extra effort is needed. If there was an alternative method of researching stuff (one that involved more work but less time) then it'd make more sense.
EDIT: That 20 hour wait to level up your riding skill is just plain stupid too. I'm glad there's an option to buy lessons in the crown store, but there should be a faster way that doesn't involve paying real money or waiting that long.
I agree, ACTUAL GAMEPLAY to speed up horse timers or research would be a fantastic idea! A quest you can do every day that takes some time would be perfect.
So, keep the research timers the same as they are, but allow players to shave off the time it takes by doing a daily quest? I'd be all for that. It means that players have the option to do nothing and wait, which takes longer, or put effort in and get the reward faster.
ok now we are seeing alternatives coming in I could be on board with this idea if it wasnt to much much time shaved of maybe another 10% time reduction added for 24hrs for each daily writ. like eso plus as long as you logged in and did your writs.
1. I think they should be separate from writs (writs are about crafting what you already know, not learning how to craft new stuff. They also don't require crafting stuff with traits).
2. Hm...maybe it doesn't reduce from the max time but the current time. (the amount that's taken off each time will reduce, this way people can't just do it on 10 days in a row to get it over with).
1. what do you suggest maybe a book or item that drops from nodes? or another daily quest to find an npc that can teach you part of his art like your visiting a different crafting master each day.
2. where do you place the cap what is the most reduction percentage wise the last 2 take 30 days with skill points so do you enable it with eso plus and your method to go down to 1 or 25 days if you do whatever it is daily. also is it applied to all 3 traits you are researching in that line?
like I said maybe make your own thread as making crafting more interactive is a much better idea than pay to win
[Callous2208 wrote: »Please go away. Play archeage, or some other crapfest that cares more about your wallet than time invested or skill. These are the people that jump from game to game every month anyways, looking for the next great title to drop cash on and troll the peasants. You are a plague on gaming. A cancer that has spread for far too long.
There is no time invested in the game with research timers. You can click the buttons, then exit the game and not play for 30 days, even go off and play a different game if you like. How is that investing time in the game?
Research timers are a poor excuse for game-play.
If it were up to me traits would drop on only blue or higher gear, and they would lower the timers to 10 hours flat rate for all traits. There are around 300 traits/gear combos in all, so at 3 per 10 hours it would take around 40 days to max out your trait research if you were on the ball. Crafters could still craft traits on green/white gear and sell them.
I think that is a more reasonable amount of time without being too short, and it encourages people to stay active in the game rather than leave the game for weeks at a time.
then there would be no point bothering with crafting at all 40 days is nothing in mmo terms. top crafted gear would be next to unsellable as it would take about 5 days and you could do a full 6 trait armour set.
Those crafted set requirements are lame also. Why do some take 2 and others take 8-9? When you look at the sets it sure seems like the lower level ones are more popular by far then the higher level ones, with the exception of Nirn.
You should only be able to unlock bonuses based on the number of traits researched for that type of armour/weapon. So if you only have 3 traits researched for a medium chest piece, you only get the first 3 bonuses of that Hunding Rage set.
erm if you only have 3 traits you cant craft hundings at all.
[Callous2208 wrote: »Please go away. Play archeage, or some other crapfest that cares more about your wallet than time invested or skill. These are the people that jump from game to game every month anyways, looking for the next great title to drop cash on and troll the peasants. You are a plague on gaming. A cancer that has spread for far too long.
There is no time invested in the game with research timers. You can click the buttons, then exit the game and not play for 30 days, even go off and play a different game if you like. How is that investing time in the game?
Research timers are a poor excuse for game-play.
If it were up to me traits would drop on only blue or higher gear, and they would lower the timers to 10 hours flat rate for all traits. There are around 300 traits/gear combos in all, so at 3 per 10 hours it would take around 40 days to max out your trait research if you were on the ball. Crafters could still craft traits on green/white gear and sell them.
I think that is a more reasonable amount of time without being too short, and it encourages people to stay active in the game rather than leave the game for weeks at a time.
then there would be no point bothering with crafting at all 40 days is nothing in mmo terms. top crafted gear would be next to unsellable as it would take about 5 days and you could do a full 6 trait armour set.
Those crafted set requirements are lame also. Why do some take 2 and others take 8-9? When you look at the sets it sure seems like the lower level ones are more popular by far then the higher level ones, with the exception of Nirn.
You should only be able to unlock bonuses based on the number of traits researched for that type of armour/weapon. So if you only have 3 traits researched for a medium chest piece, you only get the first 3 bonuses of that Hunding Rage set.
erm if you only have 3 traits you cant craft hundings at all.
Yes, it would be a more dynamic crafting system. If you only know 3 medium chest piece traits then you can only craft a medium chest piece with 3 bonuses on it. If the piece does not have the bonus on it then it does not contribute to higher level bonus.
