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Why are PvE players so upset PvP players are getting something

  • rayeab16_ESO
    rayeab16_ESO
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    Daraugh wrote: »
    Ok, so the teabag thing. I've seen players do it to others, it's probably happened to me but I've never seen it happen. The death recap pops up, filling the screen and then I hit E to find a rez spot or someone rezzes me and the guy that killed me is long gone. I think it's silly, but hell I don't even see it happen with the screen always full.

    If just seeing it happen is what bothers people, you don't have to look at them or let them dictate your feelings.

    Personally I like both pve and pvp, so I can understand both sides of the discussion. Except for that "morally wrong" thing a few pages back, that's just nuts.

    alot of the tbagging happens in games where you have a respawn counter (like wow and such)where you have to wait to release ect(which is also a deal if you have been PKd too many times so you have to wait to relase) so thats where people get them. and here, befor the death recaps.
  • Tolmos
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    This is the same story that every MMO has had since MMOs came into existence. Almost every content patch is for PvE players, and when PvP players complain about getting left out or being forced to PvE, the PvE players yell at them saying "get over it".

    Then one day, a single patch out of some odd 100+ PvE patches, the PvP players get some love. And the PvE players lose their minds.How are they supposed to get by only on the content of the previous 97 patches when patch 98 is all about PvPers?! How could such and such a company expect PvE players to have to play PvP when they don't want to? You don't listen to your players, oh evil company, and now you will pay the price with a mass exodus from your game! Ignore that we've already threatened and failed to follow through with the same mass exodus 97 previous times because we didn't like something about those patches either... no no, this one is for real. Your game is DOOOOOOOMED!

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  • Daraugh
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    They must be pretty.....quick on the draw...so to speak, if they can get it in before the recap pops. Like I said, never seen it. Besides, has anyone really looked at the character creation screen? There's a lot of smooth, Ken-doll like...areas..in the male creation screen. Lol, on noes I've just been Ken-zoned!
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  • Ysne58
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    Wow! That title thread has so much wrong with it.

    1. The majority of the PvE group are thrilled that there is content coming out for PvP. We understand that it has been longer for you than for us.

    2. The thing that bothers us is being taken advantage of for that new currency That whole concept is just plain wrong. I'm not the only one who has no interest in playing along with that.

    3. I also dislike the idea of having to pay for something like this twice if I want to own it on both the EU and the NA server. I should only have to pay once for the same content. That feels like theft to me.
  • PBpsy
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    After thinking more about this new system I am beginning to find it weird that not many PVPers complain about it.

    This system is not a PVP system, it is a system where the reward is tied to killing freaking trash mobs. It is a system where the best rewards are for those that kill a lot of mobs and manage to avoid combat with other players. It is quite the opposite of a pvp system where one should actively search PVP combat.

    I find it strange that these people that cry most about PVP are interested in a kill mobs fro rewards system. I am mainly a PVE player but I did spend a few hundred hours in PVP since launch. Mos of that time was actively seeking and comabting player not mobs. I am not at all interested in killing mobs while in Cyrodill and from what I have seen most people are not either. I think It is going to end up pretty funny. Everybody in the IC will try to kill everybody else to take their stones. Fun part is going to be that nobody is going to have any stones since most people will not want to grind mobs in Cyro.

    Edited by PBpsy on July 20, 2015 9:05PM
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  • Emma_Overload
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    VoidBlue wrote: »
    ARCH3RB13 wrote: »
    VoidBlue wrote: »
    Epona222 wrote: »
    I really don't see the problem with, in a DLC designed for PvPers, if good PvPers get rewarded for being better at it than someone who just wanted to do PvE and is scared of Cyrodil.

    (and just to be clear, I am primarily a PvEer).

    i just dont like getting teabagged after they kill me. im all for pvp and all but when there is poor sportsmanship like that, i dont want any part in it.

    Your kidding me right?

    nope, i am not kidding you. was pvping just a couple nights ago. finally got killed and they guy teabagged me, well i rezed at the shrine and went back to pve. pvp is supposed to be fun, not demoralizing and humiliating from some poor sportsmanship doodyhead. you killed me, congrats now lets move on and have fun. but nope some people have to ruin the fun with teabagging

    How on earth does getting teabagged in a computer game make you feel demoralized and humiliated?

    Because you know that there's a REAL PERSON on the other end who is laughing and gloating at you expense. It amazes me that this needs to be explained to anybody, but apparently it does.

    It amazes me that you get feelings like this in a fictional world. If you are this touchy online, how do you survive the real world? I'm asking out of curiosity. I play about 7 hours a day myself, I've never felt that way.

