Craglorn dailies, reward is random CP-boosters, green 50%, blue 100%, purple 150% and legendary 200%, thats what Ive suggested to them. Also NPC recruiters for group finder found in Belkarth Tavern, people go there, choose what quest he wants to do and put NPC, leave or stay, another people go to Tavern, check the NPCs, choose if he joins or no, and leave or stay.
Publius_Scipio wrote: »Do some of you have a reading comprehension problem? I never said Craglorn is broken or not working as intended. I said I was pleasantly surprised by it and wish that it was soloable so that I can really enjoy the main storyline and explore ES style.
Right now finding a group and questing is pretty much making me experience the storyline out of synch because there hasn't been one group that has been at the beginning of the storyline ready to methodically run through it quest by quest.
Craglorn dailies, reward is random CP-boosters, green 50%, blue 100%, purple 150% and legendary 200%, thats what Ive suggested to them. Also NPC recruiters for group finder found in Belkarth Tavern, people go there, choose what quest he wants to do and put NPC, leave or stay, another people go to Tavern, check the NPCs, choose if he joins or no, and leave or stay.
Great ideas! Craglorn has the mechanics in there for daily quests with some really cool mini-dungeons that can be completed in a reasonably short amount of time. But the XP and rewards are just not up to par, and when you complete it, it feels like a waste of time. Why not add some new exclusive loot to the Yokudan reward boxes that you get upon completion, make the difficulty scale like the Undaunted pledges, and bump the XP (which I think they intend to do with 1.7)?
Also, I think Shada's Tear needs some love too - it's a really cool dungeon, with an interesting backstory and introduces some new TES lore, but there is really no need to go back there more than once.
Publius_Scipio wrote: »I've been around since beta and am not a grinding, get to end game maniac. I also spent a lot of time in PvP. Recently for the sake of finally getting to V14 I decided to give Craglorn a serious try in order to rack up some quality xp. Man was I pleasantly surprised. Craglorn is in my opinion the most beautiful and interesting zone in the whole game thus far. The storyline is cool, the dungeons are large and feel very mysterious, and the enemies are fun to fight. I am really impressed.
On the other hand I am saddened because my enjoyment of Craglorn is at the mercy of finding a group. Further, finding a group who is up to the same quest as you. The little I have done so far in Crag is all out of synch with the way the storyline is supposed to go. It's basically I finally find a group and we do whatever we come across. Rather than progress through the story as its meant to be.
Craglorn group content is very fun but I wish that it was soloable so that I can really explore and experience the zone without having my hands tied to find a group.