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RIP v16 craft for pve-players

  • Samadhi
    Samadhi
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    OzJohnD wrote: »
    When Orsinium PvE zones are introduced with their specific crafting motifs and materials, PvP'ers will complain about lack of access to the new crafting

    If I don't buy Orsinium for myself with crowns, I will buy Orsinium gear from a PvE player if any of it appeals to me.

    If Orsinium content looks appealing to me, I will buy it and play it. If it does not, ZOS is establishing that DLC does not need to be purchased in order to get gears from other players.
    Edited by Samadhi on July 21, 2015 12:42AM
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  • Akavir_Sentinel
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    OzJohnD wrote: »
    When Orsinium PvE zones are introduced with their specific crafting motifs and materials, PvP'ers will complain about lack of access to the new crafting

    At least they wouldn't have to worry about getting shanked around every corner and losing their crafting materials or currency.
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  • Mos-De-Atmo
    Mos-De-Atmo
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    They can't keep everyone happy all of the time. I think they wanted to make it like this to create a bit of a market for these items, which in my opinion is a good thing.
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  • OzJohnD
    OzJohnD
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    OzJohnD wrote: »
    When Orsinium PvE zones are introduced with their specific crafting motifs and materials, PvP'ers will complain about lack of access to the new crafting

    At least they wouldn't have to worry about getting shanked around every corner and losing their crafting materials or currency.

    not worrying about being ganked in PvP ? .... that's novel

    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

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  • Akavir_Sentinel
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    OzJohnD wrote: »
    OzJohnD wrote: »
    When Orsinium PvE zones are introduced with their specific crafting motifs and materials, PvP'ers will complain about lack of access to the new crafting

    At least they wouldn't have to worry about getting shanked around every corner and losing their crafting materials or currency.

    not worrying about being ganked in PvP ? .... that's novel

    No, I meant at least they wouldn't have to worry about getting shanked in the PvE zones when they go there to craft or get new sets.
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  • Arato
    Arato
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    Ackwalan wrote: »
    Samadhi wrote: »
    Ackwalan wrote: »
    Samadhi wrote: »
    Detector wrote: »
    Where is PVE-PLAYERS should get new craft materials (water, rune and other) ? Only buy for over100500 gold in trade guilds? =\

    In Cyrodiil. Similar to how PvP Players went to PvE 4-person dungeons to get their gears.

    Alternatively, you could buy the materials.
    Unlike Undaunted sets, buying is apparently an option.

    Going into PvE to get gear for PvP, is a lot different then going into PvP to get crafting mats.

    Only because PvE players make excuses and are afraid of being killed by other players, while PvP players learned they were just going to have to suck it up and do it.

    The actual act is not different, only the perceptions of those enacting them.

    Having zergs run over your group or having gankers camping the quest locations is not scary, it is boring.

    Fight them back! organize a white-knight group to patrol the sewers entrance and the streets of the Imperial City to secure it to yourself and your fellow brothers-in-arms OR if the resistance is too much (organized groups holding chockpoints or zergs) join or create an organized group and battle your foe to claim your prize! that's the spirit of AvA

    That hardly ever works. Go questing in cyrodiil and see. Get ganked, ask for help, you'll occasionally get 1 response or two, but most of the time dead silence, and people on your same faction will just watch from stealth as some guy kills you a lot of the time. Just yesterday a guy actually tried to camp me in Cheydinhal, I saw him stealthed right by the quest giver after dying to him once, so I just left, alerted people there's a DC stealthed right next to the female quest giver in Cheydiinhal. One person responded.

    People aren't going to mass up to defend against PK'ers, they're more interested in pursuing objectives on the map.

    Part of the reason is because the kind of punk that PK's rather than PVP's doesn't actually want a fair fight, if you bring them someone capable of beating them they'll just stay stealthed and watch from a distance until your guard leaves, then they'll gank you again. They just want easy kills, they pick on people lower level almost exclusively.

    Because of that, people see helping lower level players getting ganked as a waste of time since their attacker will just hide anyway, so they don't bother.
  • Arato
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    Dru1076 wrote: »
    I'm curious about one thing...if I get to vr16, will the weapons I steal from racks in the rest of game level with me as they have in the past?