    Amazingly, in the real world, there are enough deterrents to thugs and thieves that they can be avoided much more easily, although I have lived in a couple neighborhoods where a CCW and a Glock were prudent accessories. ZoS is deliberately designing Imperial City around the preferences of predators and criminals.

    Apparently there is a certain type of player who is actually looking forward to this nonsense. I'm guessing that these are the same masses of bad PvP players who are always begging for nerfs, but now they have an opportunity to pick on PvE "carebears" who are even worse at PvP than they are. ZoS should be ASHAMED for pandering to this ugly instinct.

    As far as my personal feelings about online combat, I think a lot of them were formed when I played Counter-Strike for 8 years. I enjoyed it lot for long time, but eventually I got burned out and have no desire to return to that level of stress and adrenaline burn.

    Up until now, the Elder Scrolls has been a relaxing and enjoyable experience, and PvP was easy to avoid without any great sacrifice. What has been proposed for IC, however, is altogether different. ZoS is placing highly desirable PvE content and loot in the middle of what they disingenuously call a "PvP zone". Anyone can plainly see that the only purpose of that content is to lure loot-hungry PvE players into the IC to serve as target practice for blood-thirsty PvPers.

    Edited by Emma_Overload on July 20, 2015 9:21PM
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  • BBSooner
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    PBpsy wrote: »
    After thinking more about this new system I am beginning to find it weird that not many PVPers complain about it.

    This system is not a PVP system, it is a system where the reward is tied to killing freaking trash mobs. It is a system where the best rewards are for those that kill a lot of mobs and manage to avoid combat with other players. It is quite the opposite of a pvp system where one should actively search PVP combat.

    I find it strange that these people that cry most about PVP are interested in a kill mobs fro rewards system. I am mainly a PVE player but I did spend a few hundred hours in PVP since launch. Mos of that time was actively seeking and comabting player not mobs. I am not at all interested in killing mobs while in Cyrodill and from what I have seen most people are not either.

    I would assume that their excitement comes from the prospect of a more condensed avenue of PvP. Previously you had to wander around Cyrodiil to find an enemy. Now you'll have a city that contains the most sought after content, a focal point to find fights.

    I for one don't look for the eventual stagnation that this will inevitably cause to be draped over Cyrodiil should there not be a non-neutral keep requirement for entering the city.
  • rayeab16_ESO
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    Daraugh wrote: »
    They must be pretty.....quick on the draw...so to speak, if they can get it in before the recap pops. Like I said, never seen it. Besides, has anyone really looked at the character creation screen? There's a lot of smooth, Ken-doll like...areas..in the male creation screen. Lol, on noes I've just been Ken-zoned!

    actualy..i LIKE that one. (tangent, but it allways bothered me how EA allways pixelate the sims when they go to the loo. i mean they dont even take anyhitng off, and they are all barbie skins ((unless you downloaded feature containing ones)) and yet there is that damn pixelated toilet stuff. its MORE anoying than not having it)

    Ken-zoned! im gona remember that one.
    but yes, if you have to wait for a counter to get to 0 while your screen is all white-gray and someone is bounching up and down on your dead toons face, you remember it XD especialy if its a tauren 3 times your size XD (little belf waif with no muclemass) it also happend a fair bit on RP realms when there was a raid on the faction leaders, because it was sometimes done by folks who were there just to pick on RPers (tho often it was actualy because RPers were the only realms that actualy gave any good resistance to the raids. the normal realms didnt bother, would shrug and just go *meh* while the RPers would gather and fight because it was the InCharacter thing to do lol)
    i dont remember being tbagged any time i was doing the vanilla battlegrounds. just remember my dwarf pally being murdered over and over by that same orc lass with a miss-spelled trinty XD because i was new, and was playing differently (ie, healed others befor myself, didnt try to get the flag right away ect, not the expected way to play back then lol)
  • Azurulia
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    ARCH3RB13 wrote: »
    PvEers aren't scared of getting killed. We're unhappy because a mechanic is being introduced into ESO that turns us into CHUMPS. People (including the DEVS) keep using weasel words like "risk and reward" as a smoke screen to disguise the crux of the issue: PvE players are being LURED into the IC with juicy, grindable PvE content solely so that they can be exploited by unscrupulous PvP players. It's not just morally wrong, it's the wrongest thing I've ever seen in ESO, and I can guarantee you many players are NOT going to stand for it.

    Or since your stating your not scared of getting killed... you could just deal with it.

    The only way to "deal with it" would be to respec, rebuild, maybe even re-roll and yes, "L2P" as a PvP player... and THEN spend all of our time trying to hunt down gankers. You can't see what's wrong with this? If EVERYONE does this, then NO ONE will have any Tel Var stones because we'll all be too busy skulking in dark corners waiting to get the drop on some other lame ganker! They might as well REMOVE all the PvE content and all the friggin' Tel Var stones, because the whole thing will be a pointless chore to PvE oriented players, just like Cyrodiil is now.

    You know. You are the kind of player that I would have the most fun killing and possibly even camping. Why? Because of the reaction I would get out of you.

    "Lol this guy is so mad! I'm so going kill him again!"

    I'm all for fun and fair pvp, and I'm not too keen on just smearing people. Because if you absolutely dominate someone no contest, I find it not very fun. In fact I often feel bad for them and will generally leave them alone if I see them again. There's no point fighting them again if I know I am just going to win, it's no fun.

    However... if I can tell that the player I killed is extremely angry, killing them again becomes fun again, because it essentially is the same as "Rattling their cage." I'm an easy going person, so when I see people take things too seriously, my inner sadist cannot resist messing with these people when I know I get such a rise out of them.

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  • eder3479b14_ESO
    eder3479b14_ESO
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    Pvp players are wolves and pve are sheep scared of being eaten. Teabagging? thats just part of the pvp ceremony of death.
  • Samadhi
    Samadhi
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    PBpsy wrote: »
    ...
    This system is not a PVP system, it is a system where the reward is tied to killing freaking trash mobs. It is a system where the best rewards are for those that kill a lot of mobs and manage to avoid combat with other players. It is quite the opposite of a pvp system where one should actively search PVP combat.
    ...

    This sentiment is a misperception on the parts of PvE players.

    Cyrodiil already rewards PvP players for killing mobs -- the easiest Keeps to capture are those that are defended by mobs and not players.
    Capturing such keeps are sources of blanket buffs that impact everyone else in your group while you fight other players. Cyrodiil buffs are an example of a mechanic designed for PvP, that is now having its impact on PvE removed due to complaints about buff campaigns.
    Imperial City is more oriented to PvP than Cyrodiil is.

    The highest rewarding players to be killed are not the PvE grinders, who will frequently bank their pull as soon as they can.

    The person who just ganked 10 people carrying 20 stones each is worth 200 stones rather than 20 for a single kill.
    The person who manages to kill 10 gankers carrying 200 stones each, is having to make his or her way back to base carrying 2000 stones.
    If that person gets killed on their way to their base to bank, the person who has to run from the kill location back to his or her own base is now the highest-paying target.

    If you move away from the view that just because the initial drop comes from a mob (which PvP players will be killing as they traverse the city and fight other PvPers anyway) that it means it is a system for PvErs, you might get a clearer understanding of why PvP players are in support of a system that provides a higher reward for killing people who have a track record of killing people, as opposed to the AP system where a PvE quester is worth as much AP as a Rank 40 PvP player.

    Would certainly like to see Arena PvP added as well; however, multiple options is always good.
    Similarily, PvE has different forms of content for different types of PvE players.
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  • UrQuan
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    Now lets flip it the other way... Why would a PVE player need better gear for PVE? The PVE creatures are still the exact same, your at no disadvantage. Even if a PVP player comes there with his better PVP gear it doesnt matter, your NOT fighting him, he is your ally, your actually better off having him stronger in your group.
    It matters to PVE players who care about the leaderboards and such. If PVP players can get better gear and be more competitive on the PVE endgame stuff, then that's going to make them upset. I'm not saying that I care about that (I really, really don't), or that I necessarily think the PVP gear you can get in IC will be something that will give PVP players a competitive advantage in PVE endgame content (it may or it may not - totally depends on the gear available), I'm just pointing out that there are legitimate reasons for PVE players to care about the power level of PVP players in PVE.
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  • Samadhi
    Samadhi
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    ...
    Up until now, the Elder Scrolls has been a relaxing and enjoyable experience, and PvP was easy to avoid without any great sacrifice. What has been proposed for IC, however, is altogether different. ZoS is placing highly desirabe PvE content and loot in the middle of what they disingenuously call a "PvP zone". Anyone can plainly see that the only purpose of that content is to lure loot-hungry PvE players into the IC to serve as target practice for blood-thirsty PvPers.

    Could not care less if any PvErs ever enter into Imperial City.
    PvP players will be killing the mobs and generating loot of their own accord even without them there.

    Just because you personally want the loot does not mean that you are the only person the loot is geared towards.

    If you do not want to enjoy the new PvP content for what it is, then why participate just because you perceive PvP rewards as being designed to satisfy PvE players.
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  • Hope499
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    . ZoS is deliberately designing Imperial City around the preferences of predators and criminals.
    Its...

    its a VIDEO GAME....

    Its fun to beat people up and take their stones away, sorry(sounds fun at least). You are part of a different alliance, one that i hate, its a game, deal with it.

    And deal with tea-bagging, its standard practice in ANY online game now.
    Anyone can plainly see that the only purpose of that content is to lure loot-hungry PvE players into the IC to serve as target practice for blood-thirsty PvPers.

    I am looking forward to that so much i cant even tell you....

    Anyway, just because its no fun for some, does not mean others wont like it.

    I know TONS of people looking forward to a PvP/PvE cross blend of fun.
    Edited by Hope499 on July 20, 2015 9:30PM
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  • winterbornb14_ESO
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    Me and my wife along with many others will not financially support this DLC or this company anymore due to things like this.

    I used to play Shooters (PvP) competitively so I know what a challenge and fun it can be in a game that is solely designed for it.
    This is not that game, this is a MMO and as usual they screwed both player bases by doing both half assed. Everyone knows that PvE suffers from the never ending "Balance" issues from PvP and PvP gets the shaft in other ways etc.

    Forcing the two player bases to mix or catering to one more than the other just pisses off both customers.

    So many other games to buy and play rather than be forced into a PvP Hamster wheel.........................
  • LEGENDARYYY
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    VoidBlue wrote: »
    ARCH3RB13 wrote: »
    VoidBlue wrote: »
    Epona222 wrote: »
    I really don't see the problem with, in a DLC designed for PvPers, if good PvPers get rewarded for being better at it than someone who just wanted to do PvE and is scared of Cyrodil.

    (and just to be clear, I am primarily a PvEer).

    i just dont like getting teabagged after they kill me. im all for pvp and all but when there is poor sportsmanship like that, i dont want any part in it.

    Your kidding me right?

    nope, i am not kidding you. was pvping just a couple nights ago. finally got killed and they guy teabagged me, well i rezed at the shrine and went back to pve. pvp is supposed to be fun, not demoralizing and humiliating from some poor sportsmanship doodyhead. you killed me, congrats now lets move on and have fun. but nope some people have to ruin the fun with teabagging

    How on earth does getting teabagged in a computer game make you feel demoralized and humiliated?

    Because you know that there's a REAL PERSON on the other end who is laughing and gloating at you expense. It amazes me that this needs to be explained to anybody, but apparently it does.

    It amazes me that you get feelings like this in a fictional world. If you are this touchy online, how do you survive the real world? I'm asking out of curiosity. I play about 7 hours a day myself, I've never felt that way.

    Amazingly, in the real world, there are enough deterrents to thugs and thieves that they can be avoided much more easily, although I have lived in a couple neighborhoods where a CCW and a Glock were prudent accessories. ZoS is deliberately designing Imperial City around the preferences of predators and criminals.

    Apparently there is a certain type of player who is actually looking forward to this nonsense. I'm guessing that these are the same masses of bad PvP players who are always begging for nerfs, but now they have an opportunity to pick on PvE "carebears" who are even worse at PvP than they are. ZoS should be ASHAMED for pandering to this ugly instinct.

    As far as my personal feelings about online combat, I think a lot of them were formed when I played Counter-Strike for 8 years. I enjoyed it lot for long time, but eventually I got burned out and have no desire to return to that level of stress and adrenaline burn.

    Up until now, the Elder Scrolls has been a relaxing and enjoyable experience, and PvP was easy to avoid without any great sacrifice. What has been proposed for IC, however, is altogether different. ZoS is placing highly desirable PvE content and loot in the middle of what they disingenuously call a "PvP zone". Anyone can plainly see that the only purpose of that content is to lure loot-hungry PvE players into the IC to serve as target practice for blood-thirsty PvPers.

    I have merits and have been semi-pro in games for 10 years until I retired. I have never enjoyed a single player game in my life. Yet, in ESO I only play PvE only and run trade guilds cus cyro doesn't appeal to me at all. Atm this game has no competetive feel whatsoever.

    I welcome IC with open arms.

    I do not think IC will be how you imagine it. Creating a system where PvErs are forced into PvP would be stupid. Where do you get that from?
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  • PBpsy
    PBpsy
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    Samadhi wrote: »
    PBpsy wrote: »
    ...
    This system is not a PVP system, it is a system where the reward is tied to killing freaking trash mobs. It is a system where the best rewards are for those that kill a lot of mobs and manage to avoid combat with other players. It is quite the opposite of a pvp system where one should actively search PVP combat.
    ...

    This sentiment is a misperception on the parts of PvE players.

    Cyrodiil already rewards PvP players for killing mobs -- the easiest Keeps to capture are those that are defended by mobs and not players.
    Capturing such keeps are sources of blanket buffs that impact everyone else in your group while you fight other players. Cyrodiil buffs are an example of a mechanic designed for PvP, that is now having its impact on PvE removed due to complaints about buff campaigns.
    Imperial City is more oriented to PvP than Cyrodiil is.

    The highest rewarding players to be killed are not the PvE grinders, who will frequently bank their pull as soon as they can.

    The person who just ganked 10 people carrying 20 stones each is worth 200 stones rather than 20 for a single kill.
    The person who manages to kill 10 gankers carrying 200 stones each, is having to make his or her way back to base carrying 2000 stones.
    If that person gets killed on their way to their base to bank, the person who has to run from the kill location back to his or her own base is now the highest-paying target.

    If you move away from the view that just because the initial drop comes from a mob (which PvP players will be killing as they traverse the city and fight other PvPers anyway) that it means it is a system for PvErs, you might get a clearer understanding of why PvP players are in support of a system that provides a higher reward for killing people who have a track record of killing people, as opposed to the AP system where a PvE quester is worth as much AP as a Rank 40 PvP player.

    Would certainly like to see Arena PvP added as well; however, multiple options is always good.
    Similarily, PvE has different forms of content for different types of PvE players.

    There are going to be very few PVE grinders in this system.
    Your 20 stone ganker is as likely to bank his 50 stones before ganking 10 people also. I do not see the current system encouraging a lot of stone generation at all. It is not clear how the mobs will be distributed also. If the mob density is not very high most gankers will avoid fighting mobs altogether on their way to their way to their ganking spots. If mob density is high enough to make it difficult to avoid PVE combat while navigating the IC in stealth then we have other problems but not much ganking.

    I think a small percent loss/gain of AP would have added a lot more to the PVP than the stone system.

    While fighting empty keeps may be easy and does have an AP reward it is quite rare in an active campaign. I and most people find it quite lame though. I think that any of these self designated HC PVPers should agree on that point also. Fighting mobs is not pvp.

    .
    Edited by PBpsy on July 20, 2015 9:42PM
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  • Korah_Eaglecry
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    I have absolutely no problem with the new area being PvP. Im glad theyve decided to do something for PvPers. Im just not in agreeance with the Tel Var Stone System.

    I'm calling it now that the biggest pay out of Tel Var Stones will come from farming mobs verses the random lockboxes and dailies. How many PvPers are going to bother farming those mobs when they can sit in stealth and wait for a PvEer to come along and do the work for them?

    The risk is going to be on the side of those PvEers or anyone dumb enough to try and farm anything without an escort. Those ganking other players will more then likely run in groups as well to protect themselves from other gank squads. So the risk of being beat down and having the loot taken from them after taking it from a farmer will be a lot less.

    I see a lot of supposed PvPers cheering for this mechanic. But I know theyll be calling for a nerf when they see it action. Because quite a lot of PvEers will avoid this once they get a real look at it in action. The PvP in IC is going to be far more boring than it is in Cyrodiil.

    1. Of course farming mobs will get you more stones that safe lockboxes: it's called risk vs reward, if you take risk, you get more rewards.
    2. PvPers can also be ganked, they also take risks.

    Where did I say PvPers wouldnt be ganked? Oh thats right I didnt. Reading Comprehension, its your friend.
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  • cbjr73
    cbjr73
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    Everyone keeps saying PvP players need new content. I PvP quite frequently and do not think this is true at all. PvP itself is new content every time you engage in battle. That's the whole idea. You are not fighting scripted events that are static. You are fighting a living, breathing and sometimes drooling humans and each encounter is dynamic. Why the hell do you need new content to make PvP more fun?

    Lock 2 people in a phone booth and let them have at it. It will be new content every single time, I promise. People will pay money to watch it every time, I promise.

    All this "Oh we need new content" is silly. PvP is not like PvE in that it gets monotonous and loses its challenge quickly. At first people die to Praxin's red ring of doom but guess what, after fighting him over and over, even the worst players find it easy and boring. Unless you PvP against he same solitary individual or group all the time, there is no way content gets stale.
  • LEGENDARYYY
    LEGENDARYYY
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    cbjr73 wrote: »
    Everyone keeps saying PvP players need new content. I PvP quite frequently and do not think this is true at all. PvP itself is new content every time you engage in battle. That's the whole idea. You are not fighting scripted events that are static. You are fighting a living, breathing and sometimes drooling humans and each encounter is dynamic. Why the hell do you need new content to make PvP more fun?

    Lock 2 people in a phone booth and let them have at it. It will be new content every single time, I promise. People will pay money to watch it every time, I promise.

    All this "Oh we need new content" is silly. PvP is not like PvE in that it gets monotonous and loses its challenge quickly. At first people die to Praxin's red ring of doom but guess what, after fighting him over and over, even the worst players find it easy and boring. Unless you PvP against he same solitary individual or group all the time, there is no way content gets stale.

    The reason people want new PvP "content" is cus Cyrodiil is terribad atm. Your statement would be very true in a good PvP system though. Take Counter Strike as an example. You can play de_dust2 3 hours a day every day for 10 years and you never think of lack of content.
    CP capped.

    EP - Nord - Eystein Blodsbringar - Tristat DK Tank
    EP - Nord - Eyjolf Blodsbringar - Stamina NB PvPer
    EP - Argonian - Tired-Of-Cats - Magicka Sorc PvPer
    EP - Khajit - Cutepaws - Banker
    EP - Redguard - Jathod Trearan - Stamina DK DD
    EP - Redgaurd - Dhenus Okzhat-Si - Stamina Sorcerer DD (vMSA toon, 569K)
    EP - Altmer - Haqsin - Magicka Sorc DD
    EP - Altmer - Minia Feaine - Templar Healer

    + about 20 deleted alts

    GM of Pact Veteran Trade (Craglorn), Traders of the Ebonheart (Mournhold), Pact Veteran Trade II (Mournhold)

    All part of the "Akatosh Imperium".

    Want competitive Cyrodiil? Support THIS thread.

    Me soloing Veteran Elden Hollow and AA: HERE
  • Psychobunni
    Psychobunni
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    Anyone can plainly see that the only purpose of that content is to lure loot-hungry PvE players into the IC to serve as target practice for blood-thirsty PvPers.

    ^That part. Cyrodiil is broken, no one can play with the "hundreds" of players they were promised, ZOS can't even stop zerg balls. CP gains making PVP crazy. etc/etc/etc

    Last ditch effort to transfer blood in before the death completely imo.


    We should have more fun threads about this. Betting contests of what class will get the most "nerf it" threads after live or how long before PVP'ers ask ZOS to make changes to bring more people into the close quarters of IC/stop the new version of buff sever....fun contests we can "I told you so" later :D
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • slowassferrariub17_ESO
    Ysne58 wrote: »
    2. The thing that bothers us is being taken advantage of for that new currency That whole concept is just plain wrong. I'm not the only one who has no interest in playing along with that.

    The thing that bothers me is all loot from PvP can be purchased through a trader(you don't have to PvP at all to get all the best gear.) Same can't be said for certain dungeon and pledge drops. That's not fair to me, lets get a real trading economy going here and get rid of Bind on Pick-up.
  • rayeab16_ESO
    rayeab16_ESO
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    if they had gone with a better system than just 2 megaserver type, pvp wouldnt be so hard tho, i think.

    if they had at least, gone with 2 megaservers for the eu and 2 for the na (basicaly, one for pve and one for pvp) and asked you to choose which one you wanted to go into...
    they could have given everyone what they like.
    there could have been the open world pvp that a lot of pvpers talk about...and there could have been the pvp free cyrodill (with NPC emperor and combatants, so no one gets to be emperor on the pve version true) that a lot of pve players ask about too.

    sure, they would have had to buy a bit more server space...but then they realy could start making money from the differing playerbases (and i have a feeling that, with pvpers spread over the whole game world of the pvp eu/na megaservers, and not just clustering up in one or two areas, they would have had the game they realy wanted)

    alternately....just remember to seperate out the pve and pvp areas so that you can choose to go into both/none/only one in the next DLC...(tho i expect, and i say again..orsinium will probably be for lvls VR17 and VR18.... i also would not put it past them to make it exactly like more craglorn..group group, group or die.)
  • Emma_Overload
    Emma_Overload
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    VoidBlue wrote: »
    ARCH3RB13 wrote: »
    VoidBlue wrote: »
    Epona222 wrote: »
    I really don't see the problem with, in a DLC designed for PvPers, if good PvPers get rewarded for being better at it than someone who just wanted to do PvE and is scared of Cyrodil.

    (and just to be clear, I am primarily a PvEer).

    i just dont like getting teabagged after they kill me. im all for pvp and all but when there is poor sportsmanship like that, i dont want any part in it.

    Your kidding me right?

    nope, i am not kidding you. was pvping just a couple nights ago. finally got killed and they guy teabagged me, well i rezed at the shrine and went back to pve. pvp is supposed to be fun, not demoralizing and humiliating from some poor sportsmanship doodyhead. you killed me, congrats now lets move on and have fun. but nope some people have to ruin the fun with teabagging

    How on earth does getting teabagged in a computer game make you feel demoralized and humiliated?

    Because you know that there's a REAL PERSON on the other end who is laughing and gloating at you expense. It amazes me that this needs to be explained to anybody, but apparently it does.

    It amazes me that you get feelings like this in a fictional world. If you are this touchy online, how do you survive the real world? I'm asking out of curiosity. I play about 7 hours a day myself, I've never felt that way.

    Amazingly, in the real world, there are enough deterrents to thugs and thieves that they can be avoided much more easily, although I have lived in a couple neighborhoods where a CCW and a Glock were prudent accessories. ZoS is deliberately designing Imperial City around the preferences of predators and criminals.

    Apparently there is a certain type of player who is actually looking forward to this nonsense. I'm guessing that these are the same masses of bad PvP players who are always begging for nerfs, but now they have an opportunity to pick on PvE "carebears" who are even worse at PvP than they are. ZoS should be ASHAMED for pandering to this ugly instinct.

    As far as my personal feelings about online combat, I think a lot of them were formed when I played Counter-Strike for 8 years. I enjoyed it lot for long time, but eventually I got burned out and have no desire to return to that level of stress and adrenaline burn.

    Up until now, the Elder Scrolls has been a relaxing and enjoyable experience, and PvP was easy to avoid without any great sacrifice. What has been proposed for IC, however, is altogether different. ZoS is placing highly desirable PvE content and loot in the middle of what they disingenuously call a "PvP zone". Anyone can plainly see that the only purpose of that content is to lure loot-hungry PvE players into the IC to serve as target practice for blood-thirsty PvPers.

    I have merits and have been semi-pro in games for 10 years until I retired. I have never enjoyed a single player game in my life. Yet, in ESO I only play PvE only and run trade guilds cus cyro doesn't appeal to me at all. Atm this game has no competetive feel whatsoever.

    I welcome IC with open arms.

    I do not think IC will be how you imagine it. Creating a system where PvErs are forced into PvP would be stupid. Where do you get that from?

    The devs have said that you get Tel Var stones from killing mobs, from 4 for a Scamp all the way up to several 100's for a named boss. These mobs have been explicitly described as being in locations that are flagged for PvP combat. If there is anything worth buying with these Tel Var stones, I can guarantee you PvEers are going to flock to grind them. There are also some daily PvE quests that grant boxes of stones, but they never said how much. I'm not the only one who seriously doubts that these daily quests will provide many stones.

    The sum of all this is that PvE grinders are going to drawn to IC like moths to a flame. Have you ever seen the rows of little old ladies in Las Vegas who spend all day in front of a slot machine, cranking that handle in the hopes of a big payout? That's what many PvEers are like, enslaved by the grind and addicted to the RNG. Pathetic though we may be, I don't think we deserve to be slaughtered like sheep just because the wolves think it's more fun! But I have no doubt that the PvP wolves will come looking for us once they figure out that the easiest way for them to get Tel Var stones is to gank a "carebear", assuming they have no interest in grinding the mobs themselves.

    Edited by Emma_Overload on July 20, 2015 10:40PM
    #CAREBEARMASTERRACE
  • michaelb14a_ESO2
    michaelb14a_ESO2
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    VoidBlue wrote: »
    i think they are upset because the PVE stuff inside IC has PVP stuff wrapped around it.

    ^this

    OP title says OP can't get past his own box to see the world around him.

    That PVE content "wrapped around PVP" isn't designed for you. It's designed for players that PVP, and also PVE. If you are a pure PVE player, the simple fact is you're pissed/have an opinion about content that isn't remotely targeted to you, or intended for you to play. You shouldn't be there in the first place.

    Btw: Cyrodiil ALSO has PVE wrapped inside of PVP. Logically, that content is also NOT designed for pure PVE players either.
    Edited by michaelb14a_ESO2 on July 20, 2015 10:47PM
  • Samadhi
    Samadhi
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    PBpsy wrote: »
    There are going to be very few PVE grinders in this system.
    ...

    That's fine, despite the perception of PvE grinders, it does not need PvE grinders to function.

    It's as easy as PvP players generating stones while walking across a district and killing the mobs that get in their way.
    PBpsy wrote: »
    ...
    Your 20 stone ganker is as likely to bank his 50 stones before ganking 10 people also. I do not see the current system encouraging a lot of stone generation at all. It is not clear how the mobs will be distributed also. If the mob density is not very high most gankers will avoid fighting mobs altogether on their way to their way to their ganking spots. If mob density is high enough to make it difficult to avoid PVE combat while navigating the IC in stealth then we have other problems but not much ganking.
    ...

    Then the ganker has to make his way back and forth between districts without being detected by enemy players every time he gets 50 stones.
    The timid will certainly play this way.
    Personally, not going to bother running to my base with my tail between my legs every time there are 50 stones in my inventory.

    Lower risk targets will be worth lower reward though.
    PBpsy wrote: »
    ...
    I think a small percent loss/gain of AP would have added a lot more to the PVP than the stone system.

    While fighting empty keeps may be easy and does have an AP reward it is quite rare in an active campaign. I and most people find it quite lame though. I think that any of these self designated HC PVPers should agree on that point also. Fighting mobs is not pvp.

    If there was instead a loss/gain of AP, then people who have farmed Cyrodiil for months saving up their AP would be able to buy whatever sets they want at DLC launch.
    I would personally be sitting pretty with new sets to sell.

    While this is fine with me, can totally comprehend why ZOS would not wish to do that at the advent of a new system.

    The most hardcore PvPers have either already left ESO or disdainfully stay away from Keep combat all together.

    The average PvPer will kill all the NPC guards at a Keep while sieging, whether fighting other players at the time or not.

    If Imperial City were designed to appeal to a more hardcore class of PvPer, ZOS could easily keep everything the way it is now, but add in that any gear the character is wearing is also dropped or destroyed upon death.
    I would be fine that, would you view it as an improvement over the current system?
    Dropping 100% stones on player death is already the non-hardcore-mode of the system.
    Edited by Samadhi on July 20, 2015 10:48PM
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Mojmir
    Mojmir
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    So what I'm gathering so far is people don't like imperial city because of teabagging. Easy fix,nerf teabagging it's OP plus it shouldn't stack,:p
    Edited by Mojmir on July 20, 2015 10:46PM
  • PBpsy
    PBpsy
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    Samadhi wrote: »
    PBpsy wrote: »
    ...
    I think a small percent loss/gain of AP would have added a lot more to the PVP than the stone system.

    While fighting empty keeps may be easy and does have an AP reward it is quite rare in an active campaign. I and most people find it quite lame though. I think that any of these self designated HC PVPers should agree on that point also. Fighting mobs is not pvp.

    If there was instead a loss/gain of AP, then people who have farmed Cyrodiil for months saving up their AP would be able to buy whatever sets they want at DLC launch.
    I would personally be sitting pretty with new sets to sell.
    .
    I am not sure you understand. I was talking about a system where for example when I kill you with a killing blow I gain say 0.5-1% of your AP and you lose it ,on top of the lousy AP the game generates on kill. That sort of system would discourage AP hoarding actually.

    Edited by PBpsy on July 20, 2015 10:51PM
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  • JMadFour
    JMadFour
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    markt84 wrote: »
    IC is a dlc designed to make PvP more enjoyable and adds more tension to conflicts by adding in stones. Everything since launch has been on the PvE side, PvP is the same map and everything since launch. In PvP you level up a lot I mean a lot slower, the mail bag equipment drops aren't very good, and the gold you earn isn't very much. So zos is trying to make the PvP experience better. The next dlc will be straight PvE content, with 0 PvP content added in. That dark brother hood will be PvE content, theifs guild will be PvE content. I mean after this I don't know what other PvP content could be add besides maybe an arena for 5v5v5. If you are scared to be killed by an enemy that isn't AI, then just don't get the dlc. But don't cry because zos is trying to make PvP better. If you are that upset about it, just stay out of IC. And just imagine the tention PvEers will have trying to sneak back to the sewer to get their huge bounty from the dungeon back to the bank. It will be dynamic player driven excitement. And isn't that what everyone wants on PvP content, player driven tention and excitement? Instead of everything being scripted straight forward

    PVErs are not upset that PVPers are getting things.

    PVErs are upset because it seems that the IC expansion is setting them up to be easy fodder for anonymous internet jerks.

    If Corpse Looting TV Stones was not a thing, there would be no complaints, I'd wager.
  • michaelb14a_ESO2
    michaelb14a_ESO2
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    JMadFour wrote: »
    markt84 wrote: »
    IC is a dlc designed to make PvP more enjoyable and adds more tension to conflicts by adding in stones. Everything since launch has been on the PvE side, PvP is the same map and everything since launch. In PvP you level up a lot I mean a lot slower, the mail bag equipment drops aren't very good, and the gold you earn isn't very much. So zos is trying to make the PvP experience better. The next dlc will be straight PvE content, with 0 PvP content added in. That dark brother hood will be PvE content, theifs guild will be PvE content. I mean after this I don't know what other PvP content could be add besides maybe an arena for 5v5v5. If you are scared to be killed by an enemy that isn't AI, then just don't get the dlc. But don't cry because zos is trying to make PvP better. If you are that upset about it, just stay out of IC. And just imagine the tention PvEers will have trying to sneak back to the sewer to get their huge bounty from the dungeon back to the bank. It will be dynamic player driven excitement. And isn't that what everyone wants on PvP content, player driven tention and excitement? Instead of everything being scripted straight forward

    PVErs are not upset that PVPers are getting things.

    PVErs are upset because it seems that the IC expansion is setting them up to be easy fodder for anonymous internet jerks.

    If Corpse Looting TV Stones was not a thing, there would be no complaints, I'd wager.

    Pure PVE'ers are not even supposed to be there. Just like they aren't expected to go into vanilla Cyrodiil. It's not designed for them.
This discussion has been closed.