i think they are upset because the PVE stuff inside IC has PVP stuff wrapped around it.
Emma_Eunjung wrote: »PvEers aren't scared of getting killed. We're unhappy because a mechanic is being introduced into ESO that turns us into CHUMPS. People (including the DEVS) keep using weasel words like "risk and reward" as a smoke screen to disguise the crux of the issue: PvE players are being LURED into the IC with juicy, grindable PvE loot solely so that they can be exploited by unscrupulous PvP players. It's not just morally wrong, it's the wrongest thing I've ever seen in ESO, and I can guarantee you many players are NOT going to stand for it.

Emma_Eunjung wrote: »PvEers aren't scared of getting killed. We're unhappy because a mechanic is being introduced into ESO that turns us into CHUMPS. People (including the DEVS) keep using weasel words like "risk and reward" as a smoke screen to disguise the crux of the issue: PvE players are being LURED into the IC with juicy, grindable PvE loot solely so that they can be exploited by unscrupulous PvP players. It's not just morally wrong, it's the wrongest thing I've ever seen in ESO, and I can guarantee you many players are NOT going to stand for it.
Emma_Eunjung wrote: »PvEers aren't scared of getting killed. We're unhappy because a mechanic is being introduced into ESO that turns us into CHUMPS. People (including the DEVS) keep using weasel words like "risk and reward" as a smoke screen to disguise the crux of the issue: PvE players are being LURED into the IC with juicy, grindable PvE content solely so that they can be exploited by unscrupulous PvP players. It's not just morally wrong, it's the wrongest thing I've ever seen in ESO, and I can guarantee you many players are NOT going to stand for it.
Emma_Eunjung wrote: »PvEers aren't scared of getting killed. We're unhappy because a mechanic is being introduced into ESO that turns us into CHUMPS. People (including the DEVS) keep using weasel words like "risk and reward" as a smoke screen to disguise the crux of the issue: PvE players are being LURED into the IC with juicy, grindable PvE content solely so that they can be exploited by unscrupulous PvP players. It's not just morally wrong, it's the wrongest thing I've ever seen in ESO, and I can guarantee you many players are NOT going to stand for it.
I really don't see the problem with, in a DLC designed for PvPers, if good PvPers get rewarded for being better at it than someone who just wanted to do PvE and is scared of Cyrodil.
(and just to be clear, I am primarily a PvEer).
I really don't see the problem with, in a DLC designed for PvPers, if good PvPers get rewarded for being better at it than someone who just wanted to do PvE and is scared of Cyrodil.
(and just to be clear, I am primarily a PvEer).
i just dont like getting teabagged after they kill me. im all for pvp and all but when there is poor sportsmanship like that, i dont want any part in it.
I really don't see the problem with, in a DLC designed for PvPers, if good PvPers get rewarded for being better at it than someone who just wanted to do PvE and is scared of Cyrodil.
(and just to be clear, I am primarily a PvEer).
i just dont like getting teabagged after they kill me. im all for pvp and all but when there is poor sportsmanship like that, i dont want any part in it.
I really don't see the problem with, in a DLC designed for PvPers, if good PvPers get rewarded for being better at it than someone who just wanted to do PvE and is scared of Cyrodil.
(and just to be clear, I am primarily a PvEer).
i just dont like getting teabagged after they kill me. im all for pvp and all but when there is poor sportsmanship like that, i dont want any part in it.
Your kidding me right?
Emma_Eunjung wrote: »PvEers aren't scared of getting killed. We're unhappy because a mechanic is being introduced into ESO that turns us into CHUMPS. People (including the DEVS) keep using weasel words like "risk and reward" as a smoke screen to disguise the crux of the issue: PvE players are being LURED into the IC with juicy, grindable PvE content solely so that they can be exploited by unscrupulous PvP players. It's not just morally wrong, it's the wrongest thing I've ever seen in ESO, and I can guarantee you many players are NOT going to stand for it.

Emma_Eunjung wrote: »PvEers aren't scared of getting killed. We're unhappy because a mechanic is being introduced into ESO that turns us into CHUMPS. People (including the DEVS) keep using weasel words like "risk and reward" as a smoke screen to disguise the crux of the issue: PvE players are being LURED into the IC with juicy, grindable PvE content solely so that they can be exploited by unscrupulous PvP players. It's not just morally wrong, it's the wrongest thing I've ever seen in ESO, and I can guarantee you many players are NOT going to stand for it.
Or since your stating your not scared of getting killed... you could just deal with it.
nope, i am not kidding you. was pvping just a couple nights ago. finally got killed and they guy teabagged me, well i rezed at the shrine and went back to pve. pvp is supposed to be fun, not demoralizing and humiliating from some poor sportsmanship doodyhead. you killed me, congrats now lets move on and have fun. but nope some people have to ruin the fun with teabagging
i just dont like getting teabagged after they kill me. im all for pvp and all but when there is poor sportsmanship like that, i dont want any part in it.
I really don't see the problem with, in a DLC designed for PvPers, if good PvPers get rewarded for being better at it than someone who just wanted to do PvE and is scared of Cyrodil.
(and just to be clear, I am primarily a PvEer).
i just dont like getting teabagged after they kill me. im all for pvp and all but when there is poor sportsmanship like that, i dont want any part in it.
Your kidding me right?
nope, i am not kidding you. was pvping just a couple nights ago. finally got killed and they guy teabagged me, well i rezed at the shrine and went back to pve. pvp is supposed to be fun, not demoralizing and humiliating from some poor sportsmanship doodyhead. you killed me, congrats now lets move on and have fun. but nope some people have to ruin the fun with teabagging
KronicDecay wrote: »nope, i am not kidding you. was pvping just a couple nights ago. finally got killed and they guy teabagged me, well i rezed at the shrine and went back to pve. pvp is supposed to be fun, not demoralizing and humiliating from some poor sportsmanship doodyhead. you killed me, congrats now lets move on and have fun. but nope some people have to ruin the fun with teabagging
Then dont PvP. How about go play some TF2 sometime and get screamed at by some six year old instead saying how much better he is than you. PvP is competitive and always will be. Its quite sad to see you get so upset over a single emote. Also this is coming from a PvE player and not PvP. I get killed all the time in PvP and it doesnt bother me. When it does, I go back to PvE for awhile, not running to the forums about how someone "used an emote on me"
LEGENDARYYY wrote: »
How on earth does getting teabagged in a computer game make you feel demoralized and humiliated?
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LEGENDARYYY wrote: »I really don't see the problem with, in a DLC designed for PvPers, if good PvPers get rewarded for being better at it than someone who just wanted to do PvE and is scared of Cyrodil.
(and just to be clear, I am primarily a PvEer).
i just dont like getting teabagged after they kill me. im all for pvp and all but when there is poor sportsmanship like that, i dont want any part in it.
Your kidding me right?
nope, i am not kidding you. was pvping just a couple nights ago. finally got killed and they guy teabagged me, well i rezed at the shrine and went back to pve. pvp is supposed to be fun, not demoralizing and humiliating from some poor sportsmanship doodyhead. you killed me, congrats now lets move on and have fun. but nope some people have to ruin the fun with teabagging
How on earth does getting teabagged in a computer game make you feel demoralized and humiliated?