    That's a VERY good question
  • Forestd16b14_ESO
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    Well I was reading along about crafting futures and all dungeons new and old can eb scaled to v15 and v16 and will drop gear respectfully to the level so you can get v16 gear and decon it for the materials from dungeons that are not Imperial prison or the white gold tower. So those VCOA helm runs looking even better now huh.
  • Valrien
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    PvE Dungeons are boring to hardcore PvPers most of the time.

    PvP is boring to hardcore PvEers most of the time.

    PvPers need PvE gear to gain the advantage they need.

    PvPers need PvP gear to gain the advantage they need.

    This isn't one-sided at all. This is perfectly reasonable.

    In other words...suck it up buttercup.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Artemiisia
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    u will probably be able to get mats from pledges as well, since the mats comes from deconstructions of gear/weapons of vr15-vr16 drops

    Just as long as the run is scaled to vr15-vr16
  • Drake_Fury
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    Great more stuff hidden behind the "group play" barrier. :P

    But that is what an mmorpg is, right? A game in which you play togheter with others to achieve your goals. I think MORE stuff should be only accessible by group play. This game aleready has WAAAAAAAY too much soloing involved. (Being able to solo from lvl 1 to VR14 is an absolute nonsense to me).

    That being said, the group finder needs to be fixed, more group making options should be avaliable, and, for the love of god, a text chat needs to be included.
  • Tyrusaran
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    Merlight wrote: »
    hamon wrote: »
    Samadhi wrote: »
    Only because PvE players make excuses and are afraid of being killed by other players, while PvP players learned they were just going to have to suck it up and do it.

    The actual act is not different, only the perceptions of those enacting them.

    yes its exactly the same , cos like if a pvp player goes into city of ash, for some undaunted sets . some pve guys can run in and kill him and take his stuff eh?......

    Well, if he's not lucky enough, he will find a group of scrubs that will wipe a couple times, get a random item he doesn't need, pay a fortune for repairs, and ends up poorer than when he started.

    Welcome to the daily life of a PVE-er XD
  • minmshrsht
    Leandor wrote: »
    Group dungeons will have V15 & V16 loot, which can be deconstructed. No need to enter PvP zones except to discover the dungeon entrances.

    Great more stuff hidden behind the "group play" barrier. :P

    That barrier being the totally broken POS known as the "Group Finder". That worthless waste of UI space has never once been useful. As a casual player without fixed times to play I have no real hope of joining a guild for regular "Wednesday Night Delving" or "Saturday Morning Raids". I'm forced to sit in zone chat and hope to hell I can find a group that needs my toon. "VR7 Stam/NB looking for .Spindleclutch" 10 minutes later "VR7 Stam/NB looking for Spindleclutch" 10 minutes later and 73 messages going by looking for healers or tanks "VR7 Stam/NB looking for Spindleclutch" Oh fudge it, skip that group dungeon and head to the next zone.

    Here's an idea, join a guild! Its not an issue or me because I have these things called friends of and guildmates Oo

    So sick of all the crying!
  • Leandor
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    OzJohnD wrote: »
    When Orsinium PvE zones are introduced with their specific crafting motifs and materials, PvP'ers will complain about lack of access to the new crafting
    We so far never had specific crafting, so no. We will just do as always: bite the bullet and do it :)
  • KerinKor
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    Leandor wrote: »
    Group dungeons will have V15 & V16 loot, which can be deconstructed. No need to enter PvP zones except to discover the dungeon entrances.
    And what about those of us who don't enjoy spending their time in dungeons dealing with idiots complaining about gear and generally being obnoxious?

    Where's the over-world means of progressing crafting?
    Edited by KerinKor on July 21, 2015 6:49AM
  • KerinKor
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    OzJohnD wrote: »
    When Orsinium PvE zones are introduced with their specific crafting motifs and materials, PvP'ers will complain about lack of access to the new crafting
    Fundamental difference .. PVE zones are entirely free of obnoxious gankers, PVP zones are full of them, no problem for a PVPer to go into them to gather mats.
  • Gyudan
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    The VR16 crafting materials, such as Colossus ingots, should be brought to you by your hireling just like every other crafting material is. I have 16 master blacksmiths with maxed out hirelings, so I shouldn't have a problem getting the new materials.

    Hirelings can't bring nirnhoned trait gems. Hirelings can't bring perfect roe. Hirelings are unlikely to bring TV stones. :*
    Wololo.
  • Leandor
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    Gyudan wrote: »
    The VR16 crafting materials, such as Colossus ingots, should be brought to you by your hireling just like every other crafting material is. I have 16 master blacksmiths with maxed out hirelings, so I shouldn't have a problem getting the new materials.
    Hirelings can't bring nirnhoned trait gems. Hirelings can't bring perfect roe. Hirelings are unlikely to bring TV stones. :*
    TV stones are a CURRENCY, not a crafting material. Of course they are not brought by a hireling.

    That said, hirelings always bring raw materials. They may not bring the refined V15/16 materials. It has been said by greens that the only source of these new materials will be from deconstructing V15/16 items and by buying it with TVs. It is unclear as of yet whether those bought materials will be raw materials or refined materials.

    The much worse implication is that with limiting it to refined materials as far as we know, you take away the source of tempers. It forces players to farm for unneeded materials (let's face it, only the highest available material level counts) just to get nirncrux and tempers. If there is a thing to complain about, this is it.

    @KerinKor what you think is obnoxious and what I think is obnoxious is completely different. I hate farming for materials and I'd rather get them the way we will get with IC. Compromise. You will have your preferences filled with the next couple DLCs. I'm sure it's gonna be more than a year until a new PvP oriented DLC will be available after IC, if any at all.

    If you really abhor the PvP so much, just go and buy the materials. I'm sure farming gold is a possible way to come by crafting mats.
  • Khenarthi
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    dsalter wrote: »
    Leandor wrote: »
    Group dungeons will have V15 & V16 loot, which can be deconstructed. No need to enter PvP zones except to discover the dungeon entrances.

    Great more stuff hidden behind the "group play" barrier. :P

    That barrier being the totally broken POS known as the "Group Finder". That worthless waste of UI space has never once been useful. As a casual player without fixed times to play I have no real hope of joining a guild for regular "Wednesday Night Delving" or "Saturday Morning Raids". I'm forced to sit in zone chat and hope to hell I can find a group that needs my toon. "VR7 Stam/NB looking for .Spindleclutch" 10 minutes later "VR7 Stam/NB looking for Spindleclutch" 10 minutes later and 73 messages going by looking for healers or tanks "VR7 Stam/NB looking for Spindleclutch" Oh fudge it, skip that group dungeon and head to the next zone.

    same reason i dont have my craplorn skyshards :(

    I got my Craglorn shards by sneaking past all mobs. I could not find more people to join me since everyone just wanted to grind mobs, so I crafted a ton on invisibility potions and went to get those skyshards the sneaky way, all by myself. It was rather fun actually.
    PC-EU
  • I_killed_Vivec
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    The VR16 crafting materials, such as Colossus ingots, should be brought to you by your hireling just like every other crafting material is. I have 16 master blacksmiths with maxed out hirelings, so I shouldn't have a problem getting the new materials.

    That's an interesting thought, but do we know if it's true?

    And what about writs? If you are a master crafter then will writs start requiring VR16 materials that you either have to buy DLC to obtain or you have to buy from vendors? And where will be the drop off location? Will that be in IC, will you have to buy DLC to get to the drop off location?

    Will top level writs include VR16 gear?

    It would be very wrong indeed if top level writs didn't require top level items... and reward accordingly.
  • Tankqull
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    Ackwalan wrote: »
    Samadhi wrote: »
    Ackwalan wrote: »
    Samadhi wrote: »
    Detector wrote: »
    Where is PVE-PLAYERS should get new craft materials (water, rune and other) ? Only buy for over100500 gold in trade guilds? =\

    In Cyrodiil. Similar to how PvP Players went to PvE 4-person dungeons to get their gears.

    Alternatively, you could buy the materials.
    Unlike Undaunted sets, buying is apparently an option.

    Going into PvE to get gear for PvP, is a lot different then going into PvP to get crafting mats.

    Only because PvE players make excuses and are afraid of being killed by other players, while PvP players learned they were just going to have to suck it up and do it.

    The actual act is not different, only the perceptions of those enacting them.

    Having zergs run over your group or having gankers camping the quest locations is not scary, it is boring.

    ganking questers doesent grant you TVS as - if they are not smashed to often on their heads - they havent used their chest to claim their TVS before beeing in a safe area next to a banker.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • LadyDestiny
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    Samadhi wrote: »
    Ackwalan wrote: »
    Samadhi wrote: »
    Detector wrote: »
    Where is PVE-PLAYERS should get new craft materials (water, rune and other) ? Only buy for over100500 gold in trade guilds? =\

    In Cyrodiil. Similar to how PvP Players went to PvE 4-person dungeons to get their gears.

    Alternatively, you could buy the materials.
    Unlike Undaunted sets, buying is apparently an option.

    Going into PvE to get gear for PvP, is a lot different then going into PvP to get crafting mats.

    Only because PvE players make excuses and are afraid of being killed by other players, while PvP players learned they were just going to have to suck it up and do it.

    The actual act is not different, only the perceptions of those enacting them.

    But you didn't have to worry about getting ganked and things stolen from you in pve did you?
  • Reznique
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    Those playing solely PVP had to either do Craglorn or buy the nirnhoned traits from the PVErs.

    Many PVPers find quests and dungeons dead boring, yet they still managed to find a way out.

    just sayin
    Edited by Reznique on July 21, 2015 11:27AM
  • Frenkthevile
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    Ackwalan wrote: »
    Samadhi wrote: »
    Ackwalan wrote: »
    Samadhi wrote: »
    Detector wrote: »
    Where is PVE-PLAYERS should get new craft materials (water, rune and other) ? Only buy for over100500 gold in trade guilds? =\

    In Cyrodiil. Similar to how PvP Players went to PvE 4-person dungeons to get their gears.

    Alternatively, you could buy the materials.
    Unlike Undaunted sets, buying is apparently an option.

    Going into PvE to get gear for PvP, is a lot different then going into PvP to get crafting mats.

    Only because PvE players make excuses and are afraid of being killed by other players, while PvP players learned they were just going to have to suck it up and do it.

    The actual act is not different, only the perceptions of those enacting them.

    Having zergs run over your group or having gankers camping the quest locations is not scary, it is boring.

    Fight them back! organize a white-knight group to patrol the sewers entrance and the streets of the Imperial City to secure it to yourself and your fellow brothers-in-arms OR if the resistance is too much (organized groups holding chockpoints or zergs) join or create an organized group and battle your foe to claim your prize! that's the spirit of AvA

    OH please, what are you saying is so fanboy-ish.
    AvA has always been the worst place to play in, because of zergs, people stealing 8 keeps at 4 a.m., ''macros'' and bug exploiting...
    I'm not joining these guys...
  • KerinKor
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    Samadhi wrote: »
    Only because PvE players make excuses and are afraid of being killed by other players, while PvP players learned they were just going to have to suck it up and do it.
    The fact YOU CHOOSE to engage in content I won't touch with a ten-foot pole is entirely irrelevant to me being FORCED to endure it.

    Edited by KerinKor on July 21, 2015 11:24AM
  • Merlin13KAGL
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    The drama is alive and well in this one.
    • No mats from hirelings or nodes. Chance for mats from deconning VR15/16 items. VR15/16 items are available as drops from any VR15/16 scaled instance, not just inside Cyrodiil (Group Dungeons, Vet Group Dungeons)
    • Runes not necessary anywhere but Cyrodiil. Only one new enchant available, and it only works in Cyrodiil/IC.
    • All mats salable, meaning you can purchase from Guild stores if you don't wish to go or don't have the DLC.
    • Same with sets.

    This has all been laid out in the initial release on the forums, right there under web discussion category.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Caesar Tantalia
    Caesar Tantalia
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    I think it's actually a good mechanic. V15/16 mats will be obtained through decon of any v15/16 gear which can be obtained through IC or any other non IC dungeon scaled to v15/16. On top of that, you have hirelings. TV is nothing more than a currency.

    This mechanic will make the pledges popular again (aside from IC) amongst end PvE gamers. The only two questions thoughts I have:

    1) how will non v15/16 chars be able to obtain these mats if they don't buy IC. Only through trading and hirelings? Not really an issue - just a question.

    2) TV is basically the new AP. Having two currencies in one market -> what's the expected impact on the old market? Will every PvP player flee to the new market, abandonning the old one. If so, Cyr will be empty especially since pop cap is shared.
  • Sallington
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    Ackwalan wrote: »
    Samadhi wrote: »
    Ackwalan wrote: »
    Samadhi wrote: »
    Detector wrote: »
    Where is PVE-PLAYERS should get new craft materials (water, rune and other) ? Only buy for over100500 gold in trade guilds? =\

    In Cyrodiil. Similar to how PvP Players went to PvE 4-person dungeons to get their gears.

    Alternatively, you could buy the materials.
    Unlike Undaunted sets, buying is apparently an option.

    Going into PvE to get gear for PvP, is a lot different then going into PvP to get crafting mats.

    Only because PvE players make excuses and are afraid of being killed by other players, while PvP players learned they were just going to have to suck it up and do it.

    The actual act is not different, only the perceptions of those enacting them.

    Having zergs run over your group or having gankers camping the quest locations is not scary, it is boring.

    Because those Vet dungeons keep me on the edge of my seat....
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  • Merlin13KAGL
    Merlin13KAGL
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    I think it's actually a good mechanic. V15/16 mats will be obtained through decon of any v15/16 gear which can be obtained through IC or any other non IC dungeon scaled to v15/16. On top of that, you have hirelings. TV is nothing more than a currency.

    This mechanic will make the pledges popular again (aside from IC) amongst end PvE gamers. The only two questions thoughts I have:

    1) how will non v15/16 chars be able to obtain these mats if they don't buy IC. Only through trading and hirelings? Not really an issue - just a question.

    2) TV is basically the new AP. Having two currencies in one market -> what's the expected impact on the old market? Will every PvP player flee to the new market, abandonning the old one. If so, Cyr will be empty especially since pop cap is shared.
    #1: Mats will never be available via hirelings. You either purchase the mats or your purchase items to decon for the mats. This has already been indicated in the official thread.

    #2: Yes and no - it's part of what they want to evaluate with the PTS.

    With campaign point changes, different campaigns will provide different campaign points. AP will still very much be alive and well. IC will not replace it, only add a different aspect to it.

    Regarding buying AP, much of that will depend on the benefits the new sets provide and whether they are greater than the AP purchased sets that are currently in play. Also, if they provide VR16 versions of the Cyrodiil sets, AP will still be very much in play.

    The question is, how will the campaign rules affect distribution - on campaigns where keeps 'don't matter,' there will be little reason to take keeps other than for IC access or to prevent it.

    It's not in the best interest of the enemy to prevent IC access, as that's a PvP and PvE zone they effectively cut off if they do so.

    AP didn't affect gold and won't affect TV. If anything, the exchange rate for AP will go down in terms of gold, and up (initially) in terms of TV.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • OnThaLoose
    OnThaLoose
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    Leandor wrote: »
    Group dungeons will have V15 & V16 loot, which can be deconstructed. No need to enter PvP zones except to discover the dungeon entrances.

    Great more stuff hidden behind the "group play" barrier. :P

    That barrier being the totally broken POS known as the "Group Finder". That worthless waste of UI space has never once been useful. As a casual player without fixed times to play I have no real hope of joining a guild for regular "Wednesday Night Delving" or "Saturday Morning Raids". I'm forced to sit in zone chat and hope to hell I can find a group that needs my toon. "VR7 Stam/NB looking for .Spindleclutch" 10 minutes later "VR7 Stam/NB looking for Spindleclutch" 10 minutes later and 73 messages going by looking for healers or tanks "VR7 Stam/NB looking for Spindleclutch" Oh fudge it, skip that group dungeon and head to the next zone.
    Are you on Xbox1 NA EP? If so, I'm vr6 always looking to group up for dungeons. GT is OnThaLoose
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