So if you had 5 pieces of Hunding's , 2 that had 5 piece bonuses, and 3 that had 3 piece bonuses you would only receive the 3 piece bonus. If the bonus is not listed on the piece, it does not contribute to the bonus.
In this way , in order to receive the full 5 piece bonus you need to be able to craft (or have crafted for you) 5 pieces with the 5 piece bonus on it.
I think that works out? More complicated, but it makes more sense than arbitrary trait requirements for specific sets, that are no better than other sets.
Azurephoenix999 wrote: »Azurephoenix999 wrote: »Azurephoenix999 wrote: »RavenSkylord wrote: »As is there is little incentive to focus on crafting, that someone who spends hundreds of hours working on their craft will only make the same level item as someone that does it only in passing is wrong. I would like to see skill lines that improve the quality, even if only in CP. There are players that their primary focus is in this aspect of the game, and should be rewarded for their investment, as is researched traits is all we have to separate ourselves from the pack. So no, no reduction in trait times and give us more love, give us real skill trees, give us master crafter quests that improve our wares
Even with all time reduction passives and subscription, it'd still take over a year to research everything, and most of that year will be spent on the last two traits.
How is this NOT a problem?
because its not want to be a master craftsman work for it. there is a thread on the forums of people who have already done it and now you want to devalue their achievement because you and big boi cant be bothered.
It's got nothing to do with not being bothered. I'll do it if that's how long it takes, it's not going to stop me complaining about it though.
I will repeat that the timer increasing each time you learn a trait makes no sense whatsoever.
As already explained its a game mechanic interned to make the items by those players who can make them rare increasing their value. what doesn't make sense its basic supply and demand in this case they are artificially limiting the demand to increase the value of 9 trait items.
You will be glad when your one of the few people who can make this stuff and Your making millions on the new 9 trait IC sets.
Except I won't be able to make any of those sets until approx. 3 new traits have been introduced, meaning I have to spend another year and a half researching them.
I get that people on PC have already done this, but us on consoles have only just started.
RavenSkylord wrote: »Azurephoenix999 wrote: »Azurephoenix999 wrote: »Azurephoenix999 wrote: »RavenSkylord wrote: »As is there is little incentive to focus on crafting, that someone who spends hundreds of hours working on their craft will only make the same level item as someone that does it only in passing is wrong. I would like to see skill lines that improve the quality, even if only in CP. There are players that their primary focus is in this aspect of the game, and should be rewarded for their investment, as is researched traits is all we have to separate ourselves from the pack. So no, no reduction in trait times and give us more love, give us real skill trees, give us master crafter quests that improve our wares
Even with all time reduction passives and subscription, it'd still take over a year to research everything, and most of that year will be spent on the last two traits.
How is this NOT a problem?
because its not want to be a master craftsman work for it. there is a thread on the forums of people who have already done it and now you want to devalue their achievement because you and big boi cant be bothered.
It's got nothing to do with not being bothered. I'll do it if that's how long it takes, it's not going to stop me complaining about it though.
I will repeat that the timer increasing each time you learn a trait makes no sense whatsoever.
As already explained its a game mechanic interned to make the items by those players who can make them rare increasing their value. what doesn't make sense its basic supply and demand in this case they are artificially limiting the demand to increase the value of 9 trait items.
You will be glad when your one of the few people who can make this stuff and Your making millions on the new 9 trait IC sets.
Except I won't be able to make any of those sets until approx. 3 new traits have been introduced, meaning I have to spend another year and a half researching them.
I get that people on PC have already done this, but us on consoles have only just started.
Claiming it will take over a year is a stretch, I am on console and will be able to make a 9 piece set within 2 to 3 months thats 5 items with 9 traits researched. Last perk in research time limits the maximum time for any trait to 30 days, along with 3 researchable traits at a time is more then enough to accomplish this
Callous2208 wrote: »Please go away. Play archeage, or some other crapfest that cares more about your wallet than time invested or skill. These are the people that jump from game to game every month anyways, looking for the next great title to drop cash on and troll the peasants. You are a plague on gaming. A cancer that has spread for far too long.
There is no time invested in the game with research timers. You can click the buttons, then exit the game and not play for 30 days, even go off and play a different game if you like. How is that investing time in the game?
Research timers are a poor excuse for game-play.
If it were up to me traits would drop on only blue or higher gear, and they would lower the timers to 10 hours flat rate for all traits. There are around 300 traits/gear combos in all, so at 3 per 10 hours it would take around 40 days to max out your trait research if you were on the ball. Crafters could still craft traits on green/white gear and sell them.
I think that is a more reasonable amount of time without being too short, and it encourages people to stay active in the game rather than leave the game for weeks at a time.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |